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Casey Hudson wants to hear fan's ideas on a new mass effect game


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#2001
Reverendtrigster

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My personal preference is for a sequel. I'd like to see how the galaxy evolves and changes in the aftermath of a galaxy wide war. See how power has shifted away from the old council race, how the krogan and quarians have rebuilt and how many new races have joined the galactic community. I see it as potentially being a chaotic, wild west/frontier type setting. With much of the galactic infrastructure crippled, lawlessness is abound and the mass displacement of peoples of all races means a great galaxy wide diaspora with several orders of magnitude more colonies than ever, with people pushing way out from the relays.

Speaking of the wild west; I might be on my own here, but I'd really like a setting more along the lines of 'Firefly' & 'Cowboy Bebop'. That is to say instead of commanding a state-of-the-art stealth ship crewed by a crack team of hardened specialists on a mission to save the galaxy, you play a civilian mercenary type operating outside the law and commanding an ancient, clapped out old ship, crewed by a bunch of misfits....or, if the game is set far enough in the future (read: centuries as opposed to merely years or decades), perhaps that ancient clapped out old ship could be the SR2, well past it's prime? ;) If not then this could still work quite well for either a sequel or a prequel.

In terms of gameplay, I think the current dialogue wheel and combat mechanics are a solid base to build on. Though perhaps not use the same button for "run away" and "crouch and stick to that wall right next to the thing you want to run away from" might be a good idea?

As for the protagonist, the more choice the better. Picking your race would be great, but I can see a lot of practical problems there. It only really worked in DAO because the Warden was a silent protagonist. Recording all the protagonist's dialogue with more than two actors (male & female) would probably be too resource intensive.

While you might be able to get away with using the same voice actor for human females, asari, quarian and perhaps (at a push) turian females, the same performance clearly wouldn't work for a female krogan. Likewise any performance suitable for a male human, quarian or turian probably wouldn't work for a krogan, salarian or batarian.

P.S. *If* it'is a sequel: unmasked/unhooded quarians please! I felt *really* let down by that cheep photoshop job (says the hypocrite who used it to make his avatar.) ;)

#2002
massassianscreedeffect

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Play as Garrus during the 2 year as he spent on omega as Archangel.

or do something along the lines of The Spirit of redemption 'verse.

#2003
Gweedotk

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massassianscreedeffect wrote...

Play as Garrus during the 2 year as he spent on omega as Archangel.

or do something along the lines of The Spirit of redemption 'verse.


This doesn't sound like a bad idea, we'd at least have something new as far as racial etiquette goes. Garrus was also a studio favorite, and one of my personal favorites as well. I'm sure many others favored him just as well. James Vega, while an interesting character, is completely new and completely lacks the attachment players have developed over the years towards Garrus.

We must also remember that whatever one may think of the Mass Effect title now, a sequel would surely sour the name. The Reaper War is vast and there are countless heroes and stories that can be told using the peril of the Reaper threat. The resistance on Earth is one opportunity, Palaven and Tuchanka are others. If we really want a great game, we should place our stock further developing the Reaper War.

Modifié par Gweedotk, 27 novembre 2012 - 04:00 .


#2004
Walla Walla 06

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I know at least some of is unlikely, but.....
1) Prequel, not sequel.  I think a sequel would be hard to do given ME3's ending.  You could make a "canon" one and go from there, but that would upset people.

2) More RPG.  Mass Effect wasn't perfect (broken economy, too easy to get Spectre weapons, which were the best in the game, etc.) but a number of people loved being able to customize armor, armor/weapon modules, and larger talent trees.  Mass Effect 3 did a good job of bringing back some customization that was lost in Mass Effect 2, but I'd still love to see more RPG systems.
Oh, and in terms of RPG: more dialogue options.  ME3 had less dialogue to choose from than ME & ME2 (usually, no neutral option) and got rid of the ability to play as a really Renegade Shepard (ME and ME2 Renegade choices are vastly different from ME3's, which really sucked and made it harder to believe my ME3 Shepard was really MY  Shepard).

3) While I said above that Mass Effect had some fun customization options, its combat was broken, so stick to ME2/ME3's combat.  ME3 did a great job in particular with combat, with powers feeling more balanced and there being a lot of gun options to choose from.

