Casey Hudson wants to hear fan's ideas on a new mass effect game
#1776
Posté 13 novembre 2012 - 03:50
2. Multiple choices with some unexpected results.
3. Well-written characters and story.
4. Introduction of strategic element in high-level game.
#1777
Guest_What A Boshtet_*
Posté 13 novembre 2012 - 04:39
Guest_What A Boshtet_*
- I'd like to play as a different race. You see in so many games, the main character is human. Maybe try something different.
- If you start a plot during the ME series, follow it through. BIG example of this. The dark energy. Was playing ME2 not that long ago and the characters made SO many hints about dark energy and then bam, ME3 comes and its the starbrat. I know that was the original ending and it got changed because the leaks and whatnot.. but many games get leaked. If people are fans, they wont listen to the leaks.
- Side quests. I hated most of the side quests during the series. They were boring and repetitive. If you can't make them interesting, just don't add them.
- This is not necessarily for ME4 but, maybe a prequel at some time during one of the many wars told about during the series. Even as a spin off, it'd be good to branch out.
#1778
Posté 13 novembre 2012 - 04:47
Kaidan Fan wrote...
IsaacShep wrote...
No prequels, no MMO, no pure FPS/action/action-adventure game.
I really want another ME RPG trilogy, set AFTER ME3 and with a new hero we can customize like Shep and transfer throughout 3 games.
Plz Bioware!
^Very much this.
I tend to agree, no prequels since we already know what happened to the Protheans and races during their time. Something decades or even centuries later and if there happens to be some distant relative of one of the characters we fell in love with during the previous ME trilogy, even better.
#1779
Posté 13 novembre 2012 - 05:49
Jills Toy wrote...
Kaidan Fan wrote...
IsaacShep wrote...
No prequels, no MMO, no pure FPS/action/action-adventure game.
I really want another ME RPG trilogy, set AFTER ME3 and with a new hero we can customize like Shep and transfer throughout 3 games.
Plz Bioware!
^Very much this.
I tend to agree, no prequels since we already know what happened to the Protheans and races during their time. Something decades or even centuries later and if there happens to be some distant relative of one of the characters we fell in love with during the previous ME trilogy, even better.
I'm down with this, too. There's no reason to get "cute" with Mass Effect and do some kind of silly twist idea (see: ME3 ending) and prequels are lame. Just look at how sci-fi prequels have done throughout history (Star Wars prequels, Star Trek Enterprise, Caprica). Sci-fi is about looking forward not looking backward. If you do a prequel you lose all sense of discovery and the unknown since you would know ultimately where the story is heading. It's also a hard fit for Mass Effect because humanity is only just finding its place in the galaxy at the start of Mass Effect. A prequel would probably have to exclude humans, which would be weird.
Go forward!
#1780
Posté 13 novembre 2012 - 06:17
#1781
Posté 13 novembre 2012 - 07:36
prequel... yay the return of the overheating rifles :/
something set during the events of me1-3 .. = hmmm
I say they take multiplayer... and make some kind of mass effect / l4d type thing.... or a space game
#1782
Posté 13 novembre 2012 - 08:09
This said, I personally would want to see the relationships be more open-minded. This is a galaxy that has grown beyond considerations of gender-specific relationships, and I'd like the characters to be more optional for the player so that they can honestly romance who they wanted to. I was excited before ME3's release at the possibility that each party member might have been a potential romance for Shepard in the same fashion that team members were for Hawke in Dragon Age 2, only to find out it wasn't the case. I'm now replaying the ME trilogy with a male Shepard just so I can see what it's like to romance Ashley, then Miranda, then have to pick between the two of them when I get into ME3 again (which will have some new stuff for me anyway, as I didn't feel like replaying the latter half of ME3 after the Extended Cut was released just to see a few new cutscenes; it felt too mechanical, and less like involving myself in a story; I was personally satisfied with the ME3 ending(s) that shipped anyway).
So a new trilogy, still story-driven, with wider romance options, would be what I'd vote for.
#1783
Posté 13 novembre 2012 - 08:48
#1784
Posté 13 novembre 2012 - 09:09
#1785
Posté 13 novembre 2012 - 09:26
1) Keep in the choice to play as female or male, keep in the character creation and improve it a lot. Make sure that both the male and female animations are different from one another and that both have good voice actors.
