Casey Hudson wants to hear fan's ideas on a new mass effect game
#1551
Posté 09 novembre 2012 - 08:23
2. FINISH YOUR GAMES BEFORE THEY COME OUT THAT'S TWO GAMES NOW THAT WERE HALF-BAKED AND WE'RE KIND OF UPSET ABOUT IT
3. STOP OVERSEXUALIZING YOUR FEMALE CHARACTERS I MEAN YOU GAVE A ROBOT CAMELTOE FOR CHRISSAKES
4. NO SPECIAL APPEARANCES BY PEOPLE WHO CAN'T ACTUALLY ACT KTHNX
5. PAY ATTENTION TO NARRATIVE THEMES AND DON'T TRY TO BE ALL COOL AND EDGY WHEN SOMETHING MORE TRADITIONAL WOULD GET THE JOB DONE BETTER
6. MAKE YOUR GAMES UNIQUE. DO NOT EMULATE THE MOST POPULAR GAMES BECAUSE PEOPLE GET BORED WITH THAT STUFF.
7. TAKE GOOD CARE OF YOUR KEYBOARDS SO THE CAPSLOCK KEY DOESN'T GET STUCK
#1552
Posté 09 novembre 2012 - 08:54
That's actually a good one. I have noticed with the release of the Genesis comic and later ME3 that the writers hadn't played Mass Effect in a very long time, which resulted in contradictions and plot holes.AdmiralCheez wrote...
1. READ YOUR OWN SOURCE MATERIAL AND ATTEND A FEW WRITING SEMINARS JEEZ GUYS YOU'RE NORMALLY GOOD AT THIS
#1553
Posté 09 novembre 2012 - 08:55
It will be prequel or sequel, one thing is clear - no more Galaxy at war with so incredible force like Reapers. Every next ME part shows us more epic moments, battles, tragedies... We are fans, but first and foremost we are human, so it will be hard to take anything, if it is less quality(epic) than what we've seen. It gives a great challenge to the developers.
Pre-Reapers Galaxy is explored and known already (ME games, comics, books, cartoon...) As for me it's the most interesting part is sequel: "What will happen to Galaxy after Shepard's story?" What conflicts will be? But in this situation, it is unclear what effects new ME will take because of ME3 endings. As for now I am satisfied by rumors about Rebirth dlc (IT) and Mass Shift game. It's great for me because it can sutisfy 2 groups of fans: Those who don't want play as Shepard anymore and those who can't leave Shepard. Anyway, it's still ME3 time and it's still Reapers war out there
P.S. I apologise for my English.
#1554
Posté 09 novembre 2012 - 08:57
Casey Hudson created Mass Effect, which is why we're here in the first place. Mac Walters wrote characters like Garrus and Wrex, the latter being your avatar.Cobretti ftw wrote...
Start by not letting Casey Hudson or Mac Walters anywhere near it.
#1555
Posté 09 novembre 2012 - 09:38
I enjoyed the original Mass Effect's style over all the sequels, with Shepard's hard suit actually looking like something that would be built for operation in vacuum environments. Everything looked appropriate for space exploration.
The sequels were okay, but by the third game, I doubted that by simply wearing a balaclava, Shepard somehow doesn't depressurize.
I accept the rule of cool, but some realism is always nice.
Next, I would seriously like to see some of that depth that Mass Effect 1 possessed played out on an equal, if not greater, scale.
Surely, by time the next generation hardware rolls around, we could once again taking to exploring the galaxy as we did in the original Mass Effect? Not just some open barren worlds (Maybe a few of those too. The galaxy may be vast, but there sure is a hell of a lot of rocks outnumbering habitable worlds), but some seriously unique and colorful locales.
#1556
Posté 09 novembre 2012 - 09:50
Fredvdp wrote...
Casey Hudson created Mass Effect, which is why we're here in the first place. Mac Walters wrote characters like Garrus and Wrex, the latter being your avatar.Cobretti ftw wrote...
Start by not letting Casey Hudson or Mac Walters anywhere near it.
Guess that user meant "near lead writer position". I'd love to have the original lead writer back - plus Chris L'Etoile as second lead writer.
Why? Hmmm, check ME1 for the story and check Ashley and Thane for character development and you know why.