4) Bring back some vehicle sections.  They really made Mass Effect's main missions a lot of fun, and it was interesting, for a bit a least, to explore planets with it.  I still say bring back the Mako, as it was a skillful vehicle: in the hands of someone who could use it well, it was a lot of fun to use.  And it was durable, unlike the stupid Hammerhead, where you ducked in, shot some missiles, and then waited to heal.

5) If you end up doing another trilogy where there's a heavy emphasis on choices and their impact, like the original Mass Effect trilogy, then make sure those choices mean something.  One of my two major complaints about ME3 was that a lot of choices that should've had major impacts on the story did not.  The Rachni Queen decision, for example, ended up being a huge disappointment, as your choice doesn't really affect the story.  No matter what, you have to go and investigate what's up with the Rachni, and the mission plays out in exactly the same way, minus a little dialogue.  Choices that you make in previous games should have more of an effect and open or close certain missions.

6) I wouldn't mind seeing future games be a little more science-fictiony.  One thing I love about Mass Effect is the atmosphere: those cool menu sounds (they are awesome), the music, and the film grain all combine into one awesome thing.  By ME3, everything feels more like a big action movie with some sci-fi mixed in.

7) More enemy diversity.  Was a problem in every Mass Effect game. One thing that annoyed me with ME3 was that there were only 3 factions.  Every mission was either vs. Cerberus, Reapers, or Geth.  At least ME and ME2 occasionally threw in some unique enemies (like the Klixen showing up in like one mission).

Modifié par Walla Walla 06, 27 novembre 2012 - 04:59 .


#2005
NatChaos

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i could write a nice long-winded answer like many people... i really could. i have so many ideas and many would even conflict with each other. it's just more productive to leave my favorite ideas and let you all at bioware elaborate upon them yourselves.

you should definitely have a first contact prequel story. make it a novel, side-game or main game, whatever. the first contact war has barely been touched upon and is a great setting with overtones of the great unknown for humanity.

if you decide upon a *true* sequel, set it further in the future. put it at least 50 years (or longer) from the ending of mass effect 3. it gives the universe enough breadth to recover. many characters would be gone, but it would make the ones with long enough lifespans to reach that timeframe more relevant. most importantly, it would set the trilogy in the "past", giving you ample room to start fresh.

lastly, have a separate multiplayer campaign (or completely separate game). me3's multiplayer is strong enough to survive on it's own merits. separating the main story from the multiplayer component gives you more room for both the single and multiplayer to move in their own directions and focus on their own strengths.

and... don't forget 2nd edition mass effect deception. :)

Modifié par NatChaos, 28 novembre 2012 - 11:35 .


#2006
lavosslayer

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I'd like a sequel to pick up about 10 years after ME3 with the player picking either Ashley or Kaiden as the new Human SPECTRE, running around the galaxy trying to foil the plans of those trying to capitalize on the galaxies misfortune...

Perhaps have some kind of galactic mafia kingpin who is controlling the trade lanes and performing other unsavory deeds around the galaxy be the villain, maybe even Aria herself? This would allow most of the surviving characters from ME3 to still be around and also give more meaning to Shep's sacrifice on the Citadel. It would also create a good hero/villain dynamic that wouldn't require much prefacing, since most of us already know who they are.

#2007
Zuzu Mumu

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anything with a mako!

#2008
Kakaw

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I would like more sci-fi and more role playing. It's what I love about Mass Effect.

To cater to the sci-fi geek in me I'd prefer a new ME title to be set in the future (not the past, not the first contact war, but something NEW). Maybe a slightly closer future where planets are still separated or interstellar flight is about to pick up again (since the mass relays were destroyed(?)). This could be 100 years after Shep, or 1000 years; who knows how long it takes to reintroduce interstellar travel. So the universe is separated, with different cultures having developed on different planets, but is coming together once again. Some planets could be very tech savvy and spearhead a new interstellar era, and there could be extreme colonies/planets that are extremely "racist" and xenophobic up to the point where they have committed genocide on alien minorities which were stranded on the planet (even genocide against humans by a hanar majority, to make up something random), some could have developed an AI, just about anything fathomable could be done, just to set a unique feel for the universe and create a diversity of issues where you can shape the future of the galaxy. E.g human domination, or peaceful co-existence (by removing any dangers to civilizations), or whatever makes sense. Maybe you want to reshape a universe where technology and science has high standing, perhaps even enslaving an "AI race", or one where highly developed ethics and sustainability becomes the norm, or on

