Casey Hudson wants to hear fan's ideas on a new mass effect game
#1951
Posté 24 novembre 2012 - 11:56
What I really want is to see is a sequel--what becomes of the Milky Way post-Shepard? While some people want to revisit the squadmates, I say move on so we can meet new characters. Without Shepard, the squadmates would feel empty. They have gone their separate ways, they are unlikely to ever team up together again. Having them in an ME4 set post-ME3 would just feel sad and lonely, I think. I'd like a new cast entirely--or if the squadmates show up, to have them only be cameos. This prevents any problems caused by having past squadmates be potential love interests for a new leading role (or having other love interests for themselves if they are the leading role) when they'd been romanced by the player's Shepard.
I'd prefer if my choice at the end of ME3 might be imported to determine how the game's history is set up (along with some basics like Shepard's gender and LI if any, so I might find some easter egg text or dialogue referring to my Shepard and even what became of her and the squad post-ME3). But the story should be written so that it can move on in the same direction regardless of what choices were made--or even so that you can choose at the beginning if you uninstalled/deleted your saves/never played the original trilogy, and then find "historical" references to Shepard and the squad, lending closure to those of us who did play the trilogy.
I don't want a prequel or a simultaneous-to-the-trilogy story. There is room for side games, or sub-games, or mini-games, but I want to move forward. I'm not sure I'd want that even if it followed the squadmates during the timeframe of the trilogy or leading up to it. Shepard's crew would feel sad without Shepard, especially for a player for whom Shepard is simply dead and romanced one or more of the squad over the course of the trilogy. Yes, there is a lot we don't know about them, but there's just as much we don't know about Shepard pre-ME1. We know the outcomes of pretty much any prequel already, and too far in the past and we'd exclude humanity from the story, which would put some players off the game entirely. Simultaneous would work only if it followed another group working on the Reaper problem, or some other problem (such as dark energy or maybe something we didn't even know about before?) with its own new group. To me, prequels or simultaneous storylines make for good smaller games, or DLC, etc. They don't make for good topics for an entire new trilogy/series/whatever. And, by making games about them, some of the mystery/ability to build on them with codex info later is taken away.
I want to see that the galaxy I spent so many hours exploring and playing in wasn't destroyed. I want to see life continue on. I want to see what kind of future comes of Shepard's final choice. I want to read historical tidbits about Shepard and what the crew went on to do with themselves.
I'd love it if we could have some kind of origin story, and choose which race, including human, to be. Part of one or more origin stories could even involve learning about and being inspired by Shepard during a history class some years in that character's past--assuming we're playing an adult. That could be a good spot to be allowed to make the choice of whether Shepard was female/male, whether s/he had a love interest, what her/his final choice was and if s/he survived what happened afterward. And hearing about how the crew's influence affected the entire rest of the galaxy afterward. For new players, that can flesh out the backstory. For old players, it's a nod to us that we finally get closure. Gamewise, it would mostly affect whether we glow green and if there are any Reapers hanging around still--along with any Easter eggs or cameos, if the game's close enough to ME3's ending. Geth could be alive still if any were in dark space, etc. And anyone not altogether interested could just let it go in one ear and out the other.
Maybe we should be able to choose whether we're a mercenary, Marine, etc. as part of our origin story.
I want full customization of both my armor and my squadmates' again. None of this "armor only changes appearance" stuff introduced in ME2 and ME3. Everybody should have modular, customizable armor like Shepard's in ME2 and ME3 and wearing different armor ought to have an effect on stats or shielding. If I want to have a krogan wearing hot pink in my squad, then let me have a krogan in hot pink in my squad, and get a melee boost for wearing it. I never really understood why I couldn't put my foot down and tell Jack to wear a shirt already, if she didn't want to be left at the next port, or why I couldn't advise Miranda to wear actual armor because I doubted that catsuit offered much in the way of protection. Sure, I could buy alternate appearance packs that did some of that, but it's not the same as giving them new armor. For that matter, everyone should be wearing actual armor during combat. Aboard ship, it could certainly be up to them how to dress, but in ME1 there was such a thing as light armor that those who weren't particularly musclebound and powerful could wear. Even Garrus started in light armor, gaining medium armor sometime by the end of the game. So it was a bit odd to see him in heavy armor in ME2 and ME3.
The Normandy should be retired. We could hijack or buy a ship, or even pay someone else for transportation, in ME4. I loved the ship, and I'll love a new one with a new layout or even a new Normandy--possibly even a larger ship--but I'm not going to object to doing things differently in ME4.