Mac isn't a bad choice for that job, but I think another writer could have done some things differently, especially the last third of ME3. Plus: no favorism of certain characters
#1557
Posté 09 novembre 2012 - 09:50
#1558
Posté 09 novembre 2012 - 09:53
I personally think the dialogue wheel has gone from being innovative to becoming shallow over the course of four games (especially felt like a step down from Origins to DAII. I have a brain, do not want emoticons but actual, subtle sentences to choose from!)
I'd think the natural course for a post ME3 game would be the remaining races fighting it out for dominance, but that might be too similar to sub-plots in previous games. My real point is I'd like the choice of different races and origin stories like the first Dragon Age. That game continues to have replay value.
I was harsh in my review of DAO when it first came out but now recognise the only major issue I had with it was that the game, along with Mass Effect 1, failed to teach the player how to actually play it. People with experience of previous bioware games (with pause battle gameplay) understood it immediatly, but I did not have that experience and thought the difficulty settings were horribly unbalanced on my first playthrough of 60 hours or so. Only in the last few hours of that playthrough did I have some revelations about using the pausing function and managing enemy spellcasters, which made it possibly for me to play the whole game on hard and made subsequent playthroughs vastly better.
Despite wrestling with and sometime hating the gameplay on my first DAO playthrough, the story, lore, characters / conversations and collectibles kept me interested. Had the game explained gameplay better straight up I'd have had the best time ever.
Notably, Mass Effect 2 explained the gameplay very well and this in fact fed into my greater subsequent enjoyment of Mass Effect 1 and DAO.
I hated Dragon Age 2.
Mass Effect 1, being the introduction to a new universe, hands down has the best story, and the revelation of who the villain actually is was among the greatest moments in gaming. The sequels did not have so great a reveal to offer, but Mass Effect 2 had lots of great stories to tell. Mass Effect 3 had some wonderful gameplay design and the genophage and geth/quarian sections were great, but the over-arching plot structure was a very poor decision and had the effect of making the game feel shorter than it really was, and hugely dissatisfying at the finish.
Regardless of the vast improvement to moment to moment gameplay between ME1 and 3, the first game has the best story and is so the best game. The "rpg" term may be kind of meaningless, but what it means to me, is something which is story driven, and if the story isn't great and engaging, the game isn't either.
I do not want to tell you what I want ME4 to be about, because the whole point is to surprise me perhaps. But I'll quickly and rationally reiterate why ME3 failed as a game for me: the game opened with the reapers reaching earth, so the story climaxed in the first ten minutes, so there is no escalation of the threat during the game. Also, Future Earth had never been a location in ME gameplay and I think there was just an assumption we would care what happened to it just because it's Earth, but it's not, its Future Earth and we had no introduction to that. A better story structure for me would have been:
Game opens on earth, threat from Cerberus, Shepherd under "house arrest" pending trial but performs missions within Sol system, so eg Mars mission.
Reapers reach civilised system and shepherd sent there but is repelled. reapers revealed on way to earth.
sheperd does various missions to unify races.
last ditch effort to prevent reapers reaching earth,but it fails, repears invading earth at end of third act is a spoiler, not a marketing poster.
fourth act to unify remaining races
5th act is mission to retake earth, cerberus plots from first act tied in to conclusion.
A new game in the Mass Effect and Dragon Age series, both story-driven, needs to really focus on the motivation of the player and of having things to reveal to them, of foreshadowing that will make second play-throughs make us go "oh! that was so clever in hindsight!"
THAT is what will keep game discs from this genre "in the tray", not so much multiplayer modes.
Bioware has certainly copped a beating lately but it's my fervent hope that the balance can be struck between your needs to make a bottom line and my needs as a consumer for engaging, intelligent games, or an interactive ripping yarn.
#1559
Posté 09 novembre 2012 - 09:58
I hope the exploration is better, in ME3 it feels quite restricted, there're nice scenes but you are only able to access a limited square foot of certain location and the movement doesn't feel natural enough. Of course, hopefully the character facial expression can be better as well, more diverse at least.
Hopefully we can choose race too instead of just human.
MP is a really great addition but it has its limitation, even with the new challenge system, which is more about grinding than challenging. Expand upon this great success and I think there're many great ideas from the multiplayer forum so I won't get into details.
also, surprise me
#1560
Posté 09 novembre 2012 - 10:26
#1561
Posté 09 novembre 2012 - 10:26
Stop panding to teenage fantasies, hussying up the girls (including a FEMBOT) was really lame.
Less linear
Choices that really matter
Grittier, darker, more mature
Perhaps a story on a more personal scale?
More RPG elements
Other than that keep doing what you are doing !
