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Casey Hudson wants to hear fan's ideas on a new mass effect game


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#2051
masleslie

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Voodoo2015 wrote...

1. Don't do a ME4
2. Don't do a ME4
3. Don't do a ME4
4. Don't do a ME4
5. Don't do a ME4


tsk16 wrote...

Or if they do, I don't want Casey Hudson to be involved in making it!


Last time i looked the initial idea for Mass Effect (back after the early success of Knights of the Old Republic) was Casey Hudson's. If you have enjoyed ANY of the Mass Effect trilogy you owe him that much & should cut him some slack. If you didn't like any of it - what are you doing here? In fact, if you feel that strongly about it please go somewhere else & stop littering the forums with your comments.

Looking over the posts generally most fans seem to like the idea of further games, despite having reservations over the details. Time will tell.

#2052
ugurbu

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masleslie wrote...

Voodoo2015 wrote...

1. Don't do a ME4
2. Don't do a ME4
3. Don't do a ME4
4. Don't do a ME4
5. Don't do a ME4


tsk16 wrote...

Or if they do, I don't want Casey Hudson to be involved in making it!


Last time i looked the initial idea for Mass Effect (back after the early success of Knights of the Old Republic) was Casey Hudson's. If you have enjoyed ANY of the Mass Effect trilogy you owe him that much & should cut him some slack. If you didn't like any of it - what are you doing here? In fact, if you feel that strongly about it please go somewhere else & stop littering the forums with your comments.

Looking over the posts generally most fans seem to like the idea of further games, despite having reservations over the details. Time will tell.


There's nothing more to say to that.
It is disturbing though, that the end of one game and/or some minor details cause so much bitterness amongst many  fans and let them forget that the executive producer of ME3 was the same one of ME1 and 2. If you think about it, in comparison to ME3 the gameplay of the first ME was horrid, and the missions in ME2 were always the same (go there, recruit him/her and earn his/her loyalty through a personal mission) whereas ME3 had epic missions in Tuchanka, Rannoch and Earth.

#2053
IntoTheDarkness

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Could we get a depiction of a more realistic world and characters as in The Witcher 2? They don't have to be violent and gruesome, but I prefer if my antagonists are more memorable in terms of their wits and cunning. Illusive man was a bit... incomprehensible and he was not persuasive at all.

#2054
T-Raks

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I have two more points: focus on a great storyline going forward and in combat the return to tactical fights.

#2055
DDG4005

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I'd prefer Mass Effect 4, or whatever the next game will be called, to be set a few thousand years in the future.  This way no one from the trilogy can make an appearance.  It should focus on a new threat since the Reapers would be long dead but that new enemy should not be the Leviathan.

On a technical note I'd like to see high-resolution textures for the PC version and support for the Xbox 360 controller and Logitech's Rumble F510 gamepad.  That's all I can think of for now.

#2056
Kaos_Scorpio

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This may sound xenophobic but I enjoyed playing a human, I can relate to them. I personally would like to play as a brand new N7 character, not just thrown into the universe but actually play the origin of the character. To me that would be a cool way forward, Shepard was great before you became him this character should be nothing until you make him great then build from there. Of course no prequel for Heaven's sake and all that is holy and I swear to the lord above I would not but it. Well there you have it Casey, you wanted to end Shepard so you have to give us the chance to make a better soldier.

#2057
xcrunr1647

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I would greatly enjoy playing:

Humans during the First Contact War...
- positives: we win, female Turians, TIM before he became a monstrous dbag
- negatives: only playable race would be Humans, we already know what happens

Protheans during their struggle against the Reapers...
- positives: Protheans, limitless possibilities with regard to the potential playable races
- negatives: destined to lose the war, we already know what happens

Any of the current races during the Rachni Wars; non-Krogan during the Krogan Rebellions...
- positives: all character models are already built, female Krogan & possibly Turians
- negatives: we already know what happens

"Rise of the Shadow Broker" or similar story...
- positives: limitless potential with regard to plot & playable characters, as little is known about the pre-Yahg Shadow Broker
- negatives: we already know that the Yahg eventually takes over as the Shadow Broker
--- I envision playing a high-ranking operative of the Shadow Broker, rather than the Broker himself...you benefit as the Shadow Broker rises to power, but still survive once he is killed and the Yahg takes over.