I'm sure there are enough races and planets and "stranded colonies" to create the highly cultural relativity that we expect of the sci-fi genre, and also enough races and issues to eliminate the need to instantly create a big bad guy -- Let the universe stabilize before an obvious big bad guy is introduced. And as you go along, the way you role play your character shapes the future of the universe. Climax could be reached when "your side" and the "enemy factions" battle it out, maybe you're for human domination ala Cerberus, and put together a strong human force and fight a coalition of "aliens", and create your own bubble or sector of the galaxy with human dominance, or you are part of the "coalition" and fight for co-existence.

The politics could then change once a big bad-guy is introduced in a sequel, to homogenize the different choices made in the first game, where, if you choose human domination you perhaps interact with more human factions, and what not, where a few mission locations or objectives or NPCs would differ based on previous choices, but the overall arch could be "cooperation or die", to make the storyline come together instead of splitting it further apart.

Not sure if this has to take into account the ending of ME3, but I'm pretty sure we can forgive and forget if your ME3 ending doesn't visibly shape the future in the new ME series.

But yeah. This would most likely satisfy my need for sci-fi with all its magic; and role play elements where you can shape your character and the universe in which you live, maybe create a new council where you indirectly choose which races are represented on the council. If done on a "smaller" scale, you can end up with a sector of the galaxy that is dominated by humans, or "peaceful co-existence", and then expand with a sequel by introducing a universal bad guy and forcing everyone across a much larger part of the galaxy to work together. Regardless of what "your" sector looks like -- and still be able to introduce a new setting that works for any kind of previous play-through.

[ Oh yeah, just to make it clear: No MMO. Perhaps allow co-op, so you can start a play-through either together with a friend or alone, and then your friend can join your universe (or you join his), and together you both play through YOUR story. Maybe he takes the role of someone who would otherwise have been an NPC (squad-mate). Without the need to give him dialogue options. Just let him pop into the world and join the action, but take a backseat on the story arch (and for dialogues he performs the lines and roles of the standard NPC); and to advance his own story he has to create/load his own game. This would only serve to add co-op into story mode, so that 2 or more people can do missions together while watching (any part of) the story unfold, based on the "host", without having to consider RP elements. But yeah, that would just be icing. And is something I missed in the current ME series. To bring a friend along with you. ]

Modifié par Kakaw, 27 novembre 2012 - 08:45 .


#2009
The SSV London SR0

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Mass Effect New Dawn

Father to all: The Shepard our savior.

17 Earth Years have
passed since The Dawn broke.

The Shepard has become a legendary icon
amongst the galaxy. Usher of our transcendence and bringer of the new
age.Organic and synthetic synthesis: evolution.

Though the emerald glow we once shared has faded, we are connected. All of us. Our
thoughts, our feelings, our deepest secrets and desires; all through the
bond we now possess. No longer are we confined to primitive
limitations; through our new mental capabilities alone, technology has
become an extension of ourselves.

We now enjoy a new golden age in
galactic civilization. Since The Dawn, an unprecedented peace has
enveloped all races throughout our galaxy.Earth, or more
specifically Earth's Capital City, London, has become the temporary
political, commercial and financial capital of the galactic community
since the destruction of The Citadel. Citadel debris was used in the
reconstruction of London making it the most technologically advanced
city in The Milky Way.

Reconstruction of the Mass Relays have been
expedited by The Sentinels, formerly known as Reapers. Through our
new-found connection, The Sentinels have provided us with banks of data
from every galactic cycle they have previously assimilated. Their
histories, technologies and medical advancements, all freely available
for us to learn from and build upon. It is due to the information from
these banks that designs for a new galactic hub have been possible. A
new super construct referred to as Shepard's Bastion.

The Bastion Project is a joint effort on the parts of all surviving species
following The Reaper War. The proposed station will act as the new and
permanent seat of galactic power and stand as a symbol of galactic unity
upon completion. Construction is expected to ensue following the
restoration of the Mass Relay Network.

