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Casey Hudson wants to hear fan's ideas on a new mass effect game


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#2176
thehomeworld

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Make it a sequel

Treat your female protagonist, her female crew, and your female gamers with some respect and give them clothing that isn't titillating make the outfits space, battle, hazard proof ie no breast popping out, no heels on missions, if the ship is a military ship then all crew get uniforms, if its a civilian ship then dressy casual w/o the stripper edge.

Make female protagonist go through experiences just for her in the script actions, script dialogue, situations, or CG I don't want my girl being butch and boxing yahgs, head butting krogans, or tossing mercs from buildings after they've some how shoved them through the glass hands alone have her rely on her speed, maneuverability, and if she needs to go hand to hand then kick box thai style where she's kicking or punching interchangeably.

Make your male protagonist like wise have things in there just for him (not all strippers or T and A's here BW) in dialogue he' ll have different things to say then f-protagonist, he'll dance differently, he'll fight different from her in CG no need to kick box when you've got the punching/shoving strength ie boxing yaghs and headbutting krogans make sense here, basically if I'm playing a male I want that experience to be different from my female.

Don't do an everyone's bi (ie DA2) that's ridiculous and cheapens all romances because I can be a male and get the same words, actions, and reactions from this LI that I can get as a female one or two bi OK the whole crew, no

NO more ridiculous crew sizes 9 -12 people what the heck is this a school? Keep the crew small 4 - 6 max

Allow players to hand pick the crew no more the script, brass, your boss make you take the crew people with you can just get back to them or think about it while you look for someone else for instance I didn't want to take VS with me in 3 and there was no reason for them to come if you say go with Hackett you should've been able to then pick to fill her spot with Miranda, Athena, Shiala, Grunt, Mordin, Legion, or Jacob all of whom don't have reason not to join.

If script kills off characters you can fill their spot with another npc that may not even be the dead npc's class for instance I pick Mordin to fill VS spot on my ship. Mordin dies so I know through talking to them I have Grunt, Legion, Jacob, Athena, Shaila, and Miranda still available and alive this far in the plot so I pick Legion when he dies on Rannoch I can choose to fill the spot with another or to not fill it at all and not have a crewmen anylonger in that spot.

Quit the hand holding exercise Miranda kept holding your hand in 2 especially for the SM.

If you tell us in the game we're now allowing you to pick the most qualified person to do this job and you give us the crew BW do not prescript it based on your bais with one character over the other for instance using ingame evidence Samara IS capable too be the fire team leader so is Jacob you bias it for Garrus and Miranda sure they could do it but they were by no means the only options. Now if you pick Jack or Grunt to lead the fire team yeah they'll die they weren't leaders then in the plot.

Have the protagonist remember things in the plot and bring it up for instance if the player was told or it was explained to them before they meet character or situation X then the protagonist knows this info as well this includes books, codex entries, and general talking. Like during abandoned reaper mission in ME2 shep could've said they're being indctrinated this is very similar to the writings I found on (insert the planet name here) that detailed how a miner going insane from the reaper tech we need to find the IFF right now. If player A found that world and that text shep will say what I just said if player didn't find that planet or text then everybody just keeps guessing for the mission and if the player found the world but didn't find that text again they don't know its indoctrination so they can only speculate this might be indoctrination.

Have the protagonist not just lay out a case but stick with it and fight back with npc's who are either lying, embellishing, or are ignorant and don't know what they're talking about. For instance VS says shep's a terrorist shep had TONS of things they could've said to refute that like how am I in the bag for Cerberus when I've got alien crew here? I still also help with Alliance calls when I can, you know I've hate Cerberus from back in ME when we were destroying their bases and twisted experiments I'm only here because they're the only ones doing anything to stop the collectors they told me about the collectors hitting Horizon and now that I saved your ass I"m going to continue the fight.

Keep the main lead and all the cast fully voiced

Bring back the dialogue wheel with more then two options and up to at least 5 only have rare auto dialogue and never do that auto dialogue on ship with crew members or LIs.

Keep customiaztion options infact add more!

Bring back a funtioning economiy like ME

Bring back a large inventory like ME

Mako with uncharted worlds that are varied with 100% exploration

Would like to have four Protagonist species choices Human, Quarian, Turian, and Asari (for girls) Salarian (for boys) Open up all classes to all these species.


After beating the game a bonus male character (Geth) and female character (drell) open up with full digitally altered voice and some unique circumstances because of what they are. Ie if people see geth they'll freak out with drell they're astonished. BW can do 2 VA for all 7 species this is because they can just use the computers and have the actors change inflections when they're playing the part of the other species.

Each species for the lead start in a unique place before ending up coming into the role of hero and you can pick a better or worse start for the lead character similar to DA but make the reason why so and so has to be or gets to be the hero more plausible then because the Warden said so and all due process seems to stop when he comes to town.

