What have they done to Resident Evil!?
#26
Guest_greengoron89_*
Posté 19 septembre 2012 - 09:52
Guest_greengoron89_*
I'm definitely playing the full game on the hardest difficulty, though (which is what I do on all RE games anyway) - Leon's bit especially felt too easy thanks to his overpowered melee attacks. The only part where I felt any challenge was in that hallway when all the zombies come rushing through the windows. Hopefully it gets a bit more hectic later on in that campaign with larger groups of zombies and more dangerous enemies.
#27
Posté 19 septembre 2012 - 10:23
Druss99 wrote...
The Hierophant wrote...
^Well d@mn, it's that bad? i didn't get to play the demo but judging from the comments it looks worser than RE5.
Yip, it's that bad. I didn't actually think RE5 was a bad game, just a bad RE game. RE6 fails completely as a game. It's main problem is that it's now a pure shooter so it can't even use "But RE has always had clunky controls and been a bit quirky" as an excuse. It now gets measured against other third person shooters and it gets dumped on from a great height. I genuinely can't think of a shooter that plays that badly. It makes ME1's gameplay look epic and it doesn't have any of what ME had to fall back on. It doesn't even have any of what RE had.
@Naughty Bear: Consider yourself lucky, Jake's section was somehow worse than Chris's, hard to believe, but it is.
When your kicking zombies in the head more than shooting them it cant even do the shooting properly. Thats why its a Bargain bin buy if at all (more than I can say for 5) because I can see myself being amused by the melee.
#28
Posté 19 septembre 2012 - 11:00
@ Greengoron: Glad you're enjoying it, I'm utterly mystified how, but glad all the same. That corridor is alot easier I think if you switch to Leon's knife or that woman's shotgun.
#29
Posté 20 septembre 2012 - 12:22
Now the storyline is fubared. I was so happy when they announced Resident Evil 6 would have zombies again...but...argh what is this mess? 3 protagonists? 3 different types of enemies and gameplay styles?
Here's a thought: how about make a freakin survival horror game. Idiots.
All I had to do was watch Conan play the game for 2 seconds to know I would hate it.
Modifié par Korusus, 20 septembre 2012 - 12:23 .
#30
Posté 20 septembre 2012 - 12:46
#31
Posté 20 septembre 2012 - 12:53
Anyway just got done with the Leon part of the demo. Plays a lot looser and faster than 4 and 5, mostly because of the fact that you can melee anyone, wherever, whenever. Picking off zombies that took five headshots to down with the gun started feeling slow, so I just ran in and kicked them to death. I assume the game will encourage more of a mix of gunplay/melee in levels that aren't the tutorial. New healing system is interesting (combine herbs in a realtime menu, then assign them to your quick-use slots so you can heal quickly on the go. Green gives you one pill to pop before needing to load another herb; double green is three; G + R is six).
Going to reserve any sort of real judgment until playing Chris and Jake's parts.
Modifié par Some Geth, 20 septembre 2012 - 01:05 .
#32
Posté 20 septembre 2012 - 01:50
The Hierophant wrote...
@ Druss99, Korusus, & Naughty Bear - I can't believe i waited 3 years for this, i don't even think it's Gamefly worthy. It's no contest now, Hitman Absolution here i come.
Have you given up on trying the demo or did you give it a go?
#33
Posté 20 septembre 2012 - 02:46
I have finished Chris' scenario, but have lost the desire to play the others at the moment. In terms of gameplay, the movement animations were choppy/jittery lacking fluidity especially when moving to or from cover, chugging herbs or reloading. The aiming reticle is ugly/atrocious making it very distracting while shooting. Though accuracy meant nothing with the aim assist (I swear there is auto aim). The giant B.O.W battle is a rehash of El Gigante and Nidesu's, and firing at his weak spot makes you realize how terrible the shooting mechanics of the game is. The enemy mooks are also rehashes from RE4 & 5 in terms of design, A.I. behavior. The lack of any horror whatsoever makes me nostalgic for REmake, 0, Code Veronica, and Nemesis.Druss99 wrote...
The Hierophant wrote...
@ Druss99, Korusus, & Naughty Bear - I can't believe i waited 3 years for this, i don't even think it's Gamefly worthy. It's no contest now, Hitman Absolution here i come.
