MP-Ryan wrote...
The effectiveness of the Piranha in the hands of particular classes speaks more to imbalance in the classes themselves than the weapon. Compare a GI+Piranha to a Novaguard+Piranha.
The trouble is that by allowing all classes to access all weapons with a weight mechanic, you can either balance the game to weapon damage or power damage. Multiplayer is clearly skewed to weapon damage. With that in mind, class that synergize weapon and power damage (infiltrators) with low cooldown are always going to be overpowered compared to classes that don't (vanguards).
Instead of addressing the symptom - weapon statistical use - BioWare should be addressing the cause: Poorly balanced class design. As it stands, anytime they "balance" low-weight weapons it is going to disproportionately hurt vanguards and adepts without really addressing the fact that soldiers and infiltrators have massive damage boosts with weapons. Easy fix: provide innate weapons damage bonuses or increased power damage on adepts and vanguards to compensate for cooldown, allowing them to use low weight weapons in a way that soldiers/infiltrators could not.
its a CO-OP GAME, who realy cares about balance, when the team gets the same thing in the end





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