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Builder to Player Package: "The selected set contains an invalid file name"


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#1
Chain83

Chain83
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  • 20 messages
I have created a module (addin). It has a custom level+area.

To share (and beta-test) with a friend I want to package it to share it. to do so I try the "Builder to Player Package" function. I believe this creates a single .dazip file?

However, after selecting the files i get:
The selected set contains an invalid file name "jmrmn1d.gpu.rim"

The .gpu.rim files are generated by the Toolset when exporting my level (it's outdoors, if that matters), so I assume those are kind of important to make my level look right. How do I get around this problem? Is it a bug?

This toolset keeps confusing me :?

#2
BryanDerksen

BryanDerksen
  • BioWare Employees
  • 273 messages
Yes, light probes are used for anything reflective, which includes armor and such that the player may be wearing. One light probe per room is a good distribution, generally speaking. Large rooms, or rooms where there are distinct lighting zones, could use even more than that.



The restriction on filenames is likely a result of the ERF format, which has strict requirements on what sorts of filenames can be contained within it. If you really need that file to be there, and you can't change the filename to allow it to be packaged into an ERF, you could work around the problem a little bit hackily. A dazip file is (as the name implies) simply a zip file. After you've created the dazip without the file that causes problems, you can open it up with any ordinary zip manipulation application and manually insert the extra file into the directory where you want it to go. The daupdater utility will extract and copy the file to the correct destination. You could even use this feature for non-game files, such as a readme.txt, if you wanted.

#3
BryanDerksen

BryanDerksen
  • BioWare Employees
  • 273 messages
Oh, I missed that. I'm not a level artist so I was repeating what I recalled hearing earlier.



This sounds like a couple of bugs to replenish our supply with. :)