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Casey Hudson wants to hear fan's ideas on a new mass effect game


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#176
Arkevilex

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More Shepard

orrrrrrr

Go 500 years into the future and see what Shepard's choice have done to the galaxy!

Totally new character with same customization (gender, hair, face, ect).
Return of characters such as Liara since she should still be alive.
Larger world exploration, give us the scenic root.
Employ the Good/Charming/Ruthless temper much like DAII. Main character's tone changes according to the most chosen temper.
The ability to form love/hate relationships.
More Nightclubs with horrible dancing and a bunch of little Easter eggs for the inital trilogy.
Unmasked Quarians

Please thanks

That would be beautiful...but not probably :(

Modifié par Arkevilight, 19 septembre 2012 - 03:23 .


#177
spirosz

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Arkevilight wrote...

Go 500 years into the future and see what Shepard's choice have done to the galaxy!

Totally new character with same customization (gender, hair, face, ect).
Return of characters such as Liara since she should still be alive.
Larger world exploration, give us the scenic root.
Employ the Good/Charming/Ruthless temper much like DAII. Main character's tone changes according to the most chosen temper.
The ability to form love/hate relationships.
More Nightclubs with horrible and a bunch of little Easter eggs for the inital trilogy.

That would be beautiful...but not probably :(


On the bolded, please no.  

#178
Arkevilex

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spirosz wrote...

Arkevilight wrote...

Go 500 years into the future and see what Shepard's choice have done to the galaxy!

Totally new character with same customization (gender, hair, face, ect).
Return of characters such as Liara since she should still be alive.
Larger world exploration, give us the scenic root.
Employ the Good/Charming/Ruthless temper much like DAII. Main character's tone changes according to the most chosen temper.
The ability to form love/hate relationships.
More Nightclubs with horrible and a bunch of little Easter eggs for the inital trilogy.

That would be beautiful...but not probably :(


On the bolded, please no.  



On the bolded, get over it.

sorry, but i'm sure many people identify Liara as Mass Effect

Modifié par Arkevilight, 19 septembre 2012 - 03:27 .


#179
spirosz

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Arkevilight wrote...

spirosz wrote...

Arkevilight wrote...

Go 500 years into the future and see what Shepard's choice have done to the galaxy!

Totally new character with same customization (gender, hair, face, ect).
Return of characters such as Liara since she should still be alive.
Larger world exploration, give us the scenic root.
Employ the Good/Charming/Ruthless temper much like DAII. Main character's tone changes according to the most chosen temper.
The ability to form love/hate relationships.
More Nightclubs with horrible and a bunch of little Easter eggs for the inital trilogy.

That would be beautiful...but not probably :(


On the bolded, please no.  



On the bolded, get over it.


I'd rather have Wrex or Kai Leng's son, eating cereal. 

Bro.

#180
heinoMK2

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Bring Shepard back Hanc*ock style. Reveal the true identity either at the end of the first installment or at the end of the series. Make little blue children happen this time.

Whether Shepard is brought back or not, here's a general idea for the next series:

- some time after ME3 ending, going with the "destroy" variant without killing off all geth or EDI.
- main protagonist still a human, this keeps aliens a bit more exotic and unique. players also can relate better to a human character.

- the game is party focused on planetary exploration in varied environmental conditions(just like in ME1: toxic atmospheres, heat, cold, asterioids, different gravity etc) using mako-type vehicles.
vehicle combat, lots of different gadgets(spy drones, mortar upgrades for the vehicle, different weapon systems, maybe some stealth mechanics etc).

- main protagonist starts off as a mercenary being part of a group doing some easy work: escorting scientists, catching some gangsters, pirates and such - nothing overly epic and dangerous, just right to build up the mood, and see some really cool ancient ruins of past civilizations, explore a couple of rebuild cities etc

- as the game progresses, evidences emerge that several races/civilizations actually managed to survive the reaper harvest. which is bad bad news, as these races either share the prothean mindset of being ruthless imperialists dreaming of a full rebuild and dominance or simply deperate enough to preserve what is left of their slowly dying kind that they will try to dominate the "lesser" species.

while by far not as fearsome as reapers, these races are still way too far ahead of the young ones inhabiting the galaxy and they already began to pull the strings as soons as the reapers went belly up. with young races being weakened by the reaper war, this threat is a very serious one.

