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September 18 Multiplayer Balance Changes


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#101
JameJame456xx

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Babbylonian wrote...

JameJame456xx wrote...

You're saying its OP because of a certain mod?? You don't judge a weapon based on mods......and not only that, it can't take out bosses that quickly UNLESS paired with mods and equipment. With the GI, it gives the Piranha a significant damage boost as well as the damage bonus from the proxy mine gives it the power to down bosses, not the weapon itself. Try using a piranha without any mods on a sentinel on gold and come back with your response. Most of the time, a GPS or claymore would do better with a sentinel.

You're welcome to misrepresent my argument.  It's a free country after all.  What I said was that a smart choke - available to anyone who's been buying packs long enough to level a Piranha - is enough accuracy bonus to compensate in large part for the Piranha's only true drawback.  And why would anyone play the game without putting on their weapon mods?  It's not like they go away after use.  Talk about a dumb argument...

As for the GI skills, I say they make every weapon in the game viable and they make many weapons awesome.  This is not something unique to the Piranha.  And proximity mine hardly counts since I can get similar bonuses with any character if someone on the team is using any debuff.

And yes, I've used the Piranha (with mods - I'm not stupid) on gold with a sentinel and enemies go down just fine.  Certainly not as fast as when using a GI but extremely effective, and yes, more effective than most other guns.


Hmm.....actually I never even used the Piranha with a smart choke. I didn't find it necessary....because its a shotgun and not an assault rifle where you're able to fire from 20m away. And what do you mean dumb argument? Mods affect the base stats of a gun. Nerfs change those base values. Obviously an accuracy of say 50 would benefit much more from a smart choke than an accuracy of 30. Look at the eagle for example. Put on as much damage mods as you want, it won't change much. Because the base damage is so low per shot.

#102
Djarknaein

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Don't nerf the carnifex make other pistols better like decreased weight of paladin. Same goes for pirhana increase Wraith FoR and disciple dmg. Doing it wrong again bw.

#103
DoubleHell

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Phew, tried the Raptor on Gold...all that clicking was annoying. It does more damage per shot than my Indra III, but I think I'll take full-auto, thank you very much.

#104
Volc19

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Is there any chance that we could get a Krysae buff in the future? Last time it was changed, it was nerfed into unuseability. It doesn't need to be the monster it once was, but I don't want to need to choose the Viper as the superior alternative.

#105
ArmeniusLOD

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Djarknaein wrote...

Don't nerf the carnifex make other pistols better like decreased weight of paladin. Same goes for pirhana increase Wraith FoR and disciple dmg. Doing it wrong again bw.

Agreed.  They need to increase the clip size and spare ammo of the Paladin back to before they nerfed it.  I'd use my Paladin more than my Carnifex if I didn't run out of bullets so often.  I could see a RoF nerf on the Piranha, honestly, but the damage right now is fine.

Also, if BW is nerfing the Carnifex because people are using it over the Sabre or something, then this should show the problem in the way they designed the weapon classes.  If full auto weapons had a bonus against shields/barriers and slow firing weapons had a bonus against armor like in ME2, then I'm sure you'd see more variance in the weapons people are using.

#106
ProHarris

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What's the point of these buffs really? Making terrible weapons slightly less terrible isn't going to make more people use them.

The fact that the Carnifex is even being considered for adjustment makes me seriously doubt the competence of the "balance" team. Exactly how does it obscure other pistols? The Talon and Paladin are undoubtedly better. Even the Phalanx is comparable. There's also the Scorpion and Acolyte which fill niche roles.

The Carnifex is mainly used on power heavy classes that aren't shooting the gun much anyway. If anything, this gun is the epitome of balance. Is popularity the reasoning behind the change? If you want people to use other pistols, then make other pistols WORTH using.

Disappointing to say the least.

#107
JameJame456xx

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ProHarris wrote...

What's the point of these buffs really? Making terrible weapons slightly less terrible isn't going to make more people use them.

The fact that the Carnifex is even being considered for adjustment makes me seriously doubt the competence of the "balance" team. Exactly how does it obscure other pistols? The Talon and Paladin are undoubtedly better. Even the Phalanx is comparable. There's also the Scorpion and Acolyte which fill niche roles.

The Carnifex is mainly used on power heavy classes that aren't shooting the gun much anyway. If anything, this gun is the epitome of balance. Is popularity the reasoning behind the change? If you want people to use other pistols, then make other pistols WORTH using.

