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What have they done to Resident Evil!?


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#226
Druss99

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greengoron89 wrote...

I'll send whatever "message" I like to Capcom, thanks - my message is that I thought the game was fun. That's all I care about. I don't need to prove anything to you, nor am I obligated to join the rabble in senselessly bashing a game most people haven't even played (but are content to trash talk it anyway).

And for the record, RE games were never "scary." They were good with dark, creepy atmospheres and at going "boo!" when you least expected it, but they were never "scary" in a true sense.

Ah, but more than that, RE games were always "mediocre." Clunky controls, annoying camera, laughable voice acting, cheesy scripts, cliched storylines.... pretty much everything that was "wrong" with RE6, except people seem to have selective memory when it comes to the RE games, and it's hip to hate the last two games in the series.

Now I'm sorry you didn't like the game, but your "critique" (and most of the other "critiques" on teh Internets) is exaggerated as hell and skewed by nostalgia. I've been with the series since REmake and have played every single one in the main series since then - I know my Resident Evil, matey, and not a single one of them are 10/10 games. Not one. Most aren't even worth a 9/10. They are an acquired taste, and Capcom knows that. It's why they decided to revamp the series in the first place.

And you know what? It worked. RE4 is the most critically acclaimed of the RE games, and RE5 sold very well... and RE6 will probably do the same, despite all the nerd rage and review bombings. Meanwhile, most of the people who are playing the game will enjoy it as it should be - it's a damn fun game.


Actually I just finised a playthrough of REmake and it's easily a 9/10. The exploration and pacing were near perfect, I constantly wanted just one more go to get a bit further and unlock another couple of rooms. It was scary, I jumped a few times. When you're running down a hallway with very little ammo and health, knowing Hunters are in the house, you're jumping at every movement and sound. I nearly crapped myself at Jill's shadow. The Lisa corridor was one of the scarier moments I've had in gaming.

You know why people are ripping the clunky controls in 6 to pieces? Because it's a shooter. The controls in RE weren't a huge issue because of the pacing and the fact it was never all about the combat. They weren't great but weren't a massive problem either. RE6 is a shooter, therefore the controls get measured against other shooters, not other RE games. Thats an entirely different criteria. The reason RE6 is getting ripped to shreds for problems that weren't problems in the other games is because it's not like the other games, therefore the problems affect it alot more. Capcom moved the goalposts then forgot where they put them.

I've been with the series since the original on the PS and Saturn. I had no problem at all with RE4, had some reservations about RE5 but found it a decent game. I don't find RE6 to be anywhere near worth paying money for. The whole "Oh but you didn't play it!!" doesn't wash either, I'm not talking about horror or puzzles or changes, I'm talking about basic gameplay. You can take a dump for 5 minutes or 45 minutes, you're still taking a dump.

You can try to brush away other peoples opinions all you want, I'm glad you like it and all, but alot of people didn't and you can't change that. I was offered it for £20 because my mate got it and hated it, I still said no.

#227
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Clunky controls? Really? I learned how to use them in five minutes and had little trouble with it for the rest of the game. All the people complaining must have issues with motor coordination and timing, because I can't possibly understand how someone could find them "clunky."

No, really, I can understand people not liking the cover system because it's... well, it's wonky as hell. But not being able to effectively use the most simple control setup in the series' history tells me they might just flat out suck at video games.

Also, I consider REmake an exception to the rule - it made very effective use of its creepy, oppressive atmosphere and jump scares, and also had a decent script and voice acting for a change. It was a fine way to introduce yourself to the series, even though most of the other games weren't quite as up to snuff.

Modifié par greengoron89, 07 octobre 2012 - 04:03 .


#228
Naughty Bear

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Read through this guys lol: http://en.wikipedia....Resident_Evil_6

EDIT: Looks like someone edited it back.

Modifié par Naughty Bear, 07 octobre 2012 - 04:24 .


#229
Druss99

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Yes, the running is still as awkward as it was back in the original games, they just turn better. Dodging is fairly crap. I wouldn't accept that gameplay in any other game, I don't see why having Resident Evil in the title would change that. As a cover shooter it's being compared to Gears of War and Uncharted, it comes up way, way short.

REmake wasn't that much better than the original. Two and three were also pretty awesome when they came out, they just haven't aged well. I want to try out the CV HD port but fear using an Xbox joypad for it.

