Impending carnifex & piranha nerfs
#126
Posté 19 septembre 2012 - 01:32
We are not gaining people right now... so make them leave more? Seriously god help us.
#127
Posté 19 septembre 2012 - 01:32
#128
Posté 19 septembre 2012 - 01:33
Buff the Wraith. That'll at least make me happy.
#129
Posté 19 septembre 2012 - 01:34
#130
Posté 19 septembre 2012 - 01:34
Silasqtx wrote...
Shotguns: We have two sniper rifles (claymore + Crusader), the Evisce-Wraith that blatantly suck compared to them and the Piranha, the one and the only semi-auto shotgun that should be left alone because, as it is, is balanced. The only two classes that can use it efficiently are the destroyer and the GI.
This is the problem I have with a piranha nerf. I feel like they want to nerf if because of how it functions on only 2 classes, the GI and destroyer. It's good, but not that great on the other classes. Maybe consider buffing the other weapons so people will want to use them, instead of killing off the good ones.
#131
Posté 19 septembre 2012 - 01:36
Rifneno wrote...
etm125 wrote...
First I wanna say a nerf to one weapon is a buff to all others in the category.
Worst logic never used in the form of a Yo Dawg meme.
It's perfectly logical.
Insults aside-- how is it not? You select a weapon from a pool of weapons in a category. you select X, not because it is innately great, but because it is better in relation to all other options. If X becomes weaker, then all other options become more viable. Greater variety amongs possible builds, etc. This is a good thing.
The only true baseline, or absolute, you have are the enemies you fight against. The only way you can argue to buff all weapons in a category to the level of X overpowered gun is if you think the absolute, enemies, are too powerful and games are too difficult. Bugs aside, I don't see how you can argue that this is true.
#132
Posté 19 septembre 2012 - 01:37
brian_breed wrote...
Right now the Carnifex outclasses most other (non-niche) pistols by a wide margin. The only guns that give it a run for its money are the Talon and the Paladin if you've had the good fortune to upgrade them. The Acolyte serves its purpose, but is hindered by the "to charge you must break cover" mechanic. Same goes for the Arc Pistol.
Umm that's because the Arc Pistol and Acolyte are "niche" pistols! There's only one Rare non-niche pistol. And you're saying the URs are better, but they should indeed be.
Honestly the Phalanx is actually one of the best pistols, excellent fire rate and awesome at headshots. I stopped using it (and the Carnifex too, though the Carni could not keep up with the Phalanx fire rate) when they took away some options from us like Prime headshots. There should be weak points on bosses, these days its just shoot them up silly anywhere stupid with the max DPS weapon you can muster.
#133
Posté 19 septembre 2012 - 01:39
Sure, Piranha is a bit strong some of us will admit. But what is the purpose of nerfing it when this game is full of so many worthless guns. The crappy store doesnt make it any easier. If the store didnt suck- at least we could prevent it from wasting our credits on these worthless guns
Come on devs
And fix all these exploits. Come on spend a little money and get programmers to fix these glitches. Tired of watching off-host vanguards float into the air. That's a bloody unforgivable bug. Game should never ship with such an obvious bug yo
#134
Guest_Lord_Sirian_*
Posté 19 septembre 2012 - 01:41
Guest_Lord_Sirian_*
The use of the phrase 'too dominant of a weapon' makes me think this quote is fake.
Unless Bioware employees failed basically English classes.
#135
Posté 19 septembre 2012 - 01:42
^ Thisetm125 wrote...
It's perfectly logical.
Insults aside-- how is it not? You select a weapon from a pool of weapons in a category. you select X, not because it is innately great, but because it is better in relation to all other options. If X becomes weaker, then all other options become more viable. Greater variety amongs possible builds, etc. This is a good thing.
The only true baseline, or absolute, you have are the enemies you fight against. The only way you can argue to buff all weapons in a category to the level of X overpowered gun is if you think the absolute, enemies, are too powerful and games are too difficult. Bugs aside, I don't see how you can argue that this is true.
#136
Posté 19 septembre 2012 - 01:42
#137
Posté 19 septembre 2012 - 01:43
#138
Posté 19 septembre 2012 - 01:44
etm125 wrote...
Rifneno wrote...
etm125 wrote...
First I wanna say a nerf to one weapon is a buff to all others in the category.
Worst logic never used in the form of a Yo Dawg meme.
It's perfectly logical.
Insults aside-- how is it not? You select a weapon from a pool of weapons in a category. you select X, not because it is innately great, but because it is better in relation to all other options. If X becomes weaker, then all other options become more viable. Greater variety amongs possible builds, etc. This is a good thing.
