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Casey Hudson wants to hear fan's ideas on a new mass effect game


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#2401
SpeshMeh

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Pyroninja42 wrote...

Something with Batarians in the Terminus Systems. Batarian ****s. Do it, Bioware.


I agree the Terminus systems is spoken a lot of by the council but at best only omega and the batarians are covered. That leaves a huge chunk of the galaxy unexplored. Lets see the Batarians homeworld, how their governmant operates and what other new species they co-exist/conflict with. Smiley faces all round then.^_^

Modifié par SpeshMeh, 06 janvier 2013 - 02:07 .


#2402
Tiby4u

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I would love if the next game was a prequel, maybe used to develop some characters we know and love from the Mass Effect Universe.

Say instead of having one single epic Campaign like the ME games have had until now we could have a game made in a sort of episodic style with smaller and more personal campaigns for a number of characters. For example, we could have one campaign about David Anderson when he fought in the First Contact War, The Illusive Man before we meet him in ME2, Saren before meeting Sovereign or even after meeting Sovereign but before the events of Mass Effect (it would allow us to better understand Saren's development under the influence of a reaper, it could even be made in a psychological horror style), Nihlus, Samara and what led to her becoming a Justicar and what missions she undertook as a Justicar, how Miranda got recruited by Cerberus and why she was so loyal, etc.

The possibilities are limitless with such a prequel and it would allow more time for the writers to think up new characters, situations, locations, conflicts for a possible sequel and more importantly a new protagonist for a sequel, otherwise we risk ending up with a re-hash of the first Mass Effect and if that would happen I personally won't like the next Mass Effect game.

#2403
Mario128

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You're all nuts! I personally would like a continuation of Mass Effect 3, I love me that Liara T'soni ^_^

#2404
StreetEffect

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First thing that comes to mine for me personally is a prequel with a Dragon Age: Origins kind of set up, multiple races to pick from for the opening hours of the game then like the Grey Warden , is tangled up in a bigger story. I've always wanted to know more of the Drell as I think there is only Thane, Kolyat and Feron in the trilogy so more background and a peek into their culture (what does a Drell Female look like?)

So it could be like:

Human Alliance
Batarian Pirate
Drell Assassin
Quarian Pilgrimage
Turian Millitary

Etc.

Just a thought :)

#2405
animedreamer

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 Female members of all non monogendered speices. More variety in specialization options. Race Selection for Campaign and or Multiplayer.

#2406
Epique Phael767

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Funny how this is in the General Discussion forum, where there is considerably less hate than in the Story and Campaign forum.

#2407
SpeshMeh

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Epique Phael767 wrote...

Funny how this is in the General Discussion forum, where there is considerably less hate than in the Story and Campaign forum.


Well we all just chill, share some ideas and try not to be nasty about it. The whole angry thing is understandable but has got to the point where it will do more harm than good. Lets all just chill and enjoy the series again, ya know have some hope for the new game.
Have a biscuit, ease your woes.:)

#2408
Mr Theropod

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Mass Effect should always be told from a human perspective, allowing for you to develop a human according to how you think you would react to exposure to new races and environs.

For the new game, I would like to see more of an ability to mold your character's personal views on different groups in general. For instance, if you would rather play xenophobically, over time the only recruits you will be able to get will be human. Or if you tend to favor one race over another, or one faction over another, you will be able to recruit more individuals of those you favor.

I would like to see the story be told from the perspective of a colonist in a developing colony. The story could either be progression and development of the colony into a galactic power, or solving the reason for the destruction of the colony on a trek across the galaxy.

The problem with a new Mass Effect is that the first trilogy's scale was so massive that it will be hard to surpass, likely leaving the new game feeling small and less epic. Hopefully this isnt the case, because I do love this series and setting.

Please, for the love of Shepard, do not do a prequel. Let us see the fruits of our labor.

#2409
karushna5

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SpeshMeh wrote...