Please, no more awesome button. I'm tired of getting stuck to cover when I'm trying to flee to safety. I'm tired of activating an object when I'm trying to revive a squadmate (both in single and multiplayer). And I can't be the only one who enjoyed wandering around in a crouch throughout ME1. I want a separate button for crouching, for getting into cover, for running, etc. Even just splitting the "take cover" button and keeping one for everything else would probably work, but a separate button for "use medigel on character" would definitely be appreciated.
Speaking of wandering around in a crouch throughout ME1, how about re-adding that crouch, along with the cloak ability, for stealthy characters like infiltrators?
Full-speed running anywhere. It's not realistic, but the hubs in all the games, and the ship in ME2 and ME3, were too big for us to be doing that barely-above-walking-speed jog everywhere. Stamina reduction could either happen anywhere or only in hostile areas, as long as we could actually run.
That's about all I can think of, for now. But I may post again later.
#1952
Posté 25 novembre 2012 - 12:32
#1953
Posté 25 novembre 2012 - 01:43
I'd really like the new Mass Effect to be similar to Dragon Age: Origin where we can choose our race and background rather than playing a fixed Protagonist.
#1954
Posté 25 novembre 2012 - 02:25
Devynn wrote...
While I'd love a continuation of Shepard and his or her squad mates' story, I feel that's better suited for DLCs.
I'd
really like the new Mass Effect to be similar to Dragon Age: Origin
where we can choose our race and background rather than playing a fixed
Protagonist.
Brass_Buckles wrote...
I've bolded my main points--since I tend to be wordy and I know few people want to read that much. But if you're interested, go ahead and read it all.
What I really want is to see is a sequel--what becomes of the Milky Way post-Shepard? While some people want to revisit the squadmates, I say move on so we can meet new characters. Without Shepard, the squadmates would feel empty. They have gone their separate ways, they are unlikely to ever team up together again. Having them in an ME4 set post-ME3 would just feel sad and lonely, I think. I'd like a new cast entirely--or if the squadmates show up, to have them only be cameos. This prevents any problems caused by having past squadmates be potential love interests for a new leading role (or having other love interests for themselves if they are the leading role) when they'd been romanced by the player's Shepard.
I'd prefer if my choice at the end of ME3 might be imported to determine how the game's history is set up (along with some basics like Shepard's gender and LI if any, so I might find some easter egg text or dialogue referring to my Shepard and even what became of her and the squad post-ME3). But the story should be written so that it can move on in the same direction regardless of what choices were made--or even so that you can choose at the beginning if you uninstalled/deleted your saves/never played the original trilogy, and then find "historical" references to Shepard and the squad, lending closure to those of us who did play the trilogy.
I don't want a prequel or a simultaneous-to-the-trilogy story. There is room for side games, or sub-games, or mini-games, but I want to move forward. I'm not sure I'd want that even if it followed the squadmates during the timeframe of the trilogy or leading up to it. Shepard's crew would feel sad without Shepard, especially for a player for whom Shepard is simply dead and romanced one or more of the squad over the course of the trilogy. Yes, there is a lot we don't know about them, but there's just as much we don't know about Shepard pre-ME1. We know the outcomes of pretty much any prequel already, and too far in the past and we'd exclude humanity from the story, which would put some players off the game entirely. Simultaneous would work only if it followed another group working on the Reaper problem, or some other problem (such as dark energy or maybe something we didn't even know about before?) with its own new group. To me, prequels or simultaneous storylines make for good smaller games, or DLC, etc. They don't make for good topics for an entire new trilogy/series/whatever. And, by making games about them, some of the mystery/ability to build on them with codex info later is taken away.
I want to see that the galaxy I spent so many hours exploring and playing in wasn't destroyed. I want to see life continue on. I want to see what kind of future comes of Shepard's final choice. I want to read historical tidbits about Shepard and what the crew went on to do with themselves.
I'd love it if we could have some kind of origin story, and choose which race, including human, to be. Part of one or more origin stories could even involve learning about and being inspired by Shepard during a history class some years in that character's past--assuming we're playing an adult. That could be a good spot to be allowed to make the choice of whether Shepard was female/male, whether s/he had a love interest, what her/his final choice was and if s/he survived what happened afterward. And hearing about how the crew's influence affected the entire rest of the galaxy afterward. For new players, that can flesh out the backstory. For old players, it's a nod to us that we finally get closure. Gamewise, it would mostly affect whether we glow green and if there are any Reapers hanging around still--along with any Easter eggs or cameos, if the game's close enough to ME3's ending. Geth could be alive still if any were in dark space, etc. And anyone not altogether interested could just let it go in one ear and out the other.
