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Casey Hudson wants to hear fan's ideas on a new mass effect game


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#1726
Grammaton Dryad

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EmperorZorn wrote...

Include a Shepard statue in ME4.

This is just a little detail which I think many of us would appreciate.
Include a statue in memorial of Shepard, which uses our ME3 save data to make it look like our hero in ME3.
Nothing too hard to implement, but it should give the player a sense of achievement.


Examine your feelings, I am your father...

It would be great if the protagonist was the son/daughter of Shepard and his LI and if which LI you chose
would determine the looks of the character. While this is a MAJOR factor in creating a game I believe the ME universe would greatly benefit from it and add tremendous replay value to all ME games.
Also having to fit in Shepards way too big footsteps would be a great backstory for any struggling main character.


The statue idea is pretty neat. It is a simple way to acknowledge the contributions and, as you said, accomplish a sense of achievement. Good thinkin!

Not so keen on the father thing though. I do not want ANY ties to Shepard. Let him/her be a big name and maybe even a popular topic of conversation (where people hold different opinions on him/her and ME people have conflicting views of him, just like it would be in real life). Maybe most Batarians view him/her as a terrorist, while humans view him/her as a righteous hero (other cultures could vary accordingly), like John Brown. Make Shepard into an idea/symbol, like he/she always was; however, I don't want him/her anywhere near the actual story or characters (physical existance, family ties, etc).

I'm done with Shepard & mine died at the end of ME3.

#1727
Simsimillia

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Last post on the side before mentioned Alpha Protocol. I think a mass effect spy story could be really cool, where you play an ARIA-Agent (Alliance Reconnaissance and Intelligence Agency) with some kind of plot around a galactic wide conspiracy or something like that. Would be really cool.

What I would also like would be a game where you are the Captain of a Systems Alliance cruiser patroling out there in the traverse. You have that cruiser, a handfull of fighters and maybe a few frigates under your command. The cool feature would be, that you don't command out of the CIC and not in that typical top-view of other strategie-games. If done right it could be really cool, I think.

#1728
Grammaton Dryad

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Simsimillia wrote...

Last post on the side before mentioned Alpha Protocol. I think a mass effect spy story could be really cool, where you play an ARIA-Agent (Alliance Reconnaissance and Intelligence Agency) with some kind of plot around a galactic wide conspiracy or something like that. Would be really cool.

What I would also like would be a game where you are the Captain of a Systems Alliance cruiser patroling out there in the traverse. You have that cruiser, a handfull of fighters and maybe a few frigates under your command. The cool feature would be, that you don't command out of the CIC and not in that typical top-view of other strategie-games. If done right it could be really cool, I think.


On the topic of a spy/alpha protocol-ish game, why Alliance? Why not the more obvious STG operative?

#1729
lmxar

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Grammaton Dryad wrote...

Simsimillia wrote...

Last post on the side before mentioned Alpha Protocol. I think a mass effect spy story could be really cool, where you play an ARIA-Agent (Alliance Reconnaissance and Intelligence Agency) with some kind of plot around a galactic wide conspiracy or something like that. Would be really cool.

What I would also like would be a game where you are the Captain of a Systems Alliance cruiser patroling out there in the traverse. You have that cruiser, a handfull of fighters and maybe a few frigates under your command. The cool feature would be, that you don't command out of the CIC and not in that typical top-view of other strategie-games. If done right it could be really cool, I think.


On the topic of a spy/alpha protocol-ish game, why Alliance? Why not the more obvious STG operative?


Because I want to punch the dalatrass and the salarian councilor in the face every time that I see them.

#1730
Grammaton Dryad

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lmxar wrote...

Grammaton Dryad wrote...

Simsimillia wrote...

Last post on the side before mentioned Alpha Protocol. I think a mass effect spy story could be really cool, where you play an ARIA-Agent (Alliance Reconnaissance and Intelligence Agency) with some kind of plot around a galactic wide conspiracy or something like that. Would be really cool.