I hear a lot of requests from people in this forum for non-soldier leads. I think its a good idea and creates a different perspective to the storyline. What if this was done in a more fleshed out detailed personal history like that is of the beginning of ME1, for example;

Promoted Captain - Demonstrating good leadership and combat skills during the assault on Earth you were enroled into the Alliance training programme. Your time as a soldier was hard due to conflicts with poor commanders and your own concience and as a result your career in the military failed to climb. Out of the blue you have been recommended for a command position on a special project. (Paragon Bonus)

Mercenary - A survivor of the reaper invasion your skills have been remarked upon amongst the mercenary guilds but have chosen to be a lone wolfe contractor whose chooses their own contracts. The council have offered you a long term contract with a huge payout to command a special project.(No Moral Bonus)
Pirate - Learning to survive on your own instincts during the reaper invasion you have since amassed great renown and infamy for being a space pirate pillaging both military and civillian vessels. But your fame has been your undoing as the council eventually capture your ship and crew and are now facing time. However a deal is offered. To clear your record and have a fresh start you have to take command of a new project. (Renegade Bonus)
Something along these lines. Having a choice of who our character was before we get our hands on him would please the variety of character ideas we all have.


I would argue that all of these characters end up in the military of sorts or being commanded by the council, I agree a more fleshed out story would be great, but i want a different story than shepard.
So ...
A pirate who realizes a (making up plot point like...bioweapon that makes a plague) is going to put them and their crew in danger (renegade)
Similiar for mercenary but maybe a vigilante instead for (no moral bonus)
And a person who has their own ship but doesn't get ahead because they use their credits for others (paragon)
And that is for the experianced I would prefer...

A young man or woman who live in the slums clawed themselves out one at a time as an enforcer.. (renegade)
A young man or woman who lived on a colony planet working hard to save up and left home for good (no moral bonus)
A young man or woman who lived on a harsh place (like Omega) who decided to make their lives different, changing everything and leaving (paragon)

SpeshMeh wrote...
Starting small sounds great for a new character. Having the new character seem in over his head in contrast to the ever calm shepard would be a plus, and then they toughen up as the game progresses.
Never thought about develping the morality bar into a priorities mechanic, good shout. You could have them expanded to categories like Morals, Resources, Reputation, Survival. These priorities that can go up and go into negatives as well as be affected by mission choices, converstion options etc. You actions can boost some and not others along with the effects that could reward or punish you. For example choosing to save a politician instead of taking a payoff from a merc group makes you more appealing to paragon characters and factions but has made it harder to get good deals on new kit for them or this time you take a hit for a squadmate or npc that gains you the respect of your crew and others but makes you less concerned about your own survivability confering defence and HP deductions.


That seems much like fallout, and while amazing there might take the simplicity out, I guess I would prefer an ending that is influenced by this bar of morality or at least do like in DA where your choices have a epilogue where we find out what happened to everyone. I was very disappointed in ME3 extended cut that there was nothing like in DA where we hear what happened with our choices and the outcomes. It felt so incomplete because I was wondering what happened to everyone. Garrus, Traynor, the citadel, the VO was interesting but told us nothing that made us feel like it was an ending, which is why I think so many are antagonistic over ME ending, it felt like there was no end and just abruptly stopped, with no warning, like a book that says you defeat the bad guy and then ends. Games like this need epilogues, and epilogues are for us to know what haoppened to them all. Felt a little sad. Especially because I feel there will never be an ending that tells me what happened.

#2410
otreblA_SNAKE_ITA

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Before thinking about a new ME (and I'd like to play a sequel), BW should fix the ME3 final part and the ending: I mean the London part, the "earth battle" and the ending of the game.

Modifié par otreblA_SNAKE_ITA, 07 janvier 2013 - 11:35 .


#2411
drakenashura

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Part of what makes ME such a great series for me is the universe itself and the interaction between the characters etc.

What ME3 does better than the other 2 games is let you get a glimpse of what is going on in the world around you. Nothing annoys me more than the though of you walking through hundreds of ppl in the citadel and theres no chatter, no discussiions, no arguments etc. ME3 realyl went in the right direction by letting you hear whats going on.

Id love to see this developed even more. It doesnt need to give you quests etc but Im one of the players that would happily sit for 30 mins walking round the citadel listening to NPCs you will never talk to just having their own conversations in the background. Like the girl waiting for her parents shuttle. The Humane Female and Asari trying to discuss how to tell her husband its over etc. MORE of this please.

