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September 18 Multiplayer Balance Changes


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#126
Rem_NL

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Eric can u please get a can of gasoline and set yourself on fire? Preferably inside your work space? Tnx in advance!

#127
Guest_MastahDisastah_*

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Liked the locust buff, really good. And the viper and raptor buffs are good too.
The incisor buff is...mmmh...okay I think, but as someone said, is the recoil that is killing the gun, the damage was already quite good for an uncommon.

The Argus introduction is intresting, but I hope they buffed it before releasing it, otherwise will be at avenger's levels, with triple the weight..

#128
Brakensiek

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Good god please don't nerf the Piranha.

#129
Trontor

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Eric Fagnan wrote...

Although we haven't touched the Carnifex since ship, we feel it is obscuring too many other weapons in its class and needs some small adjustments as well.


Please leave the Carnifex alone! It is well balanced because it requires skill to use. It is only obscuring other weapon because it doesn't suffer from excessive weight like most of them. So if something needs fixing it is the weight of  more than 80% of the weapons in multiplayer.

#130
Trontor

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OmegaRex wrote...

I don't use the Carnifex anymore but nerfing it would be stupid.

1. It's not even that good to begin with
2. The reason people pick it is for it's damage/weight ratio. At lower levels it allows adepts to pick a pistol that can still pack a punch while not hindering their powers.

If they had Scorpion or Talon at X they would be using that, but thanks to RNG most people are never going to get those. Want to decrease the usage of Carnifex? Make it so getting other pistols isn't impossible or make the weaker pistols like the Phalanx stronger.


I would love to use the M-358 Talon but as you said it is too hard to level up. At at level I it is too heavy and doesn't do enough damage compared to a Carnifex X.

I don't care about the Pirahna nerf but again, if you're going to nerf something, increase the encumbrance.


We already have too many powerfull overweight Shotguns. I use the Piranha because it is not a watergun like the Scimitar but weights less than the Claymore shotgun or GPS.

Modifié par JustAnotherVanguard, 19 septembre 2012 - 06:39 .


#131
Lexa_D

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Carnifex obscuring weapons with its massive DPS! Oh wait, but it has less single-clip DPS than any pistol, even Predator...

#132
Dimlor

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Carnifex? REALLY?
Instead to "touch" it into oblivion make the other guns worth using.

#133
DESTRAUDO

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Condolences on the loss of the beloved carnifex. Also, it must have sucked being the one to deliver that news.

#134
john-in-france

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The Pirahna is not overpowered, just over used by people thinking it is wonderful. I often watch players trying to shoot across the map and have to laugh...the inaccuracy of the thing is enough of a nerf. Though a weight nerf might be in order to bring it in line with other shotguns.

Carnifex? You are kidding? Again over used, but not overpowered and many casters/power users rely on the gun. Are you trying to make people stop playing? This would be a worse nerf than the Pirahna. Please, please don't do this. :(

Signed,
The player that uses neither of these guns.

#135
Dracian

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Eric Fagnan wrote...

As a heads up, we are looking at balance changes to the Piranha and Carnifex for next week. We feel the Piranha is still too dominant of a weapon even with the recent balance changes and needs further adjustment. Although we haven't touched the Carnifex since ship, we feel it is obscuring too many other weapons in its class and needs some small adjustments as well.


A small increase of Piranha's weight would be fair, but seriously, do not touch to its damage/ROF/accuracy. It is fine as it is right now. Perfect for gold and plat games.

Carnifex adjustment ? Why ? It is a perfectly balanced gun : heavy weight, low ROF but huge accuracy and damage. It's a damn sniping gun. Landing headshots is not easy : it needs skills.

Anyway, I'll wait and see : if I'm not satisfied, I'll stop playing ME3 and start playing an other game (because, you know when your favorite guns keep on being nerfed, when you experience so much connection issues, when you can't vanguard off-host, when you take no fun when you play against geth, when 1 out of 3 game is glitched and so on... Frustration kills satisfaction)

#136
FrozenShadow

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First of Piranha really doesn't need any nerfs. It's only really effective with GI, Destroyer, Turian soldier and armor debuff Paladin. But with other classes it's decent weapon to kill enemies or use it between power cooldowns. So, nerfing it would not be good.

But, if it really need to be nerfed, then you shouldn't touch accuracy or recoil. Because if you change those to worse, then Piranha truly becomes useless weapon. It would mean that only GI and Destroyers could use it. Even more so, if there is some damage decrease too. Instead of changing accuracy, recoil or damage, how about doing something more creative? For example, weight increase or reduced clip size and reduced spare ammo.

Yes, weight increase would mainly hurt those caster classes, who uses Piranha. But it won't really affect at Destroyer or even GI that much. So, weight increase wouldn't make that weapon any worse for these two classes, who are already best with it. 

However, reducing clip size and spare ammo are better option. Reduce clip to 6 instead of 8 and spare ammo to 40 instead of 56. Doing this would reduce overall effectiveness of Piranha, while still keeping it viable weapon for caster classes too. Also this kind of change would reduce both GI's and Destroyers effectiveness with Piranha as smaller clip and reduced spare ammo would mean slower kills for them.