- throughout the game/series the protagonist will rise up the ranks and maybe get in touch with the council or alliance command, get more independance, more ressources and of course his/her own crew and a ship.

possible variants: paragons will strive to get to work with council/alliance while renegades might want to accept contracts of shady organisations/personas(at that time maybe agents of these new races) and ultimately be captured by council/alliance to implant them with a mini-bomb in their heads, forcing the players to cooperate. that might be an interesting twist there.

- further down the line these old civilizations will put an ever increasing pressure on the galaxy, forcing other species into military conflicts and maybe even themselves enter full scale war against each other.

ultimately, the player will have to find a way how to eliminate this new threat through several ways:
- collaborating with one of these old civilizations in efforts against others
- playing them against each other
- finding compromises of some sort
- trying to brute force through military strength, discovered ancient superweapons or some sort of a malignant virus capable to wipe out these civilizations in their entirety.

renegade players might get the choice to sell out their own race in exchange for being appointed as a local ruler over an entire planet, seat in the new council or something like that.

Modifié par heinoMK2, 19 septembre 2012 - 03:29 .


#181
Arkevilex

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spirosz wrote...

Arkevilight wrote...

spirosz wrote...

Arkevilight wrote...

Go 500 years into the future and see what Shepard's choice have done to the galaxy!

Totally new character with same customization (gender, hair, face, ect).
Return of characters such as Liara since she should still be alive.
Larger world exploration, give us the scenic root.
Employ the Good/Charming/Ruthless temper much like DAII. Main character's tone changes according to the most chosen temper.
The ability to form love/hate relationships.
More Nightclubs with horrible and a bunch of little Easter eggs for the inital trilogy.

That would be beautiful...but not probably :(


On the bolded, please no.  



On the bolded, get over it.


I'd rather have Wrex or Kai Leng's son, eating cereal. 

Bro.


What the hell is with this bro crap, go cry in a corner hipster.

#182
spirosz

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Arkevilight wrote...


What the hell is with this bro crap, go cry in a corner hipster.


Get over it, bro. 

No seriously though, Kai Leng's son, eating Frootloops. 

#183
Brass_Buckles

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I'd love to see a Dragon Age: Origins take on a new Mass Effect series.  You get to choose which species you are, which determines where you start.  I'd like to see new species added to the list of those already in Mass Effect.  What about the raloi?  Yes, you should still be able to start off as a human, but those of us who play multiplayer enjoy playing the nonhuman races.  It's fun, and it seems to affect how people actually behave in the game at times, beyond just what skills they have; i.e. if I'm playing a krogan, I might just stand there between waves headbutting another player who chose to be krogan this round, and will almost certainly rush at things furiously to melee them.  Now imagine if this could be reflected in dialogue choices.

Frankly, I don't think I'd buy a prequel game.  I'm doubtful I'd buy one that was set simultaneously to the events in ME1, ME2, and ME3.  If Bioware wants my money for sure, they're going to have to give us a vision of the future of the galaxy.

With the Reapers out of the way, to match the scale of that threat, you'd either need something new to be established post-Reapers, or you'd need to have the story far enough into the future that we could actually visit other galaxies.

If it's a future setting game, are the yahg advanced now?  Did the raloi survive?

And if there must be multiplayer, then I'd prefer we don't have it massively multiplayer.  I wouldn't mind more modes besides just cooperative horde mode, but I'd personally far rather the focus remained on the singleplayer aspect.  Actually, much as I enjoy the multiplayer aspect of ME3, I'd rather there be no multiplayer in a future game.  But if there must be, then find a way to implement it during standard gameplay, without also destroying the single player experience or making the single player experience seem inferior to if others joined in.  Make it a default singleplayer game, with the option of someone tagging along and also getting to experience the gameplay.   As it stands, ME3 feels more like two games than one game, and that really shouldn't be the case.  An option to trade collected weapons and armors would also be nice.

