Speaking of the wild west; I might be on my own here, but I'd really like a setting more along the lines of 'Firefly' & 'Cowboy Bebop'. That is to say instead of commanding a state-of-the-art stealth ship crewed by a crack team of hardened specialists on a mission to save the galaxy, you play a civilian mercenary type operating outside the law and commanding an ancient, clapped out old ship, crewed by a bunch of misfits....or, if the game is set far enough in the future (read: centuries as opposed to merely years or decades), perhaps that ancient clapped out old ship could be the SR2, well past it's prime?
In terms of gameplay, I think the current dialogue wheel and combat mechanics are a solid base to build on. Though perhaps not use the same button for "run away" and "crouch and stick to that wall right next to the thing you want to run away from" might be a good idea?
As for the protagonist, the more choice the better. Picking your race would be great, but I can see a lot of practical problems there. It only really worked in DAO because the Warden was a silent protagonist. Recording all the protagonist's dialogue with more than two actors (male & female) would probably be too resource intensive.
While you might be able to get away with using the same voice actor for human females, asari, quarian and perhaps (at a push) turian females, the same performance clearly wouldn't work for a female krogan. Likewise any performance suitable for a male human, quarian or turian probably wouldn't work for a krogan, salarian or batarian.
P.S. *If* it'is a sequel: unmasked/unhooded quarians please! I felt *really* let down by that cheep photoshop job (says the hypocrite who used it to make his avatar.)





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