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Casey Hudson wants to hear fan's ideas on a new mass effect game


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#1751
anillee

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I'm seeing a lot of people wanting to see Shepard in ME 4 as a cameo or something, which is fine as long as the Shepard making the appearance is YOUR Shepard, not a default. My Shepard is a female and does not not look anything like the default femShep so that's the last thing I want to see in my game. Frankly, as much as I'd love something like seeing my Shep make a cameo, I have to be honest and say I wouldn't want to find out that all the little things that people complained were lacking in recent games gets the cut over something like seeing Shepard.

A mention would do just fine.

Modifié par anillee, 12 novembre 2012 - 11:29 .


#1752
CptData

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^ tbh, I don't expect Shepard to have a cameo in ME4, neither directly in a dialogue or indirectly via message or mentioned by others. Think s/he's gone for good, regardless of what you did in ME3.

However, I wish Shepard would return in some way, maybe as quest giver or something. Even if it's only about minor assignments - that'll be enough. Nice extra: Shepard's LI, if there was any, should play a smaller role. Since it's more likely the LI could have survived the war (well, except those who died :'() it could happen.

As I said, I don't believe it's going to happen.

#1753
ebevan91

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I want ME4 (or w/e it's called) to take place AFTER ME3 but it needs to have as little to do with the first trilogy as possible. The previous trilogy's events only need to be mentioned and that's it. A completely new protragonist, all new characters (except for maybe a couple here and there), a new ship, more hubs, etc.

#1754
DeinonSlayer

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Grammaton Dryad wrote...

EmperorZorn wrote...

Include a Shepard statue in ME4.

This is just a little detail which I think many of us would appreciate.
Include a statue in memorial of Shepard, which uses our ME3 save data to make it look like our hero in ME3.
Nothing too hard to implement, but it should give the player a sense of achievement.


Examine your feelings, I am your father...

It would be great if the protagonist was the son/daughter of Shepard and his LI and if which LI you chose
would determine the looks of the character. While this is a MAJOR factor in creating a game I believe the ME universe would greatly benefit from it and add tremendous replay value to all ME games.
Also having to fit in Shepards way too big footsteps would be a great backstory for any struggling main character.


The statue idea is pretty neat. It is a simple way to acknowledge the contributions and, as you said, accomplish a sense of achievement. Good thinkin!

Not so keen on the father thing though. I do not want ANY ties to Shepard. Let him/her be a big name and maybe even a popular topic of conversation (where people hold different opinions on him/her and ME people have conflicting views of him, just like it would be in real life). Maybe most Batarians view him/her as a terrorist, while humans view him/her as a righteous hero (other cultures could vary accordingly), like John Brown. Make Shepard into an idea/symbol, like he/she always was; however, I don't want him/her anywhere near the actual story or characters (physical existance, family ties, etc).

I'm done with Shepard & mine died at the end of ME3.

Pretty much this, even though my Shepard lived. A Presidium statue with a vague description of his/her accomplishments from Aveena would be more than enough. Leave Shepard's (and every surviving squadmates') fate ambiguous.

#1755
Viktor1989

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At first pardon my english, It's not my native language...

I think we have to ask ourselves, what was ME trilogy about - what make it so special. IMO, it wasn't the universe. Don't get me wrong, universe of ME is not bad, it's quite detailed and mosty well thought-out, but the game is not special because of its aliens, FTL travel etc.

The game is special because it is about military man, a soldier, ultimate hero (or anti-hero). No matter how you play your Shepard, he/she always be humanity's vanguard. Because of that, he/she needs to absolutely trust (and fot that know) his comrades and is forced to tough decisions. Without this aproach to your main character, ME is just another universe IMO...

Of course i understand that writers and designers - as artists - wanna grow, face new challenges and do things differently. And IMO, you can do that by changing the plot. Not by playing as alien, angry farmer or scientist/Not by making it prequel or sequel/Not by leting us explore the universe in our own ship etc. I think people here are missing the point. This all doesn't matter, if plot is basically the same (saving the world). I donť care if I am searching for allies for saving the world as human or salarian. As I said, throwing away aspects like military, being well known leader with history etc. would ruined what was special about this series and - as itself - it wouldn't change anything, more precisely, it wouldn't make ME4 special.

So I think you should make a game about soldier, whose mission is to get things done - this is what ME is really about IMHO. But I don't think he/she should be "the last hope of the galaxy." He/she do not necessarily has to save the galaxy. Just take "Shepard" (or Smith...) and put him/her under totally different circumstances... Let us explore other aspects about this character. Let us be an ultimate soldier again with totally diferent story and approach.

