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Casey Hudson wants to hear fan's ideas on a new mass effect game


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#2126
Celboy89

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And speaking of the such, whats with all of this Male Shep and Fem Shep stuff. Isn't it supposed to be the future? The character's gender appearance should be on a slider.

#2127
glosoli

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Anyone remembers the HL: Opposing Force? It would be interesting to see Shepard around when we are playing as an another character.

#2128
Celboy89

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Even if they don't do an MMO, I'd like to see more story oriented cooperative, and some PVP this time around. I want to explore the mass effect universe and develop a story with my friends. Play the other races. Take side jobs like being a batarian mercenary, working as a turian c-sec officer, or best of zem all dancing in the clubs as an Asari badonkadonk! Wooo lol

#2129
Celboy89

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Did I mention the game should have more SEX. bompchikabompchikabomp hit da floor squid girl!

#2130
Celboy89

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Mass Effect Three 2 Jokerz Revenge. After Shepherd dies in Mass Effect 2 Joker Moreau realizes the council is full of digested fecal boogers, and decides he's gotta take down the reapers himself pew pew pew pew. But here's the twist, after flying into the reaper hive, the Normandy explodes and he falls to the Earth breaking all the bones in his body. To make it even more CH-CH-CH-CH-Challenging when Joker jumped to his crippling doom, he left all the guns on the ship, and since Shepherd was never around to gather reinforcements... its just him and his bad reaper killin self to limp his way... to glory -_-

#2131
Warior135

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I still want a sequel to ME3, There are plenty of ways to continue it (Seriously, I came up with 27 ways to seamlessly connect them.

#2132
Yoshfiction

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A friend of mine asked me to post this. It is not my video, I did not take any part in the creation of it. :ph34r:

#2133
Grammaton Dryad

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Yoshfiction wrote...



A friend of mine asked me to post this. It is not my video, I did not take any part in the creation of it. :ph34r:


I don't know who Will is, but I agree with him. Do what that guy asked/said.

#2134
Abraham_uk

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I actually loved how weapon, armour and powers customisation was handled in Mass Effect 3.
I would prefer for the series to expand upon what they did in Mass Effect 3 rather than return to Mass Effect 1 style customisation.


That said, I would love a return to some form of inventory, and weapon mods and grenade mods to replace their power counterparts.

But aside from that, I agree with the HereticNetwork's video.



#2135
Wesker1984

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We need a sequel to Mass Effect 3 with the Leviathans as the main villains or a new extra-galactic menace far more dangerous and vicious than the reapers and a sexy unmasked female quarian as a love interest for male new-Shepard.

Modifié par Wesker1984, 06 décembre 2012 - 10:26 .


#2136
thingamaBen

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It's not a story idea, but what I want from ME4 is to bring the best elements from each of the first three games into the fourth. Each title brought something to the table that was better than the other two.

Several things Mass Effect 1 did better than 2&3 was the Shepard's breadth of personality, sense of wonder and tangible bigness, and a clear antagonist. A renegade felt like a substantially different character than a paragon, which felt different from the "neutral" choices. That breadth narrowed with each new title to where in the third game, I could hardly distinguish the personality of my paragon and renegade characters. This hurts replayability.... With the sense of bigness, I still get impressed by how much bigger ME1 feels compared to 2&3. EACH world is more involved and has more personality: the Citadel is huge, Novaria has so many components and different ways for it to play out, and they all feel connected; instead of shuttling you off to an area, you'd use the Mako to get there. Sure the Mako had handling problems, but it was integral to adding to that sense of bigness and connectedness... And Saren was the best use of an antagonist: developed early on as the enemy, he bests Shepard in combat and forces the sacrifice of a squadmate, and it ends with his clear and satifying defeat. In ME2, Harbinger was great until it was revealed that he was a distant reaper you weren't going to defeat. We never face the Collector General, instead you got this human-reaper that--while cool--came out of nowhere and had no personality. In ME3, who is the antagonist? The main enemy are the Reapers, but Harbinger isn't the face of the enemy like he was in for the Collectors in ME2. The Illusive Man certainly had the personality, but he and Cerberus were a distraction from the real threat. Because he was a puppet of the Reapers, not an avatar, it didn't feel as satisfying to take him down at the end... And don't get me started on my disappointment with Kai Leng.