2) Don't turn it into some multi player focused shooter, there are more than enough of those out as it is. Please just turn it into an RPG with shooter elements, instead of some half baked COD clone.
3) Write a truly gripping story with great twists and an ending that reflects on your actions, instead of copy adn pasting an ending from another game.
4) Focus on the single player, make it a long lasting and engaging part of the game.
5) Make sure that team mates and NPC's are well written with a good amount of personality to them.
6) If you can't do romance in the game in a mature and grown up manner, then don't do it at all. The romance aspects of your games always come across as clumsy and like something written by some inexprienced teenager.
Or by someone who thinks sparkly daytime vampires are the greatest thing ever.
7) Don't dismiss the female character for being female, showcase her in the marketing and advertising from day one. There are more than enough generic male space marines and generic male soldiers and generic male leads showcased all the time, it's stale and boring and only serves to make your games look as bland as the usual generic rubbish that keeps being churned out.
8) Make the game play as rich and engaging an experience as possible.
9) If EA pushes for multi player over single player, then please, please put your foot down and say no. There are far too many multi player focused games as well as too many games with multi player tacked on where it doesn't belong as it is. Single player is what we need more of, not multi player.
10) Don't go overboard with any useless DLC and pre-order rubbish, if it's of no use in the game as a whole, then don't bother with it. Hold and refine any DLC until it's ready, focus on the main game first and fore most.
11) Do a lot of bug and glitch tests, make sure that the game is working beautifully upon release as best as possible.
12) Don't rush the game, take the time needed to make a truly refined experience of a game that has been made with love, care and the right amount of deelopment time required.
#1786
Posté 13 novembre 2012 - 09:36
someone else wrote the bad blood won't do the game any good.
Get rid of the multiplayer and invest all efforts into creating a believable story without plotholes as big as Canada. Give the game a deadline the dev's
can keep without throwing away what made Mass Effect special
(Dialog Options NOT A or B!).
NO horrible on disk day 1 DLC. You lost enough faith allready don't play with the fans again.
Don't lie about game features! If there are no 16 different endings there are non.
Give the game time don't push it like a COD. We want Sci-fi at it's best like ME 1. Good things need their time.
Don't use Origin... Out of obvious reasons *sigh*
And last but most importantly... We want an RPG with shooter elements. Look at ME 1...
Modifié par Arathon, 13 novembre 2012 - 09:37 .
#1787
Posté 13 novembre 2012 - 10:40
Even if they staff and fund the game for both modes, there is only so much space on a game disc and that element absolutely affected the SP game. It will continue to do so as long as they develop both modes for a single product.
Seriously, if they just split the mode into two different titles, it would win over and win back many fans. MP fans could look forward to a fully engaged experience and SP fans could look forward to a game designed specifically and totally for that kind of product. Stop trying to be all things to all people and just try cultivating loyal fan bases in different genres.
phimseto wrote...
Just to add my two cents:
If you want multiplayer, make a game focused around it. If you want to make a role-playing game, dedicate all the resources to that experience. ME3 SP was a lesser product because of the space and resources that MP took up.
Plan your DLC better. Either have expansion packs that utilize all major cast members or have doc written before VO sessions for the main game. Timeline wise, I have personally come to really hate content that takes place during the main story. It makes me wish that I had simply waited for a GOTY edition. Try to construct the story in a way that turns that dlc into post-main quest material.
Stop using the franchise to push new, ridiculous price points on your fanbase. I had been waiting for Omega since before the game came out, only to discover that it comes with a new 1200 ms point cost. That price point is expansion pack territory, not DLC.
Return the focus to player agency and get rid of autodialogue. Truth be told, I am sNtill waiting with hope against all odds that you still tweak ME3 to fix some of the more egregious moments of this.
Bring back exploration. Instead of scrapping it, just put a little more TLC into the gameplay. All the games after ME1 lost their sense of wonder.
Don't be afraid to have the game be more quiet than loud. The more droning and omnipresent the combat got as the series wound on, the more stark the contrast between the compelling quiet moments and the dull noise of waves after waves of enemies.
Speaking of, try to craft an endgame that isn't just waves after waves of enemies.