No one is arguing with you about why you personally liked RE6, but I don't see why you're determined to invalidate everyone who didn't like it. It's a divisive game, some people liked it, some people didn't, some loved it, some despise it. Metacritic isn't just full of people who loved it and people who gave it 0, plenty gave it 2, 3, 4 and 5 too. It's not just people blindly hating it, some reviewers hate it too. IGN are heavily advertising it and still only gave it 7.9. There are valid bad opinions as well as good ones floating around.

#230
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I don't care if people didn't like the game, I just think some of the things people are saying about it in regards to that are retarded. Really, if you're gonna hate on something, at least take a more tempered approach to it, because playing the "WORST GAME EVAR" card tells me you have no idea what you're talking about and are not to be taken seriously.

#231
MacCready

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greengoron89 wrote...

No, really, I can understand people not liking the cover system because it's... well, it's wonky as hell. But not being able to effectively use the most simple control setup in the series' history tells me they might just flat out suck at video games.


Oh for Christ's sake. Why is it whenever someone makes a comment about a video game being terrible or having unsatisfactory controls the defendant immediately jumps to the conclusion that they're rubbish at games. No, it's of course got nothing to do with the fact that the controls are fiddily and unituitive and require one too many button presses to perform a simple bloody dodge roll. Admittley you will get used to wrestling with the mechanics after playing for long enough but you could eventually get used to blunt head trauma, doesn't mean it's a good thing!

#232
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LOL. Yes, holding the L Trigger, punching the A button and pushing the joystick the direction you wish to roll in is such a difficult task. How dare Capcom strain your basic motor functions with a whole three buttons to press.

See, your post is exactly the kind of hyperbolic crap I'm talking about. It's easy to do and I've been guilty of it myself, but when you're on the other side of the argument it becomes clear just how ridiculous that kind of talk really is.

Go ahead and rage about how RE6 is the WORST GAME EVAR all you want. I'm weary of challenging it since it tends to go in one ear and out the other for most people.

Modifié par greengoron89, 07 octobre 2012 - 04:52 .


#233
Guest_The Mad Hanar_*

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lol, it's like it's March again. The Capcom boards must be utter hell right now.

I'll give the game a 7/10. It's a decent game and I like that they tried to put a lot of different playstyles and perspectives in it, though I do feel they didn't execute all of them as well as they could have. This game is extremely fun one minute then it gets extremely frustrating the other. You will get knocked out of the action a lot and you will die a lot. Some of the areas take a play through or two to really figure out how to attack it. That trial and error playstyle will not be for everyone. I would not suggest playing this game for like five hours straight. It will drive you crazy.

That said, they brought back a lot of fan favorites and gave them their own campaign. That's really awesome in my book. This is an awesome looking game and it is definately a step up from Resident Evil 5 in every way. It lacks the atmosphere of 1-4 but they were never going for that. Once you accept this game for what it is you can have a lot of fun playing it. I don't regret making the purchase and I'd at least suggest doing a Redbox rental. Give it one night. You'll either be hooked or you'll hate it. The actual game feels a lot different than the demo, just saying.

#234
MacCready

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greengoron89 wrote...

LOL. Yes, holding the L Trigger, punching the A button and pushing the joystick the direction you wish to roll in is such a difficult task. How dare Capcom strain your basic motor functions with a whole three buttons to press.

See, your post is exactly the kind of hyperbolic crap I'm talking about. It's easy to do and I've been guilty of it myself, but when you're on the other side of the argument it becomes clear just how ridiculous that kind of talk really is.

Go ahead and rage about how RE6 is the WORST GAME EVAR all you want. I'm weary of challenging it since it tends to go in one ear and out the other for most people.


Do you have a birth defect that renders you a simpering f**ktard? Because seriously, I don't want to argue with someone who has a special parking place and paints the walls of their padded cell with their own feculence, I'd genuinely feel bad.

I've already explained that you begrudgingly get acquainted with the sloppy control system, but that doesn't change the fact that they're poorly implemented. For example, you could introduce a jump mechanic that requires you to press down all the trigger buttons whilst perfoming Tai Chi and I'm sure you would eventually get used to it, but it would still make it an ill-conceived idea. You have to ask yourself why is it not considered necessary to just assign dodge to one button and an analog prompt? Pretty much every action game on the market has mastered this concept, is Capcom trying to make a statement that overly convulted controls are the future or something?

