Casey Hudson wants to hear fan's ideas on a new mass effect game
#2426
Posté 08 janvier 2013 - 11:24
Would like to be able to customise biotic attacks too so the possibility of biotic powers that are to your own taste is possible and gives variety.
The multiplayer thing cannot be avoided but the maps are too tame and don't stand out from other games. Let's have battles on ships or space stations that suffer from distorted gravity, of space dogfights or something, just make those battles the Mass Effect template that other games will look to. Even have scenario battles with back stories and cut scenes.
#2427
Posté 09 janvier 2013 - 03:02
ghostz82 wrote...
Just please make the next mass effect game just like the original Mass Effect 1. Just take Mass effect 1 and just add the best qualities of Mass Effect 2 and 3 to Mass Effect 1.For instance the updated gameplay/interface, graphics, and multiplayer mode. I loved the better graphics, controls, and the new multiplayer mode that came with 2 and 3 bug I disliked the fact that they stripped away all the great things of Mass Effect 1. I want it to be like it was in the original mass effect it had more of a balance between the action and role playing and not like the current ones that gave us some great new things but at the same time took away some of the things that made Mass Effect different in a great way and better then other games like it.
Now it feels like its becoming more and more like just another action/shooter game and not like the action/rpg game that gave you depth, plenty of replay value, open worlds, vehicles, plenty of dialogue, and plenty of choices and outcomes. I miss simple things from mass effect 1 for example how you could pick your squadmates armor, weapons, and equipment because you found not just loot for you but for instance you could find or buy from vendors turian, krogan, quarian, and other armors that were only for those specific races and they were either light, medium, and heavy armors. It didn't stop there everything was customizable even amps and omni tools depending on your members class. Lets not forget the looting system to I mean you could find plenty of loot in safes, crates, and so on in mass effect 1. Loot was so plentiful and you had a weight limit like in most traditional action RPGs so you visited the vendors a lot but this changed starting with mass effect 2 and eventually gone and non existent by the time mass effect 3 arrived.
It's almost like they slowly stripped away everything people loved about mass effect 1 and slowly made the game more linear with everything either done for you or placed for you so that you play the game the way they want you to play it unlike mass effect 1 and some of mass effect 2 where you still had to make choices and find things since they weren't right out in the open of in the same place always. I'm sorry if I wrote to much and it looks like a wall of text but I really love mass effect and have since the beginning and even though I prefer mass effect 1 I still love and play mass effect 2 and 3 even though I'm not happy with the direction the series is going in you can't take away the fact that all 3 games regardless how different are great.
Please make the next mass effect game more like the mass effect 1 but an updated version with the best features of mass effect 2 and 3 to it and if possible add a true coop mode for the campaign side too. BTW Shepard needs to come back, he needs to live on for the sake of the universe and since he is both human and part synthetic (basically the next step in evolution for organics) the reason the reapers wanted him and the leader(child) offered him the choice to lead the reapers or sarfice himself to create synthesis the supposed next step in evolution for both organics and synthetics. So his story can't end yet he's to important and if you remember what the child told Shepard about there never being peace for organics and synthetics it looks like the the reapers were just the beginning not the end so Shepard is still needed.
#2428
Posté 09 janvier 2013 - 03:11
Some interesting characters I have in mind. Some are generic and some are known fellas. Most of them are better suited for a prequel though.