Modifié par The SSV London SR0, 27 novembre 2012 - 08:50 .


#2010
Ex-Cerberus Agent

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My idea wouldn't be a particularly popular one, but here goes....

I think a Prothean era prequel game/series could clear up a lot of so-called "plot holes" many critics have with the ME3 ending.

Throughout Mass Effect 1 and 2, much of the story revolves around the mysterious nature of the Prothean Empire and in Mass Effect 3 we learned that the Prothean were not as benevolent as we had previously thought. A prequel game/series could give more insight to the specifics of WHY the Protheans fell and WHY with all their superior technological superiority they weren't able to accomplish what Shepard's era did.

A game of this nature would have serious modern-day implications. One could draw comparisons to the United States's apparent superiority over many world countries and draw parallels of how such a society is doomed to fail. It could actually make the most profound statement of any Mass Effect title to date.

Going into this game, you would sort of already know the ending (which is the Protheans lose and subsequently become extinct) which would create an unshakable dark ambiance for the entire game or series, depending on how far Bioware wants to go with it. It would also be a humongous "F*** YOU" to everyone who still persists on whining about ME3's ending.

But for Mass Effect fans, we could come to learn the specifics of why their empire fell. We would learn so much more of the subservient races in the galaxy that came to call themselves "Prothean", as Javik explained in Mass Effect 3. We would finally uncover the fate of the Prothean scientists who remained in cryo stasis on Ilos until after the Reaper invasion, then fled to the Citadel to damage the Reaper signal and give hope to the next cycle. Despite the inevitable dark ending, Bioware could write a very beautiful story through these parameters and possibly deliver the best Mass Effect game to date. Especially if you actually got to play as one of those last Protheans when they went to the Citadel after the Reapers retreated to dark space. Imagine the eerie feeling that would give a gamer... you're the last of an entire species that spanned TRILLIONS... and here you are after your entire race has been annihilated under the most devastating circumstances and your only reason for being is to provide hope. TELL ME you can't feel that.

While I would greatly enjoy a Mass Effect sequel, a Prothean era series is just something I feel NEEDS to be done. Mass Effect fans might initially resist shaking the absence of Shepard and the same characters and species we've all grown to love, but seeing these species in their infancy would be interesting too. Javik already admitted that the Protheans had direct contact with humans, asari, hanar, salarians (who used to eat flies), etc. Let's show those salarians eating flies. Let's show a prehistoric representation of earth and humanity. Let's show how far humanity has come as a species in 50,000 years.

Again, this game NEEDS to be made. It's too good of an opportunity to pass up. And with the Reapers dealt with (one way or another in the ME3 ending) can you really imagine a greater threat to the galaxy? Any other antagonist would be futile in comparison. Don't waste our time. Do a prequel right (unlike Star Wars) and accomplish something no prequel has ever done.

Modifié par Ex-Cerberus Agent, 27 novembre 2012 - 08:52 .


#2011
attack vector

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SEQUEL! :o
I want my hundreds of dollars and hundreds of hours invested in your franchise to matter. Period. Let me play in the universe I helped to create.

PUT THE RPG BACK IN MASS EFFECT! :o
Deep customization & micromanagement options. 

FREEDOM! :o
More Han Solo, less Lara Croft.

CAREFULLY VET YOUR LEAD AUTHOR! <_<
Whoever penned the ending of ME3 was totally out of sync with the IP and the relationship Bioware has with the fanbase.

#2012
Mixer007

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I want prequel, Before humans showed up on citadel.
I want to play as Asari, Krogan or Turian!

#2013
Leones Maneres

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My skin in the game - bought all 3 games, plus gave ME3 to my daughter for her birthday. Love the series.

The next game I'd be interested in (if it's not an MMORPG - which I would not play) would be about the ME universe well after ME3 (maybe 50 years, 100 years, 500 years?) - minus the whole cast from the trilogy - start fresh, all new perspective, all new characters - let the player choose their race as well as their gender for the SP campaign.

And think about some blended races - half turian / half quarian, half human / half...everything else...whatever. It would make the game more diverse visually.

The biggest question you'd have to answer is how the universe was changed by Shepard's choices at the end of ME3.