Maybe we should be able to choose whether we're a mercenary, Marine, etc. as part of our origin story.
I want full customization of both my armor and my squadmates' again. None of this "armor only changes appearance" stuff introduced in ME2 and ME3. Everybody should have modular, customizable armor like Shepard's in ME2 and ME3 and wearing different armor ought to have an effect on stats or shielding. If I want to have a krogan wearing hot pink in my squad, then let me have a krogan in hot pink in my squad, and get a melee boost for wearing it. I never really understood why I couldn't put my foot down and tell Jack to wear a shirt already, if she didn't want to be left at the next port, or why I couldn't advise Miranda to wear actual armor because I doubted that catsuit offered much in the way of protection. Sure, I could buy alternate appearance packs that did some of that, but it's not the same as giving them new armor. For that matter, everyone should be wearing actual armor during combat. Aboard ship, it could certainly be up to them how to dress, but in ME1 there was such a thing as light armor that those who weren't particularly musclebound and powerful could wear. Even Garrus started in light armor, gaining medium armor sometime by the end of the game. So it was a bit odd to see him in heavy armor in ME2 and ME3.
The Normandy should be retired. We could hijack or buy a ship, or even pay someone else for transportation, in ME4. I loved the ship, and I'll love a new one with a new layout or even a new Normandy--possibly even a larger ship--but I'm not going to object to doing things differently in ME4.
Please, no more awesome button. I'm tired of getting stuck to cover when I'm trying to flee to safety. I'm tired of activating an object when I'm trying to revive a squadmate (both in single and multiplayer). And I can't be the only one who enjoyed wandering around in a crouch throughout ME1. I want a separate button for crouching, for getting into cover, for running, etc. Even just splitting the "take cover" button and keeping one for everything else would probably work, but a separate button for "use medigel on character" would definitely be appreciated.
Speaking of wandering around in a crouch throughout ME1, how about re-adding that crouch, along with the cloak ability, for stealthy characters like infiltrators?
Full-speed running anywhere. It's not realistic, but the hubs in all the games, and the ship in ME2 and ME3, were too big for us to be doing that barely-above-walking-speed jog everywhere. Stamina reduction could either happen anywhere or only in hostile areas, as long as we could actually run.
That's about all I can think of, for now. But I may post again later.
Agreed with both of these!
I just started to replay ME1 and while I missed the ability for a cover button and a dodge button, I loved that I could crouch (and have better accuracy).
#1955
Posté 25 novembre 2012 - 02:36
As for a future scenario, could be cool too. New Hero, old races getting weak, some might get stronger, new one arise, there is always crime, warlords, space for a civil war...
The only big deal is on how to set up the story because of the different endings.
Some said - if its going to be a prequel, there will be no fun in playing, since we know that our choices do not matter.
Well - if its a sequel, then everyone will say - it's no fun because all the choices we made, did not
matter at all + the "u killed the canon thread" will be second biggest on this forum in case of a bad reset.
SO if it's going to be set in the future, be sure to set it many many years after the ME3 events. After time goes by - history usually gets twisted by historians, that way u can escape some restrictions regarding the hundredths of variables we had.
But how u are going to set up a story for the different endings, thats something different, u cant have synthetics arise if we had the destroy option and vice versa.
Also in that kind a scenario - don't bond too much with Shep. I don't wont to see his grand grand child's. A Cameo appearance in the shape of an holo gravestone or antique holo AI is more then enough.
...anyway, he/she is legend, give us a new Hero without ties. Play wise - the game should be more RPG oriented.
#1956
Posté 25 novembre 2012 - 09:41
#1957
Posté 25 novembre 2012 - 10:57
Favourite store on the CitadeI wrote...
Well Casey, if you want to expand, expand on the catastrophe you already created
+1
#1958
Posté 25 novembre 2012 - 03:05
#1959
Posté 25 novembre 2012 - 03:12
1. Please make a proper sequel and let's get past what's already happened. Ideally, so far ahead that only Grunt and Liara (maybe EDI) would maybe still be kicking around.
2. Shepard was awesome, but s/he was the sole focus of the story (i.e. all customizations centered around him/her). Now let's flip it around and focus on a crew of protagonists, let us gather and customize the crew we want, where the leader/captain/main is designed by us (human or alien). Let the ship have some combat role as well, where the crew you have can determine the capabilities. Layer the choices available to us. Maybe center this around a new race joining the established Galaxy.
