Casey Hudson wants to hear fan's ideas on a new mass effect game
#1851
Posté 19 novembre 2012 - 01:21
4 to 5 races to play as. Most with male and female choices.
The 5 being: Human, Turian, Quarian, Asari, and maybe Krogan.
Maybe have a "Shepard's child" for an origin for the "Shepard survives" ending...
Unlikely? Sure.
#1852
Posté 19 novembre 2012 - 03:39
Playing as the progeny of shepard would likely be too difficult to set up, considering all the romance options, some of which are impossible to have children with. And some people's sheps may not have survived ME3 if they didn't pick Destroy.
But whoever the new lead character is, he/she would have to be distanced enough from shep so that we're not constantly comparing the characters. Regardless, whatever happens, I hope we see a reflection of whatever ending we picked in ME3 show up in the next game if it takes place after the reaper war.
Modifié par Katie Grimm, 19 novembre 2012 - 03:56 .
#1853
Posté 19 novembre 2012 - 06:13
1) Post reaper sequel.
2) Save games carry over from trilogy effecting the history. (Only the major stuff.)
3)Shepard died or Shepard vanished or lived then vanished with crew. Give him his honorable mention please. But leave it a worthy mention. Grey Warden style. Moving on. New Hero.
4) Reapers destroyed or Reapers left based on what you did. (Obviously not synthesis because that kinda negates the idea of future conflict.)
5) Move on to new problems and new crisis. Reapers and Shepard are already wrapped up. New story.
6) You (Casey Hudson) win big time with a fresh spin on an awesome franchise.
My awesome six step sequel plan. There you go, free of charge. This one is on me.
Modifié par templarfrost, 19 novembre 2012 - 06:15 .
#1854
Posté 19 novembre 2012 - 08:31
Nicodemus wrote...
If they are going to do post ME3 then the only ending that would make it possible would be Destroy. No super squids acting as galactic police with Shep as leader, no glowy green eyed utopia, Destroy, the only option that leaves the races and their politics intact.
If they do, and then set it 100 years in the future you can have a scope for interesting conflicts. The races who fought the war are weak and rebuilding. You can bring the Yahg and the Raloi into the game as races who sense the opportunity to perhaps launch a war of conquest. Maybe even have the Turians and Krogan spark a war between them, thus weakening the council races at the outbreak of Yahg or Raloi hostilities.
In a post war scenario crime would be rampant as society rebuilds itself, thus spawning warlords who control star clusters while the forces of order are weak. Thus giving you an option for a game that is heavy in political intrigue, war, reclaiming of oppressed star clusters and also stopping fringe groups exploiting Reaper technology for their own nefarious means.
This would make a game interesting, it's not a bleak future, but it is a broken one, and it is the role of the player to help regain and maintain order. But, to do this it can only happen from the destroy ending in ME3.
To add a more interesting twist to the game, they could import some data from ME3 to have some of the consequences from ME3 carry over. Shep can be mentioned but never shown, or a statue of your Shep and squad mates displayed in the citadel (much like the krogan statue in ME1 in the presidium) with an AI giving a run down of what happened and perhaps also to give some insight to Sheps life after the war (it doesn't even have to be much, just one sentence like "retired and had a family" or "was a great councillor" etc). There are plenty of aspects from the original 3 games that could carry over into a fourth to keep players interested and invested.
As much as I loathe the current endings, Destroy is actually the only one that would make a post ME3 game not only possible but also interesting.
The trouble is will they actually have the balls to pick an ending to run with as canon? Or will they try and fudge the story and shoe horn something into the game that doesn't quite work?
This. I'm personally not interested in a prequel to the universe, but the control and synthesis options are absurd, and offer no dramatic value for future storylines. Destroy seems to me the only option, unless you set it in the Refuse universe (and set it waaaaaay before the Reapers attack cycle or whatever).
#1855
Posté 19 novembre 2012 - 09:16
#1856
Posté 19 novembre 2012 - 09:21
MassEffect762 wrote...
Sell all the rights over to Disney, surely they can do better.
Modifié par Saladinho33, 19 novembre 2012 - 09:22 .
#1857
Posté 19 novembre 2012 - 07:43
Make more like Mass Effect 1 when it comes to atmosphere, dialogue options, vastness. The last one is a major one for me, make it feel like we're actually apart of a vast galactic community, less linearity, more exploration.