The same with the people on your ship. Again ME3 did a great job of changing things for the better. Its silly to think that your friends/team etc wouldnt move about the ship and interact with each other. Again more of this - have them wander around and interact more. More intercom discussions.

I also like that you can just talk to them and a discussion will happen without needing interaction (some of the commander/EDI interaction for example is funny to listen to). So again more of this. Id love to hear more talk from the crew as well - considering your fighting for the survival of the galaxy your crew should have more to say (there was almost nothing on the ship from the background characters).

Id also love to see much more struggle from the main character.  In ME3 Shepard has the fate of the galaxy on his shoulders.  Id love to see a game where the character really feels that pressure.  You can see him struggle to deal with the pressure.  You can see and feel his sadness as friends etc die and you can see his struggle as he rises to meet the challenges placed on him.  It doesnt need to be done in a way where the lead is all emo etc, but Id love to get under the skin of the characters much more.

Probably not the main things most people would want...but for me its these things that help build the world and give the story much more depth. With good writing, and good voice acting, it can emotionally pull you in and thats the sign of a great RPG.

Modifié par drakenashura, 07 janvier 2013 - 03:37 .


#2412
SpeshMeh

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drakenashura wrote...

Part of what makes ME such a great series for me is the universe itself and the interaction between the characters etc.

What ME3 does better than the other 2 games is let you get a glimpse of what is going on in the world around you. Nothing annoys me more than the though of you walking through hundreds of ppl in the citadel and theres no chatter, no discussiions, no arguments etc. ME3 realyl went in the right direction by letting you hear whats going on.

Id love to see this developed even more. It doesnt need to give you quests etc but Im one of the players that would happily sit for 30 mins walking round the citadel listening to NPCs you will never talk to just having their own conversations in the background. Like the girl waiting for her parents shuttle. The Humane Female and Asari trying to discuss how to tell her husband its over etc. MORE of this please.

The same with the people on your ship. Again ME3 did a great job of changing things for the better. Its silly to think that your friends/team etc wouldnt move about the ship and interact with each other. Again more of this - have them wander around and interact more. More intercom discussions.

I also like that you can just talk to them and a discussion will happen without needing interaction (some of the commander/EDI interaction for example is funny to listen to). So again more of this. Id love to hear more talk from the crew as well - considering your fighting for the survival of the galaxy your crew should have more to say (there was almost nothing on the ship from the background characters).

Id also love to see much more struggle from the main character.  In ME3 Shepard has the fate of the galaxy on his shoulders.  Id love to see a game where the character really feels that pressure.  You can see him struggle to deal with the pressure.  You can see and feel his sadness as friends etc die and you can see his struggle as he rises to meet the challenges placed on him.  It doesnt need to be done in a way where the lead is all emo etc, but Id love to get under the skin of the characters much more.

Probably not the main things most people would want...but for me its these things that help build the world and give the story much more depth. With good writing, and good voice acting, it can emotionally pull you in and thats the sign of a great RPG.


Totally agree with what you have said. Having those civilian conversations play out around you as you explore your surroundings was a huge plus in ME3 however i felt limited by seeing recolors of the same character models in very similar outfits. Show us how truly multicultural and varied the galaxy is. Lets see a fat turian in his political gowns talkin to his bulky asarii bodyguard in full armor or seeing an aged drell recounting his tales to his infant grandchild. Combine this with the background conversations and you would have a truly rich environment. Life is incredibly diverse, show us that.

As for seeing on the ship, it was a good start but i kinda wanted to actually see your crew move about the ship, carrying out thier dutys, have garrus walk into the canteen and start his conversation with james without you needing to be within a certain range. That comes to my other bit, more relationships between squadmates occuring. They started off well in ME3 but need just one more push to show us they have thier own romances, rivalrys and friendships.

Loving the idea of showing the strain in the lead character. Have the conversations become two way where your squadmates ask you things, try to get you to open up. the more you open up the social and morality reards follow. Let us be able to show our characters doubts and cynicism to a trusted or loved squad member.

