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Impending carnifex & piranha nerfs


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#26
E71

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Just when you thought you couldn't hold a greater grudge against Bioware, they decide to do something like this.

#27
Ravenmyste

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Silasqtx wrote...

Just a hint: If you really want to make this game more challenging, stop nerfing guns and start adding mobs with better AI. Those Nemesis(plural) suck big time when they should be at least half as deadly as HL(Black Mesa mod) assassins.

At least, my two cents on the matter.




why would they do that adding more means longer games, not nerfing guns that are almost used everytime at x  would need to be rebalanced. i.e the piranha and carnifex  to keep the game going hence persistence changes

Modifié par Ravenmyste, 18 septembre 2012 - 11:32 .


#28
Doommarine23

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E71 wrote...

Just when you thought you couldn't hold a greater grudge against Bioware, they decide to do something like this.


Balancing a game gives you a grudge?

#29
TheKillerAngel

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If you are going to do something with the Piranha, change it, but do not flat out nerf it. You can retain its effectiveness against soft targets while reducing its damage against armored ones by lowering its damage but increasing its rate of fire and magazine capacity.

Modifié par TheKillerAngel, 18 septembre 2012 - 11:32 .


#30
ZoM_Head

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Please.

put everything back to how it was, fix the bugs THEN look at weapon balances.

#31
Cyonan

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Silasqtx wrote...

Just a hint: If you really want to make this game more challenging, stop nerfing guns and start adding mobs with better AI. Those Nemesis(plural) suck big time when they should be at least half as deadly as HL(Black Mesa mod) assassins.

At least, my two cents on the matter.


Are you saying they're even more annoying to hit in the Black Mesa mod than in the base 1998 game?

#32
neteng101

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Constant Motion wrote...

I was absolutely fine with the Paladin nerf, so I'll give them the benefit of the doubt. They probably know what they're doing!


They're absolute fools - you give them way too much benefit of the doubt.  The Paladin is totally a non factor these days.  The only reason people use the Carnifex is because they nerfed the Paladin, then now instead of doing the right thing by restoring the Paladin, they nerf the Carnifex?

Bioware's logic is absolutely baffling.  Especially at a time when the Carnifex is much much less used nowadays compared to back then.  There's just other options, especially with pistol ULM.

#33
DullahansXMark

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Eric Fagnan wrote...

We will be making changes to the Eagle next week.


Sweet! To be honest, I do sorta like the Eagle... as a weapon, not a Commendation Pack reward <_<

All I mean is, it's an accurate SMG that ULM works on, basically.

#34
TheKillerAngel

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Eric Fagnan wrote...

We will be making changes to the Eagle next week.


+7 damage gogogogogo

#35
Edolix

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Don't nerf the Carnifex.

Seriously.

#36
NathanW18

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Lol.

That's all I've got.

#37
Rifneno

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Silasqtx wrote...

Just a hint: If you really want to make this game more challenging, stop nerfing guns and start adding mobs with better AI. Those Nemesis(plural) suck big time when they should be at least half as deadly as HL(Black Mesa mod) assassins.

At least, my two cents on the matter.


I've no idea what an " HL(Black Mesa mod) assassin" is as I'm not a big shooter fan (only love ME for its story) but I agree.  For the most part.  Phantoms are very intelligent, but aside from them most enemies are pretty dumb.  Brutes are the worst.  The reason for the turian head is for a turian's tactical military mind.  That tactical military mind said "don' bring a gun to a firefight."  They have two moves, both of which are used by large professional wrestlers: running splash and chokeslam.  I do not fear Umaga's moveset, sorry.

#38
Shpoon

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I like the Eagle.

#39
Fox-snipe

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I don't see why the Carnifex needs to be changed. Hell the Predator puts out more damage per-clip even. The Carnifex is perfect for Adepts and the like because it's decent damage per shot, and you're really talking only 1-2 shots in between power uses.

