Prequels are too constraining in their scope as you ultimately know how things are going to end up and therefore feel that your choices are ultimately meaningless as the future is predefined. However I would also discourage a direct sequel as players have made so many different individual choices over the 3 games creating their own individual story (well in theory) that trying to program for all permutations to make the effect in any way satisfying would be a nightmare.
I think that the problem now with the current Mass Effect universe is that it's become too familiar and has lost the sense of awe, mystery, wonder and discovery that made Mass Effect 1 so amazing. A galaxy full of different species all with bars and shops and docking stations just with a slightly different lick of paint... hardly alien at all.
If I had to create a human storyline in the Mass Effect Universe I would have all the Mass Effect relays suddenly and unexpectedly shutdown, and when they reactivated their point to point connections all connected to previously unexplored relays, you would have to map the star map out exploring one hop at a time never knowing what you would be jumping into next and could only safely multihop back to places you'd already visited. You would have the clash of cultures where totally alien civilizations were suddenly thrust one hop away from others and a small band of human colonists fighting to find their place in this newly structured society trying to find out why this had happened.
I'd also lose the Paragon and Renegade black and white choices, Mass Effect isn't KOTOR, there shouldn't still be a light side and a dark side in non-Star Wars Bioware games, give us multiple choices to solve each situation with each solution being equally plausible and let these lead to other outcomes (again not necesarily good or bad, just DIFFERENT) later down the line.
Create your graphical assets at PC high resolutions first (we have the hardware to use them) and then downsize them for consoles, don't produce fuzzy small textures for consoles and then try and upscale them for PC, it's kinda insulting as if we're an afterthought.
Don't gives us male only or female only romance, allow certain characters to be romancable and then let the player "lock in" who they want. The "Equal Love" mod for DA that allowed male characters to romance Alistair just by removing the abitary "gender block" showed that little effort would be needed as the NPC practically never refers to the player character's gender in conversations, it's always "you", then there would be no need to have to make an issue of "this is the gay male romance character", "this is the female hetrosexual romance partner", you pass the choice over to the player. Better yet allow the player to choose their sexuality as part of character creation, and therefore straight players will never get approached for homosexual encounters and it would have spared me having my male Sheppard having to listen to Ashley spouting cringe-inducing poetry at me when in reality I wanted to get it on with Kaiden (who was frustratingly fridged to me until ME3).
Bring back the sense of wonder and meaning to our RPGs... and for that matter being back more RPG to our RPGs.
Modifié par Zaxwerks, 10 décembre 2012 - 12:55 .