a)Ardat Yakshi: During your adventure you would struggle to contain your hunger, becoming more evil the more you succumb to the addiction. (prequel/sequel)
b)Quarian Engineer/scientist: You are one of the scientists that helped developing the first geth units. Your mission is to improve the geth to be more loyal and effective in difficult tasks, cheating the council and jeopardizing the galactic community. (prequel)
c)Batarian scientist: You are the one of the chief scientists that discovered the Leviatan of Dis. You want to discover how to use this tech as a weapon and struggle to hide this from the council. You help taking hostages to try this new tech and run twisted experiments. (prequel)
d)Retired krogan warlord: You fight the council in the Krogan Rebellion although you were retired because of your age, but the Krogan Army needs your help. You participated on the Rachni Wars and live somehow "tormented" because you exterminated an entire race. You will struggle in your journey to try to redeem yourself. (prequel)
e)Salarian STG: You will try to find a weakness of the krogan during the Krogan Rebellion. You will be an important key in the development of the first genophage. (prequel)
f)First turian "spectre": This, I am afraid that would play similarly to a "Shepard 2.0" with the difference that you are a turian and your race isn't still in the council, but you are there to fight in the krogan rebellion. (prequel)
g)Young Benezia: Don't know her bio but could make an interesting character. (prequel)
h)Young Wrex: You would fight Aria in this one! (prequel)
i)Prothy the Prothean: His battle until he got stasis'd. (prequel)
Just examples
#2429
Posté 09 janvier 2013 - 03:38
Modifié par FataliTensei, 09 janvier 2013 - 03:39 .
#2430
Posté 09 janvier 2013 - 04:29
Mass Effect games is to take the good from each of the previous games
and try to fit them into a single game.
For example
- Pulling the RPG and story elements from Mass Effect with the combined combat improvements and changes from Mass Effect 2 and 3.
- Opening up the galaxy and or galaxies and allowing the player to help shape the devolipment of the galaxy through his or her decisions.
- Making choices matter.
- Providing an outcome to the story that isn't almost entirely on rails and doesn't come down to a colour
choice.
- If we're continuing the story, allow decisions made in the three games prior have an impact on the 4th game.
My suggestion for the overall plot line. Based on the Control or Destroy decisions. Synthises could be used by would negate a large portion of this idea so I'm not going with it. Sorry green people!
Assuming the Control decision is used as canon and the story is set 1 to 3 years after Commander Shepard becomes, "Guardian".
The galaxy danced upon a knifes edge with the fate of all resting on the shoulders of one man, that man, Commander Shepard sacrificed himself and became the overlord of the very monsters he sought to destroy.
With partsof the Mass Relay network repaired and many of the key and worst hit star systems slowly being rebuild, the galaxy has found itself in uncharted territory.
For the first time our galaxy was at peace, every race both organic and synthetic had fought and lost someone. The shared loss of life and existence across all species united them in a way never thought possible. While it would take hundreds of years to rebuild the damage across the many worlds wrought by the reaper invasion, some believed the peace would not last.
It is for this very reason that Admiral Hackett, as acting councillor spearheaded a motion to include
representatives from all of the space faring civilisations, including the Geth and Rachni into a new Galactic Council.
The move was controversial and met fierce resistance from the several of the existing council species,
mainly the Salarians. Old grudges and fear could not be easily dismissed but after mediation, the motion was put to a vote and won, 3 to 1.
Though the Rachni choose to maintain their position on the council by proxy and use an Asari diplomat to
speak for the leading Rachni queen, the rest of the new council species elected representatives to speak for their species.
The Reaper fleet led by, “Guardian” greatly aided in the reconstruction efforts of both the Mass Relay
network and the infrastructure of many of the worlds previously damage, in some cases the rebuilding effort produced improvements over the original network.
The on going reconstruction efforts were greatly improved due to the re-purposed Reaper forces however,
the same forces still posed a threat to the newly founded galactic council. Exposure Reaper technology was still detrimental to organic lifeforms. All of the representatives agreed that the reaper fleet should be dismantled to prevent any future exposure. There was also a negative reaction to the notion that the new great galactic
civilisation was being build on the backs of long dead slaves.
The Shepard Reaper, “Guardian” agreed with the council and directed the Reaper fleet into Earth's
sun, Sol. The entire fleet save one ship, Shepard himself was obliterated. Shepard transferred the sum of all knowledge carried by the Reapers, acquired through conquest and extermination to the
Citiadel. The transfer included Shepard himself, Shepard was the new Catalyst and the Citadel his form. Commander Shepard was now the ghost in the machine.