BTW, I'm against the idea playing as an alien. In ME trilogy, we're in conflict because uniqueness as sentinent beings, morals, beliefs etc. of human race are questioned due to discovering the aliens. Shepard represents what we know and what we all are (and it works because we are humans) and has to deal with all these different societies. Should we try to understand them, asimilate or should we conquer them, make us superior because we are "special"?? Those questions are the very core of this series and I dont think that this could work, if we will be playing as aliens. Questioning humans as salarians or Turians? That is just silly. It might sounds interesting and challenging but it wouldn't work simply because WE ARE NOT ALIENS (and few sentences in codex wont change that). Well, supposing you don't wanna make these alines human like, which is pretty cheap...

IMHO you shouldn't waste your time and budget on making different playable races because you wont be able to make them all deep anyway. I think it's better if you focus on particular character, making him/her detailed, with lot of choices, different interactions etc. Choose quality over quantity...

EDIT: Sorry, double-post.

Modifié par Viktor1989, 13 novembre 2012 - 12:11 .


#1756
Almighty_Hoogs

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HA!

#1757
Rahmiel

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I would love to see a game about a scavenging Quarian. The reaction a lot of the races have towards Quarians would make for an interesting game, I think. Also scavenging for old ships, parts, weapons, tools, whatever could be a fun side game.

You could have plenty of exploration and lay out the universe/story some without getting into anything about the reapers. Then you'd have to chase down a lead about someone threatening the migrant fleet (this would be the main story).

I dunno, that's what I would love to see. They could reveal quarians without masks as you'd wander around on some ships without your suit on (at least in the beginning) and learn more about the quarians.

As a poster on the front page mentioned though.. it'd be nice if they didn't listen to fans at all, and just implemented what they wanted. It's their story, and their vision that needs to be accomplished, not "let's pull elements for this poster, or that poster and put it together with this element of ours". Then it'll just come off all hacky.

I think the biggest thing to nail down is.. do they make a game with a similar narration, or open it up with a non-speaking protagonist so that the user can play as the race of their choosing. Then, if they go the specific race route.. which race do they pick? Human is the safest because we are humans. But if they pick turian, or krogan.. there may be people that don't want to play it period. Or using my example above, there may be a (small, large, significant?) portion of the playerbase that don't care on iota about quarians and won't play that game.

So.. really.. meh.

**Edit:  But no prequels, no "far far in the future after the events of ME3".  I want a story post ME1 (just so they can use thermal clips).  Preferably post ME3, but considering all the choices fans made throughout the two games I can understand if they don't do that.  I just want a game within the universe we explored in the trilogy.  Those are my only stipulations, but I'm just one person so.. my opinion means nothing.

Modifié par Memmahkth, 13 novembre 2012 - 12:22 .


#1758
altonyc

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I want so badly to see a game with those elements of character creation from Dragon Age: Origins. Choose a species, an origin story (Turian militia, Salarian Scientist, Salarian STG, Asari merc, Asari commando...), and the like. I'm guessing they probably won't, since they love having VA main characters now (I grew up on Nintendo, so I like silent protagonists), but Origins was one of my favorite games, and the gameplay of Mass Effect with the character creation of Origins would be...awesome.

#1759
Grammaton Dryad

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altonyc wrote...

I want so badly to see a game with those elements of character creation from Dragon Age: Origins. Choose a species, an origin story (Turian militia, Salarian Scientist, Salarian STG, Asari merc, Asari commando...), and the like. I'm guessing they probably won't, since they love having VA main characters now (I grew up on Nintendo, so I like silent protagonists), but Origins was one of my favorite games, and the gameplay of Mass Effect with the character creation of Origins would be...awesome.


This is exactly how I feel. I'd probably wouldn't even need to play another game for at least a year. I'd just keep replaying it and explore all of the options.

#1760
Versus Omnibus

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I really don't care for playing as a different race in ME4, but if we do I want the option to play as a Synthetic like EDI.

EDIT: Again, I want the Leviathan's to enthrall the Yahg and use them as proxies to regain their lost empire. This would be a great story to explore and match or surpass the Reapers.

Modifié par Versus Omnibus, 13 novembre 2012 - 01:54 .


#1761
Belmondo

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Really, the most frustrating thing about the Mass Effect games for me has been the controls--COVER/SPRINT/USE. Everyone knows what I'm talking about. Just fix this and continue with the same storytelling and Mass Effect 4 could be perfect.

