I am RedJohn and I am against the Pirahna nerf. [POLL]
#26
Posté 19 septembre 2012 - 04:13
#27
Posté 19 septembre 2012 - 04:13
born2beagator wrote...
kil_edward93 wrote...
Another Piranha thread?
We actually need more of these threads. nerfs are poison to this MP. There are no guns that need them at this point
Let me explain myself, I am not against nerfs, but the number of nerf/buff threads made every hour is so old anymore.
#28
Posté 19 septembre 2012 - 04:14
Ramsutin wrote...
DeathScepter wrote...
Whom is with me and RedJohn?
Yes, Piranha is OP. On GI, Destroyer and HI. So no.
Any weapon is OP on GI, HI, etc. - So where is your logic taken from?
You have to make the math and see how much damage a character can deal per minute in best scenario, this with each weapon, time of exposure to enemy fire while firing powers / and or weapons, power damage, cooldowns, shields and health... than you have a comparison.
The characters compared this way wont differ too much each other in max damage per minute possible.
#29
Posté 19 septembre 2012 - 04:14
#30
Posté 19 septembre 2012 - 04:14
Maybe I should have been more clear: No, Piranha is not OP, it is OP on classes that make weapons OP. I voted no in the poll.Rifneno wrote...
Ramsutin wrote...
DeathScepter wrote...
Whom is with me and RedJohn?
Yes, Piranha is OP. On GI, Destroyer and HI. So no.
Oh wow, something does a lot of damage on GI the glass cannon? I guess everything is OP!
Modifié par Ramsutin, 19 septembre 2012 - 04:14 .
#31
Posté 19 septembre 2012 - 04:14
MP-Ryan wrote...
Instead of addressing the symptom - weapon statistical use - BioWare should be addressing the cause: Poorly balanced class design. As it stands, anytime they "balance" low-weight weapons it is going to disproportionately hurt vanguards and adepts without really addressing the fact that soldiers and infiltrators have massive damage boosts with weapons. Easy fix: provide innate weapons damage bonuses or increased power damage on adepts and vanguards to compensate for cooldown, allowing them to use low weight weapons in a way that soldiers/infiltrators could not.
I have to quote this because I am agree.
With some modifications your idea is brilliant and I would love this to be implemented, really.
#32
Posté 19 septembre 2012 - 04:16
Nerfs are anti-fun.
#33
Posté 19 septembre 2012 - 04:16
RedJohn wrote...
MP-Ryan wrote...
Instead of addressing the symptom - weapon statistical use - BioWare should be addressing the cause: Poorly balanced class design. As it stands, anytime they "balance" low-weight weapons it is going to disproportionately hurt vanguards and adepts without really addressing the fact that soldiers and infiltrators have massive damage boosts with weapons. Easy fix: provide innate weapons damage bonuses or increased power damage on adepts and vanguards to compensate for cooldown, allowing them to use low weight weapons in a way that soldiers/infiltrators could not.
I have to quote this because I am agree.
With some modifications your idea is brilliant and I would love this to be implemented, really.
Maybe someone in the Balacing discussion group can run the numbers. I'm away for 2.5 weeks starting tomorrow AM.
#34
Posté 19 septembre 2012 - 04:17
I continued my point in OP. What I meant to say was that Piranha isn't OP.DeathScepter wrote...
GI is a glass cannon. So it should have Excellent DPS to balance out the lack of tankiness.
#35
Posté 19 septembre 2012 - 04:18
kil_edward93 wrote...
Let me explain myself, I am not against nerfs, but the number of nerf/buff threads made every hour is so old anymore.
I could also say that your constant MLP image macros are annoying as well
#36
Posté 19 septembre 2012 - 04:18
kil_edward93 wrote...
born2beagator wrote...
kil_edward93 wrote...
Another Piranha thread?
We actually need more of these threads. nerfs are poison to this MP. There are no guns that need them at this point
Let me explain myself, I am not against nerfs, but the number of nerf/buff threads made every hour is so old anymore.
Sorry to bore you.
Would you like something to suck on?
