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Things we liked about Dragon Age Origins that must be brought back.


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#51
NessCraig

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No origins stories ... YET! I smell DLC!

(I have a bad smell)

#52
Spectre slayer

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NessCraig wrote...

No origins stories ... YET! I smell DLC!

(I have a bad smell)


No there's no orgin stories at all, this has been confirmed and Laidlaw stated it will remain just an orgins thing.

#53
Fardreamer

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Original Darkspawn that looked like mutated orcs instead of the power ranger putties from DA2.

#54
Spectre slayer

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More ability to talk to companions at all times, not just in their "bases" when an arrow is over their heads. I don't even mind conversational opportunities being situational, but at least Awakening let me talk to my companions even when I was out with them.

Don't people talk anywhere other than in their own homes?


They already confirmed you won't be able to talk to them outside of your bases other than some occasions where they have something to say during a quest or something but there is interactive banter though.


Party camp. Or it can be my own house/mansion. I want a place where all the companions are gathered in one place at one time, again, so I can watch their faces as they all listen to a song... etc.


You're in luck then since this has already been confirmed though we don't know what the main part camp is it's supposedly it's supposed to blow our minds and be more grandiose than the secondary camp system which is our keeps, where we can interact with companion or do other things lol, change your gear, restock, craft potions and gear+engance them.

More situations where not freaking everything has to end in combat.

Even bring back the skills of Persuasion and Coercion and Diplomacy and whatever else, so our ability to resolve things through conversation is also an increasable skill.

Also some situations can be resolved by rogues purely through stealth. 
Yes yes yes, please let us equip companions again with their own armor pieces, not just "slabs" unique to them.


Those skills are back but are being handled differently and probably get their own skill tree where you can learn how to talk to nobility and other things like that, not sure about stealth yet.

You can equip companions with anything you find and even enhance them though they will have their own unique look that will morph the armour so they don't look the same.

#55
themageguy

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Enemy mages who can and do use the same spells we can use.
Seriously, having a fireball throwing match with enemy mages was so fun in origins. And I liked how the dalish Mage could use petrify, stonefist, and shock on you if you attacked the dalish.
I think the Mage was the halla keeper.

#56
TurretSyndrome

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- The original Darkspawn models as well as their armor. Darkspawn in DA 2 looked like dogs with Rabies.

#57
UC SIM

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Random World Encounters

DA2 Mail/inbox system(nice way to rap up some quests/get quests/even send orders?)

DA2 Vanity Mirror(In game CC)

DA2 Cross-Class-Combo's

DA:O Spell Combo's

NEW - Combinations between specialisations. I.e Templar Void of Silence(stops all spell casting in an area) Mage Mana Clash = Explodes the Void silencing all casters and dealing the damage of Mana Clash

I would like to see the Sister and brother you save in Redcliff in various fashions depending on your decisions with them.

What I'd like to remove... Friendly fire(I like the challenge of nightmare but its always horrible to have to avoid casting in certain situations ect.)

#58
Vulpe

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Dual wielding and ranged weapons for warriors.
Spell combinations for mages.
Swords for rogues.

#59
NessCraig

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Spectre slayer wrote...

NessCraig wrote...

No origins stories ... YET! I smell DLC!

(I have a bad smell)


No there's no orgin stories at all, this has been confirmed and Laidlaw stated it will remain just an orgins thing.


I joke I joke.

People do change their minds though ;) 

#60
Magdalena11

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mana clash

#61
Guest_krul2k_*

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Companions i actually like other than that nothing

#62
Schneidend

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It's pretty much a given the "camp" will be returning. We have a central stronghold. It will either function like the Normandy in Mass Effect and have companions chilling in various spots, or maybe a war room you can call everybody into.

#63
CuriousArtemis

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NessCraig wrote...

Can I start a controversial post here? 


I don't think it's controversial ^_^ There's a very, very vocal minority on this forum, so perhaps it would be considered controversial for this forum. Less hardcore fanatics (yes I consider myself one of those fanatics, for here I am :P) who play games casually but don't hop online to yack about them repeatedly (like us) are more inlined to love a game like DA2. I introduced the game to a friend recently and she's obsessed with it. When I told her that the main character in DA:O doesn't speak, she said she'd pass on it. She's really looking forward to DA3 though. She's an adult casual gamer who only recently got an xbox for the first time. She plays games after work to relax. A game that emphasizes stories and characters like DA2 is very appealing to that kind of fan.

#64
Apostate 94

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The depth of magic we had in DA.O. 5 schools with 16 spells to each. DA2 gives us like 4 and 4-8 spells in them. Teh Fuk?