Keep the pile on issues like we got in ME3 really made me feel like a commander in a stressful time period.

Have the LI care more if the lead nearly dies while out on main or sidequest have the LI give a damn, if they go mission for days have the LI look for them or at least when you return have them say so and be very glade you're back and they want to know what happened. Nothing is more terrible then going through a truma and your LI treats it like she's ordering Pizza.

Have your crew care more Loved how Garrus constantly gave and accepted comfort from LI fshep. I loved how he gave accepted support for Bro Mshep I'd like this extended to other crew who should have this responsibility and if they're crew not in the need to know circle have them express concern like they did back in ME shep got knocked out bro Kaiden was worried.

Have the LI + F/M lead character be similar to how fshep/Garrus was it was very beautiful save the two second kiss scene that counted as a rushed love scene.

Love scenes make them like ME bring them back so far you guys are acting like cowards and trying to keep it PG for the kids ME was PG 12 at best. I want to see my characters have a connection that is tastefully done I don't care if I romanced an alien I still want to see what they look like I didn't romance them for the beauty you know. Also keep the before and after talking like ME3 had but get rid of the underwear makes no sense use props or the bed sheets to cover if you must.

If you cheat on an LI who isn't ok with that then that LI will do more then talk to you they may do somethings drastic to the competition.

After you sleep with the LI don't have them reask if you're still interested because you just confirmed that by sleeping with them now if you go cheat on them they can ask you again and if you lie they'll know and then they'll do something to the competition to get rid of them.

If your LI is the type who doesn't care if you cheat on them then they won't care they may even say they know you're with so and so but won't take actions against them.


Stop the linear plot make it more sand box like in ME I can jump in and out of the plot at will and go anywhere in the galaxy w/o having to wait for it to be plot opened to me.

NO to ease dropping stalker sidequest

NO to planet scanning UNLESS the planet it too hazardous like the atmosphereic pressure will crush you before you land.

NO email death notices

NO exclusize planet scanning only to find quest items make them varied scan a planet here do lots of boots on the ground then others you must find when you're raiding bases.

NO squadmember death is linked to you not doing their help quest like in ME2. ME had it right they ask you say no they move on.

Modifié par thehomeworld, 11 décembre 2012 - 05:30 .


#2177
Saiyan1126

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I say screw it all! Stick with the Bioware motto "If it don't work, scrap it". Scrap the Milky Way. There's too many issues, retconning, and canonizing to make a direct sequel. There'll be more ****ing about "pointlessness" and "none of it matters" if a prequel is made, than pre ending DLC.

Make ME4 based in the Andromeda or Triangulum Galaxy. Start the new trilogy with a complete blank canvas. The Possibilities are endless, and the timeline won't matter. A possible save import feature could be some Milky Way survivors (or beacon) make it to Andromeda and tell their story (and a possible warning/foreshadowing for future events). It could be used as an extended epilogue for ME3 players. The story could be told as a legend, memory, or even through a memory shard.

#2178
Atilius the Hun

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Make the Reapers look like a smaller threat when compared to the next one. Have "Dark Energy" as the tool of a hidden enemy that the Reapers were keeping at bay...in their sick way. Let the menace come from an unimaginable place whether it be from another galaxy, dimension, universe or whatever.

Leave our Galaxy in a state of chaos. Let some civilizations 'fall' such as the Asari (as an example) while hidden ones (who were far away from the relays) enter the scene and become prominent players. Bring Cerberus back with new leadership. Force humanity to abandon Earth. In ther words, do something epic by which the next trilogy will be remembered. Just some ideas.

#2179
T.Attwood

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The question of a sequel or prequel: I'd like a sequel made, and not a prequel. Prequels suffer the problem of the player knowing the outcome, which removes a lot of suspense and interest for the player in finding out "what is going to happen next?". As a player, I am interested in seeing how the story evolves and progresses. I want to be kept guessing.

The issue of the time frame, and the results of the previous triology: A direct sequel, set within the current Mass Effect time frame would be great, and it is unnecessary to carry over any decisions from the previous triology for the following reason; 
         Obviously, the previous ME Triology allowed the player to choose the path of their story, and chose who lived/died. But I see no problem with Bioware saying "for ME4, we are going to use x,y and z characters from the previous game, regardless of whether they died or not, because we want to explore 'one particular path' and its resulting particular time-line". This means, Bioware could build ME4 based upon the "destroy" ending and use certain characters from the previous ME games, regardless of the outcome of a players' game from the previous triology (i.e. the 'control and synthesis endings are still seen as valid with respect to the previous ME triology, but the resulting paths are simply not explored in ME4).
       Using this concept, some familiar and well liked characters could return, which creates a link between fans of the original games, and reduces the risk when creating a whole new set of untested characters (which in one sense, DA2 suffered from). There are a lot of good and well developed characters from the previous ME games. I think it will be good to use some of them.