And what comes to Carnifex nerf, it really doesn't need one. But if something must be done, then reduce it's damage by 5-10% and it's all good. Yeah, it doesn't make sense at all, but wouldn't still really hurt the weapon.

#137
Misfiring

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I approve of the Piranha nerf. Piranha should not be killing heavies like they're troopers. It's designed to kill husks.

However Eric, I prefer if you take my suggestion and just make it do 50% damage to armor and 75% damage to shield/barrier. That way it'll still be potent against troopers but will no longer be shredding heavies like they made of tissue paper. Also reduce its ROF to 100 so it stops becoming a machine gun.

A nerf to M6 is uncalled for. This gun is very balanced from day 1 until today, and with good reasons. Nerfing it will upset the balance and people will just see the whole Heavy Pistol category as rubbish (except the Talon but then it's hardly a pistol as such). Instead, a better approach would be to buff other heavy pistols that are currently underpowered. I'm glad that you listened to my suggestions about buffing the Locust and Incisor, hopefully that will show you that I'm not one who talk rubbish.

Predator: A common HP, quite fine as it is. Mostly a good classic gun for fun but a bigger spare ammo pool won't hurt since it doesn't do much.

M5: Like M6 it's balanced, but not outstanding in anyway either. A slight damage and ROF buff will make it shine a bit.

M6: If possible I prefer it to not being touch, it's fine as it is. Besides, I can't think of any area where it's overpowered. Unlike Paladin, it needs multiple shots to the head to kill a trooper in Gold.

Arc Pistol: A very interesting weapon but it's hard to use properly because of its dual firing mode. It can be a heavier M3 or a slower Paladin, but excels at neither. That's the drawback. To make it more interesting, why not give it a 1.5x damage against shield/barrier and charged shots will stagger like a Disciple? It won't change a whole lot and I doubt it'll become popular but it'll be interesting to use.

Acolyte: It for shield stripper only so not much to say about this, except maybe a faster charge time? You can make it do 50% to armor to compensate so people doesn't start lobbing it like grenades.

Paladin: Many won't agree with me but I think 3 shots per clip is fine given it's firepower. I just wish it's lighter since the whole point of Paladin is to be caster's perfect sidearm isn't it? Just lower it's weight to M6 level, other area is fine.

Scorpion: Fine as it is, really.

Talon: Again, fine as it is as it serves its purpose as a shotgun with a scope well. Not my personal favorite but there's nothing wrong with it.

Eagle: It is a weak pistol in many areas but its damage is not my biggest problem. It's the accuracy. At mid range quite a lot of shots are missed even though I aim properly. Damage boost is welcomed but I prefer it to be more accurate, since it's average ROF limits its usefulness at close range. Of course I can always put a scope but that's like putting scope on an SMG other than Locust which is a bit wrong.

So there we are. Quite a lot of HP would benefit from a buff, small or large, instead of trying to weaken a balanced weapon to make it match those that are not.

#138
greghorvath

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Eric Fagnan wrote...

We feel the Piranha is still too dominant of a weapon even with the recent balance changes and needs further adjustment. Although we haven't touched the Carnifex since ship, we feel it is obscuring too many other weapons in its class and needs some small adjustments as well.

Very bad approach, borderline stupid.

Adjust the garbage instead of ruining the good ones. 

#139
Lexa_D

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Heh, now Raptor dominates ultra-rare Indra

#140
Misfiring

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Newart wrote...

First of Piranha really doesn't need any nerfs. It's only really effective with GI, Destroyer, Turian soldier and armor debuff Paladin. But with other classes it's decent weapon to kill enemies or use it between power cooldowns. So, nerfing it would not be good.

But, if it really need to be nerfed, then you shouldn't touch accuracy or recoil. Because if you change those to worse, then Piranha truly becomes useless weapon. It would mean that only GI and Destroyers could use it. Even more so, if there is some damage decrease too. Instead of changing accuracy, recoil or damage, how about doing something more creative? For example, weight increase or reduced clip size and reduced spare ammo.

Yes, weight increase would mainly hurt those caster classes, who uses Piranha. But it won't really affect at Destroyer or even GI that much. So, weight increase wouldn't make that weapon any worse for these two classes, who are already best with it. 

However, reducing clip size and spare ammo are better option. Reduce clip to 6 instead of 8 and spare ammo to 40 instead of 56. Doing this would reduce overall effectiveness of Piranha, while still keeping it viable weapon for caster classes too. Also this kind of change would reduce both GI's and Destroyers effectiveness with Piranha as smaller clip and reduced spare ammo would mean slower kills for them.

And what comes to Carnifex nerf, it really doesn't need one. But if something must be done, then reduce it's damage by 5-10% and it's all good. Yeah, it doesn't make sense at all, but wouldn't still really hurt the weapon.


You're quite wrong. It needs a nerf, but not to caster class. The goal is to stop weapon classes from shredding heavy units like tissue paper while maintaining its purpose as a caster's anti-trooper shotgun. Therefore a weight increase would be the worst thing ever since it doesn't solve the problem and it makes casters stop using the weapon.

