I am RedJohn and I am against the Pirahna nerf. [POLL]
#51
Posté 19 septembre 2012 - 04:35
#52
Posté 19 septembre 2012 - 04:36
Rebel_Raven wrote...
It'd not sting so bad if they actually gave casters a good CQC crowd control weapon in it's place.
I'm starting to wonder if Bioware actually hates people who use powers. They're hurting our arsenal more than they're helping.
Seeing as Asari used to dominate the metagame with utter impunity, I'd say they simply are very very new to the concept of metabalance, especially lore based models.
#53
Posté 19 septembre 2012 - 04:37
I can solo gold with any class, any weapon, against any enemy on any map.
I have tested Pirahna on different classes over the time and with the only class I can solo gold under 20 minutes using the Pirahna is with GI, i'm not saying that GI is overpowered, because my best times soloing are not with Geth Infiltrator, but I wanted to test the pirahna in different characters soloingon glacier to see how fast can I kill with all of them when I put them the Pirahna.
My fastest time was 18:29 with GI and also the only one bellow 20 minutes.
With destroyer took exactly 20:00.
With Human Soldier took me 22 minutes.
With Krogan Soldier took me 23....
Etc etc etc, the times were between 18 - 29 minutes.
This means that Pirahna is not OP.
Using a Talon I've got better times, and there are set ups which I could easily get under 17 ( i'm not joking ) and none of them include a pirahna.
What I want to say is, Bioware, you should not consider a weapon "overpowered" just for the fact that works very good on X character, that is a wrong point of view because it destroy the variety of the game, because if you balance a weapon based in only one character ( GI ) then it means that the weapon will be simply useless on other non weapon dependant characters like Sentinels or Engineers.
I hope some of you share my point, because this is how I see it.
Modifié par RedJohn, 19 septembre 2012 - 04:41 .
#54
Posté 19 septembre 2012 - 04:37
LORANT92 wrote...
Frankly I find it quite ridiculous that instead of trying to make the underwhelming guns more viable choices, BW would rather weaken the somewhat decent weapons.
The idea should be to make weapons equally good, not equally sh*t.
They have a direct economic incentive to keep the game to a certain level of difficulty.
#55
Posté 19 septembre 2012 - 04:38
born2beagator wrote...
kil_edward93 wrote...
Another Piranha thread?
We actually need more of these threads. nerfs are poison to this MP. There are no guns that need them at this point
ARE YOU KIDDING ME? more of what? save the piranha from a well deserved balancing?? HOW MANY threads have there been dedicated to the awesomeness of the piranha? How many threads that state if you aint using the piranha you are in the wrong? HOW many threads that state "Piranha is the only shotty i use"?
ODE TO THE PIRANHA??!!!!
AS was the infiltrator....so is the piranha. There is a reason so many stuck with the infiltrator prior to the nerf...CUZ IT was the end all kill all! Twas the same reason so many people pissed and moaned when the Geth Infiltrator got their hunter mode nerfed...People would decry it as a hurting the Geth Engineer...who were they trying to kid!!
the number of infiltrators has decreased....but they are still powerful....and the GI...OP imho....even with the past nerfs. Now a GI with w Piranha?? Why even play co-op??? do us all a favor and solo instead....
a piranha's ONLY short coming at this moment is its range. But once you get up close and personal.....especially if you are pimped out with AP ammo...NOTHING STANDS A CHANCE. the weapon is OP on any class at this moment....even after it was "nerfed' the first time.
and just cuz the illustrious Redjohn gives his ominus dominus doesnt give it credence either way.
the piranha needs to be seriously looked at. or perhaps it is in the same boat as the GI.....which is so jacked up the only way it can be fixed is to take it out of the game.
#56
Posté 19 septembre 2012 - 04:40
Xaijin wrote...
RedJohn wrote...
I usually don't do this kind of post, but I feel this time it is necessary, because Pirahna is not overpowered.
Lot of people use it yes, but that is not a reason to kill their fun.
Also, is easy to prove that pirahna is not overpowered, just take it and put it in a Female Quarian Engineer and tell me if you feel the power, no, you won't, because there isn't that power.
Pirahna is only powerful ( like all weapons ) when you put it in a GI, GE or a destroyer but on other characters like Quarian Engineer, Human Sentinel and the rest, you can feel the lack of power of that weapon, the only advantage on those clases is the low weight of the weapon, ideal for caster classes.
So my dead forummates, will we hold the line against this injustice?
I'm with you BSN, i'm against this, now is your turn to let me know if you are with me, will you hold the line with me?, Will you?
Poll for Pirahna
http://social.biowar...79/polls/39543/
Poll for Carniflex
http://social.biowar...79/polls/39544/
Seeing as you didn't hold the line with the Typhoon, there's very little reason for me to budddy up with you now that it's a weapon you like as opposed to one you were apathetic towards.
Lol, is as I said before, I don't usually talk about these things, because I like to be neutral and talk only when is very necessary ( i'm talking about nerfs )
About typhoon that was a crime, I didn't use it too much, I don't even do it now, but for me is ok as it is right now, maybe a little little bit more power
#57
Posté 19 septembre 2012 - 04:40
it is your opinion that it is boring to play with people using the piranha , you alone choses with whom you play
#58
Posté 19 septembre 2012 - 04:43
Xaijin wrote...
Rebel_Raven wrote...
It'd not sting so bad if they actually gave casters a good CQC crowd control weapon in it's place.
I'm starting to wonder if Bioware actually hates people who use powers. They're hurting our arsenal more than they're helping.
Seeing as Asari used to dominate the metagame with utter impunity, I'd say they simply are very very new to the concept of metabalance, especially lore based models.