Mass Effect should see a return to exploration, but we need a better means of doing so than either the Mako or the Hammerhead.  I loved poking around those alien planets, but the Mako's controls were frustrating, and the Hammerhead was a little TOO responsive--and far too flimsy.  Something's taken away from the experience when you can't land planetside and run across some secret that you'd have overlooked entirely if you hadn't spent an extra few hours on the game to explore.

Yet another request is that we get a new game engine, one that is geared toward modding.  Multiplayer modding could be prevented through code, but modding builds a great community and, if people should happen to be displeased with the game, mods will let them change that.  It might help to pave things over with the playerbase and, for those of us who might be unhappy with the ending, could give us another option, once we had the tools to see that option through.  With the original trilogy over, new game mechanics and new systems would be welcome.  And again, so would the ability to mod.  It's also very frustrating for those of us who play on PC to have to use the same button to do absolutely everything.  I am aware this apparently works wonderfully on consoles, but on the PC, it gets tiresome to be fleeing an enemy only to become stuck to nearby cover and then given a hug of death by the very banshee we were trying to escape.

I would want to see greater customization.  Shepard is fairly customizable as it is--I expect this would be the same for any future protagonist.  I could choose gender, get several interchangeable armor sets, change the colors of those, etc.  But I do miss having an actual inventory and the ability to change out armors on my squad.  Just changing their appearances is not the same.  I may want to give Garrus that sniper rifle bonus, or Liara some extra shielding so she won't die as easily.  Once their level is maxed out, I can't do that--so I should be able to switch out their armor to solve that issue.

Open worlds, and a return to nonlinear gameplay, would be great, too.  I get why ME3 was more linear.  You had to get things done in time, or those people were doomed.  It makes sense.  But if you're starting with a new protagonist, it would definitely be nice to be able to do most missions in random order, if only to give the player a chance to go explore and gather resources.

Oh.  And something that has always bothered me:  I like the branched skills and all, but, give me a maximum level that will allow me to ultimately max out every stat along some branch or another of my skills, as opposed to just almost being able to do so if I only could have 2 more levels or so.  Why even let us get that close if we can't raise them all the way?  Seriously.  Yes, I know that's outrageously powerful, but most of us are not going to max out our characters during the first playthrough.  That means if I hit level 60/80/125/whatever the level cap in this new game is, I've dedicated enough of my time to it that my reward should be to max all my skills with no points left over.  New Game+ is supposed to make you feel overpowered, or at least powerful enough to take on a harder difficulty level.

And while we're talking about rewarding the player, how about a return to those stat bonuses we got in ME1 for completing achievements?  Bonuses for playing twice, bonuses for completing key missions, bonuses for hanging out with one particular squadmate or romancing someone or making 50 kills with a particular weapon or power.  It makes sense that if you use a weapon/power that much, you'd be better at using it.  Without the little bonuses (and credits would probably work as well as stats, in some ways), the achievements don't really mean anything.

... Man that was long-winded...

#184
-Skorpious-

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While I am glad to hear that BioWare is working on a new IP, I think a sequel to Mass Effect is unnecessary. After all, Mass Effect accomplished what it set out to do - create a trilogy that imports a single save-file across three games; we don't need to bleed the series dry to continue to appreciate it.

But perhaps a bigger issue are the endings to ME3. They are all radically different on such a fundamental level that it is impossible to continue moving forward in the timeline without canonizing one of the three choices, a decision that likely splinter the fanbase even more.

But if a new Mass Effect game has to be made, I cast my vote for a prequel set before humanity arrived on the galactic scene.

Modifié par -Skorpious-, 19 septembre 2012 - 03:51 .


