Rifneno wrote...
Aedolon wrote...
Rifneno wrote...
Aedolon wrote...
Think of it as two distinct changes:
1) Every other gun and power is buffed to the level of your favorite weapon. Great!
2) All enemies are buffed a little. This is good: we are constantly improving as players and need more challenge. People are soloing Platinum.
Frankly, all this is starting to remind me of ME2 days, when people were crying that they have the basic human right of being able to beat insanity yet it was too difficult for them.
Pretty up crap all you want, it's still crap. And when geth can't stunlock you until other geth can obliterate you, then talk to me about how enemies need buffing.
So problem isn't the weapons or the enemies in general, it's just the geth. Hopefully Bioware will fix them. Solution until then: fight them on a lower difficulty level, and they won't stunlock you.
Geth are the worst problem, but hardly the only one. Cerberus is still a joke save for far and away the cheapest unit in the game, the phantom. Reapers are okay except for banshees using The Force to kill you. IMO, death should always be because you made a mistake rather than random "I win" buttons on enemies. But that's neither here nor there. The point is that enemies do not need buffing.
While we're all throwing around ideas for what to do about the piranha, I really like misfiring's suggestion. But let me toss this one in: at the same time as a nerf, introduce shotgun that's ultra rare and performs similar to the original piranha.
Easy. AT-12. With super fast 2 close range high damage shots you'll do a lot of burst DPS. The AT-12 will be like the original Piranha but only has 2 shots so it won't reach the point of imba-ness.





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