#1858
Posté 19 novembre 2012 - 08:36
#1859
Posté 19 novembre 2012 - 09:24
No Prequels: One of my biggest things I want to see is a sequel, not a prequel. Sure the First Contact War sounds cool, but I think Mass Effect should continue to move forward. I want to see where the galaxy is following the Reaper War. Whether it's a few or a few hundred years afterwards, it's something I'd like to see. Plus it allows for us to interact with older characters. The opportunity to meet up with Matriarch Liara would be great, or maybe if the timeskip is smaller, seeing Ashley with Shepard's child if you romanced her. There are several possibilities.
Changes to the Dialogue Wheel: The dialogue wheel is a staple of the franchise, but it could use some tweaking. Paraphrasing has always been an issue, but I want to see diverse dialogue options more. I'd like to see something like a refined version of the DA2 personality system, where our previous actions establish a personality and reputation of sorts. If I'm usually a calm and diplomatic character, I want the world and my enemies to acknowledge that. I imagine it to be more like psychological profiles from ME1, except we make them ourselves through decisions and further gameplay.
More Varied Gameplay: The combat gameplay in ME3 was near-perfect, but I really missed vehicle gameplay. In a universe with so much lore on how wars are fought, it felt a little dull to be stuck as a footsoldier. On that note, I want to see some space combat. Being able to operate a Trident in a space battle would be amazing and long overdue. Ship-to-ship combat would be even better, but that would be very difficult given that it'd be three-dimensional. Much tougher to pull off than the naval warfare of Assassin's Creed 3. Operating the turrets or cannons of a starship like in KOTOR would also be a welcome change.
Playable Backstories/Origins: Let us play through our character's past at the beginning. I don't mean have us play through every moment either, but something more akin to Fallout 3. For those unfamiliar with Fallout 3, you start off at birth where you create your character, then you have a memorable birthday party a few years later, then you have your career exam afew years after that, and then comes the night when you are forced out of your home and thrust into the Capital Wasteland, effectively starting the beginning of the game. It introduced gameplay mechanics, story elements, and allowed you to make decisions that affected the person you were when the story truly started. Psychological profiles are nice, but I prefer to experience and know my past rather than have it only be something that is referred to by others. It would allow the player to develop his or her reputation, personality, and character all while immersing themselves in the story of the world prior to the "start" of the story. Also, it increases replayability as our backstory would have far-reaching effects on our games, especially if we have different scenarios unique to different playable races. Speaking of which...
Playable Races: ME3 proved it could be done and I don't think players wish to go back to the monotony of only being able to play as a human. However, I understand that more playable races in a game like Mass Effect would mean a need for more main character voices and that could be expensive. If you have four playable races, say Asari, Turian, Krogan, and Human, you'd need six voice minimum. Two for male and female humans, two for male and female Turians, one for the Asari, and one for a Krogan assuming you can only play as male. That'd be expensive to do for single player. I'd still like to see if done for multiplayer if possible, which reminds me...
More Multiplayer & Co-Op: Mass Effect 3's Multiplayer was easily the biggest surprise hit of 2012. I did not expect a previously single-player only game to boast the great multiplayer experience it did. My only gripe was that there wasn't enough to do. While it was incredibly fun, it did get old eventually and could've really benefited from additional gametypes and such. Co-op would be another welcome addition to the game. Some things would need to be worked out, but I can't think of a better squadmate to have than one of my friends.
More Customization: So yeah, I can't really think of other ways to put it. More armor pieces, more gun mods, and if you give us any ship to fly, let us customize it how we like. As for armor, I would like to see a simple RGB scale, texture selection (i.e. shiny, metallic, gloss, matte), and more patterns to choose from. Same goes for multiplayer. Also, even if we are N7 again, don't force the stripe on us. Not all of us like it...I'd prefer to have my own symbol.
Extracurricular Activities/Bar Games: What happened to bars being lively? ME1 had Quasar and KOTOR had Paazak. ME2 and ME3 had nothing unless you count the varren pit fights. There really wasn't much to do in clubs aside from talk to characters. I miss being able to actually do things like bet on and participate in speeder races or duel in tournaments. Not only does this give us more things to do in game, but if Co-Op was implemented, it gives us more things to do with friends. Obviously, KOTOR activities and ME activities would have to be different, but I still see it being very fun. It always made the world feel more alive to me.
Same Quality Characters and Story: Seriously, if it ain't broke, don't fix it. I know a lot of people will tell you to be careful and not to do something like Dragon Age 2's story or the ending of Mass Effect 3, but I love the quality writing in Bioware games and I look forward to the next installment if it's anywhere near as good as previous installments. If you are able to make things even better somehow, awesome. Kudos to you, Bioware.