A story like Mass Effect: Infiltrator where you play a Cerberus operative that goes rogue and turns against the organization...
- positives: character models already exist, could be played in the same universe & time frame as the original Mass Effect trilogy, wide-open potential for plot
- negatives: humans would likely be the only playable characters in the main campaign, although aliens have done work for Cerberus on occasion so they could probably make an appearance in MP.
__________________________________________________________________________________

That's just what I thought of off the top of my head in the past few minutes.

There really are a lot of possibilities. The last two would really be my favorites, mainly because we wouldn't necessarily know what happens in the story.

#2058
Voodoo2015

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masleslie wrote...

Voodoo2015 wrote...

1. Don't do a ME4
2. Don't do a ME4
3. Don't do a ME4
4. Don't do a ME4
5. Don't do a ME4


tsk16 wrote...

Or if they do, I don't want Casey Hudson to be involved in making it!


Last time i looked the initial idea for Mass Effect (back after the early success of Knights of the Old Republic) was Casey Hudson's. If you have enjoyed ANY of the Mass Effect trilogy you owe him that much & should cut him some slack. If you didn't like any of it - what are you doing here? In fact, if you feel that strongly about it please go somewhere else & stop littering the forums with your comments.

Looking over the posts generally most fans seem to like the idea of further games, despite having reservations over the details. Time will tell.


I can c a new me game if they focus on the DLC's and adding to the end and game of ME3. The game was develoed with no heart. The game were epic some times but then it crashed. With little heart and effort it would be brilliant.

They had 5 years to write the trilogy and this is what we got bugs allot of them and no heart and no effort.
I don't dislike the hole game.

But a fix before ME4.

And why i'm here becaurse i still got hope.. Not for ME4 but for ME3.

And If the do a ME4 the best thing is to do a sequel and not a prequel.

Modifié par Voodoo2015, 30 novembre 2012 - 11:54 .


#2059
Scottus4

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Agreed that you need to play as a human and that it needs to be a sequel. Also, I agree that the soldier shouldn't already be on the verge of gaining Spectre status. In ME1 you started off as a level 1 character, and yet you were considered to be one of the most elite soldiers. I'd like to see your progression towards heroic status be more gradual.

#2060
ajaxbr

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Mass Effect 4 should establish a new trilogy. Nuff Said!!!

#2061
ajaxbr

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P.S No prequel, move the story forward.

#2062
Nelatherion

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Sequel? Nope.
Prequel? Nope
Mid-quel? Nope.

Stick us right in the middle of the Reaper war. Make us part of a Merc group where we get to recruit our own band of brothers to help with the on going war effort. The game can run parallel to that of ME3, so as your Shepard (via save import) makes large decisions (Cure or No?, Geth or Quarian?) it impacts your game as well.

That way we do not need to worry about the different endings.

This means we can see what happens on Tuchanka after you cure(or not) the Genophage, and we can interact with Wrex/Wreav (again decided on by our save imports) then we can be part of "The Miracle at Palaven" before eventually branching into our own story. So in the end when we go with Hammer squad (clearly being a veteran Merc team that has experienced Tuchanka, Palaven, Thessia and countless other worlds) to london we can see the war assests our Shepard collected.

This way we can make our decisions on a smaller scale, encounter cool new characters, explore the Galaxy, and experience new things. And we also get to experience the war from a new perspective. It is all fine and good running around the Galaxy kicking ass and taking names but I want to know whats going on the planets after we leave them. What is it like on earth when the Reapers indoctrinated the leaders of the nations? 

Basically, great way to avoid making a "canon" ending and we get to explore the galaxy, see the fights and experience new things all in the ME3 universe. Also makes good use of our save games.

