Casey Hudson wants to hear fan's ideas on a new mass effect game
#1626
Posté 10 novembre 2012 - 01:03
Cerberus has taken over Omega and started messing with the Omega relay. The council sends a ship undercover to investigate. The ship is made up of all known races as an exercise to see if the reapers do invade all the races can work together.
Cerberus are trying to get back to collector space to salvage other ships and the collector base. The team interrupts the experiment causing the relay to activate but sends them and a Cerberus ship into an uncharted region of space.
Here the ship is severely damaged the captain has been killed. Then you pick your main character from the other races, Krogan would use a more offensive approach. Quarian will try to use espionage or Salarian use stealth ect.
The first mission would be to kill or save the Cerberus on the other ship.
#1627
Posté 10 novembre 2012 - 01:05
I digress. One should not over-value crowd sourcing which to make something good, you must filter out the bad. Irrespective wheather this is just PR or a case of response; a change of stance/strategy or whatever after the ME3 debable, throwing out ideas never hurt right? (Though, I am getting the wierd vibe that this means the team responcible really don't have anything solid about this next project which only suggest EA money grab op at work...Oh my...I hope Bioware knows what is at stake here for them.
But still, you have done something right in the past, there has got to be still fights in ya right?
Again digression. Back to topic.
I don't know, ME1 was some magic, man. Bioware need to go back and extensively review what made the first game so great. Personally I was hooked not by the story but by the art direction and the creation of the look of the universe. Subsequent work from ME2 to 3 continued it but it never surpassed the first attempt. I mean just look and compare the amount of pages in the artbooks, you could see the enthusiasm that the team had when they were devising up the blueprints for the universe. It was like the landing on the Moon; 40 years after, we all look up and think: How the hell did we do it? It was the Soviet!
So Bioware, keep your once fiery heart for the love of creation; the level of passion and craft as your enemy, someone to surpass! That's how the Americans did it back then, by having fear driven into them. I hope that fiery fire would be reignited in every artists working on the future title.
But suggestions? I really don't have much to offer and do not think I could trump alot of the good ideas already afloat but it was the call of arm, the statistics do matter sometimes right, even for something like ideas for a game?
So basically a 4th game comes down to:
1. Pre-quel
2. Future
Prequels: I personally don't see what is the problem with it. Sure, I guess I understand people's concern that because you know what's going to happen lateron that it totally would make it less epic. I don't know about that though. The ME universe is big and there's alot of room in the Pre-ME3 ending space. I would have loved to see something out of First Contact War. If you know what you are doing, which in this case would be hard to mess up because you don't have to invent new things since everything already happened. So I see prequels like WWII games, just because they are in the past does not mean they are not interesting. Just because we know the outcome, doesn't mean you couldn't explore the details of the happenings that happened. So for me, the path is wide open.
It seems to be the case that the team is trying to move away from the recent history of ME, given the desire to do something new with no connections to current characters. Maybe a spin off into secret history within the past where you explore more of the "humanistic" dark politic struggles and backstabbings and black ops or what not. Maybe even dabbing into traditional sci-fi territory of forbidden science and the dark secrets. But it is true that the comics and books have been in that territory for awhile and maybe would defeat the purpose of some pre-quel ideas but there's alot that could be explored.
Future: Maybe a "foreign" invasion from Andromeda? Somehow, the Andromedeans found a way to achieve inter-galactic travel? But fitting this into post-ME3...This had been discussed many times but it is still a relevent question: I just don't know how it would work with the 3 divergent endings. A canon sounds cheap in light of the 3 endings. What if I gone for green for example if canon is red? All I did was for nothing!?! Fully fledged 3 pathed story is ridiculously impossible. (They didn't have the money for DA:O with all the orgins to have fully voiced protagonist, how could you, Bioware possibly have enough capital and time to spend on that plus maintaining all the consistancies?) The short answer, I don't know. You guys wrote yourself into a corner and there's not alot of breathing room without making some maybe "cheap" escape? Personally, I don't know how you would roll with it. It felt as if ME3 was written to be the "end all, be all" This is different from Deus Ex: HR where the endings in the grand scheme of things are ambiguous; you won't know what eventually will happen, the choices are only relative to what you think is the best for the future. (Because things are still on the "humans" scale) ME3 on the other hand went big with grand strokes that are hard to pull back once done. I mean it's self-evident, is it not? So anything future would be most likely with a canon...But man, that'd be disappointing though.
