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Casey Hudson wants to hear fan's ideas on a new mass effect game


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#1651
CptData

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thehomeworld wrote...

No more then a 5 crewmen max for ground crew and absolutely no 9 - 12 count on crewmen way to many people with no intimate feeling! I felt very intimate with ME's crew size and I felt crowed and separated from ME2's large crew scale.


Support this: ME1 had a quite decent squad: you got one for each major race (except a Salarian) plus two Alliance squadmates. Despite the lack of stuff for Tali (too much Codex-like), the characters felt well developed and interesting, all of them.

ME2 also had a great cast, however, you never had the time to get familiar with all of them. You had two or three favorites, maybe 2 or 3 guys you used frequently - and the other half of the squad never saw much more action than their loyalty mission - which is a shame. Things got worse in ME3, when BW decided to ignore most of the ME2 squadmates. Also content for the new (and old) squadmates in ME3 varied by a lot from "amazing" to "half-arsed" job.

I think ME4 should come with a smaller squad and every single squadmate comes with a decent character development (like Liara, Mordin or Garrus). Also, I'd love to see those same squadmates in ME5 and ME6 (if it's going to be a trilogy again) plus maybe one or two new guys per game. If ME4 starts with 6, ME5 comes with 8 and ME6 with up to 10 guys ... but please, no more. Even 10 are more than enough for a final part).


@ Iakus:
At least people should be able to pick more formal dresses. I'd have loved to see Ashley in a standard alliance uniform or duty dress.

Modifié par CptData, 10 novembre 2012 - 08:15 .


#1652
Iakus

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CptData wrote...
@ Iakus:
At least people should be able to pick more formal dresses. I'd have loved to see Ashley in a standard alliance uniform or duty dress.


::imagines Ash in one of Traynor's uniforms::

::gets sad it's only in his head::

#1653
ItsFreakinJesus

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Take the concept behind Lair Of the Shadow Broker and Mass Effect Galaxy and make a full fledged game out of it.

No giant robots, more "we have to race to stop this politician/criminal organization for sparking a war for whatever reason." Recapture the feeling of Mass Effect 1 up until the Reaper reveal. The next few games should feel like we're chasing Saren across the galaxy all over again.

#1654
CptData

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ItsFreakinJesus wrote...

Take the concept behind Lair Of the Shadow Broker and Mass Effect Galaxy and make a full fledged game out of it.

No giant robots, more "we have to race to stop this politician/criminal organization for sparking a war for whatever reason." Recapture the feeling of Mass Effect 1 up until the Reaper reveal. The next few games should feel like we're chasing Saren across the galaxy all over again.


Hmm, I said it before, if BW decides to reboot the series, they basically should keep ME1 the way it is except adding the upgrade and combat system of ME3.
Also what I'd love to see is a fully fleshed out Cerberus plot (as intented for original ME1) and IF Kai Leng needs to be introduced, then in ME1, as one of your enemies.

ME2 - well, I'm divided. I think the original plot is too short and you get distracted by personal missions for your crew too often. Then again, those missions helped greatly to understand certain characters, therefore I'd love to see something similar in ME1.
However, changes I'd do: instead of hunting down the Collectors including the ridiculous Human Reaper, the game's plot should focus on foiling the arrival. You might start with the Collector's issue but at some point in the game you learn the Reapers are about to arrive. Your primary goal changes: avoiding Arrival at any costs.
Although the "Suicide Mission" is awesome, I'd get rid of it or change it by a lot - including a similar Virmire decision like in ME1: who should stay behind and ensure the asteroid hits the Relay?
Besides that, I'd keep a lot of the stuff of the original ME2, maybe remove one or two extra characters from the roster, focusing on the remaining staff.

ME3 - okay. I'd change a lot of the plot. Most of all: I'd allow the player more freedom to deal with the war - going that far you might even have to decide which planet gets saved on expense of another. Save Palaven - and leave Thessia alone? Try to evacuate the Volus' homeworld while the Hanar are begging for help?
C'mon - allow more freedom. If you pull the right strings, you might even be able to save both, Palaven AND Thessia, who knows? Just make it difficult, make it tough, make it costly, if needed. Just allow more freedom. It's Shepard's war. Whatever s/he decides, Hackett will comply, the galaxy will understand.
That being said, the finale could be entirely different. Why not luring the Earth Armada to another spot? Why not preparing a trap at the Citadel? Why not going that far and sacrificing an entire star system to take down the Reaper fleet? Just saying - times are desperate, Shepard can do whatever s/he wants to win the war.