Once again, great post :)

#2413
SpeshMeh

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karushna5 wrote...

I would argue that all of these characters end up in the military of sorts or being commanded by the council, I agree a more fleshed out story would be great, but i want a different story than shepard.
So ...
A pirate who realizes a (making up plot point like...bioweapon that makes a plague) is going to put them and their crew in danger (renegade)
Similiar for mercenary but maybe a vigilante instead for (no moral bonus)
And a person who has their own ship but doesn't get ahead because they use their credits for others (paragon)
And that is for the experianced I would prefer...

A young man or woman who live in the slums clawed themselves out one at a time as an enforcer.. (renegade)
A young man or woman who lived on a colony planet working hard to save up and left home for good (no moral bonus)
A young man or woman who lived on a harsh place (like Omega) who decided to make their lives different, changing everything and leaving (paragon)


Through my previous post it does sound like that it wasnt my intention that they all end up working for the military or council. I saw these versions as characters that were more cynical and independant than the soldiers in the series so far. That they would be guided by a neutral shadow organisation similar to the Shadow Brokers or Cerberus' until you made your own mind up over who and what to fight for Alliance? Council? Terminus Systems? Yourself?. The backstories i had in mind would form the basis of how your character came to question his loyalties and role in the universe.
On a side note your backstories sound good as well.

karushna5 wrote...

That seems much like fallout, and while amazing there might take the simplicity out, I guess I would prefer an ending that is influenced by this bar of morality or at least do like in DA where your choices have a epilogue where we find out what happened to everyone. I was very disappointed in ME3 extended cut that there was nothing like in DA where we hear what happened with our choices and the outcomes. It felt so incomplete because I was wondering what happened to everyone. Garrus, Traynor, the citadel, the VO was interesting but told us nothing that made us feel like it was an ending, which is why I think so many are antagonistic over ME ending, it felt like there was no end and just abruptly stopped, with no warning, like a book that says you defeat the bad guy and then ends. Games like this need epilogues, and epilogues are for us to know what haoppened to them all. Felt a little sad. Especially because I feel there will never be an ending that tells me what happened.


I agree that endings would have been better recieved if they had given proper character epilogues/endings though they did try to allude some issues the fans had as best they could. Maybe this new game could do that. I would still like to see the next game set around ten years later giving us a chance to find out what happened to our favourite characters. Having an older and wiser Garrus offering some guidance to our new hero on his journey and tell of his own experiences since the events of ME3 would act as passing on the story to the next generation of characters.

#2414
animedreamer

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 The Synthetic Organic Virus... or Reaperizing.

A new shadow organization that has found a data trove of Cerberus old scientific exoeriments is trying to rejuvenize a procedure that would make reaper like augmentations to various aliens, in a attempt to build a loyal controllable army to be used against its enemies in a bid to gain greater power over the galactic community. However this isn't the only project they are working on. While studying the SOV their scientist believe they have discovered a process that can create a forced evolution in any particular alien species, one that they can determine the evolutionary path for creating a more advanced super being. This evolved being is picked from the players race selection and is in fact the player, a single successful super being of the selected race, created by the shadow organization to be their vanguard in the coming age. 

However circumstances have developed and our super being is someone lost and the data that went into creating it purged and impossible to recreate.  Fast forward a few decades after the player has played a mini game in which their actions over the course of those few decades shapes our protagonist history and psychological profile the game begins in whatever location our brief many game with various possibilities leaves our hero/rine to begin their grand adventure of self discovery and whatever destiny awaits them...

#2415
SpeshMeh

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animedreamer wrote...

 The Synthetic Organic Virus... or Reaperizing.

A new shadow organization that has found a data trove of Cerberus old scientific exoeriments is trying to rejuvenize a procedure that would make reaper like augmentations to various aliens, in a attempt to build a loyal controllable army to be used against its enemies in a bid to gain greater power over the galactic community. However this isn't the only project they are working on. While studying the SOV their scientist believe they have discovered a process that can create a forced evolution in any particular alien species, one that they can determine the evolutionary path for creating a more advanced super being. This evolved being is picked from the players race selection and is in fact the player, a single successful super being of the selected race, created by the shadow organization to be their vanguard in the coming age...