#2063
TurianRenegade

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you know, I honestly don't care where they go for a new Mass Effect game. I'm a fan through and through and unless they disregard everything that made the series what it is, Casey and the Mass Effect team(s) can't do no wrong (despite what others may say about the original ME3 ending...I personally didn't have as big of an issue with it as the rest did) and I'm confident that whatever they choose to do as far as the future of the franchise goes, they'll continue to deliver as they have so far. Although, I'd love a Mass Effect MMORPG at some point.

#2064
Starrcrossed777

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Being able to play as any squad member in the campaign. Being able to use any weapon from the single player in multiplayerPosted Image

#2065
ploppy54

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as long as it fits no new weapons in a prequel that should have been in mass effect or back to overheating guns etc you can't introduce new things if your going back in time. Or if in the future some referance would have to be made to mass effect a major event like that can't be forgotton even if its surrounded in mystery like the dinosaurs being wiped out that hapened 65 million years ago but we all know it happened!

#2066
res27772

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Well, here's an idea, why not dismiss ME3 as an anomaly and make ME4 the real ending to the Shepard story?

You could say ME3 happened in a Star Trekkian type "mirror universe", that would easily explain player decisions from 1&2 being ignored, the gaping plot holes and the sudden appearance of Starkid... all that could be shrugged off and pave the way for #4 to be the REAL ending. :)

#2067
Grammaton Dryad

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ugurbu wrote...

masleslie wrote...

Voodoo2015 wrote...

1. Don't do a ME4
2. Don't do a ME4
3. Don't do a ME4
4. Don't do a ME4
5. Don't do a ME4


tsk16 wrote...

Or if they do, I don't want Casey Hudson to be involved in making it!


Last time i looked the initial idea for Mass Effect (back after the early success of Knights of the Old Republic) was Casey Hudson's. If you have enjoyed ANY of the Mass Effect trilogy you owe him that much & should cut him some slack. If you didn't like any of it - what are you doing here? In fact, if you feel that strongly about it please go somewhere else & stop littering the forums with your comments.

Looking over the posts generally most fans seem to like the idea of further games, despite having reservations over the details. Time will tell.


There's nothing more to say to that.
It is disturbing though, that the end of one game and/or some minor details cause so much bitterness amongst many  fans and let them forget that the executive producer of ME3 was the same one of ME1 and 2. If you think about it, in comparison to ME3 the gameplay of the first ME was horrid, and the missions in ME2 were always the same (go there, recruit him/her and earn his/her loyalty through a personal mission) whereas ME3 had epic missions in Tuchanka, Rannoch and Earth.



Indeed. He's always been involved, people just clutch to mistakes/blame like leeches. And yes, all three games have different strengths and weaknesses. And each game in different areas.

For ME4, they just need to take the RPG/galatic politics/Exploration of ME1, the character and emotional depth of ME2, and the combat of ME3. Tuchanka specifically was one of the best missions of the series; better than Virmire even.

Modifié par Grammaton Dryad, 01 décembre 2012 - 12:20 .


#2068
Destr1er

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Go back to the original Mass Effect roots with a smart, engaging storyline and stop dumbing down the franchise in order to broaden its appeal. Try as you might, you aren't going to reel-in the COD fanbase.

An FPS action/RPG sequel set in the aftermath of the Destruction ending has tons of potential.
And use more RPG elements, like inventory and companion equipment that is not fixed.
The ability to holster your weapons. The ability to talk to your companions whenever, wherever.
And no auto-dialogue, at least in cinematics and between the PC and Companions.

You could be :
A Mercenary working out of Omega -- Aria sees a chance to expand her power in the wake of the Reaper war, and you are her mailed fist.

A Blue Suns mercenary working under the Legendary Zaeed Massani, who decides to put off retirement in order to bring some order to the chaos of the Galaxy in honor of his late friend, Commander Shepard.

A Batarian survivor and his comrades who vow revenge against the Systems Alliance for the incident involving a certain Mass relay.

A Crime Boss/Pirate or other rapscallion in the Terminus Systems who sees a ripe Galaxy waiting to be plundered.