Of course: sacrifing Thessia for Palaven might lead to a break-off with Liara, if she's your LI. Or Garrus won't ever talk to you again, if you can't save his homeworld in time. Ashley won't talk to you anymore if you blow up an entire star system - every action should have consequences, like the decision between Geth & Quarians. The entire time, not just at a certain moment.

I know, that's difficult to do. But then again, there's no ME4 with Shepard, no need to force the player into a certain ending. ^_^

#1655
ItsFreakinJesus

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Why are you talking about rebooting the trilogy when this thread is about moving the franchise forward?

#1656
Krillos55

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Two more things from me;

1. Try a different graphical design for the characters, mostly on the humans. Not like Dragon Age 2, no. Something that gives more emotion and more fluid expressive reactions. No still faces, awkward smiles and blank looks. Something that makes it fit well under a cutscene like todays games.

2. If you want to establish a relationship with a character, put more effort to it. The choices you make through out the game should favor certain characters. The more choices that relates to the character, the better chance you get with him/her in one point in the game. Just try something different than Dragon Age's mechanics, please.

3. Create a canon ending which the ME4 follows. It is pretty obvious to us that you will not change the endings of ME3 no matter what, so you might as well create a different route for ME4.

Modifié par Krillos55, 10 novembre 2012 - 11:59 .


#1657
CptData

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ItsFreakinJesus wrote...

Why are you talking about rebooting the trilogy when this thread is about moving the franchise forward?


'cause before you can move forward, you might try to get the car out of the mud :lol:

Just kidding.
Right now, I'd rather love to see a reboot of the series (in 5 or 10 years) more than a sequel that might not fulfil fan expectations. :)

Modifié par CptData, 10 novembre 2012 - 11:50 .


#1658
StElmo

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EDIT (future StElmo here): Sorry to BioWare for my previously crappy attitude in this post, I've matured out of being a snarky internet commentor.

Very sorry if I made anyones day worse with the comments I make. Many apologies. I've grown up.

<3



#1659
HeadStrikeRxx

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I have another hope, that you bring back the mako and other vehicles. Probably you are brave enough to build in characteristics from Battle Zone, one of the jewels in pc gaming imo, you could create a very nice multiplayer part from that with alot of depth. RTS and shooter elements combined it would give mass effect another twist, instead of being a straight shooter game only.

#1660
N7Gold

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I'd love to drive a new vehicle, I missed driving the mako and hammerhead in ME3

#1661
Iakus

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StElmo wrote...

Explain the questions left by mass effect 3!


It's gonna take more than two disks to accomplish that Posted Image

#1662
Iakus

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ItsFreakinJesus wrote...

Why are you talking about rebooting the trilogy when this thread is about moving the franchise forward?


Because you have to clear the rubble before you can rebuild.

that's why I favor setting any new game someplace completely different.  With little to no ties to ME1-ME3.  We need a fresh start.

#1663
Gamer790

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iakus wrote...

thehomeworld wrote...
EDIT: I also appreciate the fact ME had no high heels or stripper wear for my female hero and crew 99% of the time. I hated how in ME2 we had a stripper parade with Miranda, Samara, Fshep's dress, and Jack then again in 3 with Ash, fshep's dress and dlc clothing, Jack, Samara, Miranda, Allers outfit, really I don't want that trashy flashy crap for my crew! In ME I felt they respected my female lead and her crew much more then the last two games they were eye candy.


Very much this.

Another thing I'd like to see in a enw Mass Effect game:  female characters (well, any character, really)  that dress like professionals, not in tin foil miniskirts and thigh high boots (Oh, the irony, Ash)


The irony indeed.  Anyway I also support this.

#1664
Grammaton Dryad

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Mixon wrote...

Just leave Shepard alive please, no metter will we play as Shepard or not. It's really important...


I disagree. In fact, if shepard is alive then it ruins ME3 and the trilogy for me.

#1665
BigTuna82

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Persistent hub worlds that players can enter with their single-player campaign characters. They would be huge. Players can sell/buy things for their single-player campaign. There could be fun events and holidays. Sounds like an MMO? Sort of, but I don't want all the other things from an MMO (boring boss mechanics, competing for resources and items). Just hub worlds.

These could take the form of DLCs. Charge $10-15 and the single-player Citadel opens up to the much, much larger online Citadel. And so on for Omega and others.

#1666
RamilVenoard

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Grammaton Dryad wrote...

Mixon wrote...

Just leave Shepard alive please, no metter will we play as Shepard or not. It's really important...


I disagree. In fact, if shepard is alive then it ruins ME3 and the trilogy for me.


+1. My shep went into it knowing he was going to die. Damn shame his sacrafice actually undid everything he fought for throughout the entirety of the series.