The transfer had some unexpected side effects, as a result the Citadel VI was replaced by Commander
Shepard. The Shepard AI was now the central library of all knowledge possessed by the reapers in addition to being the conciousness of Commander Shepard. Unable to directly change the future by still able
to guide those who would listen.
The final Reaper starship was incinerated and the galaxy breathed a sigh of relief, until an
unusual transmission was received by the Shepard AI. Informing the Catalyst, now Commander Shepard of the progress of the harvest taking place in several satellite galaxies orbiting the Milky Way, in addition to progress of galaxies far away.
An acknowledgement was sent including the details of the new solution. Shepard could not hide this fact
from the Reapers, the risk of a second Reaper invasion was too great. The Reapers scrapped the Milky Way from the harvest list and proceeded with the scheduled.
The progress report was alarming but equally intriguing. The Reapers had lost contact with forces sent to
several galaxies. Some of which were older and previously unexplored, while many of these galaxies remained too remote and far away for any living being from the Milky Way to visit, with out the use of a
Citadel Relay. One galaxy with a Citadel relay stood out. Could there be something out there that is worse than the Reapers?
I don't really feel like writing the destruction base plot line. Lets just say it would follow the same
path with a few changes, mostly no Shepard AI and fewer species on the council unless the Geth are rebuilt.
Modifié par Lord of Mu, 09 janvier 2013 - 04:35 .
#2431
Posté 09 janvier 2013 - 09:11
I am completely sure that if bioware planned ahead how they wanted to bring a resolution to the reaper conflict back when they were only doing Mass Effect 1, ME2 and ME3 would have been much better games.
#2432
Posté 09 janvier 2013 - 02:52
#2433
Posté 09 janvier 2013 - 02:58
#2434
Posté 09 janvier 2013 - 05:16
billywaffles wrote...
I don't want a Shepard 2.0. I agree with bioware in this. Not another alliance soldier please. I wouldn't mind a new saga to be episodic with different characters.
Some interesting characters I have in mind. Some are generic and some are known fellas. Most of them are better suited for a prequel though.
a)Ardat Yakshi: During your adventure you would struggle to contain your hunger, becoming more evil the more you succumb to the addiction. (prequel/sequel)
b)Quarian Engineer/scientist: You are one of the scientists that helped developing the first geth units. Your mission is to improve the geth to be more loyal and effective in difficult tasks, cheating the council and jeopardizing the galactic community. (prequel)
c)Batarian scientist: You are the one of the chief scientists that discovered the Leviatan of Dis. You want to discover how to use this tech as a weapon and struggle to hide this from the council. You help taking hostages to try this new tech and run twisted experiments. (prequel)
d)Retired krogan warlord: You fight the council in the Krogan Rebellion although you were retired because of your age, but the Krogan Army needs your help. You participated on the Rachni Wars and live somehow "tormented" because you exterminated an entire race. You will struggle in your journey to try to redeem yourself. (prequel)
e)Salarian STG: You will try to find a weakness of the krogan during the Krogan Rebellion. You will be an important key in the development of the first genophage. (prequel)
f)First turian "spectre": This, I am afraid that would play similarly to a "Shepard 2.0" with the difference that you are a turian and your race isn't still in the council, but you are there to fight in the krogan rebellion. (prequel)
g)Young Benezia: Don't know her bio but could make an interesting character. (prequel)
h)Young Wrex: You would fight Aria in this one! (prequel)
i)Prothy the Prothean: His battle until he got stasis'd. (prequel)
Just examples
Wow :happy:. I personally think all those are great ideas. If the next ME game had at least one of those Campaigns, and it or they would be well done, I would definitely love it. Kudos to you sir for your original thinking and for being of the few that actually would enjoy a sequel.
#2435
Posté 09 janvier 2013 - 05:19
mr.brightside4u wrote...