A possible story line:  I would like to see something different to the "an ancient evil has awoken" story. Instead, a story about "evolution" may be interesting. For instance, a new type of life is evolving and is beginning to take over the galaxy. After war with the reapers, the galaxy is still rebuilding, and so are not in a position to properly defend themselves. The current set of life forms (humans, turians, quarians, etc) are at a disadvantage when compared to this new life form, and are being systematically exterminated under the principle of "survival of the fitest". So, the current (old) life forms like humans, are now in a battle for survival in order to stop themselves being "evolved out of existence". The new life form is so horrific (by our moral standards), that the old life forms (humans, etc) simply do not want to be a part of this new life and existence, and are fighting to keep their way of life from being eradicated.

Modifié par T.Attwood, 11 décembre 2012 - 04:05 .


#2180
hotpocketgimme

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Looking to history would provide an insight as to what state the universe would be in after the reaper war.

- Previously minor threats have been empowered substantially.  ex: the Vorcha, according to the mp game vorcha soldiers were trained and armed and faught alonside n7 operatives in the reaper war.  After the war these n7 Vorcha's would be the most well trained, equipped, and organized, in short the "strongest".  In Vorcha society this would cause them to very quickly ascend to leadership and thus the entire Vorcha race/faction would become better organized as the lessons of their n7 training filters down the ranks.

Thus the Vorcha would become a dramatically more aggressive and dangerous threat in just a few short months/years after the reaper war. (just as the islamists in Afghanistan received training, organization, and weapons from the ciato fight the russians and then later turned all of that against the very people who helped them years later)

- lack of hegemony: in history *all* times when there has not been a clear cut military hegemon or a bipolar dual hegemon setup, war has been more common.  With the decimation of the human, batarian, and turian fleets and homeworlds at the hands of the reapers the former hegemonies have been shattered which allows weaker powers to attempt wars they would never have before. With the allied forces remaining battered forces focusing on helping rebuild/defend their homeworlds and major colonies the rest of the galaxy would go unpolicied and warfare would be common.

Thus it would be expected for there to be at least 4-5 small wars and a strong possibility of large wars as the remaining races vie for power/control.

- weapons proliferation: in their desperate battle against the reapers weapons were handed out to anyone that could lift one.  Thus groups that were considered "terrorists" or mercenaries or seperatists or whatever would be well armed and a constant source of problems.  Just look at how powerful cerberus was before the reaper war, there would be dozens of similar splinter groups out there that would capitalize on the lack of hegemony/order and freely available weapons.

So all in all the galaxy would be a lot more violent, open warfare would be common, and things would be a lot more dangerous than ever.

#2181
Diurdi

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New protagonist if you want, keep the squadmembers around.

#2182
Arppis

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No prequels, moving forward would be the best. Also lose the overly-linear path and auto-dialogue.

I like the squadmate "small dialogue" lines what they say in Normandy.

Also more focus on side missions, I want to explore planets again, even if it's with Mako (gah).

Choices should have good and bad sides, I want to see some sacrifices be made. And make the choices matter again.

And... seperate the roll and take cover buttons now, thank you. There are plenty of button combos you guys COULD have done, but you didn't sadly.

Love your games, keep doing what you are doing. :wizard:

Modifié par Arppis, 11 décembre 2012 - 07:19 .


#2183
Archangel6902

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Ok I'm going to post my ideas, these generally are just repeats of posts that I've done on another Thread on this site titled.
Mass Effect MMO.
My first post on that thread is from page 5 on in the following link.
http://social.biowar...ndex/13853513/5

#2184
Archangel6902

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Mass Effect has a beautifully rich
universe to play in and explore. One of the main things that may have
gone through many players minds as they were going through the games
was “Wouldn't it be awesome if we could explore the universe even
further? To go outside of the small areas we as players are allowed
to explore in the core games. To see what the rest of the Citadel
looks like ?

I saw this thread while surfing the web
for any upcoming info about possible Mass Effect MMO news. I
wanted to share my thoughts and to possibly help others who are on
the fence about such an idea of an MMO based on the Mass Effect
universe.


First off a little about me.

I've
personally been playing MMO's for about 12 years now plus. I'm a
married man now and in my 30's and though I don't have the time I
once did I still enjoy the social aspect of a good MMO. I think it
all started when my pen and paper group of friends disbanded in the
late 90's. I needed to fill that niche' being a gamer at heart and
wanting to still do it in a somewhat social setting I decided to give
MMo's a try. I've been hooked ever since.