#1667
RamilVenoard

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BigTuna82 wrote...

Persistent hub worlds that players can enter with their single-player campaign characters. They would be huge. Players can sell/buy things for their single-player campaign. There could be fun events and holidays. Sounds like an MMO? Sort of, but I don't want all the other things from an MMO (boring boss mechanics, competing for resources and items). Just hub worlds.

These could take the form of DLCs. Charge $10-15 and the single-player Citadel opens up to the much, much larger online Citadel. And so on for Omega and others.


No. I'm sick and tired of games that charge extra for the "optimal" experience. It's money grubbing and I don't like it.  That's not to say DLC isn't great, but DLC is a side quest, or ought to be, it should not in any major way affect game-play or playability of the game in general. And paying to open hub worlds would do just that.

That being said, maybe paying to open a super badass hub world, but only one, would be cool. Your idea in general is pretty spiffy, just scratch the pay per hub world thing and I'm with you.

#1668
ItsFreakinJesus

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iakus wrote...

ItsFreakinJesus wrote...

Why are you talking about rebooting the trilogy when this thread is about moving the franchise forward?


Because you have to clear the rubble before you can rebuild.

that's why I favor setting any new game someplace completely different.  With little to no ties to ME1-ME3.  We need a fresh start.

You don't need a reboot for that.  Jump forward 50-100 years, say everyone from the trilogy died or moved on, and start a new adventure with brand new characters and avoid references toward past characters except in passing or as easter eggs.

#1669
Fyre Fry

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Tazzmission wrote...

IsaacShep wrote...

No prequels, no MMO, no pure FPS/action/action-adventure game.

I really want another ME RPG trilogy, set AFTER ME3 and with a new hero we can customize like Shep and transfer throughout 3 games.

Plz Bioware!

id like to hear you explain how a sequel will work after the events of me3 with none of the charachters from that trilogy

if you can really impress me with some details maybe ill agree otherwise a prequel game isnt that bad of an idea

For one, Asari and Krogans live for centuries while Turians can live for a few hundred years. There are dozens of ways to connect the first trilogy with a sequel trilogy or single game, in general. Garrus could still be alive if the game takes place only a few decades or a century after the last Reaper War. Liara could still be alive as well, perhaps in her Matriarch stage in her life, and Wrex could be nearing his prime years and still maintaining the reunited clans on Tuchanka, which could have a newly rebuilt civilization. Other characters obviously wouldn't live as long, but that doesn't rule out possible descendants, such as characters with the same relation. (Similar to Star Wars: The Old Republic's character Satelle Shan being descended from Bastila Shan). There are various ways that it could work. But that is just a fraction of the foundation back-bone of a possible setup. The story has to be good, and has to be cohesive to make sense for the rest of the series. 

#1670
StElmo

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(future StElmo here) Sorry to BioWare for my previously crappy attitude in this post, I've matured out of being a snarky internet commentor.

Very sorry if I made anyones day worse with the comments I make. Many apologies. I've grown up.

<3


Modifié par StElmo, 08 mai 2014 - 08:37 .


#1671
I. C. Wiener

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Being able to choose the character of the breed to use,

- Which is set after the events of the trilogy (a prequel or spin-off would not buy it), I do not care how many years, but just after it,

- That there is a worthy component GDR (will never happen), relations with other NPG more especially romantic

- Finally, do not make the final bad as in 3, that's all.

#1672
Rafficus III

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I'd like a primarily SP RPG experience. Please return to the ME1 atmosphere feel, planetary exploration, and vast dialogue options; return to ME2's squadmate story depth; and keep the ME3 combat, skill tree, and inventory. MP would be welcomed as well, but only as a side option. Also, look into different race options. Thanks and good luck.

#1673
N7Gold

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Don't let the next trilogy be a prequel trilogy, it should be a sequel trilogy, I'd love to see how the Alliance matures and expands decades or centuries after the defeat of the Reapers. I think the Alliance should let aliens join their ranks, that way the meaning of the word "alliance" will have a bigger meaning than just the unification of all humans on Earth, but also all aliens in the galaxy working with each other and with humans to make a better, safer galactic community.

Modifié par N7Gold, 11 novembre 2012 - 04:33 .


#1674
SuperEngineer

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More dialogue options in all the conversations and the converstaion wheel expanded to three options minium like ME1 and ME2 please. Thus in that you are more proactive in all converstaions even including all side quest speaking to all npc's makes the player have a better understanding and a greater peace of mind for the storyline.

#1675
Mixon

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Play as Shepard's team mates :D trying to restore Shepard's body :D