Have you given up on trying the demo or did you give it a go?
The only positive i can think of for now is that Piers' character design feels/looks like an homage to S.T.A.R.S. (It's probably the hair.)
#34
Posté 20 septembre 2012 - 03:47
deuce985 wrote...
My beloved franchise is officially dead now. Been transitioning to full action game since RE4 but it's officially a full blown action game.
RIP Resident Evil
You may want to keep an eye on the new project that Shinji Mikami, the original creator of the series, is working on.
Some sort of survival horror project using the id Tech 5 engine, reportedly.

Modifié par naughty99, 20 septembre 2012 - 03:52 .
#35
Guest_The Mad Hanar_*
Posté 20 septembre 2012 - 04:24
Guest_The Mad Hanar_*
#36
Posté 20 septembre 2012 - 04:32
As for my opinion, the demo is sh*t. I don't have to have played the full game to know this will be a bad game, as the core game mechanics are just awful and the non-stop action is as boring as sin.
Just give it up Capcom, this series was over when Shinji Mikami left. I'd say just make another Megaman game but you'd probably just f*ck that up too since Keiji Inafune is gone as well.
Modifié par MacCready, 20 septembre 2012 - 04:33 .
#37
Posté 20 septembre 2012 - 04:33
This is very poor 4 and 5 were tolerable but I don't want the same **** again. Dead Space as well has fallen as a horror, we're shooting Humans in that as well
#38
Posté 20 septembre 2012 - 05:04
Didn't you notice that Resident Evil 5 had one? Chris needed it to hide from the majinji with guns.Naughty Bear wrote...
@ The heirophant woah wait, there's a cover system?!
This is very poor 4 and 5 were tolerable but I don't want the same **** again. Dead Space as well has fallen as a horror, we're shooting Humans in that as well
#39
Posté 20 septembre 2012 - 05:28
Modifié par nhcre8tv1, 20 septembre 2012 - 05:29 .
#40
Guest_greengoron89_*
Posté 20 septembre 2012 - 05:45
Guest_greengoron89_*
#41
Guest_The Mad Hanar_*
Posté 20 septembre 2012 - 05:54
Guest_The Mad Hanar_*
Modifié par The Mad Hanar, 20 septembre 2012 - 06:01 .
#42
Posté 20 septembre 2012 - 05:58
greengoron89 wrote...
The giraffe is displeased with you peoples' harsh words and bitter cynicism - he demands that you all form a line before him and pay tribute to him one at a time so that you might redeem yourselves for your transgressions. ಠ_ಠ
Maybe I seem a tad harsh, but I don't think I'm wrong. If you are a fan I can see the enjoyment, but the way they chose to change is annoying and just feels silly.
#43
Guest_greengoron89_*
Posté 20 septembre 2012 - 06:06
Guest_greengoron89_*
nhcre8tv1 wrote...
greengoron89 wrote...
The giraffe is displeased with you peoples' harsh words and bitter cynicism - he demands that you all form a line before him and pay tribute to him one at a time so that you might redeem yourselves for your transgressions. ಠ_ಠ
Maybe I seem a tad harsh, but I don't think I'm wrong. If you are a fan I can see the enjoyment, but the way they chose to change is annoying and just feels silly.
Nothing you say is wrong, really - that's what you thought of the game, and that's simply the way it is.
I just can't believe that months later, they still haven't changed the game's embarrassing logo.
#44
Guest_The Mad Hanar_*
Posté 20 septembre 2012 - 06:11
Guest_The Mad Hanar_*
#45
Posté 20 septembre 2012 - 06:16
greengoron89 wrote...
The giraffe is displeased with you peoples' harsh words and bitter cynicism - he demands that you all form a line before him and pay tribute to him one at a time so that you might redeem yourselves for your transgressions. ಠ_ಠ
Whats that? DA2 and ME3 were good games?
#46
Posté 20 septembre 2012 - 06:18
MacCready wrote...
I'd say just make another Megaman game but you'd probably just f*ck that up too since Keiji Inafune is gone as well.
Each robot master level will be locked in disc DLC.
I'm actually glad they've turned their back on my beloved Megaman... They fire the creator and refuse to work with him on a new title even when he offered to consult for free.... They cancel every megaman project giving every fan the finger. Well my response is good riddance to Capcom just like Bioware their not the company I used to know and love.