Pre-quel or Future; that bascially is the only two choices in the grand strategy. I mean where else would you go with ME? As far as we Humans are concerned, we only have the past and future even though we only live in the present.
But as for features. If you ask me, I'd say what I want for the next game or rather things to keep. (Irrespective of setting/time):
1. Character. Since Shepard is done. Get away from hero narrative or at least give us an anti-hero or make it less shall I say "Sterile". Shepard lacked the grittiness in the way he/she was presented to us; too "clean" in a way even though we know the Commander had been through alot, we don't really attach to him/her and only see the character as a blank which was needed IMO but that also make it less developed in a way. (The history of Shepard was not explored thus the reason)
Or perhaps you might need to get away from that voyeur perspective and go something much more like Dragon Age where it's more you as oppose a character even though you still have an origin story. So maybe a backstory might not be that important since you'd want to have more development for the time spent in game as a player. Bascially I think we need some interesting character that does not fall into the messianic, you-are-the-only-one-that-could-do-this type like Shepard. I think we need someone who is as flawed as all of us with his or her own issues like everyone else, petty even. I am not saying to give us a vile bastard but someone who has got to deal with alot of issues like what we all do in RL. We have choices to make which comes my next point.
2. Choices. What hooked most people on ME. I think I could safely say that all of us kept on playing because we want to see what happens with the choice that we make. ME games are fantasies but it enable us to see the power of chioces which we make at all times in real life situations. Sure, you are just being a badass saving the galaxy in the games but subconciously we see the importance of judgement and consequences. So keep that, the staple of your games.
3. RPG. I know I am repeating alot of what other people said but again you want a poll of sort right? Keep that core RPG idea from the first game. I know ME1 wasn't perfect with the RPG system but ME2 and 3 was dumbed down too much. I mean who give a damn about broad popularity. Bioware, you are propped up by hardcore RPGers. With ME3, it was like selling a children's book and including adult (no, not that, don't be dirty) stuff just so you could approach a broader audience. That's not how you do it?! You wouldn't do that for children's book so...Ah, this is pointless. I know the EA mentality but frankly I don't think that's a good thing. At least I think you should do it responcibly and not just go for the cheesiest crap to dumb down the whole thing...Like what happened to alot of things in ME3...Not going to discuss here. So bascially give us RPG...or rather RPG!!!! Some heavy #$%#, hardcore management! No, I kid but still I think the game would need some more RPG elements than what ME2 or 3 had given us.
4. Combat. Keep the combat. You are doing great with combat game after game so keep that up, the streamlined system that made playing fun. And if I could suggest, give us epic please! Give us desperate situations that really make one a hero! I think ME2 final suicide mission gave us something of that but still I feel like things could go even more epic. I only got a feeling of that from space sim once(Freelancer) and I don't know how such thing could be replicated in this case in ground combat but I think ME3 came close with the improved AI but somehow I still wasn't feeling it, maybe it was just me. A balance between not overwhealm the player but at the same time overwhealm them so they gets to grip with the situation and bring their A game is the name of the game. (Pun intended) "Artificial" difficulty would be a problem, the AI needs to feel "smart" and "alive" and not "gamey" whereby it is only difficult because they get insane shield if you go insane difficulty. But ultimately, screw casuals! In the current gaming environment/market, we need some retro hardness on our complacent asses! Hell, wouldn't it be a selling point to be unique and offer a well balanced and reasoned challanging experience like what Demon Soul/Dark Soul did when everyone else fell into the easy game? You gotta surprise us, man.
