Things we liked about Dragon Age Origins that must be brought back.
#51
Posté 01 novembre 2013 - 01:43
(I have a bad smell)
#52
Posté 01 novembre 2013 - 02:03
NessCraig wrote...
No origins stories ... YET! I smell DLC!
(I have a bad smell)
No there's no orgin stories at all, this has been confirmed and Laidlaw stated it will remain just an orgins thing.
#53
Posté 01 novembre 2013 - 02:09
#54
Posté 01 novembre 2013 - 05:11
More ability to talk to companions at all times, not just in their "bases" when an arrow is over their heads. I don't even mind conversational opportunities being situational, but at least Awakening let me talk to my companions even when I was out with them.
Don't people talk anywhere other than in their own homes?
They already confirmed you won't be able to talk to them outside of your bases other than some occasions where they have something to say during a quest or something but there is interactive banter though.
Party camp. Or it can be my own house/mansion. I want a place where all the companions are gathered in one place at one time, again, so I can watch their faces as they all listen to a song... etc.
You're in luck then since this has already been confirmed though we don't know what the main part camp is it's supposedly it's supposed to blow our minds and be more grandiose than the secondary camp system which is our keeps, where we can interact with companion or do other things lol, change your gear, restock, craft potions and gear+engance them.
More situations where not freaking everything has to end in combat.
Even bring back the skills of Persuasion and Coercion and Diplomacy and whatever else, so our ability to resolve things through conversation is also an increasable skill.
Also some situations can be resolved by rogues purely through stealth.
Yes yes yes, please let us equip companions again with their own armor pieces, not just "slabs" unique to them.
Those skills are back but are being handled differently and probably get their own skill tree where you can learn how to talk to nobility and other things like that, not sure about stealth yet.
You can equip companions with anything you find and even enhance them though they will have their own unique look that will morph the armour so they don't look the same.
#55
Posté 01 novembre 2013 - 08:53
Seriously, having a fireball throwing match with enemy mages was so fun in origins. And I liked how the dalish Mage could use petrify, stonefist, and shock on you if you attacked the dalish.
I think the Mage was the halla keeper.
#56
Posté 01 novembre 2013 - 11:18
#57
Posté 01 novembre 2013 - 11:23
DA2 Mail/inbox system(nice way to rap up some quests/get quests/even send orders?)
DA2 Vanity Mirror(In game CC)
DA2 Cross-Class-Combo's
DA:O Spell Combo's
NEW - Combinations between specialisations. I.e Templar Void of Silence(stops all spell casting in an area) Mage Mana Clash = Explodes the Void silencing all casters and dealing the damage of Mana Clash
I would like to see the Sister and brother you save in Redcliff in various fashions depending on your decisions with them.
What I'd like to remove... Friendly fire(I like the challenge of nightmare but its always horrible to have to avoid casting in certain situations ect.)
#58
Posté 01 novembre 2013 - 11:51
Spell combinations for mages.
Swords for rogues.
#59
Posté 01 novembre 2013 - 07:26
Spectre slayer wrote...
NessCraig wrote...
No origins stories ... YET! I smell DLC!
(I have a bad smell)
No there's no orgin stories at all, this has been confirmed and Laidlaw stated it will remain just an orgins thing.
I joke I joke.
People do change their minds though
#60
Posté 01 novembre 2013 - 07:30
#61
Guest_krul2k_*
Posté 01 novembre 2013 - 07:33
Guest_krul2k_*
#62
Posté 01 novembre 2013 - 08:10
#63
Posté 01 novembre 2013 - 08:14
NessCraig wrote...
Can I start a controversial post here?
I don't think it's controversial
#64
Posté 11 novembre 2013 - 09:56
#65
Posté 11 novembre 2013 - 10:36
Perhaps some necromancy like that which brought this thread back to us?Apostate 94 wrote...
The depth of magic we had in DA.O. 5 schools with 16 spells to each. DA2 gives us like 4 and 4-8 spells in them. Teh Fuk?
But seriously, random encounters x 100.
#66
Posté 11 novembre 2013 - 10:50
(1) Slower and less ridiculously over-the-top combat....