#1860
Posté 19 novembre 2012 - 10:39
Crimson Sound wrote...
Same Quality Characters and Story: Seriously, if it ain't broke, don't fix it. I know a lot of people will tell you to be careful and not to do something like Dragon Age 2's story or the ending of Mass Effect 3, but I love the quality writing in Bioware games and I look forward to the next installment if it's anywhere near as good as previous installments. If you are able to make things even better somehow, awesome. Kudos to you, Bioware.
I did not think Dragon Age II's story was bad myself, I actually thought it was a great concept......although that may be because it didn't have to do with the end of the world, for once.
Besides that, I agree with your other points. I would not be mad if they didn't have multiple playable races though. If it allows them time to tighten the narrative they want to tell, then I say put the resources elsewhere. If you can do both, that would be gravy.
#1861
Posté 19 novembre 2012 - 11:37
EDIT: Set in a time where things are more or less "Back to normal". Maybe a century post-reaper invasion. I'd say if a prequel made sense, do it like that instead, but unfortunately the stealth technology was state of the art at the time of the first game.
Modifié par NineCoronas2021, 19 novembre 2012 - 11:41 .
#1862
Posté 20 novembre 2012 - 02:09
"Alright so what exactly do the fans want for Mass Effect 4"
"Sir, there all over the place we got one asking for an MMO, another asking for a RTS, some want a prequel, some want a sequel, some want space combat, others want to play as other races, some want canonized endings others want it to be told alongside the main trilogy, there's SO many options sir."
"Crap...alright gather ALL the ideas up we're gonna put them on this wheel and spin it, I'm going to throw this knife at it and whatever it lands on THAT'S the next game...and Mass Effect 4 will be a Dance Dance Revolution game starring Tiny The Volus Stripper...welp let's make it HAPPEN."
I'm joking of course but you get my point
#1863
Posté 20 novembre 2012 - 03:25
#1864
Posté 20 novembre 2012 - 05:22
It's a bit like the kids of Springfield Elementary trying to suggest their ideas for a new toy.BombThatDeadGuy wrote...
In all seriousness we have 75 pages worth of ideas and not a whole lot of people really going "Yes we definitely need this." By this point there should be some common ground everyone can get behind. I'm not trying to anger anyone but let's not get out of hand or we could have this terrible situation nobody wants
"Alright so what exactly do the fans want for Mass Effect 4"
"Sir, there all over the place we got one asking for an MMO, another asking for a RTS, some want a prequel, some want a sequel, some want space combat, others want to play as other races, some want canonized endings others want it to be told alongside the main trilogy, there's SO many options sir."
"Crap...alright gather ALL the ideas up we're gonna put them on this wheel and spin it, I'm going to throw this knife at it and whatever it lands on THAT'S the next game...and Mass Effect 4 will be a Dance Dance Revolution game starring Tiny The Volus Stripper...welp let's make it HAPPEN."
I'm joking of course but you get my point
Nobody's going to please all the people all the time. I'm physically incapable of understanding the people who can't move on from Shepard. In my head, I'm like, "Have you not enjoyed any other story?! Besides which, it's the Mass Effect universe that's the star! A big, breathing galaxy like this shouldn't limit itself to a small cast of characters - half of the joy is in meeting new people, doing new things, and learning to love them all over again!" Which I stand by. If it were up to the fanbase ca. 2008, I'm sure ME2 would've had the same squad as the original ME, and it would have that much less identity, that much less character, and we'd have such a narrow window into this brilliant world. I love the characters I've met, but that's all the more cause to introduce new ones.
But at the same time, there are just as many opinions I hold that other people will be baffled, if not outright appalled by. I've made peace with all my old squadmates. I've said goodbye to them, I'm happy with the time I've spent with my beloved (and they are beloved!) companions, but there are whole threads full of people who would have me hung drawn and quartered for daring not to want them reinstated with a DLC. They're not wrong. Absolutely fair to feel it, they're no wronger nor righter than me. Just different brands of right.
And, heck, whisper this, but I even quite liked the Mass Effect 3 ending. I think the game's exactly as stupendous in quality as its predecessors. Sure, I can see opportunities, places where it could be even better, but I sincerely believe that most of the moaning is from people who'd set their expectations ridiculously high, and I can't wait 'til the day, two games down the line, when we're all waxing nostalgic about how great the original trilogy was. Many people are probably balking at that - you might be one of them! - but the point is, you'd be right to. We'll never agree. You wouldn't be disagreeing because you're ignoring some kind of divine truth that only I'm privy to, you'd disagreeing because your version of the truth is sincerely and completely different to mine. Ours, as a wise Justicar once told me, is a very interesting species. For example, if there are three humans in a room, there will be six opinions. And if there are seventy-five pages of humans... dear me.