3. Give more depth to the paragon/renegade system. This should affect who's willing to join/stay in the crew, love interests, etc. Bad boy's and boy scouts should attract different kinds of attention.
4. Co-op mode, yes please. To change it up, it'd be nice if this is where we got the more traditional 'Shepard' set-up. Instead of loadout locked choices, let us design our avatar and choose powers from the one's we have earned. Power restrictions should still be race based (can't create biotic Geth, etc).
#1960
Posté 25 novembre 2012 - 04:32
#1961
Posté 25 novembre 2012 - 04:46
#1962
Posté 25 novembre 2012 - 07:51
It's impossible to deny that the choices Shepard makes in his saga will affect the galaxy for centuries to come - everything from the Rachni Queen to the Crucible. What I want is to see what happens to each of our universes when that's done.
Are the Krogan extinct because you didn't cure the genophage? Did Wreav lead his people to ruin, or Wrex into a new age of culture? Are the Salarians enemies with humanity now because Shepard DID cure the Genophage? Did Aria sir her own line of half-krogan badasses with Wrex? (Hey, human rulers have harems all the time)
Did the Batarians rebuild their population? Did the Batarian Hegemony become even more hostile because Shepard shot their last military leader, or less because they worked together for the common good? Do the Geth integrate into battlesuits that Quarians wear so that both can fight together? (I'll admit, this one is the main one that got me so hyped for this idea)
Do the Reapers act as mediators for the peoples of the galaxy, bringing lost knowledge to the forefront for the golden age of all the galaxy? Did synthesis just change the focus of war? What about shopping? Can you now literally 'buy' pretty much any upgrade you want and install it into your flesh?
Do the Reapers follow what the Shepard instructs, leading to them providing aid whenever possible and lost knowledge a la Synthesis? What factions would appear to oppose the Shepard-Reapers?
Does the destroy ending change how the Quarians and other organic life think of synthetics? Is the conflict about synthetics vs organics again, or something even more vile?
Not sure what the story would be, but I think it would be very interesting if the story took those factors into account.
Now, admittedly, this would be difficult to make since so many factors would have to go into it. But I think Bioware could pull it off, especially if it were far into the future so many factors/specifics could be ignored or lost with time (the Batarians, for instance, might be even more hostile than in this game whether or not you killed their military leader/terrorist).
#1963
Posté 25 novembre 2012 - 08:13
Here are a few things I came up with. I'm looking from the point of view of combat.
Keep:
Biotic explosions, tech bursts, fire explosions and cryo explosions.
The absence of weapon restrictions on the 6 classes.
Squadmates with their own powers.
Bonus powers which you can choose from.
The variety of guns for each of the weapon classes.
Online multiplayer.
Bring Back:
Vehicle sections. Anything that adds a different element to the game is something I welcome.
Mini-games. Whether it's hacking/decription/bypassing, or engaging in a sport unique to the Mass Effect universe.
More dialogue options would be nice. I won't make a big fuss if you ignore this one, but it's something I'd like to have.
Boss battles. Okay we had Kai Leng. Boss battles never get boring. I don't mind a few "video gamey" features. This is a "video game" after all.
For improvement:
Cause and effect. I want to have more tangible consequences for my actions. Not just affecting events during the game, but also affecting the ending in a big way (rather than subtle changes here and there).
I loved weapon and armour customisation. I also love the evolutions on powers. So naturally, I'ld love to have even more customisation options. The more the merrier.
Online
Mass Effect Online is the best hoarde mode ever. It is incredibly addictive and can be very rewarding. But it is still only one mode. Give us more modes. A co-operative campaign wouldn't hurt.
Furthermore, do either of the following. Either state that the multiplayer is separate from the cannon, giving the freedom for more mode types, or make multiplayer part of the story making it actually affect the story.
At the moment there is the claim that it affects the story. But there is no story, and I'm not convinced any of the N7 Special Forces events ever happened. Besides an email at Shepard's terminal, there are no references to what they're doing, and we can happily pretend that this never happened.
Introduce:
Heavy weapons as a 6th weapon class.
The option to pick our own heavy melee attack.
The option to choose our own grenades to bring into battle.
Being able to play as any race, even if that means having a silent protagonist. I've played 3 games as a human.
Space battles. I was dissapointed when I saw the battle over Earth. I wanted to take control of the Normandy and kick some Reaper butt. Sadly, I the only Reaper I actually killed was a psudo half finished Terminator with three eyes.