The only true baseline, or absolute, you have are the enemies you fight against. The only way you can argue to buff all weapons in a category to the level of X overpowered gun is if you think the absolute, enemies, are too powerful and games are too difficult. Bugs aside, I don't see how you can argue that this is true.
Your logic would make sense if nerfing Piranha would make Disciple X and some of these other shotties viable. But no- Wraith will still be weaker than rares even tho its a UR. And my Disciple X will still be beyond worthless.
This nerf is a lose/lose no matter how you look at it.
edit- fixed spelling
Modifié par sandboxgod, 19 septembre 2012 - 01:45 .
#139
Posté 19 septembre 2012 - 01:45
#140
Posté 19 septembre 2012 - 01:47
Leave the carnifex alone!
#141
Posté 19 septembre 2012 - 01:49
Lord_Sirian wrote...
Guys, can I get a source on this quote?
The use of the phrase 'too dominant of a weapon' makes me think this quote is fake.
Unless Bioware employees failed basically English classes.
http://social.biowar.../index/14160718
#142
Guest_Lord_Sirian_*
Posté 19 septembre 2012 - 01:55
Guest_Lord_Sirian_*
Malanek999 wrote...
Lord_Sirian wrote...
Guys, can I get a source on this quote?
The use of the phrase 'too dominant of a weapon' makes me think this quote is fake.
Unless Bioware employees failed basically English classes.
http://social.biowar.../index/14160718
Wow. Well I guess we know why they're so incompetent when it comes to making balance changes. If they can't even get basic English correct, how are they supposed to know which weapons to change?
Morons.
#143
Posté 19 septembre 2012 - 01:55
The only weapons I can think of are the Viper and the Saber but that was in the past and since they got buffed. The Viper in particular got buffed again today. So yeah I don't know what they want to achieve with any Carnifex nerf nor how they would nerf it.
My guess is that the weapon is overused just because it's easy to obtain and to use and that when people search for caster builds they find mostly the old ones who just said "use Carnifex and nothing else" all along. It's obvious now though that this thinking about the absolute need of 200% cooldowns on casters has become obsolete and there are many more weapons other than the carnifex that can allow for that now, while being more powerful.
However I can understand that the piranha might still need a slight nerf, but a weight nerf isn't the answer. All people asking for that are probably using it on GI or Destroyer on which weight doesn't matter. The weapon could bear a slight damage nerf and still be a very powerful option at mid to close range for everyone while being less obscene on the weapon platforms.
Modifié par Dream-Maker, 19 septembre 2012 - 02:32 .
#144
Posté 19 septembre 2012 - 01:55
#145
Posté 19 septembre 2012 - 02:00
Anyway, when's the last time we had a nerf? 6 weeks!
#146
Posté 19 septembre 2012 - 02:00
You mean Quad.megabeast37215 wrote...
Wooooohooooo Piranha nerf! Thank God! I'm so sick of seeing 2-3 Piranhas in every Platinum lobby. It's a crutch/noob weapon, and I hate it. It also makes 90% of the other weapons seem like poor choices in comparison. I hope it gets it's balls chopped off.
#147
Posté 19 septembre 2012 - 02:00
#148
Posté 19 septembre 2012 - 02:01
The idea of all these different classes and all these different weapons is to give people a range of ways to play the game. My straight-up casters needed a reliable weapon to put out decent damage during a very short cooldown instead of just hiding behind something waiting for a recharge. Enter the Carnifex (scoped), which at least made me feel like I was doing more than spitting on the enemy during a cooldown.
Then one style of gameplay I was never very good at was the idea of a shotty Infiltrator. Enter (finally) the Piranha, which allowed me to finally enjoy this type of class.
Now these two weapons that allow me to enjoy myself when I play are being nerfed, which then detracts from my enjoyment in playing those classes at all. Yes awesome players can play like a god with these weapons. I am not one of those players.
In short, you gotta leave a gun or two that are good enough for players who suck like me to use well.
#149
Posté 19 septembre 2012 - 02:04
Blind2Society wrote...
Would be very unhappy with a carnifex nerf. How unhappy, I'm not yet sure.
#150
Posté 19 septembre 2012 - 02:04
Lord_Sirian wrote...
Wow. Well I guess we know why they're so incompetent when it comes to making balance changes. If they can't even get basic English correct, how are they supposed to know which weapons to change?
Morons.
Judging by his name Eric's mother tongue is probably not English. You guys should feel bad for being a such douchebags on small details like this while everyone understood what he wrote.
I may not agree with all the changes they make but overall they have done a great job so far and judging by the balance suggestions I see on these forums everyday I'm glad BSNers aren't doing them. We'd end up having all enemies shoot marshmallows and all player weapons shoot tresher maws.
Modifié par Dream-Maker, 19 septembre 2012 - 02:07 .





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