First off i better be able to find the witch, she gave me a ring to find her and damnit i should be able to use it. So include a quest to find the witch (most of you should know who im talking about) and that thing of yours that she has (dont want to spoil).
Next involve a quests to reunite with all of your party members, find them and see what they've been up to all these months/weeks/years? So basically your by yourself again until u find your party members, some of which should be in denerim so not hard to get back in your party. If you had a dog he whould be the only one youd start with
after all that is done introduce a new threat (darkspawn demon offspring, or perhaps a war between ferelden and a rival territory that has found a way to control the darkspawn, whatever it is make it good)
All of which i would expect to last at least another 15-20 good hours (for an experienced player) maybe 25-35 for a noob(but after putting 50or so hours into it there probly arnt any noobs.
go ahead and include new voiceovers and more cinematic cutscenes.
ALSO INCLUDE :
Raise the lvl cap to 35-40
Introduce something called Further Specialization:
at level 21 or 28 (to go along with the 7's for specialization) the player is granted a Further specialization point which the player can put into one of the specialization he/she already has, which unlocks a second tier of abilities for that specialization. So four new abilities for that spec. This would require the creation of 48 new abilities however this wouldnt be as hard as it sounds (not saying it wouldnt take some time) because passive abilities can be created to further stengthen that specialization
possibly 2-3 new characters to add to your party
new crafting recipes
add the skill enchanting (which according to the lore cant be done by mages so probably restricted to rogues and warriors)
more backpacks
Add another party chest...but this time put it in the party camp:D
Probably not gonna happen but an arena system where you can battle friends and possibly a matchmaking system...ill keep dreaming
I know this would most likely take alot of time so maybe this could all be accomplished by early summer 2010
maybe even late spring
POSSIBLE TEIR 2 Talents and abilities for Further specialization.
(i can only speak for blood mage and arcane warrior becuase thats all ive been so far if you have any ideas for the others i will add them shortly)
:wizard:Mage:wizard:
Blood Mage
Blood Lust --> Head Rush --> Puppeteer --> Blood Plague
Blood Lust (passive)
Healing effects recieved when "blood magic" is active are now more effective
(if i only got 10% from a healing effect due to "blood magic" being active i can now get 30%)
Head Rush (AOE)
all enemies in the area have their blood rushed to there head stunning them and somtimes making them fight for you unless they pass a mental resistance check.
Puppeteer (passive)
Your control over an enemy with "blood control" is now contagious and your control can spread to other enemies. Enemies that become under your control and were not the original target of "blood control" are weaker than usual.
Blood Plague
Inflicts a contagious plague that drains the target of health every few seconds and restores a minor portion to the caster. Healing Not affected by "blood magic" penalty
Arcane Warrior
Arcane Focus --> Arcane Strike --> Call of the Spirits --> Arcane Commander
Arcane Focus (sustained)
While this mode is active the caster recieves an attck bonus based on mana. The more mana the caster has the greater the attack bonus
Arcane Strike
The caster folds lyrium into his attack for greater damage. If the target is a mage, mana is drained from the target proportional the cost of the attack
Call of the spirits (passive)
While combat magic is active the caster absorbs the power of spirits from dead bodies on the battlefield to increase attack power and critical hit chance
Arcane Commander Ipassive)
The caster is as fluent with his weapon as he is with a staff. The caster no longer must sheath his weapon to cast a spell
*ADDITION*
A side quest (similar to the pride demon one in the deep roads) where you meet a new type of demon (lets call him the demon of origin). And while interacting with it he offers to make you forget your training. By allowing it to do this to you, all of your spell points, talents, attribute points, and specialization points will be regained and you can respec into something you would find more useful. This would be very helpful because i have put points in things i dont use.
For example: i wanted to be an arcane warrior but i didnt know much about it so i went ahead and put all my points in strength, little did i realize that for arcane warriors the strength requirement is fulfilled through your magic *facepalm*
I think this would be very useful but should only be allowed once
Modifié par tymay33, 30 décembre 2009 - 10:05 .





Retour en haut






