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Impending carnifex & piranha nerfs


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#201
Misfiring

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Rifneno wrote...

Aedolon wrote...

Rifneno wrote...

Aedolon wrote...

Think of it as two distinct changes:

1) Every other gun and power is buffed to the level of your favorite weapon. Great!

2) All enemies are buffed a little. This is good: we are constantly improving as players and need more challenge. People are soloing Platinum.

Frankly, all this is starting to remind me of ME2 days, when people were crying that they have the basic human right of being able to beat insanity yet it was too difficult for them.


Pretty up crap all you want, it's still crap. And when geth can't stunlock you until other geth can obliterate you, then talk to me about how enemies need buffing.


So problem isn't the weapons or the enemies in general, it's just the geth. Hopefully Bioware will fix them. Solution until then: fight them on a lower difficulty level, and they won't stunlock you.


Geth are the worst problem, but hardly the only one. Cerberus is still a joke save for far and away the cheapest unit in the game, the phantom. Reapers are okay except for banshees using The Force to kill you. IMO, death should always be because you made a mistake rather than random "I win" buttons on enemies. But that's neither here nor there. The point is that enemies do not need buffing.

While we're all throwing around ideas for what to do about the piranha, I really like misfiring's suggestion. But let me toss this one in: at the same time as a nerf, introduce shotgun that's ultra rare and performs similar to the original piranha.


Easy. AT-12. With super fast 2 close range high damage shots you'll do a lot of burst DPS. The AT-12 will be like the original Piranha but only has 2 shots so it won't reach the point of imba-ness.

#202
DeathScepter

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Kingfurykiller wrote...

Rifneno wrote...

As a heads up, we are looking at balance changes to the Piranha and Carnifex for next week. We feel the Piranha is still too dominant of a weapon even with the recent balance changes and needs further adjustment. Although we haven't touched the Carnifex since ship, we feel it is obscuring too many other weapons in its class and needs some small adjustments as well.


This is just epic.  Six months ago everyone was clammering over how OP the carnifex was.  Now, 3 DLC later, it's a nonissue.  And now is when they choose to nerf it?  I can't help but feel this may have something to do with the discussion about the eagle.  For those that missed that particular piece of hilarity, the devs feel that the eagle is okay because it's a caster weapon.  Yes, it's okay as long as you're playing a class that doesn't try to make their guns do real damage.  Good logic, right?  They said they were to discuss the eagle together today because of all the disdain it gets from the community.  I find myself wondering if their conclusion was "the eagle's fine, so that must mean the other options are too good."

I... I'm not rightly sure how to even respond to such a train of thought, so I guess I'll stop here and bask in the failure of the upcoming nerfs.


no nerfs. please....

i still find other uses all the time for other shotguns.  if the pirhana was nerfed people would just go back to using something else.  and same with the carnifex. i think it is perfect the way it is.  i use other pistols all the time (phalanx, arc pistol especially :D).  please no more nerfs.  its getting old...


Well i do agree with you about the NO nerfs. Piranaha is a rare weapon and Rare Weapons should be better than uncommon weapons and common weapons.

#203
ParatrooperSean

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Malanek999 wrote...

DatFeel wrote...

Malanek999 wrote...

DatFeel wrote...

The weight of the Piranha should be increased, and if you don't think so you're lying to yourself. Other than that it's fine.

What about characters that don't care about weapon weight? They are already slightly more powerful and you want to hurt the others more? I don't agree with this at all. In fact if they do nerf the damage (slightly) they should drop the weight to make up for it and not obsolete the gun.


Cause "Casters" (I put it in parentheses cause it's such a stupid term) shouldn't be able to have a GREAT cooldown and be a total killing machine pure weapon wise. Let's stop pretending that the Piranha ISN'T the best shotgun in the game, cause it is. You can talk about its lack of range, but we both know the truth.


The Destroyer can use the Piranha more destructively than any "caster" can use it combined with their powers. Just increasing the weight does not hurt the Destroyer at all. Your suggestion does not even target its most broken application.


The Destroyer making otherwise good weapons great isn't an indication of something being broken. It's the whole point of the Destroyer.

#204
Josh.de

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Best thing BioWare can do is to buff weapons to balance them compared to other weapons, anything else is the wrong way to go, as they buffed the geth to nonsense, e.g..

#205
LemurFromTheId

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Rifneno wrote...

Geth are the worst problem, but hardly the only one. Cerberus is still a joke save for far and away the cheapest unit in the game, the phantom. Reapers are okay except for banshees using The Force to kill you. IMO, death should always be because you made a mistake rather than random "I win" buttons on enemies. But that's neither here nor there. The point is that enemies do not need buffing.