Honestly the only thing you've been guilty of so far is of being an egregious ****** of whom refuses to listen to any opinion that isn't your own asinine moronitude. If you enjoyed the game, fine. I've enjoyed bad games but I acknoweledge why others may not care for it and I don't curl into a ball of denial when others lambast it for being crap. 

The coveted "Worst Game Evar" has already been awarded to the stupediously terrible Saints Row. Even RE6 is a good few miles from that raging feticide of a game. And speaking of raging feticide, I'd imagine the only thing going through your ears at the moment is the syphilitic c**k of a black tar meth addict.

Modifié par MacCready, 07 octobre 2012 - 05:41 .


#235
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Ah, you're down to just lobbing mindless insults at me, are you? classy.

#236
sympathy4sarenreturns

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I'm actually curious what the Capcom forums look like. I'm sure RE6 is getting slammed. It's a general recognition that RE6 is bad, if not brutal, with big fans only being able to overlook it and give it an above average score. I'm glad for those people who found enjoyment, though.

#237
MarchWaltz

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sympathy4sarenreturns wrote...

I'm actually curious what the Capcom forums look like. I'm sure RE6 is getting slammed. It's a general recognition that RE6 is bad, if not brutal, with big fans only being able to overlook it and give it an above average score. I'm glad for those people who found enjoyment, though.


That's the thing that bothers me. I am a huge fan of the series (playing playing since 1) and I love RE6. Gameplay is superb, and the story and interaction between characters is also superb.

People should not complain of controls...they are VERY excellent. And compared to ME3? Where everything is tied to the A button? Don't bash a game because the controls are a tad bit complex.

It's like bashing the vanguard because don't know how to play em.

Modifié par MarchWaltz, 08 octobre 2012 - 04:47 .


#238
SafetyShattered

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MarchWaltz wrote...

sympathy4sarenreturns wrote...

I'm actually curious what the Capcom forums look like. I'm sure RE6 is getting slammed. It's a general recognition that RE6 is bad, if not brutal, with big fans only being able to overlook it and give it an above average score. I'm glad for those people who found enjoyment, though.


That's the thing that bothers me. I am a huge fan of the series (playing playing since 1) and I love RE6. Gameplay is superb, and the story and interaction between characters is also superb.

People should not complain of controls...they are VERY excellent. And compared to ME3? Where everything is tied to the A button? Don't bash a game because the controls are a tad bit complex.

It's like bashing the vanguard because don't know how to play em.


I agree with this. The only big complaint I have with RE6 was the lighting. It was WAY too dark in some places. Other then that pretty good game though. Not as good as the earlier ones, but still pretty good. I don't mind the action focus for one game, but I hope that RE7 will kinda dial it down a tad. Otherwise it's going to get very old very fast.

#239
Shepenwepet

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...yeah, I crumbled and bought it. Had some games to trade in, and I figured...what the hell. After talking with the store clerk about my issues with the demo (he's a decent fella, I'm a regular customer and he knows me) I decided, what the hell, I'm taking a chance.

I've only played chapter 1 of Leon's campaign, but... while I do have SOME issues (one being my AI partner died three times during the gas station "eliminate all enemies" section... he just didn't care that a huge vehicle was barrelling towards him) it's... not that bad. I've only had one death-by-QTE so far, which is a lot less than I was expecting.

But I do find myself pressing the R3 to melee. Curse you, Borderlands 2.

Before I began, I said there were four things I expected to see during the course of the game:

1 - Leon will eventually have to shoulder/carry an injured woman, after which they will hold each other's gazes MUCH longer than necessary.

2 - Chris will shout someone's name overdramatically... since Wesker's dead and Jill isn't in this game to my knowledge, it'd have to be Piers.

3. Sherry will decide she has to take a breather and will sit down in the worst possible place and be ambushed by... whatever.

4. One of the new characters (Jake/Helena/Piers) or perhaps all of them, will die in the ending cutscene.

...considering #1 happened about three seconds into the FREAKING TUTORIAL, (the held gazes came much later, but I still called it), I'm willing to put money down on all of these points.

But no spoilers please.

#240
JasonDaPsycho

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@Shepenwepet

At least one of those possibilities you predicted is true (in addition to the first one, which happened in the tutorial, and will happen again, at some point in a different scene much later in the game). Just sayin...