EDIT: Let's not do teh whole uniting the galaxy thing anymore... We've done that now in DA:O and ME3. It was really cool the first time. Now it is a cliche
Modifié par culletron1, 09 novembre 2012 - 10:33 .
#1562
Posté 09 novembre 2012 - 10:40
It's very unlikely to happen but just food for thought, I'd call it Mass Effect: Reconnaissance
So I'm somewhat tired of pointing guns killing bad guys, it'd be super cool for me to have a stealth ME game. Imagine you can use your biotic to do stealth kill, push someone off ledges silently with your mind, charge to a better position, pull something that's blocking your way, overload a remote control, incinerate to cause explosion/distraction. And of course you have all the classes you can choose from tech expert, biotics etc.
What's more, you'd also have 2 other squadmates you can control independently and you can switch between all 3 of them, or you can play co-op with your friend to tackle a mission, and you need to choose your squadmates wisely because each of them has different abilities like one is hacking expert another is biotic expert who's good at clearing physical obstacle etc. just need to be creative with the level designs.
The story could be based around Spectres obviously or even some Agents who work for shadow broker to gather information.
Imo, it's also more realistic for a squad based game (3 ppl) this way than raiding a base massacring everyone saving the galaxy with just 3 people.
#1563
Posté 09 novembre 2012 - 10:48
Interestingly enough, BW claims they had the basic layout of the story in their mind right from beginning. They knew what to do when and about the Reaper invasion in ME3. I'm sure they had multiple variants of the same story and decided for one at some point.culletron1 wrote...
Think about the plot from start to finish before you create it. Don't get caught not knowing how to end it and resorting to deus ex machinas.
I don't mind EDI, but if some similar bot returns in ME4, it would be riddiculous.Stop panding to teenage fantasies, hussying up the girls (including a FEMBOT) was really lame.
A good mix of ME1 & ME2 when it comes to story telling works fine to me. It's still linear in a way that you have a certain goal (stop Saren, Suicide mission), but you can go down different routes to reach that target. You had most freedom in ME2.Less linear
ME3 didn't allow you to do it differently - except ignoring certain missions.
You have my support here.Choices that really matter
Think ME3 was dark enough. Gritty? Yes. More mature? Not so. Refusing to show naked skin in the romance climax scene indicates that issue. I don't want ME4 to be a soft porno or something, but if two lovers go down to business, it shouldn't look awkward. I can live with a foreplay!Ashley that still keeps her lingerie, but I can't believe she sleeps in that stuff after the sex. And I doubt ANYONE is taking a shower in underwear ...Grittier, darker, more mature
Besides that: yeah, ME4 can be a bit more mature, which doesn't mean more gory, but with more themes fitting to an adult audience.
That's what the romances are for in ME1 - ME3 - you got your reason why Shep is fighting for the galaxy. Obviously for his/her love. But yeah, I concur: ME4 should give the new main character a personal reason to do his/her job. A real villain, maybe like Saren? Kai Leng was no villain, he was a joke ...Perhap a story on a more personal scale?
Definitely yes. But I rather would say, ME4 should be a RPG with action elements and no action game with RP elements.More RPG elements
Take RP from ME1 / ME2, add loot/upgrade and combat system of ME3 and I'm happy.
Funny ... we changed most of the core features, so BW can't keep doing what they're doing :innocent:Other than that keep doing what you are doing !
Word. The next main character shouldn't be an uber diplomat that ends century old conflicts and such. The idea worked in the first trilogy, but won't do it in the next one.EDIT: Let's not do teh whole uniting the galaxy thing anymore... We've done that now in DA:O and ME3. It was really cool the first time. Now it is a cliche
#1564
Posté 09 novembre 2012 - 10:53
Because yeah, we're still waiting for that closure.
#1565
Posté 09 novembre 2012 - 10:53
2. Needs villain with actual depth and not just be a one dimensional evil.
3. No Synthesis.
#1566
Posté 09 novembre 2012 - 11:29
Modifié par RayAnt1987, 09 novembre 2012 - 11:30 .
#1567
Posté 09 novembre 2012 - 11:55
I also would love more choice in squadmates, preferebly a lot of the old ones. In ME3 the choice felt extremely tiny, especially since I loved ME2 characters more than the ME3 ones. Also, you'd make me very happy if squadsize goes from 3 to 4, like Dragon Age, to be able to bring more of your favourite squadmates along
And ME2 had more freedom in the order of which the storyline was followed. I liked that. ME3 lacked that.