What I would also like would be a game where you are the Captain of a Systems Alliance cruiser patroling out there in the traverse. You have that cruiser, a handfull of fighters and maybe a few frigates under your command. The cool feature would be, that you don't command out of the CIC and not in that typical top-view of other strategie-games. If done right it could be really cool, I think.


On the topic of a spy/alpha protocol-ish game, why Alliance? Why not the more obvious STG operative?


Because I want to punch the dalatrass and the salarian councilor in the face every time that I see them.


LOL! That's how i felt about the Turian councilor from ME1. *disconnect* was my favorite thing.

#1731
Cain Corvin

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Decision that truely matter
New main character
Return of old characters
Same kind of raw actions
A new way for players to costomize their story

#1732
Jeb231

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First I'll say, no prequel. They always are boring, unless some time travel is involved.

Something which could work would be a dual storyline. One in the past (first contact or previous cycle) an the other one set a few hundred years in the future. Both could be linked via particle entanglement or time travel.

Another possibility would be a ship sent in a distant part of the universe/timeline because of the mass relay explosion.

Maye less pew pew and more politics or character development.

#1733
Han Shot First

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Things I would like to see...


1. A sequel rather than a prequel. We already know what happens during the Rachni Wars, Krogan Rebellions, and First Contact Wars. I think in order to stay interesting the series has to move forward rather than backward.

2. Synthesis not made canon, at least for those who didn't choose it in ME3. A galaxy full of cyborgs just wouldn't feel like Mass Effect anymore, IMO. It would feel like a Deus Ex clone.

3. If Mass Effect 4 develops into a new trilogy rather than just a one shot, keeping the same core group of squadmates (minus a casualty or two perhaps) throughout the entire series. In retrospect I think it was a mistake on Bioware's part to introduce a completely new set of characters in Mass Effect 2, all of whom can be killed at the end of ME2. This created too  many variables going into ME3 and guaranteed that some peoples' favorite characters were going to get sidelined. If ME4 turns into a trilogy you should keep the same core group of squadmates through all three games, and if there is a suicide mission, it should occur at the end of the third game rather than at the end of the second.


Regarding playable alien characters....

While I'm totally fine with another human protagonist, if Bioware does decide to allow the player to have an alien protagonist I'd rather they kept the options limited. The problem with having many playable races is that you'd have to you'd either have to have many different voice actors for the protagonist or have a silent protagonist, like Dragon Age: Origins. Since I'm not a big fan of the silent protagonist and the alternative seems like it would be a strain on resources, if Bioware opts for an alien protagonist I think it is best to limit it to two options. Just like the Shepard Trilogy the player would have a choice between a male and a female protagonist, except perhaps the male version is Turian while the female version is Asari.

#1734
StrawHatMoose

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Play from a selection of races (the ones from ME3 MP) instead of just a human. The race you pick would have an impact on the story/gameplay (e.g. certain races will treat you differently, some races cannot dodge/some have different dodges, some races get different passive bonuses etc).
And CO-OP CAMPAIGN.

#1735
CptData

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Han Shot First wrote...

Things I would like to see...


1. A sequel rather than a prequel. We already know what happens during the Rachni Wars, Krogan Rebellions, and First Contact Wars. I think in order to stay interesting the series has to move forward rather than backward.

Somehow that's one of the few points nearly the entire fandom is on the same side. I saw only few guys supporting spin offs at same time of the Reaper War or prequels - everyone wants to go forward.

Maybe people hope they can import their ME3 savegame to create the basic set up in ME4?

2. Synthesis not made canon, at least for those who didn't choose it in ME3. A galaxy full of cyborgs just wouldn't feel like Mass Effect anymore, IMO. It would feel like a Deus Ex clone.

Indeed. I rather like to see the option to import an old ME3 savegame, like I said before. Depending on the outcome of the Reaper War, the basic set up of the galaxy might chance.