#2014
Ticondurus

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--- I really like a villain like Saren in ME1.  That was lacking in ME2 and ME3, though some could argue TIM filled that role.  Would be great to have another human or alien-like "bad guy" you chase around in ME4. 

--- A prequel or a sequel could work, but, sequel set in the future probably better - maybe starting with the ending scene of ME3? Introduce a new enemy, equal or more powerful than even the Reapers.  Refer to events that took place in ME1-ME3 as "long ago" - cool!

--- Stick to the same formula which has worked in ME1-ME3: heavy exploration/discovery, conversation choices, meaningful decisions and epic stakes.  It's hard to top the fate of the galaxy but I'm sure the writing team (hope you guys use Drew Karpyshyn again!) can come up with something stellar. 

--- Also, KEEP THE FEEL of the MUSIC! The ME series has some of the best ambient and evocative space music out there.  I'd like that to stay the same.

--- Keep varied relationship options (hetero/****** -- M/F or M/M or F/F.)  This gives a richness to creating the character you truly want.

--- Make your decisions carry over from ME4 -> ME5 -> ME6 etc.  Make varied, meaningful choices (big ones like killing or freeing the Rachni queen from ME1 and small, fun ones like your interaction with Conrad Verner.)

--- Create a new set of lore for the game that is epic in nature, trying the distant past, present and future together.  One of my favorite moments of the entire ME series (so far) was talking to Virgil back on Ilos.  Epic! Write the story as a mystery that your hero or heroine is trying to figure out - or else!  Also, have team-members which butt heads with each other and offer different viewpoints and personalites.

--- A cool ship is vital!  Really enjoyed how certain parts of the ship were not accessible until certain crew members were recruited.

--- The map screen is A KEEPER! Love exploring that and reading all the flavor text for different planets.  Please keep the same guy who does the VO for each planet description.

--- I'd also like more "boss" fights.  Really enjoyed the Shadow Broker fight.  Would love more unique encounters with different mechanics for bosses.

--- Please don't make the MP (if it will exist) a requirement for "extras" or "boosts" in the SP campaign.  ME at its core is still a SP game so don't link consequences from MP matches to the SP.  PLEASE.  The MP is great in ME3, but, treat it as a different beast completely in ME4.

--- The cutscenes and conversation views have been good so far, but BETTER EYE MECHANICS would improve their believability.  Halo 4 does this well with the pupils moving around in a natural way -- makes scenes much more convincing.

--- Please use a quest log system like ME2! ME3's was awful to navigate and the grayed out already-completed missions shouldn't be seen in the main view.  When going back to the Journal for active quests from another section, the default quest selected is half way down the grayed out list so u have to scroll to the top EVERY time!  Lame! Easy fix.

Thanks for reading our input ME 4 team!  :D

Modifié par Ticondurus, 01 décembre 2012 - 08:50 .


#2015
StayFrosty05

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Reverendtrigster wrote...

My personal preference is for a sequel. I'd like to see how the galaxy evolves and changes in the aftermath of a galaxy wide war. See how power has shifted away from the old council race, how the krogan and quarians have rebuilt and how many new races have joined the galactic community. I see it as potentially being a chaotic, wild west/frontier type setting. With much of the galactic infrastructure crippled, lawlessness is abound and the mass displacement of peoples of all races means a great galaxy wide diaspora with several orders of magnitude more colonies than ever, with people pushing way out from the relays.

Speaking of the wild west; I might be on my own here, but I'd really like a setting more along the lines of 'Firefly' & 'Cowboy Bebop'. That is to say instead of commanding a state-of-the-art stealth ship crewed by a crack team of hardened specialists on a mission to save the galaxy, you play a civilian mercenary type operating outside the law and commanding an ancient, clapped out old ship, crewed by a bunch of misfits....or, if the game is set far enough in the future (read: centuries as opposed to merely years or decades), perhaps that ancient clapped out old ship could be the SR2, well past it's prime? ;) If not then this could still work quite well for either a sequel or a prequel.

In terms of gameplay, I think the current dialogue wheel and combat mechanics are a solid base to build on. Though perhaps not use the same button for "run away" and "crouch and stick to that wall right next to the thing you want to run away from" might be a good idea?