Oh, and it has to have a new geth character, now that Legion is no longer with us. And I want Tali as squadmate, early game, not late game as in ME3. And Jack. And Miranda. And Wrex. And EDI. And Joker. And well... I want the good old faces back!
#1568
Posté 09 novembre 2012 - 12:16
New Mass Effect without Shepard it's ok. But why not let him live in peace after all?
#1569
Posté 09 novembre 2012 - 12:39
Some ideas:
- Make the death of the MMO-character permanent.
- If it's post-ending, go with synthesis.
- Make a world where the MMOers form a large portion of the society (merchants, politicians, spectres, soldiers, pirates, pilots, etc.)
- Make leveling up only a part of the package. Rising in the society should happen through time played and for instance fortune gathered / built.
A few examples:
- a player is the CEO of a company. The people that make the company are for a large part other online players. When (s)he needs new staff, (s)he recruites actual players.
- a player is a pilot. (S)he applies for a job opening at the company above. The CEO of that company hires the person and this way the pilot advances on his/her career.
- a player is a spectre and is investigating the company mentioned above. The spectre knows there's something fishy going on and approaches the pilot who knows what kind of cargo the ship transfers and offers a deal. If no deal is made, the Spectre might end up shooting the pilot and keep on working through the company.
- The pilot knows that the spectre might kill him/her and with death all the character progression made would end there. But ratting out on the company would become pretty public knowledge and make getting new jobs harder.
- If the pilot rats out, the CEO might never see the Spectre coming. But a dead pilot might draw her/his attention and give her/him time to find out who is after the company and what can be done about it.
I'm no game developer, but seriously, the MMO-genre needs a revolution. Do it Bioware, be that revolution!
Modifié par RainbowDazed, 09 novembre 2012 - 12:45 .
#1570
Posté 09 novembre 2012 - 12:44
Space battles and a more non-linear gameplay aproach would be great.
Don't need multiplayer.
And please stick to one of the strongest aspects of ME: memorable characters with depth (romance included).
#1571
Posté 09 novembre 2012 - 01:07
A sequel including the characters we already know would be near on impossible seeing as all of your squadmates can die at some point in 1,2 and 3 meaning that any of the existing characters in a sequel would be limited to 'cameo' appearances. They would have even less time on screen than they did in ME3!
If you started BEFORE you knew the characters Bioware wouldn't have this problem. Also it allows room for some of the shorter lived characters (Saren, Nihlus, Benezia) to be expanded upon. I think it would be really awesome if the climax of the next game was Eden Prime and Sovereign's invasion. Would really tie up the series nicely.
A sequel could potentially work but I think people need to get the idea that a sequel would have nothing to do with the existing characters. Much as I'd love them to Bioware won't develop a game with thousands of different possibilities from the start, such a game would take decades to make as the variables are far too varied going into a potential sequel.
If a sequel does happen then by all means keep some of the important decisions. And no I dont just mean synthesis, control etc. If I were to use an example perhaps a return to Noveria which had changed depending on your choices in ME1. Bring back supporting characters in much larger roles, Gianna Parsini etc. Also tone down the story, make it more personal like in ME1. More character driven.
#1572
Posté 09 novembre 2012 - 01:18
I think you could make a game around Anderson. I don't know if you could make three though.
The First Contact war may be good idea. I don't know if you could make three games around it based on the same character but you could make three games around it on three different battles and three different people.
#1573
Posté 09 novembre 2012 - 01:23
Regardless, in an ideal world what I would like:
- New lead writers and producers.
- All major plot points get vetted by the whole team.
- Make choices matter again, like promised.
- Plot the arc of the story before hand. If its a trilogy, plot it all out, to avoid the story turning into a shambled mess.
#1574
Posté 09 novembre 2012 - 01:28
Andromidius wrote...
Tie up loose ends in ME3 first. Make it so a sequel is even possible at this stage, without picking one specific ending to be canon. Give us some actual closure, or give us a light at the end of the tunnel that says closure will come in a future title.
Because yeah, we're still waiting for that closure.
THIS.
Then when you do get around to making ME4, make it a sequel rather than a prequel. We don't need another Phantom Menace style fiasco thank you very much. Any prequel will suffer from knowing what's going to happen.
And end it with a decent boss fight.
#1575
Posté 09 novembre 2012 - 01:30





Retour en haut