What I'm getting at, really, is that a camel is a horse designed by committee. Fine for BioWare to listen to us, but they should feel free to disregard the bits they don't like just as quickly. Much of the time they'll do something completely contrary to what I'd have suggested, and I'll love them all the more for the surprise. Who wants to be told the same story you could yourself have written?
Modifié par Constant Motion, 20 novembre 2012 - 05:25 .
#1865
Posté 20 novembre 2012 - 06:26
BombThatDeadGuy wrote...
In all seriousness we have 75 pages worth of ideas and not a whole lot of people really going "Yes we definitely need this." By this point there should be some common ground everyone can get behind. I'm not trying to anger anyone but let's not get out of hand or we could have this terrible situation nobody wants
"Alright so what exactly do the fans want for Mass Effect 4"
"Sir, there all over the place we got one asking for an MMO, another asking for a RTS, some want a prequel, some want a sequel, some want space combat, others want to play as other races, some want canonized endings others want it to be told alongside the main trilogy, there's SO many options sir."
"Crap...alright gather ALL the ideas up we're gonna put them on this wheel and spin it, I'm going to throw this knife at it and whatever it lands on THAT'S the next game...and Mass Effect 4 will be a Dance Dance Revolution game starring Tiny The Volus Stripper...welp let's make it HAPPEN."
I'm joking of course but you get my point
Well most people seem to want a Sequel at least.
#1866
Posté 20 novembre 2012 - 09:41
ImperatorMortis wrote...
BombThatDeadGuy wrote...
In all seriousness we have 75 pages worth of ideas and not a whole lot of people really going "Yes we definitely need this." By this point there should be some common ground everyone can get behind. I'm not trying to anger anyone but let's not get out of hand or we could have this terrible situation nobody wants
"Alright so what exactly do the fans want for Mass Effect 4"
"Sir, there all over the place we got one asking for an MMO, another asking for a RTS, some want a prequel, some want a sequel, some want space combat, others want to play as other races, some want canonized endings others want it to be told alongside the main trilogy, there's SO many options sir."
"Crap...alright gather ALL the ideas up we're gonna put them on this wheel and spin it, I'm going to throw this knife at it and whatever it lands on THAT'S the next game...and Mass Effect 4 will be a Dance Dance Revolution game starring Tiny The Volus Stripper...welp let's make it HAPPEN."
I'm joking of course but you get my point
Well most people seem to want a Sequel at least.
Most people want a sequel, most people want different species to choose from, most people don't want Shepard to have any big presence in the next game (aside from maybe some small reference like a statue in his/her honor), most people want the next game to have ME1's feel and ME3's combat system, most people want less autodialogue, most people want to keep the dialogue-wheel,....did I forget something?
#1867
Posté 20 novembre 2012 - 10:25
Endersoldier wrote...
Crimson Sound wrote...
Same Quality Characters and Story: Seriously, if it ain't broke, don't fix it. I know a lot of people will tell you to be careful and not to do something like Dragon Age 2's story or the ending of Mass Effect 3, but I love the quality writing in Bioware games and I look forward to the next installment if it's anywhere near as good as previous installments. If you are able to make things even better somehow, awesome. Kudos to you, Bioware.
I did not think Dragon Age II's story was bad myself, I actually thought it was a great concept......although that may be because it didn't have to do with the end of the world, for once.
Besides that, I agree with your other points. I would not be mad if they didn't have multiple playable races though. If it allows them time to tighten the narrative they want to tell, then I say put the resources elsewhere. If you can do both, that would be gravy.
I completely agree with you on the DA2 note. As for playable races, I know it can be expensive to do playable races with a fully-voiced protagonist. I would much rather they make the rest of the game better than put in additional races that I may never even play.
#1868
Posté 20 novembre 2012 - 12:36
#1869
Posté 20 novembre 2012 - 12:57
In my opinion, they should remove the synthisis ending and choosing between certain races dying out and make it a conclusion that puts all fans in the same boat, ready for progression in the ME universe. I know our decisions are meant to have massive impact on the story, blah, blah, blah - but this was the aim in a time that this game was meant to be a one off trilogy. The problem is, this story affects the whole ME universe and leaves everything with too many variables to realistically work from.