Interesting. What about if your secret organisation consisted of all those indoctrinated but unprocessed people. Puppets that were cut from their strings. People without will who are now being led by someone who wants to recreate the reapers in their own image but puts on the facade of evolutionary development.

#2416
SpeshMeh

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Just posted a list of character ideas for ME4 on another thread. Wondered what you guys think?
http://social.biowar...77830#15513983

Modifié par SpeshMeh, 07 janvier 2013 - 11:11 .


#2417
ZeCollectorDestroya

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^Good ideas, sexy Asari nurse must have 1/4 quarter of the budget!

#2418
SpeshMeh

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ZeCollectorDestroya wrote...

^Good ideas, sexy Asari nurse must have 1/4 quarter of the budget!


Thanks. Just needs to be done tastefully. Have made some slight changes, after that post, to reflect that.

#2419
Fegner

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 My game idea would be more of an action/adveture type game along the lines of Jedi Knight: Jedi Outcast or Star Wars: the force unleashed:

One hundred years after the events of Mass Effect 3, with the Reapers no longer a threat, the Leviathans are trying to retake the galaxy. Only Liara T'Soni's daughter, Alana, the most powerful biotic in the Galaxy, can stop them. Will she bring about a new age of peace, or will she give into her dark nature as an Ardat-Yakshi and pull the galaxy futher into chaos? You decide in, Mass Effect: Asari Commando.

#2420
Seival

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One more idea about the new ME game:

Seival wrote...

How past, present, and future can be combined into one excellent game based on Mass Effect Trilogy events, and please most fans? Please, read carefully before comment.

Game starts several years after ME3 events. Javik decided to postpone his suicide, and try to find out if any other Protheans survived in stasis pods somewhere in the long forgotten worlds. Liara didn't know anything about Javik planned suicide, and asked him to forward her any valuable findings which Javik isn't planning to use himself.

After some time Liara stopped recieving reports and "parcels" from Javik, and started to worry. She decided to find him, and here is so called Secondary Gameplay starts. You play as Liara trying to find Javik. Eventually you find him just in time to prevent him from commiting suicide. Javik explains his motives to Liara, and tells that it's useless to "dwell on the past". Then he starts to remember some events from the past, and here is so called Primary Gameplay starts - you play as Javik during the previous Cycle events.

One of the main ideas of the game is to rotate Primary and Secondary Gameplay episodes (let's call them PGE, and SGE) with both Liara and Javik involved (in SGE they decided to work together to discover all remaining Prothean secrets, and maybe even find some survivors in stasis pods). Overall, PGE should be about 75% of game's time and SGE about 25% of game's time. All Javik decisions in the PGE should affect SGE. Example:

At some point of PGE Javik has to make a choice - save one of the Prothean dreadnoughts and its crew, or save some civilians on a space station.
(1) If Javik's choice during PGE was to save the dreadnought, then during SGE Liara and Javik will be able to find that dreadnought heavily damaged and without crew. Eventually Liara will be able to arrange the ship's reconstruction, so Javik and Liara will be able to use the ship as their vessel for travels across the galaxy instead of default ship they used. The ship can also provide some info about some locations you can't find without data from the ship.
(2) If Javik's choice during PGE was to save the civilians, then during SGE Liara and Javik will be able to find working stasis pods with some of those civillians, and release them. Eventually some of those people will become a part of your crew, and will point you to some locations you can't find without their help.



SGE should provide minimum combat encounters and choices to make, and reflect choices you made in ME Trilogy (yes, yes, new ME game should have ME3 save import feature). PGE should be heavily choices-oriented and combat-oriented. And of course both SGEs and PGEs should have a lot of interactive dialogues, featuring a lot of lore from the past.

Should such game be trilogy or a single game? I don't know. I think both variants are valid.


Modifié par Seival, 08 janvier 2013 - 03:17 .


#2421
DestinyPlan

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 Hi everyone this is my first or second time posting in this forum, I have been lurking for ages but never really spoke anything because socially awkward penguin :innocent:, so nice to meet you!! :D Off topic but I have been lurking on the other story discussion forum more often than here but this place has positive energy I like!!