Well, one other thought. All three games had a big part of their plots centered on assembling a group, where we were given a list of subjects to recruit and then could decide who to go after and in what order. I'd be a little disappointed if this same formula was used again. I'd like to find companions based on story choices, where it unfolds organically, rather than by being given their dossier, tracking them down, and persuading them to join me.

#1762
megamacka

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Explore the Morning war.

#1763
Ameno Xiel

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I'd really like to say Bioware shouldn't make another Mass Effect but since that won't stop them...

Ideas for ME 4: (more or less all gameplay relevant)

1.  If the player has the choice between more than one species, make them available from the start. ALL of them - NO DLC!

2. Players should have the opportunity to get their own modifiable spaceship.

2a. Spacebattles and - missions (NOT like in ToR! Think of the old Space Simulations like Wing Commander)

2b. Spaceships and - stations give the "housing" option from other RPG's.

3. Characters should not level up the old way. It was done thousands of times and the new system with only a few or two choices for skills and no attributes is not a good replacement.
(A/N.: Stop cuddling those brainless riff-raff that call themselves "gamers" nowadays!)
Take some notes from the system of "The Secret World". It was new, it was fun and it was the perfect compromise from complex gameplay thats also easy to handle.

4. Character customization - more, just more please. I know you can do better than that Bioware!

5. Villains should be really well written. Not once in the ME universe was there a person/thing that in my opinion just "had to die". Here you can take notes from Borderlands 2. Handsome Jack is just brilliant and gives the player a "Awww, I love him to death *pulls the trigger*" feeling

6. Romance is good.

7. If there is something like the squad-system, more then the main character +2 would be nice. We have 6 main classes. (IF ME4 has the same system) Let us use them.

8. It doesn't matter if it's a pre- or a sequel. The universe you've created is rich of opportunities either way.

9. Let Shepard alone. Don't even mention him. The same goes for every other of the more prominent figures of the trilogy so far.

10. Are you still reading this?

11. Single- and Multiplayer should be seperate. Implement something like Arenas if you have to combine them.

12. Open world gameplay is nice but will dilute every storyline.

13. Don't ever ever ever ever ever ever ever ever ever ever ever do something like the endings from ME3 again. Ever.


Thank you for your attention.

Regards,

AX 

Modifié par Ameno Xiel, 13 novembre 2012 - 02:23 .


#1764
SnomanC

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I think you all at Bioware should, indeed, make another game to the series. Except, it shouldn't be Shepard oriented. I say you should make something like integrating multi-species.

We definitely would like to choose our race and customize their appearances. Then, from there choose our class. Each race should have it's special classes for the story, ei: Quarians can only choose from infiltrator, engineer, or soldier, or Batarians can only pick soldier, vanguard, or sentinel; and so on. You wouldn't have to make each race only have those specific classes, but it doesn't quite make sense for a geth adept, know what I mean? Anyway, I think that would be a very invigorating aspect to the series.

Another idea is to incorporate something like Borderlands, where there is a co-op story. Although, you should definitely make it a lot better than the "Borderlands Experience", haha. Co-op would be nice, but I understand the difficulty of it, so it's not too high on the list for me. I just simply thought it would be cool.
You guys should definitely keep a multiplayer going. The ME3 multi has been great.

As for the time frame and such, I think it should be during or just a bit before the looming Reaper storyline. I mean, the character you make (depending on race) will have a story of it's own. From what I've seen of the new ME movie coming out, that's essentially what I mean. Like, as your progressing through the story, it should have key points where it shows how Shepard is doing. Again, say you're Quarian, and you get to a good length in the game, and a cutscene goes on and shows Shepard at the citadel doing whatever it is they did in the first and second games. Although, I'm fine with any time period, going forward would be nice as well

It would tie the other games in together to this one, as in: it would have your shepard's appearance, and based on what they did it would change the cutscenes showing them. Or just have them mentioned doing something, like when ME2 began where they joined cerberus after reportedly dying. But definitely make a storyline for the actual main character of the new ME. The other people who've posted have some great ideas for storline, I however do not. :D

And that is all. I had actually been thinking of ideas with my friends on what would be really flippin' sweet for bioware to do if they made a new ME game.

Modifié par SnomanC, 13 novembre 2012 - 03:36 .


#1765
Davare66

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Ameno Xiel wrote...

I'd really like to say Bioware shouldn't make another Mass Effect but since that won't stop them...

Ideas for ME 4: (more or less all gameplay relevant)

1.  If the player has the choice between more than one species, make them available from the start. ALL of them - NO DLC!