The good thing is that it's only ME3 that creates this problem, before this game, nothing is particularly done that will really mess with the timeline as the universe goes on. But I think Bioware will need to bite the bullet on this one and come up with a way to give all players the same conclusion and make it more about the journey on reaching that conclusion (i.e - romance choices, individual character sacrifices). You could still even choose between Shepard surviving, or dying, depending on how far into the future Bioware intends to set the new story.
The only reason this needs to be dealt with in this way, is because it has such massive repercussions on the whole ME universe. In the case of creating stories that are a small part of the universe, there will be a lot more freedom to make huge decisions within them, as they will not ultimately come back to screw you later on. But decisions such as a whole race being wiped out, etc - these need to be kept the same for all players, unless you really intend to finish a series (or want the annoying job of having to cater for everybody's choices.)
But overall, this next game needs to be a sequel to draw in maximum interest and should either carry on with Shepard and revolve around rebuilding, while dealing with new enemies making a power move - or it should be set a couple of hundred years or so down the line, where the rebuilding process has come along or finished and we can now have a new story begin.
Fans will be happy to see the existing characters, because we've grown attached to them over the course of the story. A new story altogether however, will provide Bioware with less headaches in terms of having to adapt it so that our choices on who lived and died will be catered to (although I'd miss Miranda!)
Once the universe is back on track with an ongoing future, then prequels can be looked into as well. But I don't think now is a good time to be looking into them as a choice.
#1870
Posté 20 novembre 2012 - 01:27
#1871
Posté 20 novembre 2012 - 01:53
For my part I did 3 posts with my ideas.
The Next Mass Effect - Concept
The Next Mass Effect - Story
The Next Mass Effect - Gameplay
In summary if you haven't the time to look this would shift the emphasis from 'all out war' to something more like the modern day 'war on terror'.
Set 100 years after ME3, based on the 'destroy' ending. The galaxy has been fully restored & is at peace until widespread & seemingly random terrorist attacks begin. Liara is still acting secretly as the Shadow Broker & recruits the player as one of a team of new agents to investigate this new threat. Over the course of the game the player discovers the real enemy is the Leviathans who have been using their Thralls to manipulate the galaxy in preparation for a hostile takeover. They want what they see as 'their' galaxy back now they no longer have to fear the Reapers. The terrorist attacks are to destroy the unity of the galaxy achieved after the defeat of the Reapers. Each species could be isolated by sowing fear & suspicion in preparation for an all out attack. The Leviathans have also been using Thralls to prepare armies, including uplifted Yarg.
The player would be an outsider viewed with suspicion by those they are trying to protect, not a celebrated war hero. They could be a unique character either male or female from a number of species. This would also allow the opportunity for online co-operative play as wall as the traditional squadmember game characters.
Take a look at my posts for more information.
Modifié par masleslie, 20 novembre 2012 - 01:54 .
#1872
Posté 20 novembre 2012 - 02:05
#1873
Posté 20 novembre 2012 - 02:06
Make a CO-OP, RPG-based campaign. Preferably available both by online parties, like on xbox live, as well as two players on the same console/computer (Say, by going split screen-shooter in action sequences, both on one screen for RPG sequences). Yes. Enabling all conversations to be 3-way conversations with two sets of player responses, etc. Let the players start a co-op campaign ME1-style by choosing backgrounds and faces for more than one crewmember. A lot of work? Yeah. Would it be worth it if done properly? Yes. Yes it would. It would bring the Mass Effect series and the RPG genre to a whole new audience. It would be groundbreaking.
To make more of a discussion out of it, I created this topic. Please post your replies: Here.
Modifié par Islandrockzor, 20 novembre 2012 - 02:14 .
#1874
Posté 20 novembre 2012 - 02:35
#1875
Posté 20 novembre 2012 - 02:46
- Single-player rpg
- More personal story
- Able to play other than human protagonist
- New main characters
- Planet exploration with Mako 2.0
- Bring back real expansions, sick and tired of these few hour DLCs which cost 10euros
- Please no multiplayer/co-op/free2play
Please do not have some massive galaxy wide threat again. Story can be interesting and fun to play even if you aren't playing the chosen hero/heroine who saves everybody. We could be a information broker agent investigating uncharted territories. Or simple mercinary/freelancer trying to earn his/hers living.
Conflict could be power struggle between colony government/big corporation/mercinary groups in some cluster in terminus systems.





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