That may or may not be true and is really a subject for another thread. My point was that balance between weapons and the strenght of the enemy factions are two different things that can be adjusted separately.

Weapons, specifically, should be balanced both by nerfing the ones that are comparatively too powerful and by buffing those that are too weak, so that they're internally balanced. That's what Bioware is trying to do.

Rifneno wrote...
While we're all throwing around ideas for what to do about the piranha, I really like misfiring's suggestion. But let me toss this one in: at the same time as a nerf, introduce shotgun that's ultra rare and performs similar to the original piranha.

t

I also like the suggestion, although buffing the damage against healt is excessive, in my opinion. It would still be a very good weapon, but it would have a specific use, instead of being a solution to every household problem.

But I don't like ultra rare weapons that are significantly more powerful than other weapons (as the Piranha is right now). Why? Because eventually everyone will have them and then we end up with the exact same problem.

#206
Major Durza

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Goodbye caster-friendly close-range shotgun...

While you are nerfing it into uselessness, please consider buffing the everloving hell out of the Scimitar and Eviscerator.

#207
EloreRainbrought

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Actually bioware can instead of nerd, buff other guns and mobs or AI. Just that this take a lot of works.which now give me lots of feeling that they are lazy to do so.

#208
Rifneno

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Aedolon wrote...

But I don't like ultra rare weapons that are significantly more powerful than other weapons (as the Piranha is right now). Why? Because eventually everyone will have them and then we end up with the exact same problem.


I'm of the opposite opinion. Why should a weapon that took 15 million credits to get the first rank of not be overall better than a weapon that I maxed out in the first million?

#209
ParatrooperSean

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EloreRainbrought wrote...

Actually bioware can instead of nerd, buff other guns and mobs or AI. Just that this take a lot of works.which now give me lots of feeling that they are lazy to do so.


I disagree. Bioware should continue to nerd.

#210
Misfiring

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Aedolon wrote...

Rifneno wrote...

Geth are the worst problem, but hardly the only one. Cerberus is still a joke save for far and away the cheapest unit in the game, the phantom. Reapers are okay except for banshees using The Force to kill you. IMO, death should always be because you made a mistake rather than random "I win" buttons on enemies. But that's neither here nor there. The point is that enemies do not need buffing.


That may or may not be true and is really a subject for another thread. My point was that balance between weapons and the strenght of the enemy factions are two different things that can be adjusted separately.

Weapons, specifically, should be balanced both by nerfing the ones that are comparatively too powerful and by buffing those that are too weak, so that they're internally balanced. That's what Bioware is trying to do.

Rifneno wrote...
While we're all throwing around ideas for what to do about the piranha, I really like misfiring's suggestion. But let me toss this one in: at the same time as a nerf, introduce shotgun that's ultra rare and performs similar to the original piranha.

t

I also like the suggestion, although buffing the damage against healt is excessive, in my opinion. It would still be a very good weapon, but it would have a specific use, instead of being a solution to every household problem.

But I don't like ultra rare weapons that are significantly more powerful than other weapons (as the Piranha is right now). Why? Because eventually everyone will have them and then we end up with the exact same problem.


It wasn't exceessive. Piranha is designed to kill husks and troops. A small boost to that purpose is needed after the reduced performance against heavy units.

Also by changing the Piranha this way the eventual AT-12 will have a spot in MP as the close range UR shotgun.

#211
Rebel_Raven

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Major Durza wrote...

Goodbye caster-friendly close-range shotgun...

While you are nerfing it into uselessness, please consider buffing the everloving hell out of the Scimitar and Eviscerator.

Seriously. *Sighs*
It wasn't even that it was powerful, it's that it actually WORKED against enemies big, and small, and wasn't the wraith.

#212
LemurFromTheId

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Rifneno wrote...

Aedolon wrote...

But I don't like ultra rare weapons that are significantly more powerful than other weapons (as the Piranha is right now). Why? Because eventually everyone will have them and then we end up with the exact same problem.


I'm of the opposite opinion. Why should a weapon that took 15 million credits to get the first rank of not be overall better than a weapon that I maxed out in the first million?


Because when - eventually - everyone has them, everyone will only use them. Bye bye, variety.

My philosophy is this:

1) Every weapon should be equally powerful (roughly)

2) Common weapons should be good, useful all-around weapons, unspectacular in every way

3) Rare weapons should be unique and interesting; while not more powerful per se, they should open up new ways to play the game

(Phaeston and Scorpion are excellent examples of these two categories.)