That's the reason I suggested the idea of making it do 50% damage to armor. That way it still kills troopers as effectively while stopping weapon classes from abusing it.

#141
Shadohz

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Brakensiek wrote...

Good god please don't nerf the Piranha.

God doesn't exist here. It is only Reaper Shepard!!!

#142
Klokos

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Rem_NL wrote...

Eric can u please get a can of gasoline and set yourself on fire? Preferably inside your work space? Tnx in advance!


 So much butthurt and we don't even know what the changes will be, but I'm sure that if it's even 1 shot less per thermal clip the whole BSN will cry that the Carnifex and Pirhana are now useless.

#143
Poison_Berrie

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Josh.de wrote...

Best thing BioWare can do is to buff weapons to balance them compared to other weapons, anything else is the wrong way to go, as they buffed the geth to nonsense, nerfed the Krysae and Typhoon into non-viable weapons, e.g..

Geth haven't been buffed to nonsense. No matter how often you say it outloud that won't make it true.
Neither is it the actual nerf that made the Typhoon less than favorable (it's bugged).
The only one in that row, that's suffered a bit too much is the Krysae, which still has some uses and shouldn't be considered a single target weapon.

Klokos wrote...

So much butthurt and we don't even know what the changes will be, but I'm sure that if it's even 1 shot less per thermal clip the whole BSN will cry that the Carnifex and Pirhana are now useless.

Even the smallest change will ellicit crying and rage. Right now the potential of it happening has already set people off enough that they're posts should be reported.

I will say that I find it odd that they're dealing with the Carnifex now. I found the buffs to other weapons have partly made the Carnifex reasonably balanced.
And it's not like the Phalanx, Arc pistol are bad, both guns are indeed very good and fill quite different roles. And it's not competing with the Arc pistol, nor is it better than the Ultra-Rare pistols.

#144
mcjihge2

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JustAnotherVanguard wrote...

Eric Fagnan wrote...

Although we haven't touched the Carnifex since ship, we feel it is obscuring too many other weapons in its class and needs some small adjustments as well.


Please leave the Carnifex alone! It is well balanced because it requires skill to use. It is only obscuring other weapon because it doesn't suffer from excessive weight like most of them. So if something needs fixing it is the weight of  more than 80% of the weapons in multiplayer.


When you say obscuring, i really think that youre mistaking the stats that you have for its usage. Just becasue many people use it doesnt warrant you to nerf it, with the hope that people will start using the other guns. 

I use the carnifex on my AA becasue it gives me good cool down and i can use it at range. Close up in crowds is where it fails. On difficulties higher than silver in those situations the enemies will overwhelm you. 

If you think it needs a nerf, take another look at the stats, cross reference them with player deaths holding the weapon, and player skill. As has been said the enemies will still kill less experienced players who theses nerfs hit hardest. 

ME3 MP is unique in the number of balance changes that are made it really is stupid? a joke? an embarassement? You have to realise that the game will never be balanced depite the number of balance changes you make. 

As the year gets older and the time draws close to other big releases, you should be trying to retain and entice the userbase. But a nerf to one of the most popular weapons will just drive the consumer into the arms of Borderlands, Halo, Assassins Creed, COD etc. 

#145
nicethugbert

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Eric Fagnan wrote...
...we feel it is obscuring too many other weapons in its class and needs some small adjustments as well.



I guess it would be pointless for me to ask for the logic behind "balance" changes.

#146
SoundWraith

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From the look of things lately, I getting the feeling things are changed not because it's worth balancing but rather because it's being done because they can. Otherwise implying they can't do it otherwise.

#147
greghorvath

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nicethugbert wrote...

Eric Fagnan wrote...
...we feel it is obscuring too many other weapons in its class and needs some small adjustments as well.



I guess it would be pointless for me to ask for the logic behind "balance" changes.

Its a twisted way to keep the community involved, if you ask me...

#148
billy the squid

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Eric Fagnan wrote...

This week's multiplayer balance changes are now live. Details can be found here.

As a heads up, we are looking at balance changes to the Piranha and Carnifex for next week. We feel the Piranha is still too dominant of a weapon even with the recent balance changes and needs further adjustment. Although we haven't touched the Carnifex since ship, we feel it is obscuring too many other weapons in its class and needs some small adjustments as well.


I really hate the overused idea. It's overused because the other options are either ultra rare and very hard to get or just plain suck. So it might be a better idea to fix the other weapons which serve no purpose than implement nerfs.

Looks like I'll be going back to the Claymore again, my BOOM stick! And Carnifex is overused because most other pistols are just bad or incredibly situational.

#149
tonnactus

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The Piranha is the only weapon that allows it Vanguards to dish out considerable weapon damage. And is light enough for them. So if Bioware want other shotguns to be used they should rather reduce the weight for the Gps and Graal and increase the firerate for the Wraith instead of destroying this weapon. (which is likely to happen like with the Krysae that no one use anymore)

Modifié par tonnactus, 19 septembre 2012 - 10:34 .


#150
Blackguard82

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Bioware DON NOT nerf the Carniflex! It is the only rare pistol worth using for crying out loud! I cannot understand why they keep nerfing stuff... Just leave the guns alone...