What have they done to Resident Evil!?
#176
Posté 03 octobre 2012 - 12:59
#177
Posté 03 octobre 2012 - 01:09
Being called a 'genuine survival horror'.
#178
Posté 03 octobre 2012 - 05:37
greengoron89 wrote...
My friend, rest assured that there is a bit of old mixed in with the new. If you don't play through Leon's campaign and find yourself feeling like you've been to Tall Oaks before, I will be genuinely surprised. Leon says early in the campaign "It's like Raccoon all over again", and he's not lying. Traveling through Tall Oaks trying not to get torn apart by the undead and probably many other monstrosities I haven't even encountered yet recalls RE3 in particular - and I'm not even done yet.
And I'm telling everyone... play it on Veteran. If you want to worry about conserving ammo and health and doing your damndest not to get bitten by zombies like the Resident Evils of old, Veteran (and I imagine Professional as well) is your friend. Never walk near bodies laying on the floor, keep on your toes in the darkness, and be prepared for anything, any time. And damn sure don't try and blast your way through zombies... or pure melee them either. Use a combination of both or you're dead meat.
It's good. I think it combines the best of the first three REs with the best of RE4. Don't be fooled by the action sequences or QTEs - the "survival horror" element is there, just in a slightly different form.
Finally someone who agrees with me
I have only played some of Leon campaign, but for me it felt like classic RE - especially Nemesis with wandering through bars and destroyed streets. The co-op is not as annoying as in RE5 and I actually like Helena, the subway stuff was actually really well done, except trying to avoid trains, I died so many times before I got it.
People seem to forget that RE was always a B-movie in game form. It was never Silent hill style narrative, more cliched, action horror. From demo plays I also like the fact the game's 3 (4) options all seem to be widely divergent in style. More action fan o with Chris etc.
Loving it so far and just got my pre-order codes for my 3 additional maps, so even more happy now.
#179
Posté 03 octobre 2012 - 05:50
How intrusive is the Co OP? Do they cram it down your throat like in 5, or is it much more optional/Subtle?
#180
Posté 03 octobre 2012 - 06:02
Edit: The lift/boost stuff is not overused either, it's rare and has reason for it not just lets show off the co-op mode RE5 had.
Modifié par kobayashi-maru, 03 octobre 2012 - 06:05 .
#181
Guest_greengoron89_*
Posté 03 octobre 2012 - 06:09
Guest_greengoron89_*
I have a few more tidbits to add about the Leon campaign - first off I'd like to say that while Chapter 1 starts out strong, it gets a bit too hectic and lasts far longer than I'd have liked. It reminds me less of Resident Evil and more of Left 4 Dead with hordes of zombies coming at you as you try and make your way through the hell zone that is Tall Oaks. There is no point in fighting most of the zombies as you are far outnumbered and are better off getting the hell out of Dodge.
Once Chapter 1 of the campaign ends though, the game really gets into a RE4 groove - the atmosphere is very gritty but the pacing and environments are very RE4 like. Anyone who loved RE4 should greatly appreciate it. I think people will enjoy the Cathedral and Catacombs in particular.
My one other complaint is that I don't particularly like how the story is revealed to the player - the game thrusts you in the middle of the scenario and fills you in on the details as you go along. Some people might like this, but I would've preferred a more straightforward approach to the storyline.
Despite some of these problems, I can't say this is any less of a RE game than 4 and 5 were. I am still astounded by the overwhelming negativity surrounding this game as there is very little I have seen in the game so far that warrants it... unless you hate QTEs with every fiber of your being, that is. Then you may find yourself rather infuriated on a fairly regular basis.
More impressions later.
Modifié par greengoron89, 03 octobre 2012 - 06:11 .
#182
Posté 03 octobre 2012 - 08:53
greengoron89 wrote...
... unless you hate QTEs with every fiber of your being, that is. Then you may find yourself rather infuriated on a fairly regular basis.
I don't mind the occasional "press A to not die", but once you get into the realm of the RE4 Krauser knife fight...
My reaction time is atrocious. Not only that, I like cutscenes as a break from the action, where you can sit back and take a drink of pepsi.
I suppose it's appropriate to have to be 'on alert' all the time... but... I'm thirsty.
#183
Posté 03 octobre 2012 - 08:56
#184
Posté 03 octobre 2012 - 09:02
#185
Posté 03 octobre 2012 - 09:18
#186
Posté 03 octobre 2012 - 09:21
#187
Posté 03 octobre 2012 - 09:33
#188
Posté 03 octobre 2012 - 12:02
sympathy4sarenreturns wrote...
Druss, check out Project Zwei.
Being called a 'genuine survival horror'.
Yip, Naughty99 linked to it a few pages back there. It officially has my interest. Here's the link he had:
http://tangogamework...t/index_en.html
I still haven't given up on RE as a series, I'll still look into RE7 and if I had the money I'd get Revelations. But RE6 is not something I'll ever purchase or rent. Greengoron might be enjoying it but from my impressions from the demo, I could never justify giving Capcom money for it.
#189
Guest_greengoron89_*
Posté 03 octobre 2012 - 01:12
Guest_greengoron89_*
http://www.destructo...ow-235979.phtml
You just can't argue with those results, folks.
Modifié par greengoron89, 03 octobre 2012 - 01:13 .
#190
Posté 03 octobre 2012 - 01:15
Lulz from the comments
"metacritic is best ignored" So true.
Modifié par RedArmyShogun, 03 octobre 2012 - 01:17 .
#191
Posté 03 octobre 2012 - 01:30
You know what metacritic needs? A grammar filter. As in, if someone does not use what a third grader would assume is normal grammar, then I don't have to even acknowledge their review. Because some of these reviews... atrocious.