What about the First Contact War.... You'd have to be able to choose your side of course.
Whilst exploring that scenario would be great concept i cant see how you would cover an incident between only two parties being involved (Humans vs Turians) and still be able to open up the rest of the galaxy to it. The main areas of conflict were ship battles and the occupation of Shanxi. Compared to exploring most of the galaxy in the previous series this would feel to static and risk it becoming another FPS game.
However playing historic events in a multiplayer setting would be my dream set up for filling in the historical gaps in the series. Instead of maps you have historical mission scenarios complete with cutscenes, characters and storylines with the option of playing both sides. Your performance in these stories would give you "Legacy Rewards" that you could then take over into your single campaign. This would make the multiplayer stand out from other formats whilst still holding relevance to the franchise and its canon.
Potential scenarios could include the Contact Wars, Skylian Blitz, Rachni wars, Krogan Rebellions, Etc with future DLC scenarios such as the Battle of London, The last stand of the Protheans, The Geth War. The multiplayer would give us the fans the chance to take part in these historical events without being tied to them in the single player campaign or confusing new players to the franchise.
Lets not choose between a prequel and a sequel guys, lets try to get both in.
#2436
Posté 09 janvier 2013 - 05:29
Kwinferno wrote...
ghostz82 wrote...
Just please make the next mass effect game just like the original Mass Effect 1. Just take Mass effect 1 and just add the best qualities of Mass Effect 2 and 3 to Mass Effect 1.For instance the updated gameplay/interface, graphics, and multiplayer mode. I loved the better graphics, controls, and the new multiplayer mode that came with 2 and 3 bug I disliked the fact that they stripped away all the great things of Mass Effect 1. I want it to be like it was in the original mass effect it had more of a balance between the action and role playing and not like the current ones that gave us some great new things but at the same time took away some of the things that made Mass Effect different in a great way and better then other games like it.
Now it feels like its becoming more and more like just another action/shooter game and not like the action/rpg game that gave you depth, plenty of replay value, open worlds, vehicles, plenty of dialogue, and plenty of choices and outcomes. I miss simple things from mass effect 1 for example how you could pick your squadmates armor, weapons, and equipment because you found not just loot for you but for instance you could find or buy from vendors turian, krogan, quarian, and other armors that were only for those specific races and they were either light, medium, and heavy armors. It didn't stop there everything was customizable even amps and omni tools depending on your members class. Lets not forget the looting system to I mean you could find plenty of loot in safes, crates, and so on in mass effect 1. Loot was so plentiful and you had a weight limit like in most traditional action RPGs so you visited the vendors a lot but this changed starting with mass effect 2 and eventually gone and non existent by the time mass effect 3 arrived.
It's almost like they slowly stripped away everything people loved about mass effect 1 and slowly made the game more linear with everything either done for you or placed for you so that you play the game the way they want you to play it unlike mass effect 1 and some of mass effect 2 where you still had to make choices and find things since they weren't right out in the open of in the same place always. I'm sorry if I wrote to much and it looks like a wall of text but I really love mass effect and have since the beginning and even though I prefer mass effect 1 I still love and play mass effect 2 and 3 even though I'm not happy with the direction the series is going in you can't take away the fact that all 3 games regardless how different are great.
Please make the next mass effect game more like the mass effect 1 but an updated version with the best features of mass effect 2 and 3 to it and if possible add a true coop mode for the campaign side too. BTW Shepard needs to come back, he needs to live on for the sake of the universe and since he is both human and part synthetic (basically the next step in evolution for organics) the reason the reapers wanted him and the leader(child) offered him the choice to lead the reapers or sarfice himself to create synthesis the supposed next step in evolution for both organics and synthetics. So his story can't end yet he's to important and if you remember what the child told Shepard about there never being peace for organics and synthetics it looks like the the reapers were just the beginning not the end so Shepard is still needed.:O finally someone that thinks like me
I have only a few games I can think of that proove why that would not be a good idea:
- most of the recent Sonic the Hedgehog games
- Halo 4' s story (I don't consider it good)
- Assassin's Creed Brotherhood and Revelations (just take AC2 and add one more gimmick)
- the recent Mario Brothers games, nuff said
There is only so much you can do with a character in a game (and a lot of other media) before you run out of inspiration to create new situations in which they could be placed or inspiration to create some new conflict before you start creating absolutely ludicrous scenarios that would make no sonse even in the fictional world. There is also only so much you can do with the same gameplay elements before it comes off as lazy.