What ME2 did best was the squadmates, and the build-up of choices influencing the ending, and the challenge of insanity mode. The first two tie together integrally. The squadmates had amazing personalities, were so much fun to converse with, and to dive into their dilemmas and gain their loyalty. In ME1, squadmates had great depth, which I thought was great for the romances, but aside from Wrex, they're all quite bland in comparison to the vibrancy of Jack, Samara, Grunt and Mordin. And the time you put into those squadmates paid off in the ending. The ending may not have had a wide variety of cut scenes (something that peeved fans in ME3), but they felt vastly different based who lived and who died. Knowing that anyone and everyone could die on the suicide mission made success so, so much sweeter. The squadmates I lossed/saved mattered, and the pay-off for extra effort was the most rewarding experience I've ever had playing video games. The war assets in ME3 simulated that, but felt so artificial and detached. I sometimes think the assets would've been better without attaching an arbitrary number to them (at least being invisible like the algorithm that determined who dies in the rear guard of the suicide mission).... And the Insanity difficulty was the best. It challenged me to play faster and smarter. In ME1, it was tedious work trying to kill things, and in ME3 I wasn't actually challenged. Maybe that's because I was a Mass Effect veteran, but I had a much harder time on my first playthrough on Normal, than I did on my third playthough on Insanity. I never felt challenged by Insanity.

ME3 brought excellent gameplay (both for single player and multiplayer), visuals, menus & weapon/armor customization, and the feel of the Normandy. Things like gameplay and menus don't require elaboration. The Normandy though was amazing (other than it was too dark for my tv). The way squadmates interacted with each other and didn't stay in one spot was great; it made it feel alive and dynamic. Characters like Eve would come and go, change things up a bit; stumble on some crewmates playing cards.

Successfully bring those elements into one game, and you will have one hell of a title on your hands.

Modifié par thingamaBen, 06 décembre 2012 - 11:14 .


#2137
NexusIsaac

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- Keep the combat from ME3.
Tweek some minor designs, like how long to run and animations. Don't be afraid to slow down the combat a little.

- More open levels.
In Mass Effect 1 you have several ways to complete some objectives and can replay several sections with diferent outcomes. Noveria is a good example of this.

- New classes.
I don't want to be limited to play as a teleporting ninja only in multiplayer. You've shown that you have the technology to make interesting new classes and powers. Starting using this in the Singleplayer.

- Playable Species
Use the same system that existed in Dragon Age: Origins. It can help put contrast and give new angles in the Mass Effect universe.

(- Era)
Chose the era/age wisely. You have a lot of possibilities to make a good story.
The Metacon Wars, mentioned by Javik.
How Cerberus became what it is.
Even have a story which runs paralel with the Trilogy, by making use of the import save fuction.

Modifié par NexusIsaac, 06 décembre 2012 - 04:44 .


#2138
befrezzy

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I don't want a Prequel,because I already know how this all ends.

...a Sequel however could be interesting.Based on the ending and which way you chose to deal with the Reapers the story can unfold in different and many ways.
But whatever you do BW,keep the Combat from ME3.It was awesome!

#2139
twirpdk

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would be nice to know that "exploring new directions" doesnt mean CoD clone or MMO before we get our hopes too high.

#2140
CurryMuncher

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 If they plan to do a prequel, then it should run the game in sequences, with each historic event in the Mass Effect universe. And through each event, you play a certain character. This is what I mean:

-Sequence 1: Prothean vs Reapers
Playable Character: Javik. We know the events leading up to his 50,000 sleep. However, we could play another prothean if we want to learn more their civilisation or we could head straight to the war.

-Sequence 2: The First Contact War
Playable Character: Human or Turian. Interesting to learn about the war from both perspectives. Many came with the idea of playing William's grandfather, since he surrendered in this war.

Sequence 3: The Geth/Quarian War
Playable Character: Legion. I found this very interesting in Mass Effect 3, when you are erasing the reaper infection located inside the geth. You also see the creation of Legion (i think) but you don't know what the quarians actually look liked because its presented with Shepard's view of quarians. 

(If I am missing any other important wars, feel free to post =]). This seems like a great idea for a game, but for me, I would prefer to have this as more of a DLC and for free, as a treat for those playing Mass Effect 3. 