#185
reaperteck

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To Bioware,

I’m still heavily, heavily invested in the characters from this trilogy. It’s the main reason I kept playing. If there was to be another game, I’d like to make 3 requests:
1. I want to know about the world these characters inherited after Shepard’s actions in ME3. Even if it’s a completely different cast, I want to know what type of world they’re living in
2. CHOICE has to be preserved. I’ve played ME2 5 times and ME3 twice now. I am not finished, because I want to know what happens if I choose f instead of a/b/c/d/e
3. Please retain shooting elements. You have a fanbase that have really embraced the combat system. Even when the plot is not compelling me to keep going, the combat does. I feel an MMORPG style game just wouldn’t do it justice. Even with the space setting, it’s so successful because it feels so damn real. A WoW/Diablo style game wouldn’t deliver that again

I’m so happy you’re doing more in the Mass Effect universe, cheers for the games so far

#186
Reptilian Rob

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-Skorpious- wrote...

While I am glad to hear that BioWare is working on a new IP, I think a sequel to Mass Effect is unnecessary. After all, Mass Effect accomplished what it set out to do - create a trilogy that imports a single save-file across three games; we don't need to bleed the series dry to continue to appreciate it.

But perhaps a bigger issue are the endings to ME3. They are all radically different on such a fundamental level that it is impossible to continue moving forward in the timeline without canonizing one of the three choices, a decision that likely splinter the fanbase even more.

But if a new Mass Effect game has to be made, I cast my vote for a prequel set before humanity arrived on the galactic scene.

I like the idea of a prequel, but I think what the franchise really needs is to not move forward but to cement that which is already there.

If you know what I mean. ;)

#187
ZeCollectorDestroya

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Continue Shepard's story. Because I would hate to see the crew we love and care for gone to waste.

And make the gameplay much more tactical.

Prequel = FAIL. Go watch the original trilogy of Star Wars then go watch the prequel trilogy. Decent prequels never work out, since we already know the ending.

#188
GreenFlag

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- No prequel or MMO... !!!

- Sequel (after ME3 (a few months or several years)
-- Have a choice to play for Shepard, if he survived (The game can start, how they recover Shepard). Otherwise new character (but I think, ME without Shepard is not ME (offspring?)).
-- Dark Energy? IT? - can be possible.
-- Epic storyline, space battles, hard choices (death?).
-- Greater impacts of the previous game.

- More dialogs, conversations. No more auto-dialogs.
- More romances. More LI opinion for situations. Epic twists, death aka Titanic?
- Reputation system Paragon/Renegade/Neutral (as in ME1)
- More player character, weapon and starship customization.
- See old characters and cameos.
- Venicles in the game again.
- Better AI, new enemies. HD textures. Fewer bugs.
- More explorations, hub or free worlds/planets.
- Keep combat system (can be new skills, talents or abilities).
- Complex minigames.
- More mods in multiplayer

#189
Dekadent_N7

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 I would love if the next game would have planets exploration again, like in ME1 but ofc with updated stuff like using the new vehicle and more stuff to do on those planets.
  Also the story locations should be more open and bigger , allow exploration. In the first game the Citadel area was huge, while in ME2 it was so little. We need areas to be bigger and missions to last longer, it breaks immersion when you switch locations each 15mins :)
   About the story/plot , Im sure they can find good ideas on their own, but I would like to have a lower profile ,,hero'' this time, something that starts like a bounty hunter or mercenary and only later works his way up to become the big hero. 
   Thats about it, I trust Casey and Bioware, I loved all 3 Mass Effects games (ME1 still my fav tho). 

PS:Oh and for the love of God, please no F2P , MMO or anything like that...   A normal game.

Modifié par Dekadent_N7, 19 septembre 2012 - 04:17 .


#190
Inside_Joke

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spirosz wrote...

I'd like to hear from him, haha.


Yup, yup. That'd be nice.

#191
XXIceColdXX

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A continuation post breath scene is the best place to start. Free from indoctrination.