And people wonder why I can't wait for the robot overlords to rise up and topple human civilization.
#192
Posté 03 octobre 2012 - 01:48
"This is a game that everyone should play right now cause it is very good and made by a good company called capcom that makes great game always and everyone and enjoys them a lot so you should too and especially not hesitate now and instead buy this excellent game cause it has good reviews and good gameplay and i love the graphics that the game has much better than Resident Evil 5 which had orange graphics." - donkeyrabbit78
This is adorable. Donkeyrabbit78, whoever you are, you've made my morning.
#193
Posté 03 octobre 2012 - 01:54
My impressions? Very dark, very creepy music, very easy to get mobbed if you didn't have your wits about you. I was stressed out, and on the edge of my seat, but apparently did all right in the end. We had to turn the brightness up all the way, just to feel a little more comfortable. Those dang zombies hide in places you woudn't expect, and can be quite fast if you're caught off guard.
The menu system is completely different than before, but it's not difficult to get used to. It does take a little time initially, because it doesn't use standard button mappings, but it works fine, and makes sense once you get used to it.
The split-screen aspect itself .... well, everything works fine, but it's not a full 1/2 of the screen for each player. Instead, it's two floating windows that waste about 1/4 to 1/3 of our 55" tv. I honestly don't know how you could play split-screen on anything smaller, as you wouldn't be able to see what you're doing. At one point, my husband asked me if I wanted to move closer to the tv. *sigh* I hope there is a setting for that somewhere that I'm missing, because that just burns my toast. I've seen other game developers do that too, and they need to stop.
Aside from the screen size, I was annoyed that I had to keep clicking the right stick to switch the camera to the other shoulder. Like after every QTE. I'm playing as Helena (or Serana ala Skyrim, if you'd prefer), which puts her on the right side of doors and the like. That's great and all, but once the QTE ends, I switch to the other shoulder, as I'm right-handed. As there are lots of QTEs, that means lots of shoulder-switching. If you're playing as Leon, this probably won't be an issue. I'm sure I'll get used to it, but had to add my *grumble grumble*.
Overall, based on the small amount I've played, I think it's a good game. I've seen some areas that could use improvement, but I've also seen some really fantastic elements. I will have to reserve full judgement until I've got more of the game under my belt, but for the time being, I'm having fun - which is the most important criteria in my book for a game.
Modifié par happy_daiz, 03 octobre 2012 - 02:01 .
#194
Posté 03 octobre 2012 - 05:22
That being said, RE6 doesn't deserve the 0. scores it has been getting. Those are ridculous.
#195
Posté 03 octobre 2012 - 05:23
Druss99 wrote...
@ Greengoron: So if we don't agree with you we are trolling or full of sh*t? Well f*ck yeah, that's all I needed to hear, I'll just go and buy it then. Oh no, wait, I was going to buy it but then I played the demo and it was awful. A terrible game that I didn't enjoy at all. From what I played, 4.5/10 was being generous.
I'm glad you're enjoying it and all, but you can't dismiss everyone who doesn't agree with you as a troll or full of sh*t. There's a reason reviews and metacritic scores are low and it's not because everyone is trolling you.
I didn't like the Dead Space demo, but I played the actually game and fell in love with the series, except what they're doing with Dead Space 3, but that's not the point. Sometimes a demo doesn't really capture the "spirit" of the game, but hey - each their own.
Oh and by the way, Metacritic is probably the worst form of reviewing, so to take those review bombs seriously, is a joke.
#196
Posté 03 octobre 2012 - 06:07
#197
Posté 03 octobre 2012 - 08:50
kobayashi-maru wrote...
Spirosz have you seen the new DS3 videos, it doesn't look quite as bad now. Even the co-op aspect works, kind of, and adds something new.
No, I haven't been keeping up to date since they first started releasing videos, I'll see some more stuff before release, but I'm not gonna fall into the "hype", I'll see if my buddies like it or not, that's how I usually get my reviews, haha.
#198
Posté 03 octobre 2012 - 10:32
Mesina2 wrote...
You talk like this franchise was good to begin with.
It was good from RE1-4 but became mainstream trash at 5 and is still digging its grave.
#199
Guest_The Mad Hanar_*
Posté 04 octobre 2012 - 12:00
Guest_The Mad Hanar_*
#200
Guest_greengoron89_*
Posté 04 octobre 2012 - 01:46
Guest_greengoron89_*
There are also hardly any QTEs in Chris's campaign, and certainly none on the scale of some of Leon's QTE sequences. A problem however is that the cover mechanic is a bit wonky - you may find yourself popping in and out of cover unintentionally, which can be problematic in some of the more intense firefights (yes, plenty of those).
The main storyline is also starting to piece together more swimmingly now that I've nearly beaten two campaigns. In Leon's campaign you don't get much in the way of explanations - things just kind of happen and you're expected to roll with the punches. Thankfully, playing other campaigns helps fill in the gaps and the story becomes far more cohesive. It is a done in a manner somewhat similar to Resident Evil 2 - I like that.
Other than that, I can report that enemies on Veteran difficulty are not to be trifled with - they can seriously mess you up and you will find yourself wanting for health and ammo fast, even in Chris's campaign. In many instances, it is wiser to simply run like hell. Bosses are also not to be underestimated, especially the final boss in Leon's campaign... bastard gave me the game over screen more times than I care to mention.
I'll bump my previous score up to... say... 7.9/10 seems fair. I'll come back later with some details about Jake's campaign.
Modifié par greengoron89, 04 octobre 2012 - 01:52 .





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