An agent of Cerberus working under Miranda Lawson, righting the wrongs of the Illusive Man.

The Archangel or his minions on a quest to cleanse the corruption in Omega. And finally put a bullet in Aria. That voice acting was
criminal!

And many, many more. Just don't saddle us with the 'artistry' that was involved in the ME3 ending.

And please for the love of the little blue babies, no Multiplayer. Make an epic single player game, and if you absolutely need multiplayer, make a completely seperate game dedicated to mulriplayer from the ground-up.
The last thing Bioware needs is to release another game that half-asses both the single player and multiplayer experience.

Modifié par Destr1er, 01 décembre 2012 - 03:09 .


#2069
Bob Garbage

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They need to start fresh, that's for sure. No importing saves, just start a new trilogy if they must do this. Adventure/discovery/RPG needs to be a focus as well. I understand the desire to attract shooter fans, but the bread and butter of the ME series are people who want an intelligent game. Also, a return to tactical gameplay for all our sweet powers would be nice.

#2070
Sejborg

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For me: the core mechanics that make Biowares games stand out from the crowd, is the storytelling, characters and choices that makes me think. But as of late Telltale Games have brought this to a new level by focusing on the companions. I wrote a topic about it:
social.bioware.com/forum/1/topic/347/index/15115132#15115132

I think Bioware could learn a thing or two from that approach.

But I have more ideas than that:
  • Make it a sequel set thousands of years after ME3. All new characters. The world should both feel familiar and new
  • PC race options: Human, Asari, Turian - Just put some filters on the pc voice, for the Turian. That way lots of voice actors aren't needed
  • If you decide on making another trilogy, then make sure all of the games adds to the storyline, lore, and plot. ME2 seemed kinda unimportant in this trilogy
  • More aliens
One of the elements I like the most in Mass Effect is when we learn about something that has happened before. When meeting or interacting with something that gives me new knowledge about the lore and history of the fictive universe. Meeting Sovereign, Vigil, Javik, Leviathan and The Catalyst is some of the most interesting parts of the games. So make sure you still include such elements. 


Here is a plot I just made up.
-------------
ME4 picks up thousands of years into the future. The Citadel, Mass Relays or something similar has been (re)built.

An unknown exploration drone is being picked up on the scanners of an outer rim colony. The drone crashlands on a nearby moon with lots of dangerous wildlife. You and your small team are send to retrieve the drone.

The drone turns out to be of unknown origin. It carries a message with weird sounds and pictures. You bring the drone to the citadel.

An astronomi professer and assistant figures out, that due to the prejectory, this drone has been send from an unexplored region of the universe. Due to the speed it traveled with, this drone must be ancient. Noone is able to translate the message into something meaningfull. 

The professor and assistant, mechanics, chefs, pilots, soldiers, lots of different scientific personel, and a couple of ambassadors, join your small team, on a mission to track down the place from where the drone was send. 

You arrive at a wasteland with no intelligent life. But lots of toxic hostile wildlife. One of your scientist picks up something on the scanner from deep inside the planet - near its core. 

You travel inwards to the planets core where you find an AI. 

You speak with the AI, and learn about the former inhabitants of the planet. This is the place they originated from. You also learn that the drones message, was pretty much just a music video that had been damaged. Nothing important.

The AI reveals what has happened to the inhabitants of the world. It shows you a vid of a comet hitting the planet - destroying everything.  

You follow the AI's direction to a nearby galaxy, and find a highly advanced society of aliens. These aliens live on huge planet size spacestations cabable of extending tubes and hooks through the atmosphere of a planet - and like parasites, these spacestations are feeding on the planets. Practically sucking the energi and ressources out of the planets, ultimately leaving them barren. 

You gain access to the government station. At first they seem friendly. But when your citadel ambasadors are hesitant to tell them where you come from and live, the aliens become hostile and executes the ambasadors.

And then things go to hell. 

Modifié par Sejborg, 01 décembre 2012 - 06:17 .