However, some "basics" should remain the same:
- Thessia, Palaven, Sur'Kesh are still intact, obviously
- the Krogans still exist, regardless if you used the cure or sabotaged it. However, in case you sabotaged it, Krogans won't welcome humans and they're still slowly dying.
- The Quarians still do exist, regardless what you did in ME3. However, if you sided with the Geth, the Quarian migrant fleet is mostly destroyed and the few survivors might die out one day.
- The Geth do exist, except you sided with the Quarians: they got destroyed entirely. If you picked "destruction", most of the Geth got destroyed too, but a sufficient number "survived" by freezing their codes and servers. They got reactivated by the Quarians later (if they're still around) or returned on their own.
- ....

Something like this.
If you picked "Synthesis", you'll have "cyborgs" and the Reapers are still around, however, they're currently "living" in the galaxy's core. Same for "Control", just minus the cyborgs. ;)

3. If Mass Effect 4 develops into a new trilogy rather than just a one shot, keeping the same core group of squadmates (minus a casualty or two perhaps) throughout the entire series. In retrospect I think it was a mistake on Bioware's part to introduce a completely new set of characters in Mass Effect 2, all of whom can be killed at the end of ME2. This created too  many variables going into ME3 and guaranteed that some peoples' favorite characters were going to get sidelined. If ME4 turns into a trilogy you should keep the same core group of squadmates through all three games, and if there is a suicide mission, it should occur at the end of the third game rather than at the end of the second.

You've got my support here.
I think, if ME4 - 6 are intended as trilogy, BW should start the series with a squad of six and add two new guys in ME5 and another 2 guys in ME6. ME6 comes with a full squad of 10 - well, if you don't have any "Virmire 2.0 decisions" at any given point. Actually, I'd love to see at least one similar decision at some point - but the characters should be treated with full respect and not "half-arsed" since they feel like "extra work" or something *g*

Regarding playable alien characters....

While I'm totally fine with another human protagonist, if Bioware does decide to allow the player to have an alien protagonist I'd rather they kept the options limited. The problem with having many playable races is that you'd have to you'd either have to have many different voice actors for the protagonist or have a silent protagonist, like Dragon Age: Origins. Since I'm not a big fan of the silent protagonist and the alternative seems like it would be a strain on resources, if Bioware opts for an alien protagonist I think it is best to limit it to two options. Just like the Shepard Trilogy the player would have a choice between a male and a female protagonist, except perhaps the male version is Turian while the female version is Asari.

Good point.

Yeah, I think the obvious choices for playable races are Turians and Asari - both are humanoid enough for "standardized" animations, and both have a quite similar understanding of social interaction (including romantic love) like humans. Therefore both races allow a maximum of options while others are a bit restricted.

#1736
Unfallen_Satan

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I still have high confidence in BioWare's writing. So if it will be single player, I leave it in BW's hands. My only suggestion is to tune down the scale of the conflict. One galactic armageddon is all I can handle from one franchise. I've always found the personal stories of different characters to be the jewels of BW games.

I am reluctant to endorse any kind of persistent MMO world as the current MMO technology has stagnated at the combat stage. Everything else--crafting, mercantilism (except maybe EVE), exploration--are all more or less tack-ons. Many MMORPG are themselves tack-ons to single player content. In contrast, I found ME3's multiplayer surprisingly well conceived. If you want to make some kind of persistent MMO, try to keep that as separate from the single player experience as possible, unless you really are making a world where every aspect is multiplayer (but that's a huge challenge that no one has done successfully).