#192
JeffZero

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Cool, so Control and Synthesis should work as well.
  • Oldren Shepard aime ceci

#193
RiptideX1090

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Alright Mister Hudson, I'll give this a shot.

First things first, whatever you do, please don't do a prequel or midquel. The ending choice of ME3, despite how despised and unpopular it was, is huge. We made a decision that altered the face of the galaxy. The worst thing you can do is go back and retroactively foreshadow that. Instead, let us live with the consequences of our decision. It's not impossible to do.

I think a protagonist other than Shepard would be greatly appreciated. Perhaps even multiple species? ME3 multiplayer would be best for this. I think the best way to go would be small. Shepard's story was about shaping the galaxy, so what should come next?

Give us a chance to live in that galaxy we shaped.

Maybe we could play a Terminus Bounty Hunter, or something along those lines. A character who has their crew of miscreants. Not fleet admirals and Krogan chiefs, but a ragtag group of morally ambiguous, but lovable characters. This is one of your strengths as a company, crafting intricate, interesting, lovable characters. Play into that. We don't need another character where species are getting whacked, ect. We already did that. Give us a game where we live in the universe we made. Make the decisions we do affect the people around use. Something similar to KOTOR II and DA2's systems would be great here.

Maybe the point of the game is that this person gets a bounty for a Leviathan, or something, and it leads them down that part of the lore. Maybe there are also lesser bounties to find, where we can meet various people, or not, who have been affected by Shepards actions.

I don't know, I'm just spitballing.

Whatever you do, please don't turn it into the Matrix, give us another galactic war, or whatever. Keep it low key. That's where you guys shine. Give us places to explore, problems to solve, even if entire civilizations don't hang in the balance.

Modifié par RiptideX1090, 19 septembre 2012 - 04:38 .


#194
KevShep

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Have ME4 open up to Shepard waking up in a pile of rubble in London as he sees Harbringer still killing his allies running to the beam.Indoctrination attemt on Shepard has failed, the real war begins!...ME4!

#195
rapscallioness

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For me:

1. no prequel. I have zero interest in prequel.
2. no Shepard. I loved Shep madly, but after 3 games, I want to create a new character.
3. no mmo

I want something new.

edit: oh, and I don't give a damn about the endings. So, feel free to hand wave away

Modifié par rapscallioness, 19 septembre 2012 - 04:40 .


#196
CDRSkyShepard

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Well, I have some terms as to what I *don't* want from a future ME game:

- No MMORPG/MMO
- No FPS/pure TPS
- No weird artsy stuff
- Absolutely no canonization of ANYTHING from the previous trilogy

Other than that, have at it. Make a good RPG. With RPG goodness. And lots of dialogue options plz.

#197
Reptilian Rob

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How about this one.

Do what you guys do best, give us something grand and amazing like BW circa 2010 did.

No prequels.
No MMOs.
No FPS.
No freaking "art."
No canonization of the previous trilogy.

Just make an RPG, with choices, and that wonderful "Mass Effect" feel to it.

#198
Han Shot First

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No prequels!

The next Mass Effect game should be set forward in the timeline. The problem with prequels is that we already know how it ends. While there might be some suspense for new players just picking up their first ME title, there would be none for anyone who has been following the series since Mass Effect 1. Also in a prequel, since there is already a canon version of events with a canon ending, the player has no ability to shape major events in the game world and is locked in to a single ending.

Prequel settings simply won't work for an action RPG, since the removal of choice would also remove role playing.

#199
Omega Torsk

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Just don't make it center on James Vega.

Really, Bioware, stop trying to make me like this character.

#200
Calbeb

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My best advice would be to not try to make it like the first three games in terms of tone or story. The Mass Effect trilogy is over. Shepherd's story is finished. Commit to that and give us new characters and new storylines.

When the first Mass Effect came out it was all so fresh and new. The second one added a ton of new characters, many of which fans love just as much. That freshness is essential moving forwards.