5. Story. Keep it simple, minimal even. I don't think Mass Effect games are going sandbox anytime soon but still don't mess around too much with story. As an aspiring writer, I understand what it feels like wanting to create the most epic ^**% ever but in the end, what experienced writers tell us is correct: don't try to stuff what does not fit; not possessing well constructed structure and rampant in wild ideas unchecked or like a noob painter who mix too many colours in oil paints. You could even give us a typical story for all we care as long as it makes sense and teases us in all the right way and places. That's all a story in a game should do. Games aren't literatures or films. You gotta be adept to what the medium does best: interactivity; namely actions and choices.
That's about all the core things that I think are the bits in a receipe for a ME game. To me, that's bascially what Mass Effect game is: Third-person Space Operatic Combat RPG with Choices.
So there. I think ultimately the idea for the game won't be revolutionary as nothing would deviate from what made Mass Effect the series that it was. If you do deviate, the fans will really kill you this time.
And btw on that point, Bioware...Do not fall for the Audience Effect. This is Mass Effect, nothing but Mass...and dat ass has effect, that's what matters...You know what I am saying?
No, I am serious. Audience Effect is deadly, don't be a victim. So many great series are killed by it. But on the other hand, you have not been entirely forthwith with us either which created the whole complicated problem. With EA as headmaster....Well, I think we all know what is going on...Practical matters and human politics and psychology. But I think everyone is looking for you, Bioware to succeed because you had "enthralled" us with your games before...Oh wait, no...NO! I have been indoctrinated!
So my final point which is worth repeating: Do not fall for the Audience Effect. I am saying this not because I feel that you have an excuse or license to screw things up but that you do need the critical lens and be aware that depite our sincere desires for the next greatest thing, that expectation could also be your worse enemy. So you just gotta do that stepping back and analyze happening more often so to prevent going into future derailment like writing yourselves into a corner. But please don't retract to resorting to "Artist Integrity" lightly and as a mask. You know within your audience, alot of people are artists themselves, they know what artistic integrity means. I am not saying ME3 had failed because of one dubious last segment, a failing to deliver perhaps but not a fail because to me no Art can really fail; only how well it measures up to the intent and if the final result is effective. In this case, it is the craft of storytelling in which case many had measured the last segment against what are deemed as effective parameters of storytelling and it frankly failed to be effective technically or on an emotional level. Then again of course pride is involved...But let's not go there.
Our opinions are all good and well but don't listen to us too intently, take what you need and spin that magic again. I think in this case, conservatism is warrented with this forth title. It is not like you are still trying to start; you already have the backbone. I do hope you come through with this next Mass Effect with the passion that you all once held.
That's all I have to say.
Modifié par Pause, 10 novembre 2012 - 03:30 .
#1628
Posté 10 novembre 2012 - 01:23
iakus wrote...
I'd like to see something like a "frontier story" exploring the unexplored sections of the relay network, and maybe beyond the network itself. Stuff even the Protheans never discovered. Planetary exploration, new races to meet, new chapter in the Mass Effect universe.
I'd rather the details of the first trilogy not really be addressed. No save imports. Little to nothing in the way of cameos. The Reaper war is mentioned, but no choice be addressed. Really, the endings are best left buried and forgotten. Fresh start. Tabula rasa.
Also here's hoping there is no multiplayer. Or at least that it would have zero connection to the main game at all. Finally, remember that the destination is every bit as important as the journey, if you know what I mean.
I second this.
#1629
Posté 10 novembre 2012 - 01:28
iakus wrote...
I'd like to see something like a "frontier story" exploring the unexplored sections of the relay network, and maybe beyond the network itself. Stuff even the Protheans never discovered. Planetary exploration, new races to meet, new chapter in the Mass Effect universe.
I'd rather the details of the first trilogy not really be addressed. No save imports. Little to nothing in the way of cameos. The Reaper war is mentioned, but no choice be addressed. Really, the endings are best left buried and forgotten. Fresh start. Tabula rasa.
Also here's hoping there is no multiplayer. Or at least that it would have zero connection to the main game at all. Finally, remember that the destination is every bit as important as the journey, if you know what I mean.