Ha, I actually have ideas for a game now. :)

Single player (one time purchases but you can sell as many chunks in whatever format as you feel is fair):
1. Overarching open ended world (Mass Effect Universe), which is the given.
2. A gameplay mechanic that's not ME Trilogy-like combat oriented. I have heard support for stealth-based gameplay. I myself am also a fan of stealth-utilizing spy/assassin type games. Nothing wrong with ME trilogy combat; just a new flavor.
3. A plot that's motivated by a broader theme but propagated with independent but related events/missions. ME2 is a great example; I am a huge fan of ME2's storytelling. This setup will make the game feel more open-ended. It will also let players move in-n-out of multiplayer without excessively breaking single player immersion.
4. I recommend starting off with a non-race-specific plot so players can pick the race they want. I want to play race-specific stories too, but those can come later. Spectre agent, for instance, would work well. It will be even better, and especially for multiplayer, if the player can align with different factions/interests.
5. I liked ME's classes, but I want to see a more open-ended skill progression in the next game: limited by available training points but I can train in whatever combination of skills I want. I have more detailed suggestions for a skill system, but let's keep it short for now.
6. The feeling that I want to have as I play single player and after I finish all the content is a character/story of my own making, but not one that's advertised to the world. I know I made a difference but when I join a multiplayer game, I still feel perfectly normal serving as an average member of a team. I am not THE man; there are other agents/soldiers/players.
7. A persistent player base (analogous to Normandy if you will) will be very desirable to store my memories both in SP and MP. I want it for free in SP because not everyone will care to make his base accessible to other, and any MP items should be included in the cost of accessing that MP feature. Anyone who wants a player housing accessible to others is another matter.

Multiplayer (Can be a combination of one-time purchases and subscriptions for whatever different MP modes you want to add)
1. Very much like ME3 in principle. Single player experience does not in any way unbalance multiplayer, except maybe in a very limited fashion. This is practical since although I don't care if someone hacks or mods their single player mode, I very much care if they bring any advantage into multiplayer. MMOs often get around it by forcing single player content onto central servers, but I want none of that single player subscription nonsense. Multiplayer rewards can be carried into single player as long as the single player is designed without MP in mind, so those that shun MP aren't forced, or strongly encouraged as in the ME3 case, to play MP to reach a certain ending in SP.
2. MP content can be anything from small 4-person survival mode to high population persistent PvP to group based missions to player trade/auction house to whatever other multiplayer activity you can think of. They can be price separately or in bundles. The more choices the better. MP can transfer a variety of rewards, both vain and practical, to single player. Although playing any MP mode can be reasonably charged, the system to transfer anything from MP rewards to SP should be free.
3. I want the overall MP feel to be an extension of my single player experience. It may even grow to be larger than my single player experience, as long as it's consistent with (which ME3 isn't, but that is appropriate given the Shepard storyline) yet distinct from SP.

That pretty much sums up my general desires for a perfect game. I'll keep working on my ideas and see if anything new comes up as more discussion around the next game occurs.

Modifié par Unfallen_Satan, 12 novembre 2012 - 07:35 .


#1737
DeinonSlayer

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Alien music.

Bioware has established cultures for a multitude of alien races, but it feels like we're only just scratching the surface. Music, particularly spoken-voice, perhaps even untranslated or with unfamiliar instruments, would do wonders in terms of differentiating these cultures. We get hints of it, references to it, throughout the series, but never hear it. We hear of Asari art, but see far too many strippers. We hear of Quarian music ("they had old souls"), but to date it remains a rumor. I'd like see more of what defines them as cultures, even if it means less dakka.

Picture if, instead of a text bubble, in ME1 you actually heard the Quarian lament of "worlds and innocence lost" that plays when you clear out the final Geth stronghold. Then picture, if you side with the Geth in ME3, Tali singing it in a breaking voice as she watches her entire species - her culture - die.

There are so many opportunities for this. References to unknown literature. Folk tales. Art. The calligraphy and statues on Tuchanka were a brilliant touch. There are tastes of it to be found; more would do wonders. Show what it is the player is fighting to protect. What makes these peoples worth saving.

#1738
Viktor1989

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At first pardon my english, It's not my native language...