Just to cycle back to my original point: Mass Effect makes a great MP setting. That mode simply does not need to be jammed into a single player game to the detriment of the story experience. If you launched two products, one for each type, I would be inclined to buy both because I would feel confident that both products were optimized for what they were trying to do. If you combine them, then that just tells me that there is not going to be much there and the company is just going to drip out content over time, making me pay that much more to achieve a complete experience. In that case, I will just wait for $20 GOTY edition. I would hate that, but I would do it. If you want to expand the brand then go for it - develop different kinds of products. Just stop trying to jam them together.
#1788
Posté 13 novembre 2012 - 10:42
#1789
Posté 13 novembre 2012 - 10:56
The ME3 running after the child dreams were, frankly, a wasted opportunity. They may have been intended to depict something in Shepard's mind but if they were taken out I doubt they would be missed.
The IT folk have already gone over these sequences and pointed out the oily shadows within them are similar to the descriptions given by the Rachni. And they child being targeted by the red eye beam is kinda freaky coupled with the Reaper's bass blast. But ultimately, Shepard did very little which meant the player had little to do. Running forward, turning and running forward again was all those sequences offered.
Couldn't we have been given an glowing light infused omni blade to banish the shadows?
Or could we have traveled off the beaten track and discovered something pivotal to the defeat of the Reapers?
Or couldn't we have encountered ppl who were absorbed into the Reaper hive mind begging to be released by Shepard. We could have even had a cameo by Nihlus, the first Turian spectre we met in ME1's beginning.
Just......... try to think what a sequence will offer to the player. If those dreams were meant to give us downtime we get as much as we want of that aboard Normandy.
#1790
Posté 14 novembre 2012 - 02:02
The Virmire Survivor picks up where you left off. The galaxy is in shambles and is facing a resurgent Krogan under the control of the Leviathans, who are trying to restake their claim as the alpha race now that you solved the Reaper problem. The Leviathans, like the Reapers and Salarians, see the Krogan as tools to use for their own means and seek to weaken the galaxy even further to bring about their return to dominance. The krogan, extremely bitter from a millenium of the genophage virus are easily bent towards the Leviathans way and seem to be an unstoppable aid to their cause.
#1791
Posté 14 novembre 2012 - 09:46
If in the end bioware will do something even remotley similar to what I suggest here, then PLEASE make it be possible to destroy space stations and other mass space objects, that will also have ramifications as to the way the game behaves from that point onward (either through special random events or missions or whatever) - it is the only thing that I really wanted in "Freelancer" that was missing.
I also think that maybe you should consider making a separate (i.e. keep the single player mode story focused) multi-player mode, which will act like this MMO style gameplay – players traversing the galaxy, trading, shooting each other, building guilds and all those cool stuff – although now that I think of it it does kind of sound like I am describing "Eve Online" so never mind :-P.
#1792
Posté 14 novembre 2012 - 09:56
OMGsideboob wrote...
Story idea... Right here.
The Virmire Survivor picks up where you left off. The galaxy is in shambles and is facing a resurgent Krogan under the control of the Leviathans, who are trying to restake their claim as the alpha race now that you solved the Reaper problem. The Leviathans, like the Reapers and Salarians, see the Krogan as tools to use for their own means and seek to weaken the galaxy even further to bring about their return to dominance. The krogan, extremely bitter from a millenium of the genophage virus are easily bent towards the Leviathans way and seem to be an unstoppable aid to their cause.
Interesting basic plot, but I doubt a lot of ppl hate that idea just 'cause they have to deal with Ashley or Kaidan. Plus - they can be both death ... <_<
I'd love to see Ash in ME4, but I know it's not going to happen. We'll get back Liara for sure - after all, even if ME4 is set 200 years later, Liara's just a bit over 300 and still around while the rest of Shepard's crew is dead.
#1793
Posté 14 novembre 2012 - 09:58
Here a list of what I would like to see in different aspects in the new ME game:
Character choice: I'd like to have the choice of different characters to choose from (of course you still can customize them to your whim), all with their own story to tell, but still somehow connected with each other. It would also be awesome if you could choose from different species.