As for the protagonist, the more choice the better. Picking your race would be great, but I can see a lot of practical problems there. It only really worked in DAO because the Warden was a silent protagonist. Recording all the protagonist's dialogue with more than two actors (male & female) would probably be too resource intensive.

While you might be able to get away with using the same voice actor for human females, asari, quarian and perhaps (at a push) turian females, the same performance clearly wouldn't work for a female krogan. Likewise any performance suitable for a male human, quarian or turian probably wouldn't work for a krogan, salarian or batarian.

P.S. *If* it'is a sequel: unmasked/unhooded quarians please! I felt *really* let down by that cheep photoshop job (says the hypocrite who used it to make his avatar.) ;)


Now if something like this was done, ME4 would get my attention....I like this idea very much....:wizard:....Though I would like the RP element to be reworked and revisit the wider options of ME1, not the Auto Dialog and preset/no choices relationship status of ME3.

#2016
phimseto

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Can't believe I forgot to mention this before: SCALE BACK THE AUTODIALOGUE.

I dread replaying ME3 because I know encountering certain sequences are just going to drive me batty. The point of choosing dialogue isn't that *every choice has consequences* but that all the dialogue choices contour the story and the main character to your vision, which makes the more meaningful choices even more impactful.

ME1 did this well. ME2 did as well, though the DLC certainly hinted at trouble signs that BW was getting away with it. ME3, the game where you should have had the most control over your character, turned out to be the game where you had the least action over what he said. That was immensely disheartening.

If any new ME game is going to offer up a character as a blank slate, like Shepard, then give players that ME1 degree of control and don't be an indian giver.

And my thoughts in general, which I belatedly realize I put in another thread...

Mass Effect started with one vision and ended with another, and the story got lost in the translation. I'm happy that Casey is staying on, if only because I hope one of his goals is to make sure any new endeavors have consistency going forward. Since we're thinking constructively here, these are my thoughts:

- Make the game a sequel. It's hard to generate much buzz over a prequel, because it still culminates in the contentious ending...no matter how far back you set the prequel. 

- Choose a canon ending: Destroy. It makes the most sense. The synthesis (or as I will always refer to it: "galactic rape") ending would make things too radically different from the other choices. There is no future other than an inevitable harvesting in the "do nothing" ending, and it also keeps the Reapers around when their time is more or less done. The "control" ending means that Shepard's story continues, as does the Reapers', and my impression is that you want to be done with those things. If so, then be done with them. "Destroy" represents the most status quo (minus the Geth and other AI) and also the easiest to explain. It didn't matter what you chose - "destroy" is what ended up happening for whatever reason. "Destroy" represents a fresh start going forward.

- A post-Reaper setting is an intriguing one, as the Council splinters over news of what the Asari were hiding all those years, the loss of the Citadel (at least for the near future), the ME relays going out of commission, the Terminus systems and other races trying to fill the vacuum with their own plays for power, and of course the inevitable black market arms race in Reaper tech. 

- BUT...that's not necessarily where I would start the story. I think Bioware needs a few years to ponder what the future would look like. Certainly they need more time than the shareholders quarterly impatience will allow. Therefore, I would start at the beginning (so to speak). 

- Start a new game in a system with a new race, one around Earth's technological level now/near-future. Have their preconceptions be shattered when their own Charon-like moon explodes due to the Mass Relay hidden inside going "boom"! Have added tension occur when a Citadel ship turns out to be in the system thanks to their exiting out just prior to the explosion. Now they're stranded, the secret is out, so why not do a mini-"uplift" of this new race to help them repair the relay and get home? 

- You could do a localized game within a single star cluster, concentrating the story on this new race entering a larger stage and then having their first encounters with different races (familiar and new to the players). This new trilogy would have an overall narrative arc of rebooting the galaxy bit by bit until it culminated with the Citadel going back in action or some such thing. In the meanwhile, the story is tightly focused on surviving, dealing with trauma, smaller conflicts, and a needed return to a sense of exploration and wonder. Backburn the macro plot in favor of smaller scale conflicts and deeper character interaction.

- And no multiplayer. If you want that, make a MP stand-alone game. That kind of game is also one that you could go prequel with because it's an easier "buy-in" for the players - they'd rather have the familiar races and familiar stakes. For a new Mass Effect RPG, dedicate yourself to crafting the deepest SP experience that you can, with gameplay mechanics that work for that kind of game alone.