I think we have to ask ourselves, what was ME trilogy about - what make it so special. IMO, it wasn't the universe. Don't get me wrong, universe of ME is not bad, it's quite detailed and mosty well thought-out, but the game is not special because of its aliens, FTL travel etc.

The game is special because it is about military man, a soldier, ultimate hero (or anti-hero). No matter how you play your Shepard, he/she always be humanity's vanguard. Because of that, he/she needs to absolutely trust (and fot that know) his comrades and is forced to tough decisions. Without this aproach to your main character, ME is just another universe IMO...

Of course i understand that writers and designers - as artists - wanna grow, face new challenges and do things differently. And IMO, you can do that by changing the plot. Not by playing as alien, angry farmer or scientist/Not by making it prequel or sequel/Not by leting us explore the universe in our own ship etc. I think people here are missing the point. This all doesn't matter, if plot is the basically the same (saving the world). I donť care if I am searching for allies for saving the world as human or salarian. As I said, throwing away aspects like military, being well known leader with history etc. would ruined what was special about this series and - as itself - it wouldn't change anything, more precisely, it wouldn't make ME4 special. 

So I think you should make a game about soldier, whose mission is to get things done - this is what ME is really about IMHO. But I don't think he/she should be "the last hope of the galaxy." He/she do not necessarily has to save the galaxy. Just take "Shepard" (or Smith...) and put him/her under totally different circumstances... Let us explore other aspects about this character. Let us be an ultimate soldier again with totally diferent story and approach.

BTW, I'm against the idea playing as an alien. In ME trilogy, we're in conflict because uniqueness as sentinent beings, morals, beliefs etc. of human race are questioned due to discovering the aliens. Shepard represents what we know and what we all are (and it works because we are humans) and has to deal with all these different societies. Should we try to understand them, asimilate or should we conquer them, make us superior because we are "special"?? Those questions are the very core of this series and I dont think that this could work, if we will be playing as aliens. Questioning humans as salarians or Turians? That is just silly. It might sounds interesting and challenging but it wouldn't work simply because WE ARE NOT ALIENS (and few sentences in codex wont change that). Well, supposing you don't wanna make these alines human like, which is pretty cheap... 

IMHO, you shouldn't waste your time and budget on making different playable races because you wont be able to make them all deep anyway. I think it's better if you focus on particular character, making him/her detailed, with lot of choices, different interactions etc. Choose quality over quantity...

Modifié par Viktor1989, 13 novembre 2012 - 12:08 .


#1739
Heggy

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There are 70 pages of stuff here, so I apologise if I'm repeating something that's been said.

These are mostly gameplay suggestions.

I would like to see them bring back the deeper RPG aspect of Mass Effect 1, and extend it. I think ME3's idea of having choices when evolving powers is a good idea. Armours, resistances the huge variety of modifications. But get something more in the line of ME3's inventory system. If it will be a genuine inventory system, like ME1, allow item stacking. If you have large numbers of the same type of item at different levels, allow stacking, so that there is only one entry for that item, and clicking it brings up subcategories with levels and a number saying how many of each.

I would like to see biotics become a more tactical approach which can disable, but not do much damage, as in ME1, instead of biotic explosion spam (a nice mechanic, but doesn't feel in line with the original perspective)

Take ME3's weapon variety, maybe condense the variety of functions into less weapons to make them more distinct. Also, ME3's cover/dodge system and melee. But please, separate buttons for taking actions and taking cover.

Remove instakill and stunlock, but allow enemies to use the same power sets as us, like in the old days. If you get ragdolled or hit by stasis, have powers or evolutions which allow your squadmates to free you (e.g. in damping) and an evolution in sabotage to cool squadmate weapons. In singleplayer, should your character get disabled, allow access to the HUD so that you can still have squadmates use powers.