I like this post. There are endless possibilities with the interesting universe the devs have created.
Of course I'd want the game to take place after ME3, but like you said,the next game needs have no connectoin at all to the first trilogy, except a mention here and there of events and characters.
#1630
Posté 10 novembre 2012 - 01:33
A prequel or based during the gap between ME1 and ME2 or ME2 and ME3.
Modifié par Cylon King, 10 novembre 2012 - 01:34 .
#1631
Posté 10 novembre 2012 - 03:09
Second: more open world! It's annoying that most of the Levels felt small and tight while the ME-Universe makes you want to explore the surroundings like in Omega, the Citadel or Illium.
Third: No wannabe-Multiplayer! The ME-Universe is build on Atmosphere, cool Characters and lot's of interaction, not surviving 10 enemy-waves for nothing. Even Counter Strike offered more.
Fourth: A bit deeper Variety in Character-classes! It always appearde to me, as if all the classes are just the Same with Minor Differences in Skills and limitations of Weapons - Something which shrunk over ME2 and 3.
Now it's just like: Hey I'm a biotic, but geez using Warp against an enemy behind crates is just as useless as throwing rocks, so i take out my rifle and boom headshot. Why is a biotic able to use Machine-guns anyway? Couldn't the Warp be used as a substitute like firing Energy-projectiles out of your palm?
Also having the option not only to play as human would be nice, too.
Fifth: Physic-effects! I always thought it's strange, that skills like singularity doesn't effect anything in the surrounding. Like: Oh an enemy soldier hides behind some crates, so i sue Lift or Singularity to take away hir cover or throw some gas-tanks at him.
That way, you could use the battlefield in a much more tactical way.
sixth: Space! After all, this is a sci-fi-universe so why is all we do with the space ship flying fram a to b? So why not including some Battle between ships or hijacking enemy battleships?
Seventh: More ways to solve quests! In Me2 and 3 most of the time you only had the chance to be either good or bad and you had to stay on one side of the line, if you wanted to benefit from your decisions. Only true paragons got at some points of the game the Option, to solve a problem a bit differently. So if you wanted the "good" ending you had to be good at any cost, even if you wanted to shoot the one or the other right away in the head. Even in DA2 you had a neutral choice... and that was an RPG-light if i ever saw one.
eight: No scanning planet or collecting resources! The first time it was fun but aufter the 10th it was just plane boring.
nine: keep promises! a good advice: If you promise something and don't cancel it, you raise the Expections! The endings of Me3... well they wouldn't have been as disappointing if there weren't all the hype.
taht's what i would wish for ME4.
#1632
Posté 10 novembre 2012 - 03:31
and the OPTION to play campaign mission COOPERATIVELY if co-op is to be included (unless of course a stand alone MP game is in the works...then ill just want co-op campaign missions in that game instead)
Modifié par corporal doody, 10 novembre 2012 - 03:32 .
#1633
Posté 10 novembre 2012 - 03:57
Just make it feel like an rpg/shooter again, rather than a shooter/rpg.
#1634
Posté 10 novembre 2012 - 04:02
1. MAKE THE GAME A SEQUEL That's right no prequel crap! We've got more then enough games trapped in the drain of prequels.
For Main Character:
1. I want them to be fully voiced
2. I want to pick male or female
3. I want my world to react differently to my male or female lead we need way more variation in script, lead word phasing, lead's vocal reactions, and events I don't want my female lead to punch and arm wrestle yahgs or jump at so and so and throw us both through windows leave that to male lead to be so stupid. She can however kickbox and use drones on yahg, instead of tossing herself out the window she can shoot the person in the leg or hidden weapon strike them there is no falling out the window scene here.
4. I want different scenario treatment for my leads when applicable if I can get the same experience playing male lead as I can playing female lead why bother to play female lead at all? And I don't mean give F-lead more lez romances. I mean like fshep walked into Omega to be recruited and they thought she was in the wrong space I loved this difference. Mshep could've gotten something else in the game like he's going to see Aria and people assume he's her butty call and he gets mad but Fshep can walk up to see Aria w/o a problem. If situations in dealing with npcs would naturally give conflict to either sex then do so. Fshep should be able to find Hock fast with a bat of her eyes Mshep can't.