Modifié par phimseto, 28 novembre 2012 - 02:02 .


#2017
.50CalBrainSurgeon

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It would be hard to create a sequel given the massive scale of the conflict in ME3, but if a sequel, set it at least a few decades post Reaper invasion.

Idea: Most of the relays have been rebuilt and the races of the Milky Way galaxy have created a "super relay" capable of firing things into other galaxies, hmm.. how about to Andromeda? Have this super relay fire a twin relay into Andromeda that allows the races of the Milky Way to explore Andromeda.

Perhaps place a new threat in Andromeda. (although it is pretty hard to top the sheer overwhelming power of the Reaper antagonists in the past 3 games...).

If doing a prequel, set it during the Human Turian war, but have the player play as both a human AND turian soldier who should be intersting characters in their own right It would add new depth and dimension to a story that is part of the Mass Effect canon. My two cents on the matter. I'll try to fine tune some more ideas.

#2018
Alien Number Six

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Less linear and more storytelling. I don't want space Call of Duty. I want a sequel. I don't want a MMORPG. I don't want a prequel. I want your decisions in Mass Effect 3 to affect Mass Effect 4. I don't want characters coming back from the dead.

Modifié par Alien Number Six, 28 novembre 2012 - 07:44 .


#2019
Grammaton Dryad

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StayFrosty05 wrote...

Reverendtrigster wrote...

My personal preference is for a sequel. I'd like to see how the galaxy evolves and changes in the aftermath of a galaxy wide war. See how power has shifted away from the old council race, how the krogan and quarians have rebuilt and how many new races have joined the galactic community. I see it as potentially being a chaotic, wild west/frontier type setting. With much of the galactic infrastructure crippled, lawlessness is abound and the mass displacement of peoples of all races means a great galaxy wide diaspora with several orders of magnitude more colonies than ever, with people pushing way out from the relays.

Speaking of the wild west; I might be on my own here, but I'd really like a setting more along the lines of 'Firefly' & 'Cowboy Bebop'. That is to say instead of commanding a state-of-the-art stealth ship crewed by a crack team of hardened specialists on a mission to save the galaxy, you play a civilian mercenary type operating outside the law and commanding an ancient, clapped out old ship, crewed by a bunch of misfits....or, if the game is set far enough in the future (read: centuries as opposed to merely years or decades), perhaps that ancient clapped out old ship could be the SR2, well past it's prime? ;) If not then this could still work quite well for either a sequel or a prequel.

In terms of gameplay, I think the current dialogue wheel and combat mechanics are a solid base to build on. Though perhaps not use the same button for "run away" and "crouch and stick to that wall right next to the thing you want to run away from" might be a good idea?

As for the protagonist, the more choice the better. Picking your race would be great, but I can see a lot of practical problems there. It only really worked in DAO because the Warden was a silent protagonist. Recording all the protagonist's dialogue with more than two actors (male & female) would probably be too resource intensive.

While you might be able to get away with using the same voice actor for human females, asari, quarian and perhaps (at a push) turian females, the same performance clearly wouldn't work for a female krogan. Likewise any performance suitable for a male human, quarian or turian probably wouldn't work for a krogan, salarian or batarian.

P.S. *If* it'is a sequel: unmasked/unhooded quarians please! I felt *really* let down by that cheep photoshop job (says the hypocrite who used it to make his avatar.) ;)


Now if something like this was done, ME4 would get my attention....I like this idea very much....:wizard:....Though I would like the RP element to be reworked and revisit the wider options of ME1, not the Auto Dialog and preset/no choices relationship status of ME3.



#2020
ugurbu

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masleslie wrote...

BombThatDeadGuy wrote...

ugurbu wrote...

ImperatorMortis wrote...

BombThatDeadGuy wrote...