Disappointing to say the least.


One thing is absolutely certain. POPULARITY OF A GUN DOESN'T GIVE YOU A LEGITIMATE REASON TO NERF IT. END OF STORY.

#108
jamesaka11710

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The pirahna is already a shadow of its former self, it barely does any damage on non Weapon Based classes. Looks like I'll be using my Paladin over the Carnifex, from now on :|

#109
ChickenDownUnder

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Oh man, am not looking forward to those future balance changes, though am happy with more sniper love.

I mean, the Carnifex is a Rare. The only other Rare Heavy Pistols are the Acolyte and Arc Pistol, both of which are charge weapons if I remember right. Not everybody likes chargeable weapons. If anything, there should be another pistol introduced to the Rare category that doesn't need charging to be useful; there's the balance change. The Carnifex stands out because it is the only pistol in its category that you don't need to do anything special in order to use.

Piranha maybe just needs a weight increase. Damage-wise the Geth Pulse Shotgun, Claymore, and Graal are up there with it. Reegar Carbine is still more useful in certain situations. If anything, buff the Disciple. It's the only Rare Shotgun lagging behidn the others.

#110
CmdrPwn

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Lay off the Piranha, dick

Modifié par Cdr. Pwn, 19 septembre 2012 - 02:56 .


#111
reaperteck

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That's fantastic! Love my Viper and Raptor, and can now start using the locust as a serious option. Thank you! 

#112
CreoleLakerFan

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Definitely agree that the Disciple could use a buff ... It rather sucks for a Rare Shotgun.

#113
m4sterch3f

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 wow what a nice suprise.... I checked out this thread went and bought a psp got the argus must be my lucky day!! and I was just debating trading into amazon for a measly 12$..... blow me Amazon and borderlands 2 I am argusing today

#114
Josh.de

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Best thing BioWare can do is to buff weapons to balance them compared to other weapons, anything else is the wrong way to go, as they buffed the geth to nonsense, nerfed the Krysae and Typhoon into non-viable weapons, e.g..

#115
aeryk117

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I completely 100% disagree with any negative changes to the Carnifex. IMHO, it's one of the best balanced weapons in mp. If it over shadows the other pistols on metrics, it's because the other pistols all have significant play differences (charged shots for acolyte & arc pistol; shotgun spread for Talon) or drawbacks (historically poor balance change in the Paladin ammo nerf). As a rare weapon, it should be better than the predator or phalanx.

#116
Outrider42

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It's funny how this thread has almost completely ignored the changes this week to focus on the possible nerfs next week. What does that tell you Bioware? Sometimes you just need to leave things alone.

Indeed, what gun is in the same class as the carnifex? Let's examine this.
When you look at pistols, all of the pistols are very different from each other. The carnifex is only similar to the paladin, these are the ONLY heavy pistols in the game. The other pistols all have some weird thing about them that gives them a learning curve, or are rapid fire pistols.

You have to charge the arc pistol to do any decent damage. Why charge the gun when you can simply fire the trigger?
Same goes for the acolyte, it requires charging. In good hands it is awesome, but many still have not yet mastered it.
The scorpion fires proxy blasts. That is pretty cool, but you have to wait for those blasts to go off, that does not help when the enemy is up in your face. Plus the gun seems oddly hard to aim.
The talon is sweet, but it is a shotgun, pure and simple. It does more damage, but some people are more comfortable using the carnifex and its accuracy.
As for the other pistols, I would rather use a hurricane if I want to use something that fires faster.

The trouble is that the paladin is ultra rare, so how many people have it? Moreover, how many people have it at level X? The carnifex shipped with the game, so many people have it at X now. I have it at X, but my paladin is at 1. That is a pretty simple choice, is it not?

And finally, there is just something cool about the carnifex. It feels like what a power pistol should be like, and who doesn't like guns like the magnum and desert eagle? These two guns are not the most powerful guns in the world, but they are very popular. Has anyone considered this as to why it is so popular? Seriously, do you think Clint Eastwood would have used the ME3 eagle?

Uh no.

He would totally be using the carnifex or paladin.
Do you feel lucky, reaper?

#117
Godzilla87

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Eric Fagnan wrote...
 Although we haven't touched the Carnifex since ship, we feel it is obscuring too many other weapons in its class and needs some small adjustments as well.