5. Change scenarios in game or CG to take into account you have a female lead in the script for instance curtain scenes may not even occur for f/lead if she's the main character but in exchange she'll get have new scenes or access new areas precisely because she's a girl like she can use the vent to get into that room where male lead can't.
6. Make the female lead's clothing appropriate and tasteful not tight flashy and trashy in other words girl artist get full reign on giving the female lead clothing and armor women want to wear no cleavage or tight ass clothing! Or if you boys can't help yourself you better give 3 options 1 designed by your boys and 2 designed by girls. I abhorred the fshep dress not only was it tight but trashy I wouldn't however mind a long dress like Benezia that was looser and w/o the cleavage. Girls want cool casual clothing too!
7. The ability to pick your species ideally I'd like Human, Qurian, Asari, and Turian open up all classes to them if possible for instance if I pick a male Quarian I don't want to be auto locked into engineer I want to be a solider, biotic, adept, or hybrid class.
8. Social issues again change if you are one species vs another also you may not get some scenes or you may get extra scenes because you are a select species.
9. Sex scenes like ME tasteful, impactful, show the characters connection with the talking before and after of ME3 but with the variety of ME2. No blackouts, or short kiss and done moments! Really its an M game for a reason!
10. Don't make my lead a moron!!!! Lead learns things once and then remembers them for instance shep in ME learns everyone must go to the council when you want to go to war but Shep in ME3 forgets this? He goes what do I have to do? The player shouts, " GO TO THE COUNCIL YOU MORON!" We the players remember things like that make our lead remember too.
11. If the lead gets a tactical advantage like Lev have the lead inform EVERYBODY THEY KNOW! If the lead has killed a creature in a way their army isn't detailing LET EVERYBODY KNOW! If people are talking about a subject our lead should know like engineer lead is speaking to engineers on how to fix a problem that is realted to (guess what) engineering THE LEAD TALKS ON PAR WITH THEM! I get biotic lead knows scrap about fixing the complex dish tower over there but engineer lead has no excuse!
12. No brick lead I want them to care about what is happening in their world, to their friends, to their LIs and freaking have their LIs reciprocate that too!
Dialogue wheel
1. It needs to be frequent like it was in ME that makes the story intimate and makes me feel like I'm in control, I'd also want it to be 3 options all the time max up to five they don't have to be nice guy, bland guy, and angry/jerk. I want the writers to think about this from a real life POV similar to how fallout gives you multiple options that are very realistic.
For instance w/ the SB after his pretty speech:
I could've pretended to be on his side and said sure I'll give you Liara and act arrest her only long enough to get within range to shoot him in the head SB is dead yay me! Liara will be pissed though!
I distract him and act like I'm bargaining with him while Tali secretly opens her drone up and then the fight starts instead 3 against 1.
I go as the script went we chat he tosses his desk as Tali because I told him he was crap.
I threaten him and he still tosses the desk at Tali.
Three of my wheel choices resulted in a fight with the SB but one killed him right off w/o special points all these options were within the scene's parameters I just used the wheel to pull a Kirk and make 3rd options w/in scene.
2. NO AUTO DIALOGUE especially with LI for crying out loud! They're my LI
and that guy? He's my bro and I have to have auto dialogue with them? No
freaking way! That's horrible! I can't bound with them when my lead is
on auto pilot!
Uncharted worlds
1. Bring them back mix up how we interact with them like half are boots on the ground/in the mako free roam like ME we get a few that are scan only because they'll kill us otherwise, and we get others that are like OL we get to roam a limited space.
Economy and stores
1. Bring back an economy and then super size it I want shops lots of shops not just gun shops but armor and clothing shops, music shops, ship shops (for real ships not toys), black market shops with weapons, armors, and clothing I can't get at the others and I want to go to hub worlds that have lots of exclusive items. Stores should rotate their inventory often and not sell only 8 things total all game long.