The tactics, though not particularly deep in ME1 were lost. You had to be careful to ensure that you disable enemy powers and weapons with damping and sabotage or you'd be left extremely vulnerable. I'd like to see that come back. It would make multiplayer even more interesting as it would require balanced squads.

In terms of story. ME1 was very well self-contained. ME2 had the deepest character development. Take hints from those.

Modifié par Heggy, 12 novembre 2012 - 07:48 .


#1740
Silcron

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http://social.biowar...174/blog/219829

At the end of each post there's the link to the next one, there's 7 parts. I made a thread in the fan creations forums, but copypasting from here didn't go well.

#1741
T-Raks

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OK, with the new game already in the early stages of development some more suggestions (made already some story suggestions earlier in this thread):
1) Keep it a 3rd person shooter RPG.
2) Keep the combat system - if it fits the new protagonist - fighting with two more guys or gals together at many points, because IMO it's Mass Effect's bread an butter. A little changing up of fighting alone or with one NPC in addition at times (like in ME DLCs) is of course alright.
3) Even if you go the different races route, keep a human option for better empathy.
4) Go back to more cut scene dialogue with your mates compared to the click-and-get-a-sentence dialogue in ME3. Just an example: the VS felt totally out of place on the Normandy without any cut scene dialogue other than the late romance scene if you go that route.
5) Different paths for different decisions along the way leading to different endings (so no choices at the end, but choices during the game having consequences down the road) would be greatly appreciated, because it is something I honestly already expected for ME3. Of course this is mainly a point towards the end of the next main story arch in the ME universe which might not come in the next game, but also during the game there should be right and wrong decisions.
6) NPCs more often being interested in what's up with our protagonist (NPCs coming to us or at least asking us questions) would be a step for the series to become more realistic.
7) Keep save game import from game to game. Of course it would be great if we could import our ME3 save in the fourth installment -> either in a parallel game introducing our new protagonist during the Reaper war or in a sequel down the road to import some events into the new game.
8) Location wise I think it would be interesting to (fully) explore one planet instead of the Galaxy in the next game. For example a civilian trying to stay alive during the Reaper war on his home planet having to fight his way maybe to the biggest not fully destroyed city to have a chance to get off the planet and to a safer place - to stay with the parallel start idea. Basically shaping the back story of our new protagonist who then becomes more important in the ME universe down the road (maybe in ME5 :happy: ). I think it would be fun to see the Reaper war from another perspective and not having much to do with the outcome (maybe a little role, though my first idea of our new protagonist being responsible for drawing Harbinger away from the conduit seems to be off due to early indications that the new protagonist will not be a soldier), while your ME3 decisions shape some of what you experience in ME4.
9) Speaking of ME5 -> exploring the Galaxy to find out whether or not the Reaper threat is really gone would also be nice...

Modifié par T-Raks, 12 novembre 2012 - 08:20 .


#1742
Gavrilo

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NO PREQUEL...im interested what ideas BW have for ME4,if theres sequel to ME3 im curious how that would look like,tho that ending,jesus it suck,im so disappointed i finish sp only once.idk how you guys faild so much and pick that crap ending...meh i dont care make whatever you want,with KOTOR2 and ME3 im kinda enough of your games

#1743
Petrikles

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They would need to re-establish what has been destroyed with ME3. I don't mean only the endings, but also the warped and boring storyline. I did no buy any ME3-DLC and I won't, as for me, Shepard died a permanent and death, retroactively in ME2. And ME3 is saved by the multiplayer army.

That being said, they would need to refocus the story on the MASS EFFECT, and tell stories again. You know, with histories, secrets to discover, coherent plot to uncover, things they stopped doing somewhere in the middle of ME2 ("dark energy"...).

The gameplay should bring back more RPG elements to the shooter experience, and include multiplayer into the storyline.