I could maybe see making it weight just a little bit more considering we have the Ultra-light pistol mod now. It would still easily be usable on Adepts in that case but you'd lose out on one of the other, possibly more beneficial mods.

If anything I think the Paladin needs a looking at. I don't see it that often and it isn't really distinguished from the Carnifex (in a positive way), but I see that more as a Paladin issue, not a Carnifex issue.  The Carnifex is easily comparable to the Talon, Scorpion etc. in terms of damage, fire rate, effectiveness etc.  The Paladin doesn't really have any huge advantage.  The increased damage is really offset by the limited 3 shots and fire rate.  Actually I've long felt that the Paladin and Talon are at odds and slightly reversed.

Modifié par Fox-snipe, 18 septembre 2012 - 11:39 .


#40
jerrmy12

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Eric Fagnan wrote...

We will be making changes to the Eagle next week.

please, leave the carnifex alone, its not that good

focus on sniper rifles, the argus, the gpsmg, GPR, typhoon? by like 5 dmg buff.

and the PPR ok?

#41
DHKany

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An interesting nerf would be a headshot bonus decrease.
Just sayin.

#42
The Shadow Broker

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Eric Fagnan wrote...

We will be making changes to the Eagle next week.


great news.

eagle, crusader, wraith and thypoon need a huge buff imo

harrier a bit more reserve ammo (but the rest is a great AR)

some say Jabelin, PPR and Kishock need a buff also, but i dont know, i dont use them too much.

ps: Buff the argus,...damn..heavy..HUGE recoil..fail AR

Modifié par The Shadow Broker, 18 septembre 2012 - 11:44 .


#43
Invader Nemesis

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Shpoon wrote...

I like the Eagle.


I do too but if they make it better I won't complain.  :whistle:

Modifié par LadyNemsis21, 18 septembre 2012 - 11:39 .


#44
RNG God

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If the Piranha is too dominant of a weapon, don't nerf it, buff the stuff deemed not so dominant, until you reach a point until you're not forced into X "Dominant" options out of neccesity.

Same with the Carnifex (Even though I hardly ever see anyone with it now) people don't use a Carnifex over, say, a Phalanx because it's balls powerful and makes the game very easy, they use it because it will actually do decent damage to the enemies.

I mean, if you're going to do it, you may as well take away all the weapons and give us nothing to fight with.

Modifié par SalvationThroughDestruction, 18 septembre 2012 - 11:43 .


#45
Haersvaelg

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I agree entirely with the OP.

At this point, these nerfs seem entirely unnecessary compared to buffing other options. Neither of these weapons are dominant, in the game as a whole or in their class.

There are currently lots of great, competive shotguns and for the heavy pistols, the very viable alternatives are either niche weapons (Acolyte, Scorpion) or competive (Talon, Paladin), leaving just the generally weak Arc Pistol and Eagle as the ones being overshadowed.

Just buff those two instead, really. We can of course include the Predator and Phalanx in the overshadowing, but there really isn't a common or uncommon that isn't overshadowed in their category by their best rare or ultrarare counterparts to being with, so that doesn't seem a valid reason to consider anyhow.

#46
jordie3000

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LadyNemsis21 wrote...

It makes no sense to nerf the piranha the freaking thing has no range on it.



#47
kalasaurus

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My Fury will cry many tears over her beloved Carnifex with extended barrel and ULM. No way am I switching to the "caster sidearm" Eagle. I'd rather wack enemies with a sea bass >.>

#48
llandwynwyn

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Although now I use the Piranha (finally learned to use the thing) , I don't care for a nerf but touching the Carnifex is going too far. The reason people use it a lot it's because it is one of the best light weapons for (casters) new players.

Leave it alone, Bioware.<_<

#49
UpirNoir

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I would have been surprised if they would have left the Piranha alone. You basically don't see any other Shotgun used anymore. And when you see what a skilled GI with a Piranha X does, well let's just say bodys are piling up faster than you can count.

#50
Crocodiles

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Smh, really?