When I started my
tour within the Mass Effect Universe I was at a point where I was
pretty engrossed in one MMo or another at the time, I had tons of
games on my shelf that I heard were good/great games but I just
didn't have the time to both play them and whatever MMo I was
involved with at the time.
Then I decided based on a close
friends recommendation to try Mass Effect 2. So I did. I was
immediately hooked. I fell in love with the story so much that upon
completing the game, I immediately picked up a copy of the original
Mass Effect so I could see the back story of what led up to the
events I just took place in within Mass Effect 2.

From then on
I said to myself, if one day they would combine the wonderfully
vibrant universe of Mass Effect and made it fully realized in
an MMo format, it would be like music to my ears. I would put down
ANY other game I was playing at that time to give it my FULL
attention.
I don't think I'm alone in that feeling. As many
people have come to know and love the Mass Effect universe would
attest to.
That all being said I feel the KEY to making a
successful Mass Effect MMo would be to allow players to fully explore
the universe they've built with the Franchise. Couldn't you see it
now? Skulking in dark corners of Omega, or relaxing with some squad
mates on the presidium while discussing an upcoming
joint-mission?
Being able to buy or obtain your own ship where you
could actually free fly to an extent and explore the different
corners of the galaxy ?
Perhaps Guilds would be able to raise
enough credits collectively to buy a frigate with which to use as
both a Guild/player Housing system. Where you can board and dock your
own smaller ship, like the Hammerhead or Grizzly? Maybe even down the
road the guild can upgrade to a full scale Dreadnaught with a Space
Station they could dock at ad use for a Headquarters, etc.
However
there are a few key features of the Mass Effect franchise that HAVE
to stay in tact for players to really feel at home. First being that
you need to keep the game play somewhat similar. Have options for
different style game play but still keep the cover mechanics viable,
as well as the ability to charge into combat and just Melee if you so
desire.
Also make the world living and breathing without holding
players hands to much. For instance if you want to walk on the
citadel and start shooting up the place, you can, However as a result
you'll probably be gunned down and or arrested and have to pay a
fine, which will help to garner you some renegade points and possibly
build your infamy rank, whereas if you prefer the paragon approach
you could help to quell rowdy outbreaks by both players AND npc's
alike. Make it so if a player steps out of line, like anyone else you
can attempt to take them down and collect a bounty on them. To make
things fair, the player who gets killed/taken into custody just has a
monetary penalty as well as the prescribed faction dip as a result.
That would breed new life into PvP elements etc. But that's
just the tip of the iceberg!

I would love to see some of the
classic MMO staples like Raiding, grouping, Instancing etc, but with
a Mass Effect spin on them. Imagine if you will going even further
and having inter guild factions. For instance by joining with
the Alliance your guild may be called upon to aid in a large scale
battle where you could bring in that Guild Dreadnaught or
Frigate, and assign guild members roles aboard the ship that will
help determine the outcome or success of the battle, and or how that
particular guild's ship handles.

Anyhow that's just some of
what I have in mind for what could make a ME-MMO a wonderfully fun
game to play.
However this much I feel is true, if they
decide to go with a style similar to what is already out there Ala
SWTOR, then many fans and players won't be nearly as happy or
satisfied with the game. If they went outside the box with some of
the ideas I've mentioned though then I think that there could be HUGE
potential for success.

#2185
Archangel6902

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I too want something different! If you read my earlier Post, what I describe is something completely different. It would be everything the single player game was only bigger, better, more in-depth.
They could make it so where each planet/mission you go on is an instance and you can choose to go at it solo or grab some friends to help you, if it's YOUR mission then they are just observers more or less and can add some comments here and there, that's it. If it's a SHARED mission then it could work similar to the system in SWTOR with regards to chat rolls, but that's only if two or more people are on the same mission. I'm not suggesting a ME MMO be ANYTHING like previous MMO's just to make myself crystal clear. They could use the same engine and everything, have the game play be more or less the same with perhaps a few tweaks to bring it back to more of an RPG feel, with regards to weapon mods and player stats.

No one can beat WoW because the time for a WoW like game has come and gone. WoW hit the MMo world at the precisely right time. People were clamoring for a game similar to EQ1 but with more direction and interaction, ala Questing. Also WoW came from Warcraft series which fans loved and adored, and I'm sure many like myself at that time were thrilled to be able to enter the World of Warcraft and explore more deeply all those places they briefly visited in the RTS games.

While I'm not trying to compare a ME MMO to WoW in any way. I will say that if anything a good MMO has to at least have a solid IP which stems from a single player experience so fans can immediately latch onto the lore of the game.

Lots of games nowadays like RIFT for instance just came out of nowhere not having any previous roots in a single player game, let alone established lore.