2. Players should have the opportunity to get their own modifiable spaceship.

2a. Spacebattles and - missions (NOT like in ToR! Think of the old Space Simulations like Wing Commander)

2b. Spaceships and - stations give the "housing" option from other RPG's.

3. Characters should not level up the old way. It was done thousands of times and the new system with only a few or two choices for skills and no attributes is not a good replacement.
(A/N.: Stop cuddling those brainless riff-raff that call themselves "gamers" nowadays!)
Take some notes from the system of "The Secret World". It was new, it was fun and it was the perfect compromise from complex gameplay thats also easy to handle.

4. Character customization - more, just more please. I know you can do better than that Bioware!

5. Villains should be really well written. Not once in the ME universe was there a person/thing that in my opinion just "had to die". Here you can take notes from Borderlands 2. Handsome Jack is just brilliant and gives the player a "Awww, I love him to death *pulls the trigger*" feeling

6. Romance is good.

7. If there is something like the squad-system, more then the main character +2 would be nice. We have 6 main classes. (IF ME4 has the same system) Let us use them.

8. It doesn't matter if it's a pre- or a sequel. The universe you've created is rich of opportunities either way.

9. Let Shepard alone. Don't even mention him. The same goes for every other of the more prominent figures of the trilogy so far.

10. Are you still reading this?

11. Single- and Multiplayer should be seperate. Implement something like Arenas if you have to combine them.

12. Open world gameplay is nice but will dilute every storyline.

13. Don't ever ever ever ever ever ever ever ever ever ever ever do something like the endings from ME3 again. Ever.


Thank you for your attention.

Regards,

AX 



I like the way you think!


Also, don't know if it's been mentioned or not, but hiring koobismo as a writer/artist would be a good start.

#1766
phimseto

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Just to add my two cents:

If you want multiplayer, make a game focused around it. If you want to make a role-playing game, dedicate all the resources to that experience. ME3 SP was a lesser product because of the space and resources that MP took up.

Plan your DLC better. Either have expansion packs that utilize all major cast members or have doc written before VO sessions for the main game. Timeline wise, I have personally come to really hate content that takes place during the main story. It makes me wish that I had simply waited for a GOTY edition. Try to construct the story in a way that turns that dlc into post-main quest material.

Stop using the franchise to push new, ridiculous price points on your fanbase. I had been waiting for Omega since before the game came out, only to discover that it comes with a new 1200 ms point cost. That price point is expansion pack territory, not DLC.

Return the focus to player agency and get rid of autodialogue. Truth be told, I am still waiting with hope against all odds that you still tweak ME3 to fix some of the more egregious moments of this.

Bring back exploration. Instead of scrapping it, just put a little more TLC into the gameplay. All the games after ME1 lost their sense of wonder.

Don't be afraid to have the game be more quiet than loud. The more droning and omnipresent the combat got as the series wound on, the more stark the contrast between the compelling quiet moments and the dull noise of waves after waves of enemies.

Speaking of, try to craft an endgame that isn't just waves after waves of enemies.

Just to cycle back to my original point: Mass Effect makes a great MP setting. That mode simply does not need to be jammed into a single player game to the detriment of the story experience. If you launched two products, one for each type, I would be inclined to buy both because I would feel confident that both products were optimized for what they were trying to do. If you combine them, then that just tells me that there is not going to be much there and the company is just going to drip out content over time, making me pay that much more to achieve a complete experience. In that case, I will just wait for $20 GOTY edition. I would hate that, but I would do it. If you want to expand the brand then go for it - develop different kinds of products. Just stop trying to jam them together.

#1767
Lion Martinez

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Some really great feedback here!

By the way; the engine doesn't make textures better or worse. A texture is simply an image strapped on a model and can look however the texture artist decides, high res or low res. The difference is how that texture is handled, loaded etc.
  • R. Bratenahl aime ceci

#1768
Heimdall

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I really hope people will one day accept the fact that MP budget in ME3 was not culled from the SP budget, nor would those resources have been added to the SP budget had MP not existed.

At any rate:

1. Cut all ties from Shepard and the Reapers

2. Decide 1-2 more playable races, I could live with just human though.

3. Create a cohesive storyline without leaving too much dangling to be thought out later. I think this led to ME3's ending thematic disconnect.

4. More hubs, more engaging side quests. A new and interesting ship.

5. Setting cohesion is vital.

6. Drop the ancient alien horror business and create a threat in the present.

7. I'd like a far future scenario so it feels like Shepard has left a mark on the galaxy while allowing for a new unconnected protagonist.