#47
Posté 20 septembre 2012 - 10:18
Yeah, there is definately auto-aim and it varies to wild degrees. Sometimes it moves the cross hairs for you, sometimes it moves them in the complete wrong direction. Then there's when you line the cross hair up and your lazer sight moves on its own within them, that's bizarre.The Hierophant wrote...
I have finished Chris' scenario, but have lost the desire to play the others at the moment. In terms of gameplay, the movement animations were choppy/jittery lacking fluidity especially when moving to or from cover, chugging herbs or reloading. The aiming reticle is ugly/atrocious making it very distracting while shooting. Though accuracy meant nothing with the aim assist (I swear there is auto aim). The giant B.O.W battle is a rehash of El Gigante and Nidesu's, and firing at his weak spot makes you realize how terrible the shooting mechanics of the game is. The enemy mooks are also rehashes from RE4 & 5 in terms of design, A.I. behavior. The lack of any horror whatsoever makes me nostalgic for REmake, 0, Code Veronica, and Nemesis.Druss99 wrote...
The Hierophant wrote...
@ Druss99, Korusus, & Naughty Bear - I can't believe i waited 3 years for this, i don't even think it's Gamefly worthy. It's no contest now, Hitman Absolution here i come.
Have you given up on trying the demo or did you give it a go?
The only positive i can think of for now is that Piers' character design feels/looks like an homage to S.T.A.R.S. (It's probably the hair.)
Did the animation make you feel like you were playing an online game with severe lag? At times it looked like Day-Z. Did anyone hold B to interact with their partner? Jesus, the arm movements.
That fight is so badly designed that I couldn't even tell there was a weak spot. I also never felt in any danger at all.
@Naughty Bear: Yeah there's a cover system, three scenarios and not once could I make it work, I got into it a couple of times but any attempt to shoot removed me completely from cover unable to pop in and out. You don't need it anyway, most enemies can't hit you from point blank and don't even bother with you at all in the Chris section.
@Naughty99: That's actually brightened my mood, pity it's not RE but atleast it's something.
Modifié par Druss99, 20 septembre 2012 - 10:21 .
#48
Posté 20 septembre 2012 - 10:25
The Mad Hanar wrote...
What do you think hurts RE6 more, the fact that it's an action game rather than a horror game or the fact that the Mercanaries went from a fun little mini game to a full blown tacked on MP mode?
The fact that it's a really badly done half assed action game. Had they gone for the action route and got it right I could deal with that, I wouldn't be entirely happy but I could live with it and would buy the game because it's RE. This on the other hand has no redeeming features whatsoever and feels like they are genuinely taking the ******.
MacCready wrote...
I expect this game to receive some
terrible reviews on release. Any respectable game critic worth their
salt will not give this game 9's or 10 out of 10, with the exception of
IGN - it's just too hard for them to resist that siren call of sweet ad
revenue money!
As for my opinion, the demo is sh*t. I don't have
to have played the full game to know this will be a bad game, as the
core game mechanics are just awful and the non-stop action is as boring
as sin.
Just give it up Capcom, this series was over when Shinji
Mikami left. I'd say just make another Megaman game but you'd probably
just f*ck that up too since Keiji Inafune is gone as well.
Have you noticed IGN have been promoting it shamelessly for the last couple of months? I could swear I saw a countdown clock on there last week, they have been doing articles on previous games to try and build nostalgia and I think there's an article on reasons to be excited about RE6. The least they are going to give it is a 7, I'd be very surprised at anything less. I wouldn't be surprised at all if it got a 9 or 10.
Modifié par Druss99, 20 septembre 2012 - 10:29 .
#49
Posté 20 septembre 2012 - 11:02
bobobo878 wrote...
Didn't you notice that Resident Evil 5 had one? Chris needed it to hide from the majinji with guns.Naughty Bear wrote...
@ The heirophant woah wait, there's a cover system?!
This is very poor 4 and 5 were tolerable but I don't want the same **** again. Dead Space as well has fallen as a horror, we're shooting Humans in that as well
Its been a while since i last played and besides, that whole factory sequence is forgettable. Those conveyor belts man.
#50
Posté 20 septembre 2012 - 12:45





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