#241
Shepenwepet

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Okay, I finished Leon's campaign. Had no issues with controls or the camera, I have no idea what people have been talking about in that regard. There was also a lot lessQTEs than I anticipated, and the ones that were there are not that difficult...until I encountered the ROPE CLIMBING SEGMENT.

I fully realize I am mostly terrible at QTEs, so maybe this was just a problem for me and me alone. But it seemed like there was no rhythm to the alternating button presses, and when it seemed I was doing it correctly, Helena would still fall. It looked like it wanted you to wait for the triggers to flash, but if you did, it was too late, she'd fall again. If you just hammer on the buttons as fast as you can and ignore the flashing prompts, you seem to get farther along (but it still boots you off for no reason.)

Other than that, I enjoyed Leon's campaign... but I'm afraid that's the only one I will enjoy. I started Chris's and...

...yeah, it's not my thing. I'll give it time, but the whole military shooter aspect is not something I'm thrilled with. I had pretty much condemned Chris's campaign before I even started, hoping it would pleasantly surprise me. It hasn't yet, but I've only completed chapter 1.

Oh, and while I haven't been able to find a game to join, (I've tried) Agent Hunt sounds like fuuuun.

#242
MacCready

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Shepenwepet wrote...

Okay, I finished Leon's campaign. Had no issues with controls or the camera, I have no idea what people have been talking about in that regard. There was also a lot lessQTEs than I anticipated, and the ones that were there are not that difficult...until I encountered the ROPE CLIMBING SEGMENT.

There was one issue with the camera that bothered me, the quick-turn. They've had this feature in the series since RE:Nemesis. You press back on the analog stick along with the action button and your character will do a 180° turn. This is very helpful during those hairy moments when you need to flee in the opposite direction. However, for some reason when you do this in RE6 your character will turn but not the camera. Meaning you'll have to turn the camera in the direction your character is facing manually, so what's the point? I find it baffling that Capcom broke a feature that's been working since 1999.

I fully realize I am mostly terrible at QTEs, so maybe this was just a problem for me and me alone. But it seemed like there was no rhythm to the alternating button presses, and when it seemed I was doing it correctly, Helena would still fall. It looked like it wanted you to wait for the triggers to flash, but if you did, it was too late, she'd fall again. If you just hammer on the buttons as fast as you can and ignore the flashing prompts, you seem to get farther along (but it still boots you off for no reason.)

Yep, I remember that rope section. You can look forward to that QTE again in Jake's campaign alongside an 'astounding' snowmobile section. Fun, fun, fun! 

Other than that, I enjoyed Leon's campaign... but I'm afraid that's the only one I will enjoy. I started Chris's and...

...yeah, it's not my thing. I'll give it time, but the whole military shooter aspect is not something I'm thrilled with. I had pretty much condemned Chris's campaign before I even started, hoping it would pleasantly surprise me. It hasn't yet, but I've only completed chapter 1.

There's a decent boss fight with an old Resi favourite in Chris' cection, other than that, his campaign is a solid 'meh'!

Oh, and while I haven't been able to find a game to join, (I've tried) Agent Hunt sounds like fuuuun.

I'll be honest, this is the only new feature Capcom have added that generally sounds like a good idea.

#243
Shepenwepet

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MacCready wrote...

There was one issue with the camera that bothered me, the quick-turn
. They've had this feature in the series since RE:Nemesis.


Yeah, I've never used it that much, unless making Jill spin around like a jerky music box ballerina waiting for Nemesis' death animation to finish counts. Yes, it has its uses but I always forget about it. Slow, wide turns are where it's at.

Yep, I remember that rope section. You can look forward to that QTE again in Jake's campaign alongside an 'astounding' snowmobile section. Fun, fun, fun!

As someone who loathed the jet-ski section of RE4... this does not intrigue me.


There's a decent boss fight with an old Resi favourite in Chris' cection, other than that, his campaign is a solid 'meh'!


 If it's Yawn I demand original RE1 Richard Aiken voice acting afterward.

No, I want that anyway. The voice acting in RE6 has been way too good. We need some unintenionally hilarious lines here and there.

#244
MacCready

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Shepenwepet wrote...

MacCready wrote...

There was one issue with the camera that bothered me, the quick-turn
. They've had this feature in the series since RE:Nemesis.


Yeah, I've never used it that much, unless making Jill spin around like a jerky music box ballerina waiting for Nemesis' death animation to finish counts. Yes, it has its uses but I always forget about it. Slow, wide turns are where it's at.