These are justs the ideas of what could happen if Bioware decided to do a prequel. If the idea of sequel was imposed, I would prefer it to be less or nowhere related to the reapers. The enemy should be entirely new. People coming up with the idea of making the Leviathans as the main villains is a bad idea because the Leviathans were never evil, they created a synthetic race to which they thought would bring peace to civilisation but instead created the destruction of countless races. The enemy should be new, but they need to sound ancient and majestic and unknown. An example of this is Halo 4, where the enemy (Prothemeans) are new to the franchise and are portrayed as an interesting and challenging enemy.

With the hero, I liked how in Mass Effect were there were three options: Earthborn, Colonist or Spacer. Each hero type had a background story to it which I found very interesting when playing Mass Effect 1. Also the hero should be male/female, but of different race. I would like to play as a human/asari/turian. I think salarian/quarians are not really the hero types. Krogan would be challenging to play maybe, but doable. All in all, I think this is the direction Bioware could take depending on whether or not Mass Effect 4 is a sequel or prequel.

Feel free post anything that sounds either right or illogical. :D

Modifié par CurryMuncher, 07 décembre 2012 - 06:35 .


#2141
wolfstanus

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I would rather not play prequel.
I hate doing all this stuff only to do a "back to the future " thing. It's like watching starwars episode 4-6 then watching episode 1-3 a few years later and see they had way better stuff back then or something. It's just annoying to go back in time instead of keeping the story moving forward. It's like 40k story. It never moves forward.

I'd rather see the after effects of the war instead of a stagnation of the story.


i would also like to choose my race sorta like in dragon age. But keep the me3 combat system.
id also like to create my own class instead of picking a preset then choosing what I want in that.

woild also like to see more personal customization. From facial features to choosing what peices of armor I want. (Sorta like halo 4 has) even choosing visor colors. Melee combat also having more than a punch and or poke would be nice.

Modifié par wolfstanus, 07 décembre 2012 - 07:58 .


#2142
PumpedUpKicks11

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Mass Effect 4:

-Open it back up. New characters, new environment. Hook players in who have never played before, and capture the innovation and exploration of Mass Effect 1 for the veteran players

-More RPG elements like the first two. Sure, scanning can be kept the same, but reintroduce planet hubs and give us places to explore. Sure, driving the Mako was sometimes annoying, but if there were solid reasons to, it was cool to find different things and simply explore. This ties into exploration from above.

-More intriguing level design. Lots of creativity can be found here, we've all seen how creative everyone on the writing team got with the first game.

-move AWAY from Gears of War, focus more on the story than the gameplay. Keep some good elements from the first few games, but moving through wave after wave of forces reminds me of a first person shooter

-Make sure EVERY choice counts. I don't care if it takes forever to make this game, but if it's going to be amazing, I want every single thing I do to have a purpose, minor or major. Hire a guy to look this over haha. It's the most important thing.

-As for story ideas...that's your job guys haha, but if I had to chip in, maybe a future generation has to deal with the rise of Leviathan? As long as it's a reinvention. 

Modifié par PumpedUpKicks11, 07 décembre 2012 - 08:05 .


#2143
S Seraff

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I would like more flexibility with "class" selection, bioware is very rigid with this, while bethesda is on the other side of the spectrum.

My proposal is you keep the 3-theme approach (engineer/soldier/biotic; rogue/warrior/wizard) you've been using, but let us pick and choose which abilities fit our concept for our character. I dont like being forced to have powers I dont want, and watching my character concept become increasingly obscured as I approach the abilities ceiling with level.

#2144
ToaOrka

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ME3 Remake only sans current writing team.

#2145
JB27

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I WANT:

1) A Sequel
2) More Melee options (like the N7 Paladin's shield in MP for example, was super cool. Please add in a war hammer)
3) I want to choose my own species (Human, Asari, etc)
4) Create my own armor
5) be able to jump on the bed in wherever my "captain's cabin" is.
6) some sort of MMO implementation.

#2146
Persona RED

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I've posted in here before, normally posting what I would like to see... but there are a number of things I absolutely DO NOT want to see.

-Horrible Journal Tracking: I could handle it in ME3, but if we are talking about ease of access and actually being able to play the game, a better notification system needs to be employed.