Three of the pistols are ultra-rares if you want people to use them make the store less troll like. the eagle is a promo which is bad but you already admited to not try to replace the carnifex and talon with it. That leads 4 which 2 we can cross off the list because the common and uncommon should not be better than a rare. So we are left with 2 pistols; The arc  pistol (AKA carpal tunnel syndrome) and the acolyte (charge shot). For somebody looking for a single shot pistol there is no option. If I had to chose one gun in the game that I felt was balanced it would be the carnifx. Don't punish us because we want a 200% cooldown.

#118
Mendelevosa

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Eric Fagnan wrote...
As a heads up, we are looking at balance changes to the Piranha and Carnifex for next week. 


Oh hell no.

#119
mugetsu999

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Eric Fagnan wrote...

This week's multiplayer balance changes are now live. Details can be found here.

As a heads up, we are looking at balance changes to the Piranha and Carnifex for next week. We feel the Piranha is still too dominant of a weapon even with the recent balance changes and needs further adjustment. Although we haven't touched the Carnifex since ship, we feel it is obscuring too many other weapons in its class and needs some small adjustments as well.


seriously i just got the carnifex to 2

#120
Gunboat Diplomat

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 But but...I like my Piranha the way it is :(

#121
iyFale

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Carnifex nerf? Not a good idea...

#122
BattleCop88

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Please don't. I beg of you. The Pirahna is a saving grace to my vanguards. It used to be my favorite class until I discovered the biotic charge glitch. It ruined the class and crashed my favorite playing style. Then the Pirahna came along. I am a vanguard that likes to charge around the map liberally. Since I can't until you fix the vanguard bug once and for all (you must for the sake of your fans/customers), I rely on the Pirahna to do heavy damage while being light enough for my caster class. A little less charging and more shooting. That way I'm not being gunned down, accidentally charging (it saves lives, just like energy drain) and throwing my dead body into a cannibal like a limp biotic bowling ball, causing me to sit in the penalty box above the map for using the class like it's supposed to. It's not like I try to snipe with it, and I'm not the only one who doesn't. I think the pellet spread balances it enough. Don't turn this into the next Scimitar. Listen to your community. The majority of your players want guns that are useful even on gold or platinum. You can experiment on commons and uncommons, but don't touch rares and ultra-rares. We grind for hours just to get these weapons. They're supposed to be worthwhile and fun. All of them. If you nerf these guns, the Carnifex will sit next to the predator as cutscene props and the Pirahna will ONLY be used by GI's.


tl;dr: You might make a big mistake, killing off playing style diversity and pissing off more customers.

#123
brandonpittman

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Eric Fagnan wrote...

This week's multiplayer balance changes are now live. Details can be found here.

As a heads up, we are looking at balance changes to the Piranha and Carnifex for next week. We feel the Piranha is still too dominant of a weapon even with the recent balance changes and needs further adjustment. Although we haven't touched the Carnifex since ship, we feel it is obscuring too many other weapons in its class and needs some small adjustments as well.


It's keeping people from using other heavy pistols? So you need to weaken a great weapon to encourage people to use different weapons? Why not make the unappealing pistols, I don't know, more appealing?

#124
BattleCop88

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Godzilla87 wrote...

Eric Fagnan wrote...
 Although we haven't touched the Carnifex since ship, we feel it is obscuring too many other weapons in its class and needs some small adjustments as well.

Three of the pistols are ultra-rares if you want people to use them make the store less troll like. the eagle is a promo which is bad but you already admited to not try to replace the carnifex and talon with it. That leads 4 which 2 we can cross off the list because the common and uncommon should not be better than a rare. So we are left with 2 pistols; The arc  pistol (AKA carpal tunnel syndrome) and the acolyte (charge shot). For somebody looking for a single shot pistol there is no option. If I had to chose one gun in the game that I felt was balanced it would be the carnifx. Don't punish us because we want a 200% cooldown.

Agreed. For me, the Carnifex is a viable alternative to the Paladin. I use the Paladin for sniping and my Carnifex is my regular hand cannon for high cooldown.

#125
Rolenka

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The Carnifex doesn't just outshine weapons in its class, it excels in any role. I score more headshots with it than any other weapon by a large margin. A head shot up close is just as good as a shotgun blast to the torso, and it's a capable sniper weapon even without a scope.