#65
Inquisitor Recon

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Apostate 94 wrote...
The depth of magic we had in DA.O. 5 schools with 16 spells to each. DA2 gives us like 4 and 4-8 spells in them. Teh Fuk?

Perhaps some necromancy like that which brought this thread back to us?

But seriously, random encounters x 100.

#66
Ieldra

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Hmm...let's see:

(1) Slower and less ridiculously over-the-top combat....
(2) Slower and less ridiculously over-the-top combat...
.....
(1000) Slower and less ridiculously over-the-top combat...

Now for the other stuff:

(1001) Characters with more than one dimension
(1002) More freedom in being able to talk with companions
(1003) Some freedom in choosing companion outfits
(1004) A world that feels big
(1005) No cut-and-paste locations
(1006) Combat encounters that encourage movement and positioning tactics instead of "it's always an ambush".
(1007) Persuasion skills
(1008) Non-violent outcomes for potentially hostile encounters
(1009) No enemy waves where it doesn't make sense.
(1010) A satisfying variety of endings
(1011) Reasonable motivations for antagonists being hostile rather than insanity.

#67
Usergnome

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Conversations with Companions (In camp/home only, not in the world)

I disliked in DA2/DA:Awakening having VERY short talks with companions or interacting with items to get them to say something. I loved talking to Morrigan in DAO and getting to know how messed up her outlook is, or hear stories from Leliana, or Sten's philosophy.

In DA2, you get almost nothing, and it makes it harder for you to get to know your companions because they don't get enough time to talk about themselves.

One thing I disliked was accidentally talking to companions out of camp though. They fixed that with DA:Awakening atleast.

#68
Kaiser Arian XVII

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Ieldra2 wrote...

Hmm...let's see:

(1) Slower and less ridiculously over-the-top combat....
(2) Slower and less ridiculously over-the-top combat...
.....
(1000) Slower and less ridiculously over-the-top combat...

Now for the other stuff:

(1001) Characters with more than one dimension
(1002) More freedom in being able to talk with companions
(1003) Some freedom in choosing companion outfits
(1004) A world that feels big
(1005) No cut-and-paste locations
(1006) Combat encounters that encourage movement and positioning tactics instead of "it's always an ambush".
(1007) Persuasion skills
(1008) Non-violent outcomes for potentially hostile encounters
(1009) No enemy waves where it doesn't make sense.
(1010) A satisfying variety of endings
(1011) Reasonable motivations for antagonists being hostile rather than insanity.




^

#69
Olivier_dehFanboy

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Dual weapon. I have no idea why they got rid of that in da2

#70
Sith Grey Warden

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Less flat characters
Slower combat
The non-presence of flinching
Fewer instances where the story felt contrived (eg every Fereldan deciding to visit Kirkwall, Hawke being required to do the Act I quest for the obviously evil Petrice, Orsino turning Harvester no matter what, etc.)
Origins

#71
Ieldra

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Olivier_dehFanboy wrote...
Dual weapon. I have no idea why they got rid of that in da2

That may be because they didn't.

#72
Ieldra

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Sith Grey Warden wrote...
The non-presence of flinching

I don't know what you're talking about. Care to explain?

#73
QueenPurpleScrap

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Spectre slayer wrote...

 

More ability to talk to companions at all times, not just in their "bases" when an arrow is over their heads. I don't even mind conversational opportunities being situational, but at least Awakening let me talk to my companions even when I was out with them.

Don't people talk anywhere other than in their own homes?


They already confirmed you won't be able to talk to them outside of your bases other than some occasions where they have something to say during a quest or something but there is interactive banter though.


What is your source on not being able to talk to them outside of your base? My impression, based on the various podcasts from E3, is completely the other way. I don't want to start a conversation when in battle or enemies are nearby but when just traveling I want to be able to talk. I remember one time in the middle of a largish battle I accidentally clicked on Alistair and he gave me the rose. I love Alistair but that was so NOT the time or place! Image IPB

Maybe there will be a shushing gesture, or a 'hold that thought, I think I heard something' if you accidentally click on a companion and you're too close to an enemy.

Awakening had talking points. You couldn't just start a conversation at any time. A combination of initiate anytime/anywhere convo threads + Awakening style talking points + quest/timing/even location-specific a la DA2 would be fine. In fact, I think that would be great.  IMHO of course.

Modifié par QueenPurpleScrap, 11 novembre 2013 - 02:53 .


#74
BouncyFrag

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Mage baddies that can't teleport and being able to find a majority of my companions tolerable.

#75
Metalspoon60

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Enemies that dont appear in waves-__-