#37
Posté 19 septembre 2012 - 04:20
#38
Posté 19 septembre 2012 - 04:21
neteng101 wrote...
I like you RedJohn - always have. One of the good guys!
+1
#39
Posté 19 septembre 2012 - 04:23
Modifié par Mason IIv, 19 septembre 2012 - 04:23 .
#40
Posté 19 septembre 2012 - 04:23
i only use it on fury and human vanguard for for high CD and because of their CQC nature.
Modifié par koschwarz74, 19 septembre 2012 - 08:27 .
#41
Posté 19 septembre 2012 - 04:24
I'm starting to wonder if Bioware actually hates people who use powers. They're hurting our arsenal more than they're helping.
#42
Posté 19 septembre 2012 - 04:24
#43
Posté 19 septembre 2012 - 04:25
DeathScepter wrote...
Whom is with me and RedJohn?
I am fine sirs!
#44
Posté 19 septembre 2012 - 04:27
And the Carnifex is fine as it is, if anything buff the Phalanx since its suppose to be stronger than it
#45
Posté 19 septembre 2012 - 04:29
i know its more an accident cause they cant predict what players will find out through intense playing.
So to have a huge variety like me3mp has ,they had to create so many powers/abilities weapons so it is for sure that some are poor some bad but with some fun factor and some will outshine others....
people have the habit to get used to something and get confused to changes, thats natural
....
i never witnessed a thread like that before cause in the past i wasn t reading the forum that often, but one thing i remember was that they totally changed the crysea that is now totally unplayable!!
so guys do you think that had something to do with the forum?
i wish they dont nerf it
i do a lot of speed runs and thats far more fun than sitting behind a counter for hours
#46
Posté 19 septembre 2012 - 04:30
If the Carnifex was ever going to get nerfed, I don't get why it wasn't back when it was still one of the best weapons in the game. Right now it really doesn't need it, in my opinion.
#47
Posté 19 septembre 2012 - 04:30
And to be more specific, the use and "abuse" of certain powers or combinations, like "tactical cloak", "devastator mode", "hunter mode", "marksman", etc.
Yet, i would like to point out that the comunity as a whole has somewhat responsability on the topic since there seems to be a large amount of players who only use certain classes/weapons given they "top the score" with it (among other reasons), or dont even bother trying to learn how to properly use weapons that have a "learning curve" (the acolyte for example)
I honestly couldnt care less if they nerf the piranha to the ground, its a rather boring weapon to use and to play with teammates using it. But i suppose i can understand why some people wouldnt like their favorite gun to be "tweaked".
Im more worried about the carnifex upcoming "balancing" and not because of the actual stats the weapon will end up having, but the logic behind these changes, its rather spooky to say the least.
#48
Posté 19 septembre 2012 - 04:31
#49
Posté 19 septembre 2012 - 04:34
RedJohn wrote...
I usually don't do this kind of post, but I feel this time it is necessary, because Pirahna is not overpowered.
Lot of people use it yes, but that is not a reason to kill their fun.
Also, is easy to prove that pirahna is not overpowered, just take it and put it in a Female Quarian Engineer and tell me if you feel the power, no, you won't, because there isn't that power.
Pirahna is only powerful ( like all weapons ) when you put it in a GI, GE or a destroyer but on other characters like Quarian Engineer, Human Sentinel and the rest, you can feel the lack of power of that weapon, the only advantage on those clases is the low weight of the weapon, ideal for caster classes.
So my dead forummates, will we hold the line against this injustice?
I'm with you BSN, i'm against this, now is your turn to let me know if you are with me, will you hold the line with me?, Will you?
Poll for Pirahna
http://social.biowar...79/polls/39543/
Poll for Carniflex
http://social.biowar...79/polls/39544/
Seeing as you didn't hold the line with the Typhoon, there's very little reason for me to budddy up with you now that it's a weapon you like as opposed to one you were apathetic towards.
#50
Posté 19 septembre 2012 - 04:34
The idea should be to make weapons equally good, not equally sh*t.





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