Anyway just most of what I wanted to say has kind of been mention here and there more often than not, but I'll keep it short but it'd be a blessing if Bioware actually took the time to go through and consider some of these neat ideas posted throughout this topic B)

What made Mass Effect so memorable for me is the immersion, which is something I'd really love to see improve in future installments. The fact that I got to make decisions being Commander Shepard and the ability to be able to feel so close to the characters made me enjoy the games so much. Especially in the third game, I enjoyed to experience an interactive environment which really added to the immersive atmosphere (it's hard to explain but for example, I mean conversations in the background, funny advertisements etc). Little details like that make a game feel so immersive. If I were to advise Bioware to increase the immersion would be changing how the paragon/renegade works so that I would actually think to myself ,,what would I do if I were Commander Shepard?'' instead of ,,I'll just pick the option on the top of the dialogue wheel so I can get enough paragon points to charm in the future''. Another piece of advice is so small but would increase the immersion so much - make the weapons I'm wielding show up in the cutscenes!! I know it's such a minor issue but it bugged me so much that say if I were using a Vindicator, I would be wielding an Avenger during the cutscenes - or even if I were to use an Avenger, the Avenger would show up holstered on my back whilst I'm wielding another avenger during the cutscene. Another little annoyance is the weapons dissapearing from Shepard's hands when using melee. Final bit of advice is that I really wouldn't care if there were little graphical improvements or combat changes from ME3 and ME4. I loved the combat, the graphics still looked quite pretty but I really would love to see quite amount of the budget go to the characters, voice acting and other gameplay elements that would make the game feel more immersive, as in ME3 I was quite dissapointed with the lack of dialogue options (I miss the neutral dialogue options!!)

As storyline is concerned, I don't know what sort of advice I would give, though as many others mentioned I would like to see the game's plot play in a smaller scale, if that makes any sense. A good example would be, not playing as someone with such a big influence such as a military commander or a SPECTRE. Or heck, it would be interesting to see how Mass Effect would play from a space pirate's perspective, or a vigilante group like Garrus'. That being said it would be interesting to see the effects and consequences of my actions in a rather local scale rather than a galactic scale (depending on the magnitude of the proposed actions). I hope this would also make the galaxy feel bigger, as the main characters would be ,,smaller'', so there would be great exploration, well-done, open environments, and so on.

That's really all I have to say, I might come back as I had more ideas floating my mind around this morning though I just got back from school so I'm kind of worn out so I forgot some. Anyway thanks for reading, although these were barely "ideas" just advice for improvements. m:)m

P.S. PLEASE PLEASE PRETTY PLEASE

please please avoid ninjas in space doing backflips with swords, it was so corny I went mad, it really broke the immersion for me at times when, for example, Kasumi jumped on that plane/helicopter thingy, let alone when Cerberus ninjas came at me with a triple backflip then stabbed me with a katana, or Kai Leng in general lol.

Pleaaase keep it immersive and somewhat believable!! :crying:

Modifié par DestinyPlan, 08 janvier 2013 - 03:32 .


#2422
Beastofexmoor

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SilverMoonDragon wrote...

Gemini1179 wrote...

Call it "Mass Effect: Spectre". Human, Salarian and Asari are your starting race options. Each has an 'Act One' on their respective homeworlds. After they prove themselves, they are taken to the Council for Spectre testing and training.

Make it incredibly RPG'ish. Have different quest lines based on your species. Have the overarching plot be a bit more sneaky and have your character put in less of a spotlight. Start with a small 2-person ship and as you progress and gain allies, you get bigger ships.

Different companions for each race with a few of the same ones running through each Species Arc.


That doesn't sound too bad actually. If they insist on making another ME game (I don't have anything against the series, including ME3, it just feels...finished to me) I would like to play as another race, NOT human...that would make it interesting enough for me to buy it :P


Whilst i agree that would be cool, the sex scenes would probably be cancelled due to causing a need for brain-bleach... Imagine a krogan-quarian paring. Bad all around....:pinched:

#2423
karushna5

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I am pretty sure you can only play a human in the next one, and while it would be cool to play Liara or her daughter, the choice to be male, or to make your own character would be taken away which seems a bit too much to handle.