8. More drama, less jokes. ME2 and ME3 had too many jokes and references crammed in.

9. Similar but redesigned classes

10. Let's have a more traditional means of talking to out companions.

#1769
Kalo Windu

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First of all, sorry if my English isn't good enough.

Back to the point. Why no more Shepard? Really, I don't understand that decision.

I cannot imagine Halo without Master Chief, and the Halo universe is arguably as big and rich as the ME universe. There are lots of stories to explore there, but we won't be seeing a numbered entry in the series without the Chief as the main protagonist. There are books, comics, animated movies and even games (Wars, ODST, Reach) to explore other timelines, characters and conflicts.
I also cannot imagine Tomb Raider without Lara Croft, or Splinter Cell without Sam Fisher, or a Bond movie without James Bond, or [insert one of the 24549823 examples of what I'm trying to say here].

I """"can"""" imagine Mass Effect 4 without Shepard, but the point is that I want to play as him/her... at least if the game is, in fact, Mass Effect 4 (and 5, 6, 7, etc). Wanna make a squad-based FPS based on the First Contact War ala Republic Comando? Good, I'd buy that game. Wanna make a strategy game based on the Rachni Wars or some other conflict? I'm ok with that. Wanna explore the universe 500 years in the future in some sort of Deus Ex/Mirror's Edge/Assassin's Creed fashion? No problem either, as long as that game is not ME4. None of those games I listed should be ME4.

ME4 should be an action-RPG with a very solid foundation at its core: rich story, good narrative, choice-consecuence system, exploration, character progression and customization, companions, etc. And, at least for me, one of those pillars should also be Commander Shepard.

Maybe Bioware planned Mass Effect as a trilogy, but now they have announced a fourth game. Halo was also created as a trilogy, and now we have Halo 4 with Master Chief on it and not left in the dark with some kind of cheap excuse like "you are lost in the deep space, thanks for saving our asses back there, sorry but we have another super cool Spartan ready to fight. Good luck and have fun". I mean,  REALLY :pinched:

I don't have a problem if the next ME game is some kind of spin-off focused on a new genre, timeline or characters. I also don't have a problem if I have to wait 5 years instead of 2 or 3 to get ME4. Make all the ME games you want, just leave the main saga to Shepard and his/her story. He/she IS Mass Effect.

Bourne Legacy was the worst movie out of the four by a long margin. No Jason Bourne... no Bourne saga at all. No Commander Shepard... no Mass Effect 4. Maybe another game, just not MASS EFFECT 4.

#1770
Catroi

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is it alright if I ask Casey not to lie to us this time around?

#1771
ZajoE38

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I don't want to go through 70 pages, but have someone mentioned ME strategy.. something like Total War to be more particular. Managing systems, resources, relays etc.. plus real time space and ground combat. You can have alliance with krogan, hire Blue Suns, purchase technologies from salarians and asari. Diplomacy, politics.. and bring it all up in combat. Destroy cruisers in orbit, capture the station and continue to ground.

#1772
unnamedplayer

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Chris Roberts is making the game your should be busy making. A space sim. :)
Maybe get Jack Mcdevitt to co-write. :D

But I don't care, as long as it is a mature and sophisticated game that I will deeply care about, I wont mind.

What I would really love to see is the rebuilding of some of the worlds which is now in ruin. I am sure there will be a lot of conflict, piracy and corruption post the reapers. It would be Sheps job to play the political game to help and rebuild some of the home worlds.

#1773
Cain Corvin

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It could be cool, if you could do more games in the mass effect universe. You could follow a new main character named Mercer. he might even be the boy in the end of the mass effect story, who listened to the story of shepard. He gets mixed up with some gangsters and are caught trying to sepotarge a memorial of shepard. then his journey begins?

#1774
Jussylein

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Please bring Back Jack Wall, I Miss the Epic Soundtrack :-( The Music for Mass Effect 3 is no Epic, very lame

#1775
Ross42899

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kold213 wrote...

ME:Origins. You pick your race (human, batarian, turian, asari, salarian, quarian, krogan, etc), your origins (spacer, colonist, earthborn) your gender, and customize how they look. Then you'll play through a unique 'origin' for your race, followed by a grand and epic story across the stars. Fighting pirates and mercenaries, mutated beasts and corrupt politicians, to save something a lot smaller than the universe... Been there, done that...


I really like your idea here. This is, what should be considered for ME4. Plus improved sidequests, more mini-games & planetary exploration.