Things we liked about Dragon Age Origins that must be brought back.
#76
Posté 11 novembre 2013 - 06:17
Camp
Persuasion
#77
Posté 11 novembre 2013 - 08:05
themageguy wrote...
Enemy mages who can and do use the same spells we can use.
Seriously, having a fireball throwing match with enemy mages was so fun in origins. And I liked how the dalish Mage could use petrify, stonefist, and shock on you if you attacked the dalish.
I think the Mage was the halla keeper.
Oh yes! I remember epic spell battles in BG2 with enemy mages! Peel away their protections and destroy them before they did it to you. So much thought had to go into choosing your spell selection. Often telling the rest of my party to hang back and not interfere so i could 1v1 the mage.
#78
Posté 11 novembre 2013 - 08:19
No reusable dungeon areas
Non voiced main character (not going to happen, I know, but still)
#79
Posté 11 novembre 2013 - 09:06
So basicly more of what DA2 had then what Origins had ?Ieldra2 wrote...
(1011) Reasonable motivations for antagonists being hostile rather than insanity.
#80
Posté 11 novembre 2013 - 10:02
#81
Guest_simfamUP_*
Posté 11 novembre 2013 - 10:11
Guest_simfamUP_*
#82
Posté 11 novembre 2013 - 10:25
2. Auto-close to interaction/attack range. If I hit the A button on an enemy 20 feet away or use an ability like Shield Bash, I want the character to run up to the enemy and start smacking him, rather than twirling their weapon and saying snide remarks. Same with items I can interact with, like chests, codex entries, people, etc.
3. Tactics for the controlled party member. Yes, this was a mod not in the original, but as a 360 player, no mods for me. I would like to be able to activate tactics in combat on my controlled party member, so that my entire party is running on tactics in combat. I love to assign and build tactics for my party, and I like to see how well I prepared them to run on their own.
#83
Posté 11 novembre 2013 - 10:32
QueenPurpleScrap wrote...
Spectre slayer wrote...
More ability to talk to companions at all times, not just in their "bases" when an arrow is over their heads. I don't even mind conversational opportunities being situational, but at least Awakening let me talk to my companions even when I was out with them.
Don't people talk anywhere other than in their own homes?
They already confirmed you won't be able to talk to them outside of your bases other than some occasions where they have something to say during a quest or something but there is interactive banter though.
What is your source on not being able to talk to them outside of your base? My impression, based on the various podcasts from E3, is completely the other way. I don't want to start a conversation when in battle or enemies are nearby but when just traveling I want to be able to talk. I remember one time in the middle of a largish battle I accidentally clicked on Alistair and he gave me the rose. I love Alistair but that was so NOT the time or place!
Maybe there will be a shushing gesture, or a 'hold that thought, I think I heard something' if you accidentally click on a companion and you're too close to an enemy.
Awakening had talking point ldn't just start a conversation at any time. A combination of initiate anytime/anywhere convo threads + Awakening style talking points + quest/timing/even location-specific a la DA2 would be fine. In fact, I think that would be great. IMHO of course.
They've talked about it on numerous sites and Laidlaw said recently that we won't be able to talk to them everywhere we want despite someone posting the opposite recently since they jumped the gun on it and posted it in the Twitter thread.
I'll see if I can find more sources, anyway it should be a mix of the games, we should be able to talk to them anytime we want in bases and keeps where we can craft, restock, change gear etc in certain quests after doing specific things in certain quests or in the world.
Interactive banter was in a podcast, and ppretty sure they talked about it in one of them aswell.
Wave after wave will be gone and might only show up when the narrative calls for it.
The environment won't be reused over and over agaon, there's a main base camp that we have no idea what it is and secondary bases where we can talk to companions anytime we like and do things.
Tactics are back and so is the tactical camera which has also been added to the current gen systems.
Weapons are class restricted not companion locked, mages might get a spec to use swords similar to either the Arcane Warrior or Paldin, crossbows migh return for warriors. Podcasts, Twitter
mobile.twitter.com/Mike_Laidlaw/status/374202945237422080@DragonTheorist It'll be up to you. Restrictions are only by class, not by follower.12:11pm - 1 Sep 13
@Mike_Laidlaw @DragonTheorist does that mean Varric might cheat on Bianca with another bow/crossbow?1:09pm - 1 Sep 13
@Nethalf @DragonTheorist still exploring, he might end up a one-bow dwarf. Not sure.3:13pm - 1 Sep 13
Companion armour is back and we can enhance and customize them and make them look anyway we want but they will retain their iconic look and morph so no one will have completely identical looks despite their race.
@IlidanDA Not everywhere.8:00pm - 5 Nov 13
where we can talk to companion mobile.twitter.com/Mike_Laidlaw/status/397891280773992448@IlidanDA Somewhere.8:23pm - 5 Nov 13
Modifié par Spectre slayer, 12 novembre 2013 - 03:41 .