Story: I would really like if the story would be set after ME3, dunno how many years but NOT before the ME trilogy. It would also be awesome if you could continue with the save transferring like ME1 save to ME2 and have your decisions transferred that way. It would be awesome if we would be able to somehow transfer the decisions from ME3 to ME4 but that would be kinda a challange, wouldn't it?
Gameplay: A mix between ME1 and ME3? The combat system in ME3 was amazing, but it lacked the RPG feeling. I never thought of ME as an RPG with Shooter elements or the other way round. But I enjoyed that RPG feeling of ME1 and missed it in ME3.
Choices: In ME3 the possible choices to make were...quite lacking. I understand, in a war situation, the galaxy falling apart, you don't have really the room for 10 or 20 possible choices to consider. There you have to see the world in black and white, but still, there's always room for a little grey if you know what I wanna say.
Storytelling: Just keep going like before.
#1794
Posté 14 novembre 2012 - 01:18
Jacks24 wrote...
Hmm... As someone who enjoyed the trilogy and is excited about the next game in the franchise - I would like to suggest a different style of gameplay. Ever since I saw the spaceships of the Mass Effect Universe - I dreamed about piloting one myself. This is why I suggest that the people at bioware should consider making a game in the play style of the classic space game "Freelancer". I simply LOVED that game, it really made you feel like someone in this giant universe, moving from galaxy to galaxy, trading, doing missions, fighting other ships, huge explosion and hell it even had a rather OK story. I believe that this concept would work AMAZINGLY WELL with the Mass Effect Universe. You could play this character (either human or any other race) that takes place something like 100 years after the events of ME3. Simply build a story around that and give the player the sense of freedom of exploring the Galaxy on his own, having to make choices and all the staple features that made Mass Effect such a compelling sci-fi trilogy.
If in the end bioware will do something even remotley similar to what I suggest here, then PLEASE make it be possible to destroy space stations and other mass space objects, that will also have ramifications as to the way the game behaves from that point onward (either through special random events or missions or whatever) - it is the only thing that I really wanted in "Freelancer" that was missing.
I also think that maybe you should consider making a separate (i.e. keep the single player mode story focused) multi-player mode, which will act like this MMO style gameplay – players traversing the galaxy, trading, shooting each other, building guilds and all those cool stuff – although now that I think of it it does kind of sound like I am describing "Eve Online" so never mind :-P.
This. Mass Effect is the perfect setting for a Space Sim like Freelancer where you actually pilot your ship.
http://www.robertssp...m/star-citizen/
See what Chris Roberts is doing with Star Citizen. The same can be done for a new Mass Effect trilogy where you assume the role of Joker or another pilot. Mass Effect game wil just have a richer story and character interaction.
#1795
Posté 14 novembre 2012 - 01:23
Lady Of Darkness wrote...
Please bring Back Jack Wall, I Miss the Epic Soundtrack :-( The Music for Mass Effect 3 is no Epic, very lame
I actually met Jack Wall in person. Give him an orchestra and he can put on a mean show!
#1796
Guest_Arcian_*
Posté 14 novembre 2012 - 01:27
Guest_Arcian_*
Jack Wall left because he wanted to do his own stuff, and besides, it's fallacious to suggest that the "epicness" was all thanks to Jack Wall when he was only one of several composers involved in the first two soundtracks. Sam Hulick arguably had a larger role in it.Lady Of Darkness wrote...
Please bring Back Jack Wall, I Miss the Epic Soundtrack :-( The Music for Mass Effect 3 is no Epic, very lame
#1797
Posté 14 novembre 2012 - 01:38
To this I say.
Do it right, or don't even bother.
By this I mean. No copy and paste planets, daft mountain physics and copy and paste warehouses.
I want the sense that I'm visiting somewhere new.
Mass Effect never NEEDED this feature. But would certainly benefit from exploration if done right.
#1798
Guest_Arcian_*
Posté 14 novembre 2012 - 01:43
Guest_Arcian_*
That was ONE of many possible plans. He also wanted to live as a king with the hanar, see the galaxy and write a book with Liara.phimseto wrote...