In short, please don't beat a dead horse! That is all I wish to say.
Modifié par Tiby4u, 09 janvier 2013 - 05:32 .
#2437
Posté 09 janvier 2013 - 06:05
I've no ideas of my own to contribute at this moments, at least none as interesting as what have already been suggested above.
#2438
Posté 09 janvier 2013 - 07:40
Tiby4u wrote...
I have only a few games I can think of that proove why that would not be a good idea:
- most of the recent Sonic the Hedgehog games
- Halo 4' s story (I don't consider it good)
- Assassin's Creed Brotherhood and Revelations (just take AC2 and add one more gimmick)
- the recent Mario Brothers games, nuff said
There is only so much you can do with a character in a game (and a lot of other media) before you run out of inspiration to create new situations in which they could be placed or inspiration to create some new conflict before you start creating absolutely ludicrous scenarios that would make no sonse even in the fictional world. There is also only so much you can do with the same gameplay elements before it comes off as lazy.
In short, please don't beat a dead horse! That is all I wish to say.
Just 'pick and mixing' the most popular story mechanics and gameplay from the previous games would as you have said would be just be recycling old ideas and not really be anything inspirational.
However these key parts of what made the franchise stand out so and be so popular should not be discouraged. Instead of chopping and changing the planet exploration dynamic go back to the original Mako setup and build on that. Was negotiating terrain time consuming, take it out by turing the tank into a flying, armed shuttle and have that exploring the surface. Thats just an example. Taking what did work but then expanding on it, improving it and even putting a new spin on it, that what they need to do. All the good stuff in mass effect is what made it work but they all have room for expansion or add more complexity and development.
But most importantly return to the days that it was a rpg first and a third person shooter second. Take inspiration for franchises such as Guild Wars 2. Even thought its an MMORPG and would not want mass effect to take that direction, it shows us how a great rpg works with beautiful visuals, rich environments and clever game mechanics. This review i found on youtube explains how they could enrich the experience for the gamer.
#2439
Posté 10 janvier 2013 - 01:28
I think this would be neat, especially if it relates to the origin some how, and is mentioned in the game.
#2440
Posté 10 janvier 2013 - 01:46
#2441
Posté 10 janvier 2013 - 02:30
1. Linear story prequel games; mostly action, but maybe some RTS stuff as well, since Bioware's getting into that now. This gives you guys a chance to tell all the linear stories you want to tell, eg Anderson during the FCW, the Rachni Wars, the Krogan Rebellions, the fall of the Protheans, etc etc.
2. An MMO, heavily based around exploration and space travel. Scavengers, freelancers, salvagers, pirates, privateers, mercenaries, soldiers, Spectres... There are so many great potential elements for an MMO set in the Mass Effect universe. I can't help but feel sometimes that it was designed with that in mind.
3. ME classic: An action-RPG with a choice driven storyline, with exploration and great characters. AND NO THERMAL CLIPS, PLEASE. The old overheating gun mechanic was innovative and cool, and I really don't know why you got rid of it, except maybe to make it more GoW-ish. At least make it a choice.
#2442
Posté 10 janvier 2013 - 02:53
#2443
Posté 10 janvier 2013 - 03:43
#2444
Posté 10 janvier 2013 - 05:22
Lord of Mu wrote...