#213
BLAHBLUE2001

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... I just hope the carnifex it's hit too hard. Sucks about the piranha especially though... Not sure what I should use on my shadow now.

#214
LemurFromTheId

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Misfiring wrote...

Aedolon wrote...

Rifneno wrote...
While we're all throwing around ideas for what to do about the piranha, I really like misfiring's suggestion. But let me toss this one in: at the same time as a nerf, introduce shotgun that's ultra rare and performs similar to the original piranha.

t

I also like the suggestion, although buffing the damage against healt is excessive, in my opinion. It would still be a very good weapon, but it would have a specific use, instead of being a solution to every household problem.

But I don't like ultra rare weapons that are significantly more powerful than other weapons (as the Piranha is right now). Why? Because eventually everyone will have them and then we end up with the exact same problem.


It wasn't exceessive. Piranha is designed to kill husks and troops. A small boost to that purpose is needed after the reduced performance against heavy units.


Piranha already kills husks and troops, and it does it better than any other gun in the game (unless you're on the other side of the map, but that's what legs are for).

#215
CC-Tron

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UpirNoir wrote...

I would have been surprised if they would have left the Piranha alone. You basically don't see any other Shotgun used anymore. And when you see what a skilled GI with a Piranha X does, well let's just say bodys are piling up faster than you can count.


They will nerf the Geth Infiltrator before the Pirahna.

#216
darkpassenger2342

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dont use the pirahna anyway, it comes with a side of guilt.

#217
The Answer

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Thank God I picked up Borderlands 2 today.

#218
brian_breed

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neteng101 wrote...

brian_breed wrote...

Right now the Carnifex outclasses most other (non-niche) pistols by a wide margin. The only guns that give it a run for its money are the Talon and the Paladin if you've had the good fortune to upgrade them. The Acolyte serves its purpose, but is hindered by the "to charge you must break cover" mechanic. Same goes for the Arc Pistol.


Umm that's because the Arc Pistol and Acolyte are "niche" pistols!  There's only one Rare non-niche pistol.  And you're saying the URs are better, but they should indeed be.

Honestly the Phalanx is actually one of the best pistols, excellent fire rate and awesome at headshots.  I stopped using it (and the Carnifex too, though the Carni could not keep up with the Phalanx fire rate) when they took away some options from us like Prime headshots.  There should be weak points on bosses, these days its just shoot them up silly anywhere stupid with the max DPS weapon you can muster.


I'm sorry, neteng101, if it seemed like I was suggesting that ultra-rares should be on par with the Carnifex. I don't think they should. My Paladin is at rank IV and feels inferior to the Carnifex on Gold, irrelevant on Silver. The Arc and Acolytes are indeed niche pistols, and the problem is that there are so many drawbacks to using them that the Carnifex makes them irrelevant for most builds.

While I'm curious to see what they do to the gun, I thought I made it clear that I would appreciate a buff for the alternatives more than a nerf for the Carnifex. If I suggested otherwise, again - my apologies.

#219
palmof40sorrows

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a jaded hater 13 wrote...

You cry like a ****.


You post like a moron.

#220
silencekills

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 Hooray!

I don't use the Carfax OR the Piranha. 

Most joyus of days!

#221
Beerfish

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I used to use the carnifex all the time, not any more. I use the pirhaha quite a bit but i'm not great with it. I'll adapt no problem.

#222
Titus Thongger

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if the piranha got nerfed to oblivion i still have the wraith for my kroguard to fall back on. i've generally been weaning myself off it because it still feels like such an I-Win gun to me and have been expecting a future nerf.

#223
xassantex

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i hardly use the Carnifex anymore. My casters use Acolyte, Talon , Paladin and even Arc Pistol. The Eagle is still a piece of **** and if they nerf the Carnifex to Eagle level, I'm going to camp over at the Montreal BW office with a little red square.

#224
Pee Jae

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Jesus H. Criminy. The piranha's already been nerfed. It is not OP. The mods and ammo people use with it make it OP. Nerf the Carnifex and it'll just be another pistol I don't use.

Yeah, keep on *balancing* the game, guys. You're just driving people away.

#225
LemurFromTheId

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t_skwerl wrote...

Jesus H. Criminy. The piranha's already been nerfed. It is not OP. The mods and ammo people use with it make it OP. Nerf the Carnifex and it'll just be another pistol I don't use.


Do mods and ammo somehow work differently on Piranha as they make it OP, but not other weapons?