In all seriousness we have 75 pages worth of ideas and not a whole lot of people really going "Yes we definitely need this." By this point there should be some common ground everyone can get behind. I'm not trying to anger anyone but let's not get out of hand or we could have this terrible situation nobody wants

"Alright so what exactly do the fans want for Mass Effect 4"
"Sir, there all over the place we got one asking for an MMO, another asking for a RTS, some want a prequel, some want a sequel, some want space combat, others want to play as other races, some want canonized endings others want it to be told alongside the main trilogy, there's SO many options sir."
"Crap...alright gather ALL the ideas up we're gonna put them on this wheel and spin it, I'm going to throw this knife at it and whatever it lands on THAT'S the next game...and Mass Effect 4 will be a Dance Dance Revolution game starring Tiny The Volus Stripper...welp let's make it HAPPEN."

I'm joking of course but you get my point


Well most people seem to want a Sequel at least.


Most people want a sequel, most people want different species to choose from, most people don't want Shepard to have any big presence in the next game (aside from maybe some small reference like a statue in his/her honor), most people want the next game to have ME1's feel and ME3's combat system, most people want less autodialogue, most people want to keep the dialogue-wheel,....did I forget something?


No that's pretty much the majority of what most people want to see even off the bioware forums. Thanks for this I appreciate it. Even I support these ideas.

it's just a matter of when are we going to hear back from Bioware on what exactly are they going to choose to do. If anything I expect them to reveal what ideas are chosen in like an interview with Game Informer or something several months possibly years from now. It's unlikely that someone from Bioware is going to comment on this thread they seem to rather speak through action rather than speak to the fans "Hey man we like this idea it's going to be in the next game don't you worry."


Hmmn!?!
Assuming someone has taken the time to sift throught all this I am encouraged. If this is a summary of what the majority of fans want then there may be hope yet. Both for the next game & for the splintered fanbase.


Well...it's not like I actually read every post from the first page to the last and made charts on what that fan wants or doesn't want in the next ME...:D
It is just my impression from what I've read or browsed through in this thread since page sixty-something. This is just a rough overview on the opinions I've read so far in this thread. So, I hope you are not discouraged because I didn't read through every single post ;)

#2021
rallyfan

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I just finished Omega and after that I have a couple concerns for ME4.

1. Less linear missions! I want the missions to be more open world. Instead of creating a level just make a giant hub to explore and do missions in. More like borderlands. Even after you complete a mission (actually I'm going to stop calling them missions and start calling them quests cause thats what they should be) you should be able to revisit an area that a quest took you and find things that you missed and kill some lower level enemies for a little exp.

2. More decisions that are morally grey and affect the plot.

3. Whats going on with the side missions? They are pathetic. I want real side missions, not find item A during mission B.

There are many more things I want to ME4 but these are my concerns after Omega.

#2022
ewhalen

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A remake of Mass Effect 1 would be awesome. The new release of the Trilogy made me remember that it doesn't compare well enough to its sequels to entice me to play it anymore, and that just isn't right considering how awesome it is at heart. In order to get it to sell, perhaps it could be released along with updated versions of Mass Effect 2 and 3 (ones that include the newest technical and gameplay mechanics and all the DLC built in and well integrated into the campaign rather than acquired separately and just tacked on).

Just my 1 cent. Crucify me if you like.

#2023
Gweedotk

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Mixer007 wrote...

I want prequel, Before humans showed up on citadel.
I want to play as Asari, Krogan or Turian!


That would be cool.

#2024
wrdnshprd

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listen to people that give you constructive feedback.. whether its positive or negative.

please remember that a shooter with good dialogue and a story is still a shooter. if you claim the game is going to be an RPG, put rpg game mechanics in as well. if you want it to be a shooter like halo or gears.. just be up front about it. im sure most of us will accept your decision either way.

please dont go the MMO route. add co-op and multiplayer if you want. but dont go MMO. and if you do go for multiplayer.. PLEASE dont have it affect single player. like at all.

dont give us the usual bioware spin. actually be up front and honest with your game and development process. sorry, but you guys have been lacking in this department as of late. just take a look at this thread:

http://social.biowar.../index/10056886

#2025
pureblooded88

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Story take place with the son / daughter of Shepard. Working their way up the Alliance ranks. Station at a remote outpost training new recruits when the base comes under a attack form unknow enemy. After killing the leader younger shepard fines out this unknown enemy controlled the reapers, and are mad about there destruction. This frist group was a scouting party for the main fleet from the next galaxy over. That would be arriving in the next year to seek revenge