ON that note please don't bring up SWTOR, because the main problem with that game was the lack of END-GAME. There were a few things they have added since launch which should have been included in the initial game, I'll give you that. But a ME MMO can break out of the shell, instead of focusing on END game and the grind, players can focus on the content and the storylines, and exploring the universe. All the while getting new upgrades, experimental equipment, the ability to run stores and or corporations for instance.
When I say a player corp, I'm not talking about EvE style where a corp is just a snazzy name for a guild, but an actual virtual business where players can mine ore, or produce commodities such as weapons, cybernetic tech, or any number of other ideas that would fit into the lore.
If a player corp is the main supplier to a player run gang and for one reason or another that player runs the corp into the ground, the gang might be forced to do business with someone else.
There's just so much room for depth and thinking outside the box with a Mass Effect MMO.
I really wish people would stop thinking they will make something like WoW or anything else out there.

#2186
Archangel6902

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WoW only became Hugely Successful because it had an established Lore which players came to know and love in the Single Player games. For a new MMO to really have a chance at being a great game (notice I said "chance" there is no guarantee) but to even have a chance, it has to whet the players appetites with a solid Single player treatment.

This idea isn't about making money it's about making a FULLY REALIZED version of the world we've come to know and love in the Mass Effect Universe.

If and ONLY if the developers can do that, while still keeping the same feel of the game we've all come to enjoy and expect, then and only then will it succeed.

The Mass Effect Universe is perfect for an MMO treatment. I don't know about anyone else but the whole time I enjoyed playing through the Trilogy I kept saying to myself. "If only I could explore those vistas in the background of each area" To NOT be confined to small sections of the planets etc.

#2187
Archangel6902

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WoW only became Hugely Successful because it had an established Lore
which players came to know and love in the Single Player games. For a
new MMO to really have a chance at being a great game (notice I said
"chance" there is no guarantee) but to even have a chance, it has to
whet the players appetites with a solid Single player treatment.

This
idea isn't about making money it's about making a FULLY REALIZED
version of the world we've come to know and love in the Mass Effect
Universe.

If and ONLY if the developers can do that, while still
keeping the same feel of the game we've all come to enjoy and expect,
then and only then will it succeed.

The Mass Effect Universe is
perfect for an MMO treatment. I don't know about anyone else but the
whole time I enjoyed playing through the Trilogy I kept saying to
myself. "If only I could explore those vistas in the background of each
area" To NOT be confined to small sections of the planets etc.



When you think of Mass Effect
MMO don't think, omg another supposed WoW Killer, great. My IP just went
to hell.

No instead think.
More weapons!
Bigger planets!
More missions!
More areas to explore!
Playing as your favorite race!
Not being tied to a strict storyline, being able to play how you want!
Forge
your own path, to be a legendary paragon, or burn all those who stand
in your way to become the next scourge of the galaxy!



When you think of Mass Effect
MMO don't think, omg another supposed WoW Killer, great. My IP just went
to hell.

No instead think.
More weapons!
Bigger planets!
More missions!
More areas to explore!
Playing as your favorite race!
Not being tied to a strict storyline, being able to play how you want!
Forge
your own path, to be a legendary paragon, or burn all those who stand
in your way to become the next scourge of the galaxy!

#2188
Zakuspec089

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No MMO.

Taking place in the future or after Mass Effect 3 but not right after.

The character being able to play any species, any gender or few species.

Costumizing our character with outfits, weapons and clothing of different types.

Please make the story more open world like Mass Effect, not titghend or like a FPS.

New characters and squad or create your own squad with different species, new romances

Having different ships, bases and other places to command and stay

Oh if you have online multiplayer please make the multiplayer offline, with everything unlocked.

I have other ideas but these are for now though.

#2189
lolwot

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I want exploration, sidequests, and multiple-outcome missions more than anything else. Bring back the hub-style locations like Feros, Noveria, and the Citadel in Mass Effect, where combat and environmental/character interaction are experienced in a continuous world rather than polarized between rote shooting galleries and a scant few areas where you could talk to NPCs. This series needs more varied interactions. Over the course of 30-40 hours, shooting becomes incredibly dull. Removing every element that doesn't involve shooting results in a bland, generic experience. I was drawn to Mass Effect because I want to explore a massive universe, discovering alien cultures and solving mysteries. I'm being repelled from the series because it's becoming indistinguishable from every third person shooter on the market.
edit: People have been asking Bioware to support gamepads for the PC versions of Mass Effect games for years. It shouldn't be much trouble to give us the option to control the next Mass Effect with a gamepad on PC.

Modifié par lolwot, 12 décembre 2012 - 06:09 .


#2190
Torrential

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1, No prequels. There is no tension or immersion in prequels as I already know how it all ends.
2, New ME RPG Trilogy planned out again afresh, with choices that carry through the games.
3, With the emphasis on RP, the choices being at least 3 in conversations and no auto dialogue please.
4, Cameos from existing characters, or their families and factions, the more the better, setting not too far ahead of ME3.
5, Dedicated DLC team writing meaningful single player content, content that involves the existing characters, for each game until the next is done.
6, No MMO. Too many out there, more than I will ever play in my lifetime now, even gaming as much as I do.