The main things for making any future
Mass Effect games is to take the good from each of the previous games
and try to fit them into a single game.
For example
- Pulling the RPG and story elements from Mass Effect with the combined combat improvements and changes from Mass Effect 2 and 3.
- Opening up the galaxy and or galaxies and allowing the player to help shape the devolipment of the galaxy through his or her decisions.
- Making choices matter.
- Providing an outcome to the story that isn't almost entirely on rails and doesn't come down to a colour
choice.
- If we're continuing the story, allow decisions made in the three games prior have an impact on the 4th game.
My suggestion for the overall plot line. Based on the Control or Destroy decisions. Synthises could be used by would negate a large portion of this idea so I'm not going with it. Sorry green people!
Assuming the Control decision is used as canon and the story is set 1 to 3 years after Commander Shepard becomes, "Guardian".
The galaxy danced upon a knifes edge with the fate of all resting on the shoulders of one man, that man, Commander Shepard sacrificed himself and became the overlord of the very monsters he sought to destroy.
With partsof the Mass Relay network repaired and many of the key and worst hit star systems slowly being rebuild, the galaxy has found itself in uncharted territory.
For the first time our galaxy was at peace, every race both organic and synthetic had fought and lost someone. The shared loss of life and existence across all species united them in a way never thought possible. While it would take hundreds of years to rebuild the damage across the many worlds wrought by the reaper invasion, some believed the peace would not last.
It is for this very reason that Admiral Hackett, as acting councillor spearheaded a motion to include
representatives from all of the space faring civilisations, including the Geth and Rachni into a new Galactic Council.
The move was controversial and met fierce resistance from the several of the existing council species,
mainly the Salarians. Old grudges and fear could not be easily dismissed but after mediation, the motion was put to a vote and won, 3 to 1.
Though the Rachni choose to maintain their position on the council by proxy and use an Asari diplomat to
speak for the leading Rachni queen, the rest of the new council species elected representatives to speak for their species.
The Reaper fleet led by, “Guardian” greatly aided in the reconstruction efforts of both the Mass Relay
network and the infrastructure of many of the worlds previously damage, in some cases the rebuilding effort produced improvements over the original network.
The on going reconstruction efforts were greatly improved due to the re-purposed Reaper forces however,
the same forces still posed a threat to the newly founded galactic council. Exposure Reaper technology was still detrimental to organic lifeforms. All of the representatives agreed that the reaper fleet should be dismantled to prevent any future exposure. There was also a negative reaction to the notion that the new great galactic
civilisation was being build on the backs of long dead slaves.
The Shepard Reaper, “Guardian” agreed with the council and directed the Reaper fleet into Earth's
sun, Sol. The entire fleet save one ship, Shepard himself was obliterated. Shepard transferred the sum of all knowledge carried by the Reapers, acquired through conquest and extermination to the
Citiadel. The transfer included Shepard himself, Shepard was the new Catalyst and the Citadel his form. Commander Shepard was now the ghost in the machine.
The transfer had some unexpected side effects, as a result the Citadel VI was replaced by Commander
Shepard. The Shepard AI was now the central library of all knowledge possessed by the reapers in addition to being the conciousness of Commander Shepard. Unable to directly change the future by still able
to guide those who would listen.
The final Reaper starship was incinerated and the galaxy breathed a sigh of relief, until an
unusual transmission was received by the Shepard AI. Informing the Catalyst, now Commander Shepard of the progress of the harvest taking place in several satellite galaxies orbiting the Milky Way, in addition to progress of galaxies far away.
An acknowledgement was sent including the details of the new solution. Shepard could not hide this fact
from the Reapers, the risk of a second Reaper invasion was too great. The Reapers scrapped the Milky Way from the harvest list and proceeded with the scheduled.
The progress report was alarming but equally intriguing. The Reapers had lost contact with forces sent to
several galaxies. Some of which were older and previously unexplored, while many of these galaxies remained too remote and far away for any living being from the Milky Way to visit, with out the use of a
Citadel Relay. One galaxy with a Citadel relay stood out. Could there be something out there that is worse than the Reapers?
