I am RedJohn and I am against the Pirahna nerf. [POLL]
#226
Posté 19 septembre 2012 - 02:11
#227
Posté 19 septembre 2012 - 02:31
#228
Posté 19 septembre 2012 - 02:34
#229
Posté 19 septembre 2012 - 02:44
#230
Posté 19 septembre 2012 - 03:02
You use the Carnifex over the Paladin if you want less weight. You can get 200% (or near) cooldown on a caster without using ULM mods. That's the only reason. And the Carnifex is a great gun, possibly the best all-around caster gun on the game. I'm sure the Carnifex is the most-used pistol in MP by quite a bit, but that doesn't mean it's OP. First of all, you have to weed out the people who don't HAVE any better pistol options (Talon, Scorpion, Paladin, etc). A lot of beginning people use the Carnifex because they have a Carnifex III and no better pistol. Also, a lot of people don't appreciate how awesome some pistols are, such as the Talon or Scorpion. In fact, even the Phalanx and the Eagle are WAY better than people give them credit for.puldalpha wrote...
Why use a carnifex if you got a talon. I fail to see any reason to use the carnifex over the talon or paladin so the nerf seems a little unwarranted. I have nothing to say about the piranha nerf besides that i'm against it.
#231
Posté 19 septembre 2012 - 03:11
#232
Posté 19 septembre 2012 - 03:24
Catastrophe__ wrote...
This thread will die soon just like the piranha)
...no. Either won´t.
#233
Posté 19 septembre 2012 - 03:25
#234
Posté 19 septembre 2012 - 03:31
#235
Posté 19 septembre 2012 - 03:35
I dont use them all the time on all characters. I dont feel they are my only choice.
The pirahna is a nice fast shooting "regular" shotgun.
The carnifex is a really nice "regular" handgun
they seem perfectly suited for what they are.
#236
Posté 19 septembre 2012 - 03:35
#237
Posté 19 septembre 2012 - 03:36
I'm with you RedJohn, you should write a letter to the "balancing" team including the polls...
#238
Posté 19 septembre 2012 - 03:40
#239
Posté 19 septembre 2012 - 03:50
#240
Posté 19 septembre 2012 - 03:55
If they nerf based on player data, there's actually a pretty fair chance that they'll balance the entire game around white/geth/gold runs.UEG Donkey wrote...
Back on Topic; BW has access to data that we don't if two rare weapons are seeing so much more usage than other guns than maybe they should receive balance changes. I don't really care to be honest because I don't use either of those weapons very much because I've gotten burnt out on them.
#241
Posté 19 septembre 2012 - 03:57
Why is this game being CONSTANTLY buffed and nerfed? If you don't want them to be OP, don't make them to be as such. Don't ship them then change them all AFTER we've learned how to use them.
#242
Posté 19 septembre 2012 - 04:01
#243
Posté 19 septembre 2012 - 04:03
The Carnifex, even at X, is a pointless weapon once you've gotten the Talon or the Paladin.
The Paladin at 2 has more damage then a Carnifex at X.
Carnifex X - 345.1 damage. (
Paladin II - 436.7 damage.
Talon IV - 609 damage (assuming most of the pellets hit said target).
(Numbers gathered from: <http://narida.pytalh...@0]EIF@0@0@0@0>)
So, in essence, I see the Carnifex pistol as a good weapon mainly for people who have yet to get the UR/Black-Card pistols. And even with the Paladin only having 3 shots per clip, it deals more damage-per-shot then the Carni, whereas the Carni can put out more damage then the Pala per-clip. And the Talon, well, it's a shotgun that -can- be a sniper if it's put on the correct class and/or mods are used.
Now, teh Piranha, I'll flat admit it. Next to the Claymore this thing is my favorite Shotgun (Excluding the Talon because it's classified as a Pistol). I did not, however, use it when it was first released and the first nerf to it occurred, as my internet was not able to support XBL gaming. And, depending on the nerf I might still use it. If it's something small like a lowered clip, or even a slower RoF, I'll still use it. And it would take a MIGHT large DPS nerf for me to throw it on the shelf and go back to the Claymore as my "go-to" Gold shotgun.
It also does state that the Piranha was designed to be a horde killer with a wide spread and good RoF. (Yes, I do know, weapon descriptions can change dependent on how BioWare feels about a weapon, but still pointing that out.) So... We'll see.
...
Opinion has been said. That is all.
#244
Posté 19 septembre 2012 - 04:09
#245
Posté 19 septembre 2012 - 04:12
Likewise, a gun with manageable recoil, good clip size and damage will always overshadow a PIECE OF CRAP METAL GUN THAT DOES RUBBISH DAMAGE, CAN'T HIT THE DAMN ENEMIES EVEN IF THE ENEMY WAS FACEHUGGING ME BECAUSE OF THE GODDAMN RECOIL, OR I AM BUSY RELOADING BECAUSE THE CLIP SIZE IS POOPUS.
PLEASE DON'T NERF TWO OF THE MOST DECENT WEAPONS LEFT IN MY MANIFEST.
BUFF OTHER GUNS SO THEY DON'T SUCK SO BAD. THANK YOU BIOWARE!
#246
Posté 19 septembre 2012 - 04:19
Yes the Carnifex and Pirhana are both very strong, but this is like smacking someone who's good at their job in the face. Reinforce and fix weaknesses, do not punish excellence just because you do not see it out of a high performer's peers. The community has been saying this for months, it's time BW opened their eyes, and made good on their claims that they listen to our feedback.
#247
Posté 19 septembre 2012 - 04:39
UEG Donkey wrote...
slightly off-topic; I thought RedJohn stopped playing ME3
I am back in the game.
I can't leave this people alone for too much time.
#248
Posté 19 septembre 2012 - 04:47
#249
Posté 19 septembre 2012 - 04:58
#250
Posté 19 septembre 2012 - 05:03
This. This, this this this.MP-Ryan wrote...
The effectiveness of the Piranha in the hands of particular classes speaks more to imbalance in the classes themselves than the weapon. Compare a GI+Piranha to a Novaguard+Piranha.
The trouble is that by allowing all classes to access all weapons with a weight mechanic, you can either balance the game to weapon damage or power damage. Multiplayer is clearly skewed to weapon damage. With that in mind, class that synergize weapon and power damage (infiltrators) with low cooldown are always going to be overpowered compared to classes that don't (vanguards).
Instead of addressing the symptom - weapon statistical use - BioWare should be addressing the cause: Poorly balanced class design. As it stands, anytime they "balance" low-weight weapons it is going to disproportionately hurt vanguards and adepts without really addressing the fact that soldiers and infiltrators have massive damage boosts with weapons. Easy fix: provide innate weapons damage bonuses or increased power damage on adepts and vanguards to compensate for cooldown, allowing them to use low weight weapons in a way that soldiers/infiltrators could not.
And if I wasn't clear, this.
Nerfing light weight weapons only trully hurts classes that rely heavily on cooldowns, and since powers aren't as damaging as weapons, they'll only be left further behind.





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