Modifié par Torrential, 12 décembre 2012 - 10:42 .


#2191
tiger-tron

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1. Shepard back. I want Shepard.
2. Mako exploration. I want it back.
3. No planet scanning.
4. No autodialogue.
5. Explore every planet from all the Mass Effect games.
6, Not making this a trilogy. I'd rather have one awesome stand alone game and still have choices carrying over into ME5 and 6 etc.

Basically I just want a continuation of ME3 with Shepard, with all the good aspects of the trilogy combined, but on a larger scale, since this would be on next-gen consoles.

#2192
Vortigernrex

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With 88 pages and growing - I wonder if anyone from Bioware is following this thread? I hope so - there are some good ideas above.

My vision: I would like to see a sequel set about 700 years after the Reaper War. So much was destroyed and lost at that time that most of what is known is legend and myth. A handful of some of the long-lived races might have individuals who lived through this time (I'd like to see Liara as a powerful, legendary Matriarch who speaks little of those days, but might have a conspicuous, battered N7 helmet on display in her 'temple of solitude'.

There should be a radical re-alignment of power structures in the galaxy. Perhaps there should have been a great war a century or two after the Reapers (possibly even a synthetic-human war - OMG, the Reapers were right!), one which swept away the Council and its political institutions and created a more volatile, dangerous and less organised galactic society. Power could rest with corporations, religious sects, crime syndicates, etc (somewhat darker and more dangerous than Council Times - a bit 'cyberpunk'). The main character could be a freelance captain of a somewhat battered freighter (who may have a colourful background of choice). He/she could be swept up in a conspiracy while doing a somewhat dodgy courier job - perhaps involving smuggled ancient technology from the time of the Reapers. They could come into contact with a Reaper version of a beacon (which could start them on a path to discover the lost homeworld from which the Reapers originally came). The whole trilogy could be an exploration of the true origins of the Reapers. The hero could be in a race against time against a powerful, secretive agency which seeks to uncover the secrets of the Reapers and create a New Order from the chaos the universe has been plunged into (they essentially want to recreate the Reapers in their own image, and may have already started augmenting themselves like Cerberus once did). Perhaps they are working on a virus based on the technology used to make husks - but their version creates something akin to crazed zombies. breakouts of unidentifiable plagues with horrific side-effects could be results of their experiments.

Playability: Customisation and freedom of action and choice must be the name of the game. Players must be able to choose from a variety of species, of both genders, and must also have flexibility (and reach :lol:) in how they operate (ie: be anything from a pirate to a smuggler to a trader, mercenary, surveyor or archeoligist\\tomb-robber). Champion whatever causes they wish - Paragon or Renegade. Perhaps even add a third path ... a neutral path of balance. The player's ship should be small, battered and old, but customisable, with the player able to buy and upgrade components that will actually change the external and internal look of the ship. For example, the ship could have a standard core design, but could have modules added for transporting people or goods. It could have an armoury added, perhaps an expanded engineering room or science lab. If the ship is modular, it means every addition will make the ship more fun to explore and generate more player pride in the 'old girl'. Maybe add an option to buy decor for different modules (I think of the Companion's quarters in Firefly). Perhaps some side jobs would require certain modules or decor - eg: an important diplomat needs to be transported from A to B but needs classy quarters. She won't sleep in a bunk with your other crew. Other modules could increase the ship's speed and firepower, cargo capacity, research capability, etc. This would be a cross between Firefly, Millenium Falcon and a dozen other sci-fi classic ships I can think of - most of which claim to have made the 'Kessel Run in under 5 Parsecs';).

Considerations: Keep the game relatively non-linear (apart from the primary storyline) to allow a rich universe to be explored with a multitude of sidequests catering to the various possible 'alignments' of the player. A sort of 'Skyrim in Space'. VERY IMPORTANT: ensure the game caters to both male and female gamers. Make conversation and interaction options unique for both genders, allowing for very different gaming experiences and not just a cosmetic difference. Maybe have a male producer and a female producer working for Bioware on this to ensure unique, realistic gender experiences. Keep love interests as an important part of the game, and add perhaps even more flavour by having them build more realistic relationships - showing concern for when their LI enters danger, is disloyal, etc. Let players wine-and-dine their LI, buy them trinkets or 'rent a room' for a weekend away (not just bump into them when visiting a station). Remember the average age of gamers is somewhere in the late 30's to early 40's, so keep it mature and don't dumb it down or aim for the 12-year old market.