2. Selling items all items should be shown in the sell feature of a shop I don't want to see Avenger 4 times and think which avenger did I want to sell I made the one I'm looking for red but all I see is Avenger then I have to guess so via images on the left side of the screen and my sell invetory list on the right I want to see all four of my avengers so I can see colors, mods on them, stats on them so I know exactly which one I wanted to sell. Same with clothing and armor show them on shep so I know exactly what I'm getting rid of think Dragon's Dogma here.
Love Interest
1. Yes I have a section on this. LIs need to not only tell lead they care but show it outside of cut scenes like if we're on a mission I click A to speak to my LI they should obviously comment on the place we are but just every once in a while or in a blue moon they'll say something endearing towards their lead.
Also if lead is captured, out of contact for days, goes through a trauma like THEY GET HACKED for the love of it all PLEASE have the LI give a damn! If they can't break into building where lead was captured because they don't know where that is AT LEAST have the LI once we're done speaking with Hackett in medbay come in to medbay and be like, " I can't believe it you're safe! What happened please tell me! I was going insane, I stole the shuttle to go look for you, you were gone for two days you what happened?" Then the player can choose to answer her/him now or later and your LI will fallow up later for that! My LI should be concerned when major things happen on sidequest, dlc, or main quest to my lead I mean I'm freaking worried and concern for them all game can we get a little bit of reciprocation here?
2. I mentioned the sex scenes above tasteful like ME for all manor of LI not just human/human pairings, Yes I know I romanced the Krogan and that ain't a beauty but show my his bare arm a bit of skin, them lovingly exchanging eye contact with my lead ok I did choose to romance them after all! No fade to black, kiss and done scenes that's all cheep and so 12 year old.
3. Dates! Yes I said it make them very geared towards that character and make them original no copy paste date breaks please. Garrus's date was so great for fshep it embodied him why couldn't others get such a detailed moment with their LI? Have the LI ask lead in person do they want to do that then lead can say yes and the next day they do it or they say no and the matter is dropped w/o harm to relationship LI say's they'll just reschedule it.
4. Don't have everyone be bi in a crew of 5 have two bi, one gay, and two hetro really make them special all bi makes them not their robots then.
Going on fetch quest for npcs
1. NO MORE EASE DROPPING seriously BW shep was a freak in ME3! Creepy stalker freak! I do not want to ease drop on people scan planets then magically pop back up onto the citadel with item in hand! When I said I wanted to hear the news and then act on it I didn't mean like that!
When I said I wanted to hear the news and act on it I meant NEWS like on the freaking radio the Alliance News says " And pirates attacked a shipping vessel yesterday they made off with the children and supplies and killed all but one adult who was found clinging to life and is now being hospitalized. The pirates got away." I want to be able to go to Garrus (or whoever I know who would be privy to this type of information) and say did you hear about that story with the pirates stealing kinds? and he goes, " Yes I hear the woman was hospitalized on Illium at their major hospital" Now I have a lead I can now choose to go to the hospital and see the girl to try to trackdown the kids at the blue suns base or I can forget about her and not do it.
2. NPCs should email, holophone, or run up to lead and point blank ask do this for creds wouldn't you? Then tell me what they can.
Galaxy Map
1. I don't want to fly a toy ship around the galaxy map! Do like you did in ME go back to Startrek style map select.
Modifié par thehomeworld, 10 novembre 2012 - 04:16 .
#1635
Posté 10 novembre 2012 - 04:29
Make a sequel Action-RPG with ME1s depth, and ME3s action - all in glorious next-gen visuals. Story wise, see above's 'Frontier Story' idea - set after Mass Effect 3 but a good number of years after, say, 200 years post Reaper War. That gives the galaxy time to heal and evolve, it will mean mention of characters from the past in in-game lore, plus reference to the Reaper War - where a canon ending MUST be chosen for anything to make sense past the end.
I would choose destroy, since it would make the next stage in storytelling easier to stomach - I don't wan't to play green eyed characters, and if we can control the Reapers, no new threat would have a chance really would they?