-Superflous nods at older characters: Nothing is more tormenting than seeing your hard work dismissed in a brief encounter that ultimately accrues to nothing. Give these moments more weight and depth, otherwise it's just frivolous.

-Not a prequel: I know a lot of people are vying for this but, I simply cannot get behind it. Doing so limits the creative process heavily, whereas in the future, there is so much more to be done. We know what happens in the First Contact War, we know all the variables and the probable destinations that road will take us. I'd rather tackle the backlash of the endings than return to the Xenophobic era before all the races needed each other.

-Leviathans: Yes, they will be integral to future tales but, I don't want my adventures to revolve around chasing down the Reapers' Stand-in. We've fought against the insurmountable odds, now lets get into the grit of a galactic civilization in ruins. If this course is taken, just imagine it... after the Leviathans, then what? You can't keep pulling giant space monsters out of nowhere and keep going further back to see that it's just a cycle of domination/extermination.

#2147
djarlaks10

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I want a sequel that has the same feeling of exploration Me1 had. I don't know, maybe several hundred years after the events of the trilogy the Council decides to start an expedition into another Galaxy.

#2148
Kesp

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CurryMuncher wrote...

 If they plan to do a prequel, then it should run the game in sequences, with each historic event in the Mass Effect universe. And through each event, you play a certain character. This is what I mean:

-Sequence 1: Prothean vs Reapers
Playable Character: Javik. We know the events leading up to his 50,000 sleep. However, we could play another prothean if we want to learn more their civilisation or we could head straight to the war.

-Sequence 2: The First Contact War
Playable Character: Human or Turian. Interesting to learn about the war from both perspectives. Many came with the idea of playing William's grandfather, since he surrendered in this war.

Sequence 3: The Geth/Quarian War
Playable Character: Legion. I found this very interesting in Mass Effect 3, when you are erasing the reaper infection located inside the geth. You also see the creation of Legion (i think) but you don't know what the quarians actually look liked because its presented with Shepard's view of quarians. 

(If I am missing any other important wars, feel free to post =]). This seems like a great idea for a game, but for me, I would prefer to have this as more of a DLC and for free, as a treat for those playing Mass Effect 3. 

These are justs the ideas of what could happen if Bioware decided to do a prequel. If the idea of sequel was imposed, I would prefer it to be less or nowhere related to the reapers. The enemy should be entirely new. People coming up with the idea of making the Leviathans as the main villains is a bad idea because the Leviathans were never evil, they created a synthetic race to which they thought would bring peace to civilisation but instead created the destruction of countless races. The enemy should be new, but they need to sound ancient and majestic and unknown. An example of this is Halo 4, where the enemy (Prothemeans) are new to the franchise and are portrayed as an interesting and challenging enemy.

With the hero, I liked how in Mass Effect were there were three options: Earthborn, Colonist or Spacer. Each hero type had a background story to it which I found very interesting when playing Mass Effect 1. Also the hero should be male/female, but of different race. I would like to play as a human/asari/turian. I think salarian/quarians are not really the hero types. Krogan would be challenging to play maybe, but doable. All in all, I think this is the direction Bioware could take depending on whether or not Mass Effect 4 is a sequel or prequel.

Feel free post anything that sounds either right or illogical. :D

You can add these:
The Turian Unification War
The Krogan Rebellions
The Rachni War
There are tons of material for a prequel.

Now we have played as Shepard in the big conflicts. An idea could be to see these conflicts through another point of view. It could also be kinda cool if we got to play a character that
eventually would be important in the Earth Resistance. Maybe the brit
from the first teaser trailer: www.youtube.com/watch
Or they could just take a big step away from the trilogy and place the story long before/after.

#2149
Ghouldaddy

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I would like a larger focus on Exploration and new non council races.

#2150
Tyltyl

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No prequels, no "Origins", no "Revelations", "Retaliation", "Infiltration" and other -tion subtitles. Don't go on the spin off road as well, it won't live up anyway or most of the people won't like it making the original saga something to be remembered only by the veterans. Don't go on another sequel reliving the story once again. Don't change the genre, going into the action, or turn based. Don't go on the RTS either.

Long story short: leave the saga as it is, a good story is well ended. If you want money, stop milking a brand and make a new title :P