I don't really feel like writing the destruction base plot line. Lets just say it would follow the same
path with a few changes, mostly no Shepard AI and fewer species on the council unless the Geth are rebuilt.
First of all, I have yet to understand, at least with the free DLC that it is just a color thing. The same logic could imply, that 1 and 2 had no choice whatsoever if you use the same logic. No matter what nothing changes no matter your choices all through one...it ends the same way, fighting Cyber-Saren and escaping from the crash. 2 you could make a choice and the only difference is something blows up or doesn't it doesn't change the plot at all. In 3 All races meld with machines, OR all AIs are temperarily destroyed, OR your character turns the bad guys into servants for the galaxy. Most choice in all the games.
While I love your idea, you can't discount synthesis it was a choice, you may or may not agree with, but it was a choice by the player to make. You can't simultaneously say choices should matter while discounting one of the biggest choices in the game. You either have to account for synthesis, or the devs make a preordained 'canon' universe which is probably Destroy since they have the biggest following and no choices from the previous game matter and have all been predecided.
I like that he added them as races, but that is under the fact you sided with the Rachni in 2 and didn't kill the Geth, which is another player choice, and can't feature too heavily in the plot. Often why our choices in video games can't matter as much is that Devs have to account for them ALL. And it is hard to do that in sequels, so the more games you make with choices the less impact they will make so the story may continue.
Although the Reapers made great antagonists, I personally would like a new one, but that is just me.
#2445
Posté 10 janvier 2013 - 09:52
#2446
Posté 10 janvier 2013 - 11:31
karushna5 wrote...
(snip)
First of all, I have yet to understand, at least with the free DLC that it is just a color thing. The same logic could imply, that 1 and 2 had no choice whatsoever if you use the same logic. No matter what nothing changes no matter your choices all through one...it ends the same way, fighting Cyber-Saren and escaping from the crash. 2 you could make a choice and the only difference is something blows up or doesn't it doesn't change the plot at all. In 3 All races meld with machines, OR all AIs are temperarily destroyed, OR your character turns the bad guys into servants for the galaxy. Most choice in all the games.
While I love your idea, you can't discount synthesis it was a choice, you may or may not agree with, but it was a choice by the player to make. You can't simultaneously say choices should matter while discounting one of the biggest choices in the game. You either have to account for synthesis, or the devs make a preordained 'canon' universe which is probably Destroy since they have the biggest following and no choices from the previous game matter and have all been predecided.
I like that he added them as races, but that is under the fact you sided with the Rachni in 2 and didn't kill the Geth, which is another player choice, and can't feature too heavily in the plot. Often why our choices in video games can't matter as much is that Devs have to account for them ALL. And it is hard to do that in sequels, so the more games you make with choices the less impact they will make so the story may continue.
Although the Reapers made great antagonists, I personally would like a new one, but that is just me.
Dont forget the Quarians could be all but extinct as well. The Genophage may not have been cured. Those Events by themselves would be galaxy changers. Maybe not the Quarians but the Genophage not being cured would be a big one. Could be the difference between Krogan having only 1 planet or 10. Or have been at war already.
So while I would love to see teh challange of the writer try to make a world that wont just be off hand comments from passerbys about the events in ME3. Which IMO would cheapen all the major events that happened in ME3. Writing a followup for the ME3 game would be hard without an official canon.
#2447
Posté 10 janvier 2013 - 12:01
#2448
Posté 10 janvier 2013 - 12:11
Godsofwar44 wrote...
The son or daughter of Shepard! either adopted if you chose to romance garrus or the actual child if you romanced Ashley or Jack
Or Liara, Or a synithises ending Tali or Miranda (space magic!!)