#2071
Pyroninja42

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I honestly think it'd be great if one of the main antagonists in the next game is the Batarian Hegemony, or at the very least whatever's left of it. Not only are they definitely one of the more interesting factions in Mass Effect, but in SF in recent years. Their mix of slavery, being a rogue state, constantly butting heads with the Citadel and the Alliance, their standard employment of deniable terrorists actions as a means of attack on other factions, and their fascism all make for a very interesting combination.

So yeah. Batarians. Do it.

#2072
UBER GEEKZILLA

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F@#! MASS EFFECT!!!

MAKE JADE EMPIRE 2!!!!!

#2073
Changonauta

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ugurbu wrote...

masleslie wrote...

Voodoo2015 wrote...

1. Don't do a ME4
2. Don't do a ME4
3. Don't do a ME4
4. Don't do a ME4
5. Don't do a ME4


tsk16 wrote...

Or if they do, I don't want Casey Hudson to be involved in making it!


Last time i looked the initial idea for Mass Effect (back after the early success of Knights of the Old Republic) was Casey Hudson's. If you have enjoyed ANY of the Mass Effect trilogy you owe him that much & should cut him some slack. If you didn't like any of it - what are you doing here? In fact, if you feel that strongly about it please go somewhere else & stop littering the forums with your comments.

Looking over the posts generally most fans seem to like the idea of further games, despite having reservations over the details. Time will tell.


There's nothing more to say to that.
It is disturbing though, that the end of one game and/or some minor details cause so much bitterness amongst many  fans and let them forget that the executive producer of ME3 was the same one of ME1 and 2. If you think about it, in comparison to ME3 the gameplay of the first ME was horrid, and the missions in ME2 were always the same (go there, recruit him/her and earn his/her loyalty through a personal mission) whereas ME3 had epic missions in Tuchanka, Rannoch and Earth.


that is indeed true, the series was going from good to better (and they fixed the endings, what company would do that?)

#2074
Nelatherion

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Not many, I just hope they realize that not all of us are like these people.

#2075
Ombot

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Since this is apparently an unfiltered "ideas" thread: here's my contribution. Sort of like a box art plot summary below followed by nitpicky details. First things first though, sequel vs. prequel

 I am definately on the side of after. Sure, prequels can be good (looking at you deus ex: HR), but they do not advance the story of the original title. And Mass Effect 3, even with the EC, still leaves us with questions that we, as the audience trying to enjoy the game, need to have answered. It simply dosen't help to do a prequel for Mass Effect when the series itself is built on making choices and facing the consequences, however well the writing and gameplay actually do this (now looking at you, collector base). And even if it does become its own trilogy with branching storylines made possible by player choice, it is simply narratively incapable of explaining the ending for ME3 since that would essientially be having one story predict the ending of another. Which is just wrong for any self-respecting writer to do. Isn't it wrong, Bioware? BIOWARE?

Even if a game does a terrible job of connecting consequence to action, and assigning significance to that action, there is still closure, which is really what the crew on the EC should have been focused more on than clarity of the starkid's idiocy. Seriously, I will hold the narrative value of the fustercluck of story elements that bioware arbitraily assigned points to in the GAW system to be higher over any prequel that leaves me knowing how bad it will be for anyone in this fictional universe regardless of the prequel's value as a game and a story on its own merits. In providing closure for the main series going forward, it ends whatever threads of doubt your audience will have and at the very least allows them to say "well that was not well done" for whatever narrative mistakes were made instead of "they broke the narrative and the genre and the characters and the coherence and..."  for a still unchanged and nonsensical resolution.

There are many examples of prequels doing well in all mediums, but in consideration of the ending that ME3 currently provides us, the only time that it will be actually okay to do a prequel is when the main storyline has actually been wrapped up, but lingering questions remain that are related to but not a driving force of the main series. Star Wars, however you may think of George Lucas and the prequels, is actually one of the best and clearest examples of doing this, as Return of the Jedi ended the first trilogy in a way that the writers of mass effect are currently having wet dreams of while leaving a plot point that would become THE reason for the prequels: Luke Skywalker's mother. Luke and his father, Vader, fought and killed the emperor. The rebellion blew up the second death star, destroying the last tool the empire could use to terrify the galaxy and killing their leadership in one fell swoop. Rebellion: 1, Empire: 0. But outside of the ending, there were still questions to be asked. Namely, who was luke's mother? That question alone was problably enough for george lucas to seriously consider prequels which then...happened.
Okay, so...