#84
Posté 12 novembre 2013 - 12:04
#85
Posté 12 novembre 2013 - 12:23
#86
Posté 12 novembre 2013 - 12:35
#87
Posté 14 novembre 2013 - 09:54
#88
Posté 14 novembre 2013 - 11:21
#89
Posté 14 novembre 2013 - 11:44
freche wrote...
So basicly more of what DA2 had then what Origins had ?Ieldra2 wrote...
(1011) Reasonable motivations for antagonists being hostile rather than insanity.
Ahem, yeah. Meredith with her idol, Orsino "I would show those pesky templars that they are not right using the blood magic and covering up a maniac mage", and Arishok were totally reasonable.
Modifié par Star fury, 14 novembre 2013 - 12:05 .
#90
Posté 14 novembre 2013 - 12:42
1) Epilogue detailing the results of your choices.
2) Proper, unique icons for stuff in your inventory, along with descriptions - which made them feel far more meaningful.
3) Flexibility and lack of restrictions with main character and followers - i.e a Rogue could be a bowman in light armor, an off-tank in heavy plate wielding a great axe, a sneaky, stabby attacker etc. Depending upon how you equip them and the stat points you allocate.
4) Ability to talk to companions at any point, not just when visiting them at home, or in pre-set conversation setpieces.
5) A more diverse range of beasts and wild animals beyond spiders, spiders, spiders, dragonlings and the occasional Mabari.
6) Mages that don't instantly turn into insane murderous abominations capable of summoning an unfeasibly huge army of demons at the merest mention of the word 'Blood magic', or 'templars'.
7) Female Dwarves.
8) 'Lived-in' looking caves and indoor areas with interesting clutter, stuff and rubble cluttering up the place - as opposed to the empty-looking sterile interiors of DA:2.
9) Skill/Profession trees.
10) Scary-looking Darkspawn.
11) None-alien-looking Elves.
12) Enemies that don't spawn in in endles waves.
13) Deep side quests, each with their own interesting back story.
14) Ability to remove your weapon(s)/stave
15) Abilitiy to switch between equipped weapon sets with a key-press.
16) Ability to use both ranged and melee weapons on all classes.
Modifié par AshenSugar, 14 novembre 2013 - 12:43 .
#91
Posté 14 novembre 2013 - 01:36
A party camp, or at least an easily accessible method of interacting with all my companions.
A malibari or some other pet, as a companion. I would like to see the malibari (pet) get his own talent tree and powers back, along with the customization that we had for the Dog in DA:O. However I would like to steal a page from DA 2 and have said Malibari (pet) NOT take up a companion slot. Maybe have a 'pets only' slot in addition to the three normal companion slots.
#92
Posté 14 novembre 2013 - 03:13
"Alright team, there's an undead army laying siege to Redcliffe tonight, and the militia need all the help they can get. Alistair, Morrigan, Leliana, you're with me. Sten, Wynne, Zevran, Oghren, Shale, Dog... you guys toast marshmallows until we get back. For some reason I'm incapable of commanding more than three people at once. Maker knows why I'm trying to raise an army..."
Modifié par Darkstorne, 14 novembre 2013 - 03:14 .
#93
Posté 14 novembre 2013 - 03:31
#94
Posté 14 novembre 2013 - 04:32
It doesn't really help that different sources give mixed messages about whether that will happen in Inquisition or if it will stay like Awakening and DA2. I'm not sure there are many people that like it better as how it is in Awakening/DA2, anyway.
2. The dialogue choices in DA2 don't show exactly what you'll say, only a rough idea of it. Half the time I couldn't figure out when Sarcastic Hawke was going to crack a joke or be an ass to someone, and some of the choices seemed misleading when compared to what actually gets said (for example, "Don't kill him" apparently means "I think tranquil people are happy"). I found myself having to quicksave before talking to someone just in case the dialogue tricked me. It was pretty damn annoying.
3. Speaking of that, the dialogue choices in DA2 fit neatly in to "good/peaceful/average", "sarcastic/funny/neutral", and "evil/aggressive/angry", not counting romance or question options. That was a bit too... Restrictive. Origins had a few different choices that didn't necessarily apply to a specific morality or personality, which made it feel more open-ended and realistic. It feels more natural for role playing in Dragon Age.
4. Not absolutely necessary, but fun none the less: Gifts. It's not like they didn't exist outside of the main Origins game, but they seem to have been downgraded to a much more minor role.
5. If any familiar faces return, make them look like themselves. Zevran in DA2 was just.... Ergh, compared to how he looked in Origins. I'm assuming that's because of the elf design change, but still. Ergh.
As a side note, not that DA:O had any voice acting for the player character to start with, but I hope the voice acting for the player character will be a wee bit better. Male Hawke made "I love you" sound like a threat.
#95
Posté 21 novembre 2013 - 02:42
-Curse of Mortality
-Hand of Winter
-Stinging Swarm
-Mana Clash
-Walking Nightmare





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