#2449
Posté 10 janvier 2013 - 12:14
#2450
Posté 10 janvier 2013 - 01:55
I think most fans would love it if the next installments of Mass Effect will go back to being more RPG but keeping the combat system from ME2 & ME3, which in my opinion is great.
Mass Effect 2 onward, there was no longer character customization in terms of what skills to take etc. Once your character is developed, basically 5 of the 6 skills available can be maxed. It would be much better if there are many more skills so people can create many variations/builds with the same class. Allowing dual/tri class would also make even more variations and builds possible, greatly strengthening the RPG aspect of the game, allowing for higher replayability.
Playable Character of Different Races
It would also be great if the protagonist can be of a different background (Dragon Age Origins is an excellent example of how it can work), an Asari, a Turian, Quarian or any of the races already introduced in the ME universe. Even thought I mostly play as a human in RPGs, having more variety would, again, allow for higher replayability.
Galaxy Exploration
Exploration should also be introduced again in some form. In ME1 we were able to land on terrestral planets and discover missions, resources, enemies, etc. In ME2 we were only able to launch probes to the planets and there are the occasional N7 mission. In ME3 it was basically taken out altogether. The series has become more and more linear. I personally thought driving the Mako around the planet enjoying the different terrains, the different skylines, was awesome. It made the galaxy seemed large.
Random Events & Time Sensitive Events
The addition of random events/battles as well as time sensitive events would also be a cool idea. Also, the gamer could be forced to choose between different events with different consequences. If Bioware introduces ultra rare, rare, uncommon, common events, with loot rewards, etc, it could keep games hooked on multiple playthroughs/New games+ just to see/find all the content. Further events could also be introduced via DLCs. I think that would give the game a somewhat unpredictable and tense feel.
Deeper & More Developed Romance
Bioware is the only company that consistently make games that include romance, and honestly I think it is a great idea. It makes you more invested in the characters, care about what happens to them. That said, I feel the romance part of the game is almost always rushed, with too little development. For example, after "doing the deed" there are no more conversations. In ME2 you could call your LI up to Shepard's cabin after the big battle, but unfortunately after that no more dialogues were written and they could only sit/lie there like dolls, you would think after such a battle there would be a lot of things the two could talk about. If the romance can be deeper and more complex, it would make the story even more engaging and absorbing. Again this is something that can be stregthened through additional DLCs after the game is released.
More/Better Love Scenes
Regarding the intimate scenes, I think most gamers are old enough to handle mature content. So Bioware could make it like the Witcher 2, which might be a little erotic, but tasteful.
Set AFTER events of ME3
In terms of the story setting of the next installments, I personally would much prefer that it be after the current ME trilogy. A prequel is not optimal as we will not be able to import the decisions made in the first ME games into the next. Also, since we have all experienced the grand battle with the ultimate badasses of the universe, the Reapers, it would be hard to get excited to prequel events such as the First Contact War, etc. I am positive the epicness of a prequel would be underwhelming. Bioware introduced the ancient race that created the Reapers, maybe go in that direction. Or maybe have a significant number of Reapers remain in dark space, hence not affected by the ending of ME3. They could regroup and be a threat again. Bioware has always written excellent stories and I'm sure they will be able to come up with something great again.
Choices that MATTER
Regarding choices in the next ME game; I do not detest the ME3 ending as some of the fans do, but I do feel like the core issue they are complaining about should be addressed. ie. choices made seemed to not matter at all. Bioware chose to consolidate all the choices into numbers (War Assets), and I think that is the lazy way out. Choosing to form an alliance with the Geth for example should not mean a 810. Bioware needs to ensure that choices made throughout the game matter in important ways, not arbitrarily assign a number to a particular decision and then add all the numbes up giving you ending a, b, c, d, which frankly have nothing to do with previous choices. Bioware should avoid AT ALL COSTS doing this again.
Hopefully the next ME game(s) will awesome, as they should be.
Modifié par ydwang83, 10 janvier 2013 - 03:24 .





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