Mass Effect 4
20 years (or so) after the Reaper War, the Galaxy is slowly but surely rebuilding itself to its former glory. But this is not being done without hurdles in the way. Colonies, some saved by their respective galatic governments while others were left to fend for themselves in the face of reaper attacks on more "important" targets, have began to splinter away from their homeworlds. In addition, the firing of the reaper-killing superweapon, the crucible, has left the galaxy littered with the corpses of a dead race filled with dormant technology capable of advancing all civilized life, or ending it. It is time to decide how you will save the galaxy, and what exactly you will save...

Details:
So, yeah...the ending to ME3. My idea? Retcon the crucible firing to only target the reapers a la a perfect destroy ending, and focus whatever mysterious elements the crucible had in me3 into how it bounced a reaper killing laser beam around the galaxy. Seriously, did the SCALE of that event occuring in such a short TIME cross anyone's mind?Posted Image

Factions/Species/Governments
Have the geth go into isolation (if they're not dead), because while mind control of individuals is scary in its own right (indoctrination, anyone?) ,the geth saw this happen to their ENTIRE species. That is more than enough cause for a species wide moment of reflection, and the geth need to process and analyse that and the state of their existance.

Have the krogan start warring, with Wrex trying to calm them down or Wreav encouraging them to war. The reasons why can be simple enough if you let them be. Population expansion from the genophage cure, or resentment for helping to save the galaxy and still not getting a cure for a species killing condition. What I would like to see (and this is the part where I start telling Casey Hudson how to design his game right down to the missionsPosted Image) is a "two mission" structure based upon having either wrex or wreav alive. At a certain point, the protagonist goes to tuchanka, and based upon whether Shepard kept Wrex alive or met Wreav on the throne instead, gets two different missions to play through. If Wrex is alive, you protect him from an assasination attempt. If Wreav is on the throne, you assasinate him instead. Of course, the story can be written quite easily to avoid that kind of development (just kill off wrex or wreav anyway as soon as  they're ever introduced, and assume whatever you need to assume for the plot), but I've never seen a game that changed the in-game objectives based on past decisions. Do it, Bioware. Make some heads turn. And Tuchanka seems to be a good place for you guys to show off what ME is capable of anyway.

The quarians, regardless of whether their fleet was destroyed or not, have resettled on Rannoch. The difference here being how many quarians landed on Rannoch. If the flotilla was saved, then all is good and well, basically. If the flotilla was destroyed, only some quarian civilian ships landed on Rannoch, and the quarians now find themselves in the same boat as the drell.
As for the apparent lowering of the geth and the quarians down the importance ladder, I would like to say this: I do not want to kill machines anymore (cause I'm a dirty marxist hippie who hates amurica). I want to kill people with compelling grudges, who make me not only hate them for devaluing my character and what I stand for, but who also can make me question why I kill them in the first place with a sympathetic but mostly well-written backstory. Sound a little too idealistic for mass effect? It likely is, but this is what I would like to see, not what will happen.

Anyway, as for everyone else in the galaxy? Anything goes, really. The turian hierachry can be in the middle of a civil war. The alliance could be the dominant military force in the galaxy. The citadel could not be the seat of the council anymore. Or none of that couid be, and it could be something else entirely. The examples above deal more with closing loops that fell under the player's influence in the first 3 games than creating new ones in whatever new series, and I'm more concerned with how bioware does that than explain to us how the Hanar are now trying to compete with the salarian union for uplifting warlike species without regard for the consequences by giving the yahg jetpacks.Posted Image 

Modifié par Ombot, 02 décembre 2012 - 12:19 .