A couple of technical gameplay ideas: Allow players to 'invest' rather than purely pick up credits for surveying a pile of boulders, for example. Allow them to buy/develop mining probes which can be launched to survey asteroid belts or planets for minerals. The player then goes on their way but perhaps a couple of days later the probe's report arrives indicating mineral wealth on the world/asteroid. These survey reports can then be sold to mining syndicates on space stations. The higher the technology of the probe, the more valuable the reports become - though some planets could prove mineral poor duds. The player can then invest in this technology and become a sort of space surveyor, without having to spend hours physically scanning a planet or driving a Mako around looking for piles of rocks. Likewise, survey reports could indicate good habitable zones for potential colonies, could uncover unusual natural resources or ancient relics, which could be sold to exploration and colonisation corporations instead.

Add the buying and selling of trade goods, with varying prices in varying systems (like Freelancer or Galaxy on Fire 2) - allowing for the possibility of trading profits. Of course, cargo modules will fill up with generic large, steel containers quickly, as trade commodities are bought and stored on the ship.

Reduce the availibility and variety of weapons and equipment. Rather have fewer weapons, but with more options to customise them. When players open random crates lying abandoned all over space stations, each containing weapons, armour and cash, this makes weaponry and gear seem virtual garbage. Rather let players pick up other items like battered holo-disks, scrap metal, or an antique timepiece etc., which they could keep and sell if they were really poor or habitual scavengers. Generally a good weapon or suit of armour is something you should buy from a dealer or only find in a locked armoury locker (in a barracks or such).

Limit where players can go by adjusting NPC behaviour to unauthorised player intrusions. In Skyrim, for instance, if you wonder into an NPC's room and start opening closets or looking in cabinets, they will yell at you to get out, call the authorities or attack you. Many RPG genres tint 'stolen' goods in red text, which can lead to a bounty on your head as a thief if you take them in front of witnesses. In the ME universe, stolen goods could set off space station customs scanners. Of course, a player should have the option to embrace a life of crime and perhaps specialise in theft or burglary - if they are willing to risk the consequences!

Allow the player to embrace the 'dark side' by taking on assassination quests, smuggling of drugs and weapons, etc. They could even opt to become pirates or slavers! Of course, this would attract certain darker npc companions, while putting off the more ethical or moral companions. When player behaviour becomes too antithetical for some NPCs, these may even abandon your crew (although they could turn up in a later installment of the trilogy).

Keep the 'mini-games' for hacking consoles and safes like in ME2. Deus Ex: Human Revolution also has some fun mini-games to add a challenge to the B&E scene. Electronics skills then basically add more time or slow down detection when carrying out such an action. Some high tech (maybe black market) tools could even bypass some of these lower level locks and speed up B&E for the stealthy-types.

A super-bonus feature: Customisability and freedom of choice are the big guns of the Mass Effect franchise. To really take this all the way, the next series should provide easily useable tools for players to 'build' custom locations in an online, 'free-play' version of the universe. Perhaps allow players who accumulate certain levels of wealth in their play-through, to then purchase run-down space stations or colonies in an expanded universe, which they can then start to customise, populate with npc's with sidequests, etc, and other online players can visit these locations in online 'free-play' mode. This would allow the game to continue even after the primary single-player quest is resolved, and players have an added incentive to build their wealth during the game. It would then be a strong story-driven single-player trilogy, with a MMORPG epilogue for continued gameplay. Official quest packs could be released from time to time to expand and add flavour to the universe, and provide extra tools and options for participants to expand their own little 'realms' in this vast universe, and attract other players to visit and explore their customised, unique locations. It would mean continued cashflow for Bioware, continued gaming for game owners and fans, and a strong, perpetual online presence for the Mass Effect community.

These are some of my ideas - hope someone from Bioware reads this stuff ...

Modifié par Vortigernrex, 12 décembre 2012 - 08:09 .


#2193
TMZuk

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There's only one possible scenario that could convince to invest time and energy in a new Mass Effect game. That is if refusal from the extended cut DLC is made canon. Otherwise, I am done with Mass Effect.

The other endings are to me equally depressing, but worse than that, illogical. It ~seriously~ annoys me that Bioware refuses to own up to that. All we hear is nonsense about artistic freedom and what have we. Yes, Bioware has artistic freedom, but I as a paying consumer have the right to say: Your endings sucks! This has been discussed ad nauseum so I'll leave it at that.

However, since neither of the endings, aside from refusal, makes any sense, a sequel based on either of them would be impossible to take serious.

Think of the ramifications of the destroyed mass effect relays. Aside from the fact that every system that contains one should be wiped from existence, then even if Bioware chooses to ignore that, the fleets of every spacefaring culture is trapped in the Solar System. Even if FTL is ten times the speed of light, it would take ten thousand years, litterally, to cross the galaxy. Longer even, since you cannot pass the galactic core.