Oh, and for one random idea...build a Tactics style game around Javik. His plan was to seek out his brethren and die amongst them. Build an Odyssey-like narrative around his journey
#1799
Posté 14 novembre 2012 - 05:32
My main request would be... new species! The galaxy's rich with life, and we've already met lots of it, but I'm sure there are more races out there. It's thrilling, meeting new creatures for the first time. I remember setting foot on Omega and seeing my first batarian. I remember Thane coming out of the ducts and going "...What the hell is that?!" And the collectors - discovering their origins was pretty cool, but before we had that bit of their backstory, they were so completely alien.
I don't see a way you could move the story on a few years. Shepard might, depending on how you played the game, have made huge, enormous decisions that would change the entire shape of the galaxy. He might've consigned entire species to extinction, he might've ushered in a new krogan renaissance or he might've started the next krogan rebellions - and that's before he even gets to the biggest and most controversial choice of the lot. Accommodating those three - or is it four? - different decisions might test the limits of the medium, so I get that winding backwards will probably be necessary, which could limit your options with regard to new races - but there must be loads of things in the universe's history that Shepard didn't know about. He's a soldier, not a historian, so I think there'd be space for new races in either direction. We didn't get any in Mass Effect 3, so it'd be great to feel that sense of wonder again.
Also, can we finally meet a nice batarian? I get why so many of them are nasty, but I shouldn't imagine everyone who ever left the Hegemony's going to be a bandit or a slave-driver. I've always had an idea in my head for a batarian scientist, fresh out of the Hegemony, never met an alien before, so he sticks around to finally see the universe - but there's got to be a million ways you can do it. The batarians feel a little overlooked as of ME3. Lots of people hate them, hate their species - but they're not all criminals, just the law-abiders rarely leave the Hegemony. So let's break one out. Let's do for the batarians what Legion did for the geth. Give us a reason to love them.
Ooh. And, a varren companion would be nice! Like the mabari war hounds in Dragon Age. Or like the little one on Tuchanka in Mass Effect 2. Urg, is it? Urz? Something like that. This is just an idea, though - the other two are proper, full blown wishes.
#1800
Posté 14 novembre 2012 - 09:02
unnamedplayer wrote...
Jacks24 wrote...
Hmm... As someone who enjoyed the trilogy and is excited about the next game in the franchise - I would like to suggest a different style of gameplay. Ever since I saw the spaceships of the Mass Effect Universe - I dreamed about piloting one myself. This is why I suggest that the people at bioware should consider making a game in the play style of the classic space game "Freelancer". I simply LOVED that game, it really made you feel like someone in this giant universe, moving from galaxy to galaxy, trading, doing missions, fighting other ships, huge explosion and hell it even had a rather OK story. I believe that this concept would work AMAZINGLY WELL with the Mass Effect Universe. You could play this character (either human or any other race) that takes place something like 100 years after the events of ME3. Simply build a story around that and give the player the sense of freedom of exploring the Galaxy on his own, having to make choices and all the staple features that made Mass Effect such a compelling sci-fi trilogy.
If in the end bioware will do something even remotley similar to what I suggest here, then PLEASE make it be possible to destroy space stations and other mass space objects, that will also have ramifications as to the way the game behaves from that point onward (either through special random events or missions or whatever) - it is the only thing that I really wanted in "Freelancer" that was missing.
I also think that maybe you should consider making a separate (i.e. keep the single player mode story focused) multi-player mode, which will act like this MMO style gameplay – players traversing the galaxy, trading, shooting each other, building guilds and all those cool stuff – although now that I think of it it does kind of sound like I am describing "Eve Online" so never mind :-P.
This. Mass Effect is the perfect setting for a Space Sim like Freelancer where you actually pilot your ship.
http://www.robertssp...m/star-citizen/
See what Chris Roberts is doing with Star Citizen. The same can be done for a new Mass Effect trilogy where you assume the role of Joker or another pilot. Mass Effect game wil just have a richer story and character interaction.
I HATE fly sims and even the space-fly sims/sequences. Not enjoyable for me, BUT it does sounds like a cool idea and would be neat IF done well. For me, and many others, I'm sure we'd like an opt out feature IF they did this. I highly doubt it though. *shrugs*
EDIT: and the problem is that if they were to do it well, it'd have to be the main focus of the game IMHO. Therefore I either wouldn't play it at all, or it'd be a crappy add-on. So I dunno.
Modifié par Grammaton Dryad, 14 novembre 2012 - 09:05 .





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