ALSO:
Make a prequel TPS (third person shooter) or FPS set in the First Contact War, similar to Gears - all action focused with a linear but well told story detailing both sides of the war, from Human and Turian perspectives.
Making 2 games will satisfy the RPG heads (keep multiplayer totally out of the Action RPG, focus solely on story/choice) and the Shooter/MP peeps (8-10 hour campaign, with big focus on MP ala Halo 4/Reach style).
Thoughts?
#1636
Posté 10 novembre 2012 - 07:08
Perhaps a choosable race for the next protagonist.
Set the game several hundred year after the Reaper War.
Only elaborate on how each species individually was effected by the war, don't mention anything about how the war ended.
Better side quest, as in no fetch quest.
Try not to use a lot of auto dialogue, I'll can settle for it as long as there is a small amount of it.
How about more rpg features. Me3 was somewhat of an improvement of me2 in that category but not enough of an improvement.
And can you give the minor races a chance to shine? The Batarians, Elcor, Hanar, Volus, and Vorcha barely had a presence in the third game. It seemed like a lot of wasted potential for these races. Perhaps a Batarian and a Volus squad mate(now that they're playable in multiplayer). Also more new species, and have some of them at odds with the Citadel Space. If the game takes place several hundred years after 2186, then the Yahg may have achieved interstellar travel, and if they are anything like the shadow broker, maybe they could advance even faster than Humans have when humans first showed up in the galactic scene. I could see the Yahg as openly hostile to Citadel Space.
#1637
Posté 10 novembre 2012 - 10:24
- Prequel to the triolgy
- Be able to see characters we know before the trilogy (Miranda, Nihlus, Saren, Garrus etc)
- Exploration......real exploration.
- Choices
- Patrick Weeks and john Dombrow as lead writer.
Modifié par kratos0294, 10 novembre 2012 - 10:25 .
#1638
Posté 10 novembre 2012 - 11:12
However. It strikes me that the sheer customisation options in ME1 is greater than ME2 and 3. The only thing that lets it down in 1 is the interface for how it allows the player to choose the mods
Many fans have, in the past, asked that things be taken out of ME because they didn't like them, for a vareity of reasons. but this is the wrong approach as removal of game play mechanics leaves the game a shell of what it was oringinally.
If there is something that isn't working then that thing can be tweaked in the development to give, for example, better Mako handling, a better filing system for storing and choosing weapon mods. etc
Oh, and if we get customisable armour again in ME4, can we choose the upgrades and look of the armour as seperate options? I loved the Aegis armour in ME2 and coupled it with shield shoulder armour. But in ME3 the Aegis lost it's ME2 bonuses in favour of new ones which meant I couldn't give Shep his bowling ball helmet.
Modifié par Redbelle, 10 novembre 2012 - 11:12 .
#1639
Posté 10 novembre 2012 - 11:32
#1640
Posté 10 novembre 2012 - 03:36
#1641
Posté 10 novembre 2012 - 04:13
#1642
Posté 10 novembre 2012 - 04:54
DaAce3252 wrote...
Time to travel to a new galaxy some how with a new threat... all after ME3 don't backtrack at all
hehe. It could start with
A long time ago, in a galaxy far, far away......
<ducks for ensuing shoe storm> <Peeks out>
I have to agree with moving forward though. Mass Effect is still, relatively, a baby in the world of Sci-Fi. I'd like to see it grow up some more before breaking out the fetus ultra sound photo's
Plus one of the game play mechanics that going backwards would be detrimental for is the choice/consequence mechanic.
If we saw a prequel then nothing we did would be carried over. And worse. Anything we did in the prequel would not carry over to ME1.
The only way to get around this is to have the stories be unrelated to the other in every way shape or form. Or have event's occur that may impact, but are not namechecked.
Either way, the way the games flow into one another is a major pull for me, and one that other games do not offer at the level BW's ME series offered. To lose that would be sadenning. And the last thing BW needs now is make it's fans sad by taking away, YET ANOTHER, core element of the gameplay. We were drawn back to ME after ME1 for a reason. The strength of it's game play/role play/interactive consequence mechanics that blended into each other. At a level I've not seen since............ or at least not as well.