#1744
marcustheMezz

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 "Casey Hudson wants to hear fan's ideas" Why? So he can ignore them too? Fine, you want my idea? Here's my idea: A Reboot that does ME2 + 3 the RIGHT way, ME3 for obvious reasons, and ME2 because, sure, ME2 was fun and all, but the storyline did nothing other than waste 2 and a half years screwing around while the reapers close in, the collectors were a pointless enemy created as an excuse to waste time while ignoring the reapers and forcing us into that magic "reapers be gone" crucible bulls***. Oh, but you all did say you were done with Shep's story right? Well, so what? It wouldn't be the first time you lied now would it?

#1745
Lietuvis

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Kaidan Fan wrote...

IsaacShep wrote...

No prequels, no MMO, no pure FPS/action/action-adventure game.

I really want another ME RPG trilogy, set AFTER ME3 and with a new hero we can customize like Shep and transfer throughout 3 games.

Plz Bioware!


^Very much this.



#1746
Grammaton Dryad

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Heggy wrote...

There are 70 pages of stuff here, so I apologise if I'm repeating something that's been said.

These are mostly gameplay suggestions.

I would like to see them bring back the deeper RPG aspect of Mass Effect 1, and extend it. I think ME3's idea of having choices when evolving powers is a good idea. Armours, resistances the huge variety of modifications. But get something more in the line of ME3's inventory system. If it will be a genuine inventory system, like ME1, allow item stacking. If you have large numbers of the same type of item at different levels, allow stacking, so that there is only one entry for that item, and clicking it brings up subcategories with levels and a number saying how many of each.

I would like to see biotics become a more tactical approach which can disable, but not do much damage, as in ME1, instead of biotic explosion spam (a nice mechanic, but doesn't feel in line with the original perspective)

Take ME3's weapon variety, maybe condense the variety of functions into less weapons to make them more distinct. Also, ME3's cover/dodge system and melee. But please, separate buttons for taking actions and taking cover.

Remove instakill and stunlock, but allow enemies to use the same power sets as us, like in the old days. If you get ragdolled or hit by stasis, have powers or evolutions which allow your squadmates to free you (e.g. in damping) and an evolution in sabotage to cool squadmate weapons. In singleplayer, should your character get disabled, allow access to the HUD so that you can still have squadmates use powers.

The tactics, though not particularly deep in ME1 were lost. You had to be careful to ensure that you disable enemy powers and weapons with damping and sabotage or you'd be left extremely vulnerable. I'd like to see that come back. It would make multiplayer even more interesting as it would require balanced squads.

In terms of story. ME1 was very well self-contained. ME2 had the deepest character development. Take hints from those.



I think this guy/gal gets it.

#1747
StarcloudSWG

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My idea for a new Mass Effect game is that it should be a CRPG. A computer-based ROLE-PLAYING game.

Not an FPS. Not a strategy simulator. Not a RTS. Not a space sim. Not a Civ-type game. Not a DOTA-style game. Not a LoL-style game. Not a dating sim. Not a business/city/country/planet management game. Not a casual-cellphone based game.

Stop following 'the trend'. You'll never get out in front by being a follower. You'll never stay out in front by doing what all the other game companies are doing.

#1748
Wiggly

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Not a prequel, more exploration and customization, an online massive game with appropriate "offline" parts.

#1749
N7-RedFox

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ME4 should use CryEngine 3 instead of Frostbite Engine - way better textures and lighting effects in CryEngine. Not sure im happy about there being no Shepard though or any references to him. Its still kind of a cliff hanger to many gamers as to whether he survived the Destroy choice after the 'breath' scene in the rubble.

Many gamers would like to know what became of Shep if he chose the Destroy route. No closure in ME3 = bad idea. Still no closure in ME4? Not smart Bioware, not smart at all.

#1750
CptData

CptData
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  • 8 665 messages
It's an economical decision: using an already-existing in-house engine OR pay lots of money to get an engine of a competitor ...

So it won't happen. I don't like it either (by reasons no one seems to understand but well, so it be) ...