Such as you are walking with the other party members through a street and they can start a conversation with the protagonist much like they do with other party members. Of course there would be restrictions - it wouldn't make sense for convo in the middle of combat or a dungeon.
Do all companion conversations need to be restricted to occuring in a "home" area? There should be something like what i'm suggesting so that you can have other party members interjecting also and give their views.
Also on a similar note; should there be in-fighting between characters which the protagonist can intervene in? Not just fighting, but other types of friendships or rifts between companions.
Should NPC (companion) convos with protagonist occur whilst in a party?
Débuté par
Biotic_Warlock
, sept. 19 2012 03:35
#1
Posté 19 septembre 2012 - 03:35
#2
Posté 19 septembre 2012 - 03:45
Biotic_Warlock wrote...
Such as you are walking with the other party members through a street and they can start a conversation with the protagonist much like they do with other party members. Of course there would be restrictions - it wouldn't make sense for convo in the middle of combat or a dungeon.
this can be done but they way to do it is the convo with a particular companion can be trigger if that particular place/mission has any importance to that companion.
Do all companion conversations need to be restricted to occuring in a "home" area? There should be something like what i'm suggesting so that you can have other party members interjecting also and give their views.
scene to scene reaction from the companions can be done. but i still believe most of the important or longer conversations should be done in a home area ideally in a camp :innocent:
Also on a similar note; should there be in-fighting between characters which the protagonist can intervene in? Not just fighting, but other types of friendships or rifts between companions.
Yes
#3
Posté 19 septembre 2012 - 03:50
if the character has to initiate a dialogue, then its all good. No matter where it happens. As for fightng in the party...deffinatly. It adds spice to the whole bantering and whatsnot.
#4
Posté 19 septembre 2012 - 03:51
It all comes down to how they treat dialogue in the new engine.
DA2 relied heavily on making all dialogues cinematic, making use of the lighting, the decor, camera angles, etc. Devs had said that when they compared these cinematics to the casual 'walking around the street convo' (aka talking heads dialogue) that the quality visibly suffered so they decided against doing it.
The idea has been floated that banter-like conversations be introduced instead of floating heads as a sort of compromise for casual dialogue. That is, you'd have the text and VO, but no cinematics. Unfortunately they hadn't figured out how to implement that in the old engine. As to Frostbite, no idea.
DA2 relied heavily on making all dialogues cinematic, making use of the lighting, the decor, camera angles, etc. Devs had said that when they compared these cinematics to the casual 'walking around the street convo' (aka talking heads dialogue) that the quality visibly suffered so they decided against doing it.
The idea has been floated that banter-like conversations be introduced instead of floating heads as a sort of compromise for casual dialogue. That is, you'd have the text and VO, but no cinematics. Unfortunately they hadn't figured out how to implement that in the old engine. As to Frostbite, no idea.





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