This is BW's strength and I hope they rediscover and play to it. We need BW to be different than other games other developers pump out. Otherwise what's the point of buying a BW game when any other will give nearly the same thrill.
Seperating the story lines should be possible with the right writers behind the pen. Galactic events need save game input to adjust the galaxie's history to reflect the world Shep left behind. What happened after he left it however is up to the writers. Maybe the 3 choices that allow the sentient races to live, after a fashion, remain as 3 possible futures.
But I suspect, and understand from the writing perspective, that these 3 futures may intially be, and then come together to a common point to begin the next adventure.
The only thing I'm sure of is that BW will not allow reject to become a possible canon option. In the same way that failing ME2's suicide mission meant the end of Shepard's journey.
Modifié par Redbelle, 10 novembre 2012 - 04:59 .
#1643
Posté 10 novembre 2012 - 05:02
#1644
Posté 10 novembre 2012 - 05:12
#1645
Posté 10 novembre 2012 - 07:34
#1646
Posté 10 novembre 2012 - 07:34
Just give out some official news, when is it planned to happen, what story do they have in mind, what style is it going to be, anything ..
Just some simple news, like many of the people who poster here I also have my own ideas about this and that, but I´d just prefer to hear some news from you guys from there at Bioware just to see we are all thinking of this series future
#1647
Posté 10 novembre 2012 - 07:36
#1648
Posté 10 novembre 2012 - 07:51
Grubas wrote...
RPG in the spirit of ME1. You know, without the highheels and Diana Allers...
hmm.. read my sig.
This would be good too part of why ME was sucessfull was because it was so heavily influenced by star treck and farescape you could tell where that influence was so make ME4 have homage elements to farescape, next gen star treck, and new battle star glactica but not copy them.
I fallowed the crew of the NBSG when they had food shortages, discovered the algy planet, hand an election, had a coup why? Because the writters made these things incredibaly interesting and intense when normally all those sceneros would be boring by any other team. ST:NGen brings up great phylosocial arguments and places them in a sci fi world, FS allows the world to also cover deep subjects but isn't afraid to have humor where appropriate.
If we're going to have our hero become cyborg later in life you better adress the crysis this woudl cause on them think Ghost in the Shell and Deus Ex HR constant conflict between what it is to be human and the human's themselves aka moral delema characters own crisis. Maybe an npc can ask the newly made hero if they like or hate the idea that they're cyborg now if the player says hate then the game will take opertunities to have the hero's dialouge wheel options to show their hate for their tech but if the player says they like it the wheel will give options to support causes of cybernization.
EDIT: I also appreciate the fact ME had no high heels or stripper wear for my female hero and crew 99% of the time. I hated how in ME2 we had a stripper parade with Miranda, Samara, Fshep's dress, and Jack then again in 3 with Ash, fshep's dress and dlc clothing, Jack, Samara, Miranda, Allers outfit, really I don't want that trashy flashy crap for my crew! In ME I felt they respected my female lead and her crew much more then the last two games they were eye candy.
Modifié par thehomeworld, 10 novembre 2012 - 07:56 .
#1649
Posté 10 novembre 2012 - 08:02
#1650
Posté 10 novembre 2012 - 08:03
thehomeworld wrote...
EDIT: I also appreciate the fact ME had no high heels or stripper wear for my female hero and crew 99% of the time. I hated how in ME2 we had a stripper parade with Miranda, Samara, Fshep's dress, and Jack then again in 3 with Ash, fshep's dress and dlc clothing, Jack, Samara, Miranda, Allers outfit, really I don't want that trashy flashy crap for my crew! In ME I felt they respected my female lead and her crew much more then the last two games they were eye candy.
Very much this.
Another thing I'd like to see in a enw Mass Effect game: female characters (well, any character, really) that dress like professionals, not in tin foil miniskirts and thigh high boots (Oh, the irony, Ash)





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