Insanity
Make insanity harder. This is an odd thing to say. I'm bad at both shooters and strategy games. I'm bad at games that require me to thinkg about how to use my powers. But after beating Mass Effect 2 & 3 on insanity and then having played Mass Effect N7 Special Forces, I want tougher insanity.
Modifié par Abraham_uk, 25 novembre 2012 - 08:13 .
#1964
Posté 25 novembre 2012 - 08:35
Vehicles would be great. Some fans complain about ahem, but they added Variety to the run and gun gameplay. Plus they give the impression of Shep being a complete, turn his hand to anything soldier.
Seeing as how they are going with Frostbite2, I wonder if they are going to create open world section, where we have to travel to and from area's ala ME1. Just with much better visuals. If they do then the choice of Mako, Hammerhead or Gunship could be a character development option in what to outfit the cargo bay with.
Regarding online mode.
TF2 is surely a good FPSMP to take ideas from. The push the cart mode for example, could become push the Mako. With an onboard VI in control of the Mako you have to stand near it to send movement data to it's onbaord nav computer. All the while repelling enemy forces.
The Mako however is so big that it cut's field of vision, so while one side is cleared, another horde could be sneaking up on you.
You could even consider Making the Mako destructible and repairable, so when you repel one horde and the Mako has taken dmg, you can repair it for the next wave. Or if it's taking to much dmg from incoming fire one can repair and limit the dmg while the others go deal with the cause.
Alot can be done with a mode like that if given a ME twist.
#1965
Posté 25 novembre 2012 - 08:46
Does this mean destructable environments!?
If so it's time I introduced you to M.Bison YES!
Possibilities with Frosbite 2 engine:
- Being able to pick up and hurl objects and enemies with biotics.
- Tech bursts, fire explosions, cryo explosions and biotic explosions causing damage to buildings.
- Weapons tearing apart walls.
- Some realistic falling annimations.
- Realistic running annimations.
- Heavy weapons causing massive damage to buildings.
- Different ammo powers/mods and grenades (whichever they're using) causing different kinds of damage to buildings.
- Michael Bay personally appears in the video game, points at a Reaper and makes it explode with his awesome cinematic powers!
Modifié par Abraham_uk, 25 novembre 2012 - 08:50 .
#1966
Posté 25 novembre 2012 - 09:01
#1967
Posté 25 novembre 2012 - 09:35
Modifié par Aedan276, 25 novembre 2012 - 09:36 .
#1968
Posté 25 novembre 2012 - 09:57
Aedan276 wrote...
I'm curious to see whether the Mass Effect universe can still engage us post-Reapers, but it doesn't have to be another galaxy spanning conflict. A more character-centered plot could work.
More of an internal affair's adventure as opposed to a galactic war.
A galactic conspiracy!
A trusted friend gone rogue!
A big red robot called Dai X!............ No wait, I'm thinking Star Fleet.
#1969
Posté 25 novembre 2012 - 10:59
Would love to see a few different things with Biotics though, Floating would be one and throwing things as well.
choosing between different races as your character would be another big thing.Like what was done in DA:O. choices between races with choices of storylines.
#1970
Posté 25 novembre 2012 - 11:52
Even if we only get two to choose from (though I'd prefer to have at least 8 choices, but I'm greedy like that).
#1971
Posté 26 novembre 2012 - 12:14
Also, playing as a Geth would be bomb sauce.
I'd also really like to get a lot less auto-dialogue. I miss playing Commander Shepard. Let Dead Space be auto-dialogue. Let Gears of War be auto-dialogue. But let me be Commander Shepard.
#1972
Posté 26 novembre 2012 - 01:22
I don't mind banter during missions.
But when I'm in a conversation outside of combat, I'd like more than two options.
Perhaps we could have something like the D&D alignment system. So the main character has different banter with squadmates during missions according to their allignment.
#1973
Posté 26 novembre 2012 - 01:24
Did Casey Hudson himself make any posts?
I would like some evidence that he lives. He's a nice guy in real life...
Also I want to know what he makes of this.
He is probably thinking "79 pages of feedback. Okay, this is going to be a really long reading session. Umm, this guy Lankist has done a parody of Mass Effect 3, I suppose I have to read this too."
Modifié par Abraham_uk, 26 novembre 2012 - 01:25 .
#1974
Posté 26 novembre 2012 - 02:51
2. The human-turian war; we could play as Ashley's dad.
3. A post-Shepard game to see how it all shook out would be nice, too.
#1975
Posté 26 novembre 2012 - 05:44





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