(2) Slower and less ridiculously over-the-top combat...
.....
(1000) Slower and less ridiculously over-the-top combat...
Now for the other stuff:
(1001) Characters with more than one dimension
(1002) More freedom in being able to talk with companions
(1003) Some freedom in choosing companion outfits
(1004) A world that feels big
(1005) No cut-and-paste locations
(1006) Combat encounters that encourage movement and positioning tactics instead of "it's always an ambush".
(1007) Persuasion skills
(1008) Non-violent outcomes for potentially hostile encounters
(1009) No enemy waves where it doesn't make sense.
(1010) A satisfying variety of endings
(1011) Reasonable motivations for antagonists being hostile rather than insanity.
#67
Posté 11 novembre 2013 - 10:53
I disliked in DA2/DA:Awakening having VERY short talks with companions or interacting with items to get them to say something. I loved talking to Morrigan in DAO and getting to know how messed up her outlook is, or hear stories from Leliana, or Sten's philosophy.
In DA2, you get almost nothing, and it makes it harder for you to get to know your companions because they don't get enough time to talk about themselves.
One thing I disliked was accidentally talking to companions out of camp though. They fixed that with DA:Awakening atleast.
#68
Posté 11 novembre 2013 - 12:03
Ieldra2 wrote...
Hmm...let's see:
(1) Slower and less ridiculously over-the-top combat....
(2) Slower and less ridiculously over-the-top combat...
.....
(1000) Slower and less ridiculously over-the-top combat...
Now for the other stuff:
(1001) Characters with more than one dimension
(1002) More freedom in being able to talk with companions
(1003) Some freedom in choosing companion outfits
(1004) A world that feels big
(1005) No cut-and-paste locations
(1006) Combat encounters that encourage movement and positioning tactics instead of "it's always an ambush".
(1007) Persuasion skills
(1008) Non-violent outcomes for potentially hostile encounters
(1009) No enemy waves where it doesn't make sense.
(1010) A satisfying variety of endings
(1011) Reasonable motivations for antagonists being hostile rather than insanity.
^
#69
Posté 11 novembre 2013 - 12:18
#70
Posté 11 novembre 2013 - 01:26
Slower combat
The non-presence of flinching
Fewer instances where the story felt contrived (eg every Fereldan deciding to visit Kirkwall, Hawke being required to do the Act I quest for the obviously evil Petrice, Orsino turning Harvester no matter what, etc.)
Origins
#71
Posté 11 novembre 2013 - 01:42
That may be because they didn't.Olivier_dehFanboy wrote...
Dual weapon. I have no idea why they got rid of that in da2
#72
Posté 11 novembre 2013 - 01:43
I don't know what you're talking about. Care to explain?Sith Grey Warden wrote...
The non-presence of flinching
#73
Posté 11 novembre 2013 - 02:51
Spectre slayer wrote...
More ability to talk to companions at all times, not just in their "bases" when an arrow is over their heads. I don't even mind conversational opportunities being situational, but at least Awakening let me talk to my companions even when I was out with them.
Don't people talk anywhere other than in their own homes?
They already confirmed you won't be able to talk to them outside of your bases other than some occasions where they have something to say during a quest or something but there is interactive banter though.
What is your source on not being able to talk to them outside of your base? My impression, based on the various podcasts from E3, is completely the other way. I don't want to start a conversation when in battle or enemies are nearby but when just traveling I want to be able to talk. I remember one time in the middle of a largish battle I accidentally clicked on Alistair and he gave me the rose. I love Alistair but that was so NOT the time or place!
Maybe there will be a shushing gesture, or a 'hold that thought, I think I heard something' if you accidentally click on a companion and you're too close to an enemy.
Awakening had talking points. You couldn't just start a conversation at any time. A combination of initiate anytime/anywhere convo threads + Awakening style talking points + quest/timing/even location-specific a la DA2 would be fine. In fact, I think that would be great. IMHO of course.
Modifié par QueenPurpleScrap, 11 novembre 2013 - 02:53 .
#74
Posté 11 novembre 2013 - 05:58
#75
Posté 11 novembre 2013 - 06:09





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