September 18 Multiplayer Balance Changes
#176
Posté 19 septembre 2012 - 04:26
#178
Posté 19 septembre 2012 - 08:18
CmnDwnWrkn wrote...
The Locust was already hinging on becoming a usable weapon. This buff just might push it over the edge. The magazine size increase will likely make more of a difference than the damage buff.
...Since when was the Locust a -bad- SMG? It was my SMG of choice.
#179
Posté 19 septembre 2012 - 08:29
#180
Posté 19 septembre 2012 - 08:54
RiouHotaru wrote...
I get the feeling people are only taking the highest difficulties into account when complaining about nerfs.
That's the whole point of having useful weapons. More credits = more stuff. Do people think that they enjoy using the weapons they have? Probably because they can't get enough credits to get good packs. The guns that are effective on gold are slowly dwindling.
#181
Posté 20 septembre 2012 - 05:55
JameJame456xx wrote...
RiouHotaru wrote...
I get the feeling people are only taking the highest difficulties into account when complaining about nerfs.
That's the whole point of having useful weapons. More credits = more stuff. Do people think that they enjoy using the weapons they have? Probably because they can't get enough credits to get good packs. The guns that are effective on gold are slowly dwindling.
This could not have been said any better!
#182
Posté 20 septembre 2012 - 09:21
To me, this is an example of a good buff: it encourages the players to vary their choice of weapons.
#183
Posté 20 septembre 2012 - 01:46
:’(
#184
Posté 20 septembre 2012 - 08:39
#185
Posté 21 septembre 2012 - 04:11
#186
Posté 21 septembre 2012 - 12:58
Nuisance78 wrote...
It's funny watching Bioware killing the MP more and more every week esp now with BL2 out. Out of the 40 or so people I friended on PS3 only about 3 actually play ME anymore. And they're still nerfing **** when will it stop?
So true....my ME3 team is now on BL2 even some of my Battlefield3 teammates are on BL2....I still love my biotic charge+reegar+SMASH! lol! Get some!
#187
Posté 21 septembre 2012 - 02:42
#188
Posté 21 septembre 2012 - 06:10
#189
Posté 21 septembre 2012 - 07:08
Aryck1095 V2 wrote...
Finally, the M-55 Argus comes to multiplayer. And a Rare, no less. Now all we need are the N7 Valkyrie and AT-12 Raider...
For obvious reasons I hope they put the N7 Valkyrie in the Promotional catagory
#190
Posté 22 septembre 2012 - 06:01
#191
Posté 22 septembre 2012 - 07:25
The piranha has nothing to be nerfed, in means of stunning the GPS is stonger, in means of instance killing the Reagar Carbine is way stronger, if you still insist to nerf it please nerf its weight but not the damage output.
#192
Posté 23 septembre 2012 - 01:42
make the piranha as heavy as the crusader - balance problems solved.
Modifié par Digitalis32, 23 septembre 2012 - 01:44 .
#193
Posté 24 septembre 2012 - 10:51
But frankly, until you fix firebase rios crashing ... i couldnt give a crap about "balance" changes ... im sick of seeing that sudden black screen followed by "Mass Effect 3 as stopped working"
#194
Posté 25 septembre 2012 - 07:30
JameJame456xx wrote...
RiouHotaru wrote...
I get the feeling people are only taking the highest difficulties into account when complaining about nerfs.
That's the whole point of having useful weapons. More credits = more stuff. Do people think that they enjoy using the weapons they have? Probably because they can't get enough credits to get good packs. The guns that are effective on gold are slowly dwindling.
Except that Bioware's job isn't to balance around difficulty, it's to balance weapons around each other. Weapons even like the Predator are useful on Gold if you know what you're doing or using the right class.





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