Yep, I remember that rope section. You can look forward to that QTE again in Jake's campaign alongside an 'astounding' snowmobile section. Fun, fun, fun!

As someone who loathed the jet-ski section of RE4... this does not intrigue me.


There's a decent boss fight with an old Resi favourite in Chris' cection, other than that, his campaign is a solid 'meh'!


 If it's Yawn I demand original RE1 Richard Aiken voice acting afterward.

No, I want that anyway. The voice acting in RE6 has been way too good. We need some unintenionally hilarious lines here and there.


Well then I imagine your impression of the snowmobile segment will be synonymous with the word f*ck! That section is completely broken and cheap.

Yep it's Yawn, and he's got a cloaking shield for some reason?

One thing I will give to RE is that the voice acting has dramatically improved since the series began. There's certainly no gems such as "You were nearly a Jill sandwich"! Slow handclap Barry, slow handclap.

Modifié par MacCready, 14 octobre 2012 - 01:37 .


#245
Shepenwepet

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Finally got to play agent hunt...

...as a dog. Pouncing on Leon and chewing his face off... priceless.

The camera was a bit wacky and disorienting, though. (if it had've been this way in the main game, yeah, that's nasty) I had to keep adjusting it. Just for the dog, though. I also played as a zombie and a raka..sp...la.. those things that can reform their bodies and throw their hands at you, and had no camera trouble. I did however glitch into the floor and had to quit, but that's my horrid internets.

You don't get to choose what you are, you're connected to someone's game and you play as whatever they're currently encountering. I'm not sure if it only connects you to sections you've already played (it seems to, I've only been hunting Leon and Helena), but it's a neat little feature nonetheless.

I really want to luck out and play as a whopper. It looks like so much fun.

#246
Shepenwepet

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MacCready wrote...


Well then I imagine your impression of the snowmobile segment will be synonymous with the word f*ck! That section is completely broken and cheap.


I actually found it quite forgiving, to my great surprise - I slammed head-on into the side of a wall of ice while going full speed. Slight bump backwards, that's it. I should have been in pieces.

Okay, I've done the first three campaigns, have yet to do the super-secret campaign that capcom heavily advertised. 

Leon's was my favorite, I think, with Sherry's a very close second. Chris' was incredibly slow to hook me, and by the time it did, it was over. 

Things I didn't like:
- the rope climbing qte that seemed to be designed solely to frustrate me. Oddly, the qte in Sherry's campaign that used the same method worked fine.
-the HAOS "run for your life" thing. I did it flawlessly several times, was far away from the segments that were falling but failed anyway. The time I succeeded looked no different from all the times I failed.
- the cover mechanic. Playing on normal, it's not essential, but it'd be nice if it worked when you wanted it to.
- constantly respawning enemies. I like killing everything before moving on. It feels wrong to just barge for the door. 
- the AI rescuing you while there are about seven things milling about right on top of you. Look, I'll be fine, kill the monsters first, because I'll just stand up and die if you don't.
-the camera does tend to go "LOOK AT THIS AWESOMENESS" and pull away from you during normal gameplay and running qtes, which I found a little annoying but not a huge deal. The camera's fine 99% of the time.

Really, my complaints are minor ones. While I didn't particularly like Chris' campaign (blegh, military shooter for the first few hours) the rest was fun. The game's main issue is that it doesn't really know what it wants to be, and tries to jam every genre into one package. Some people might like all these gameplay shifts, but chances are you'll encounter something you don't like while playing.


I had several other predictions I had forgotten to mention - giant red valve handles being one. It's just not RE without giant red valve handles.  And as far as my list of predictions go, I think I did pretty good. ^_^ 

#247
MushroomMagic

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 Resident Evil 6 actually manages to be even worse than Resident Evil Operation Raccoon City.  At least in ORC you aren't constantly running out of ammo while facing infinetly respawning enemies.

I hate the game, one of the worst games I have played all year.  

Capcom should either reboot this series and bring it back to it's survival horror roots or let the series die.

#248
Naughty Bear

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I hope Dead Space 3 does not disappoint. It's about time a new horror came out. Would play Amnesia but my laptop would just commit suicide if i chose to play it.

#249
MushroomMagic

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The co-op puzzles in Resident Evil 6 were absolute CRAP! I hope the co-op is better implemented in Dead Space 3.

It just seems Japanese games keep on getting crappier.