#2424
SpeshMeh

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Beastofexmoor wrote...

SilverMoonDragon wrote...

Gemini1179 wrote...

Call it "Mass Effect: Spectre". Human, Salarian and Asari are your starting race options. Each has an 'Act One' on their respective homeworlds. After they prove themselves, they are taken to the Council for Spectre testing and training.

Make it incredibly RPG'ish. Have different quest lines based on your species. Have the overarching plot be a bit more sneaky and have your character put in less of a spotlight. Start with a small 2-person ship and as you progress and gain allies, you get bigger ships.

Different companions for each race with a few of the same ones running through each Species Arc.


That doesn't sound too bad actually. If they insist on making another ME game (I don't have anything against the series, including ME3, it just feels...finished to me) I would like to play as another race, NOT human...that would make it interesting enough for me to buy it :P


Whilst i agree that would be cool, the sex scenes would probably be cancelled due to causing a need for brain-bleach... Imagine a krogan-quarian paring. Bad all around....:pinched:


Lol that would be funny. Whomp Whomp Whomp CRUNCH! Argh!! My back why does the krogan have to be on top!? :lol::lol::lol::lol:
But seriously the love scenes dont have to all have end in "We'll bang, okay?"
You could cover different types of romances from the overly sexual to a purer companionship type of coupling.

#2425
ghostz82

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Just please make the next mass effect game just like the original Mass Effect 1. Just take Mass effect 1 and just add the best qualities of Mass Effect 2 and 3 to Mass Effect 1.For instance the updated gameplay/interface, graphics, and multiplayer mode. I loved the better graphics, controls, and the new multiplayer mode that came with 2 and 3 bug I disliked the fact that they stripped away all the great things of Mass Effect 1. I want it to be like it was in the original mass effect it had more of a balance between the action and role playing and not like the current ones that gave us some great new things but at the same time took away some of the things that made Mass Effect different in a great way and better then other games like it.

Now it feels like its becoming more and more like just another action/shooter game and not like the action/rpg game that gave you depth, plenty of replay value, open worlds, vehicles, plenty of dialogue, and plenty of choices and outcomes. I miss simple things from mass effect 1 for example how you could pick your squadmates armor, weapons, and equipment because you found not just loot for you but for instance you could find or buy from vendors turian, krogan, quarian, and other armors that were only for those specific races and they were either light, medium, and heavy armors. It didn't stop there everything was customizable even amps and omni tools depending on your members class. Lets not forget the looting system to I mean you could find plenty of loot in safes, crates, and so on in mass effect 1. Loot was so plentiful and you had a weight limit like in most traditional action RPGs so you visited the vendors a lot but this changed starting with mass effect 2 and eventually gone and non existent by the time mass effect 3 arrived.

It's almost like they slowly stripped away everything people loved about mass effect 1 and slowly made the game more linear with everything either done for you or placed for you so that you play the game the way they want you to play it unlike mass effect 1 and some of mass effect 2 where you still had to make choices and find things since they weren't right out in the open of in the same place always. I'm sorry if I wrote to much and it looks like a wall of text but I really love mass effect and have since the beginning and even though I prefer mass effect 1 I still love and play mass effect 2 and 3 even though I'm not happy with the direction the series is going in you can't take away the fact that all 3 games regardless how different are great.

Please make the next mass effect game more like the mass effect 1 but an updated version with the best features of mass effect 2 and 3 to it and if possible add a true coop mode for the campaign side too. BTW Shepard needs to come back, he needs to live on for the sake of the universe and since he is both human and part synthetic (basically the next step in evolution for organics) the reason the reapers wanted him and the leader(child) offered him the choice to lead the reapers or sarfice himself to create synthesis the supposed next step in evolution for both organics and synthetics. So his story can't end yet he's to important and if you remember what the child told Shepard about there never being peace for organics and synthetics it looks like the the reapers were just the beginning not the end so Shepard is still needed.