Already here we face a problem. Nothing of what we have done in the three games matters, because the galactic infrastructure is gone. Why aid Aria in retaking Omega? Omega, a spacestation depending on intergalatic trade? It is doomed. There ~is~ no intergalactic trade anymore.

But worse than that is the saviour myth. I cannot play a sequel where Shepard has become a demigod. The very idea causes bile to rise in my throath. :sick:

Then there's prequels. Even worse. Just like I could care less about Omega, I could care less about any prequel, since I know it will end in the utterly horrible and depressing conclusion anyway.

So, in short: Bioware, you have ruined your own franchise. Own up to it. Live with it. Accept the fact that Mass Effect is over with and done, and that ~you~ blew it!

Instead, start over with something new. A new space opera, but this time spare us from the galactic destruction imminent scenario. Instead, give us something on a smaller scale, taking place in a huge galaxy. No savior myth, no universal threath and no Bioware star.

Finally, I want an RPG. Not a shooter and not an adventure game. There's plenty of shooters out there, and plenty of adventure games, but precious few RPGs. Mass Effect was a great game, and so was Dragon Age: Origins. Since then, it has been a downhill slope, and you need to go back to your roots. Or go down the road where Maxim, Westwood and Bullfrog went before you.

Modifié par TMZuk, 12 décembre 2012 - 12:36 .


#2194
Zezer1

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Midago73 wrote...

Moments after the destruction of the relays cut to a cluster of reapers, a nearby wormhole opens up and sucks the reapers inside it. World war 2, soldiers in the trenches freezing in the winter, suddenly huge reaper ships appear, begin harvesting, one of the soldiers possibly our hero, finds a way to hide, finds armour and equipment and begins a fight back to secure the future of the universe. In a nearby galaxy the remaining Normandy crew have also unknowingly time travelled and begins a search in an advanced alien world to get their ship working, at some point our ww2 soldier meets the old crew of the normandy and they aide in the fight.


Love it, lol

#2195
ugurbu

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I wanted to remember you guys, how the actions of the main protagonist have to affect his environment. In DA:O you had Wynne say something wonderful: "[...]your every action will be as a drop of water in a clear, still pond. The drop causes ripples, and ripples spread. Think of how far they will go, how wide they will become. How will they affect the pond?"
I'd like to see BioWare create a milestone in actions affecting the outcome of the game; actions affecting how your environment, your companions treat you, desert you or becoming the most loyal of all.

#2196
_ShadowHawk

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I hope you guys producing the game are actually reading this. I want to *love* the next game. This says how more concisely than I might.



Been around since Baldur's Gate. Dragon Age 2 was a time and money thing; I get that. Mass Effect 3; won't go there, still fuming. Third swing BioWare.

#2197
Archangel6902

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Initially I was upset too with the endings of the series. However if you'd payed attention at all in the games people would realize that everything goes in circles. Where one cycle ends another beings.
That being said, there is literally nothing they could have done in ME3 that they couldn't viably fix in ME4.
Anyhow, I'm sure they will produce something decent. I just hope that Bioware actually takes the time to read some of the posts and suggestions we as loyal and loving fans have produced. If they do, and take the best ideas from them, then we should have a game of legend to look forward to.

If not, well... "The Monsters Rejoice, for the Party Has beed Destroyed..."

Modifié par Archangel6902, 12 décembre 2012 - 08:41 .


#2198
H-Hammer

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A sequel would be hard to do based of the original endings. I would like to see a game where you play as multiple different specters and species, set in between ME1 and 2 or 2 and 3. Enough time would have passed for something to happen.

#2199
BogdanUKR1984

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I like idea about decades after the reaper conflict, this would be more complex to develop but it would defenetly interesting!

#2200
Alamandorious

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*peers in* Been awhile.

Personally, RPG focus. If you're going to make it a sequel, make it so far in the future that only long-lived characters, like Liara, Wrex, and Grunt, are still alive. That way you can tie in events from the previous games with a bit of background story, with dialogue and stories changing depending on if the character survived (Wrex, Grunt) or if they were a love interest or not (Liara). Also, some wicked cool Shepard Memorial of some kind.

Although really, a sequel would be incredibly hard to do, seeing as how...well, definitive, the endings were in that regard. Too many variables; is organic life and synthetic life merged, is there a Shepard AI controlling a vast fleet of Reapers, or is the Galaxy still suffering under a sort of recession because of the extensive damage done and cost of repairs?

That sort of detail can't be simply gotten through 'background details', at least not in the timeframe EA likes to pump out their games...the rushed products they usually are. So, if you go this route, make sure to spend a LOT of time developing and refining it...we'll wait for it, and buy it, if you take the time to do it right. Don't make it another ME3.