The fact that this is their first MP based game in a long time(ToR doesn't count, as it wasn't the same team) I would say also supports the idea that they're simply new to the idea of metagame balance.
#59
Posté 19 septembre 2012 - 04:50
OneTrueShot wrote...
Count me in this time. I think the whole next weeks approach is just -wrong-. Bad timing too, players don't need more of an excuse to go elsewhere. Positive reinforcement of this game right now is crucial. I really hope Bioware have enough sense to at least put this off at least another week.
The Argus was a good temptation...But I just don't see it being enough to make people overlook their favourite weapons being destroyed, especially so close to so many other titles attempting to pull them away as is.
Agree 100%. I had a hard time over the last couple of weeks trying to find enough people to fill a lobby. That's pretty shocking for the xbox, as I never had such difficulty in the past. I really love the MP, but if they nerf my Carnifex to where it is no longer good on my casters, it just might be time for me to throw in the towel too. Nerfs are very discouraging.
#60
Posté 19 septembre 2012 - 04:51
#61
Posté 19 septembre 2012 - 04:52
Now it's time for me to roam free with me GI, GE, and Destroyer and give the Piranha a fitting send off before its demise. My casters will do the same for the Carnifex ;_;
#62
Posté 19 septembre 2012 - 04:52
I agree, they're green to the multiplayer shooter game, and I cut them a lot of slack for it.Cyonan wrote...
Xaijin wrote...
Rebel_Raven wrote...
It'd not sting so bad if they actually gave casters a good CQC crowd control weapon in it's place.
I'm starting to wonder if Bioware actually hates people who use powers. They're hurting our arsenal more than they're helping.
Seeing as Asari used to dominate the metagame with utter impunity, I'd say they simply are very very new to the concept of metabalance, especially lore based models.
The fact that this is their first MP based game in a long time(ToR doesn't count, as it wasn't the same team) I would say also supports the idea that they're simply new to the idea of metagame balance.
#63
Posté 19 septembre 2012 - 04:54
Rebel_Raven wrote...
I agree, they're green to the multiplayer shooter game, and I cut them a lot of slack for it.Cyonan wrote...
Xaijin wrote...
Rebel_Raven wrote...
It'd not sting so bad if they actually gave casters a good CQC crowd control weapon in it's place.
I'm starting to wonder if Bioware actually hates people who use powers. They're hurting our arsenal more than they're helping.
Seeing as Asari used to dominate the metagame with utter impunity, I'd say they simply are very very new to the concept of metabalance, especially lore based models.
The fact that this is their first MP based game in a long time(ToR doesn't count, as it wasn't the same team) I would say also supports the idea that they're simply new to the idea of metagame balance.
well they were originally doing a competitive FPS multiplayer for ME
#64
Posté 19 septembre 2012 - 04:59
GlassElephant wrote....
Voted against the nerfs. Thanks for putting up this poll. Not to be a Negative Nancy, but I doubt Bioware will listen.
We don't know, they listened about "fix" the ending we are important for them, sometimes a big crowd doing all the noise is needed to make them see some kind of things like this.
*Read with Hacket voice*
That's why we should keep this thread going until next week, and maybe, if we hold the line, we can get what we want, we are powerful as a comunity and if we raise our voice together, they might listen, but if we shout all together they will look at us and listen us and then, we can prevail.
RedJohn out.
#65
Posté 19 septembre 2012 - 05:06
#66
Posté 19 septembre 2012 - 05:07
But if they did yeah it's stupid and not necessary. GI with a talon X outperforms a piranha X anyway.
#67
Posté 19 septembre 2012 - 05:08
I only use it because it is light for the shadow and paladin and especially for vanguards where they get up close and personal anyway. Probably could do better consistently with my reegar but I leave that for my kroguard.
If they remove a pellet or two that should be all that needs done and DPS will be lowered significantly if you happened to hit with all but not at all when you hit with a few.
#68
Guest_Lord_Sirian_*
Posté 19 septembre 2012 - 05:11
Guest_Lord_Sirian_*
#69
Posté 19 septembre 2012 - 05:12
#70
Posté 19 septembre 2012 - 05:13
Emm_a wrote...
I'm tired of this "lots of people use this gun, so let's nerf it" bull**** Bioware is giving us. It's been 6 months, you'd think they would have listened that nerfs are ruining the fun. Why is the Carnifex getting nerfed? THERE IS ABSOLUTELY NO REASON WHY IT SHOULD GET NERFED! And now they're turning the Pirahna into the Krysae of Shotguns.
so no correlation between badass super guns and the exorbitantly large number of people using it?
and no weapon...regardless of whether it is op or not....deserves the Krysae treatment.
Modifié par corporal doody, 19 septembre 2012 - 05:14 .
#71
Posté 19 septembre 2012 - 05:13
Exactly my thoughts. The Geth Infiltrator has gotten a lot of weapons nerfed that didn't need to be. I have a hard time believing that Bioware can't see this.RedJohn wrote...
Pirahna is only powerful ( like all weapons ) when you put it in a GI, GE or a destroyer but on other characters like Quarian Engineer, Human Sentinel and the rest, you can feel the lack of power of that weapon, the only advantage on those clases is the low weight of the weapon, ideal for caster classes.
#72
Posté 19 septembre 2012 - 05:15
#73
Posté 19 septembre 2012 - 05:16
t_skwerl wrote...
*looks at poll numbers* Are you really listening, Bioware?
Polls on BSN....ESPECIALY since they are fanmade polls are biased.
especially when their links are in anti-nerf threads.
Modifié par corporal doody, 19 septembre 2012 - 05:18 .
#74
Posté 19 septembre 2012 - 05:20
If you face something at an arm's length, why would you want to expose yourself for an extended period of time on harder difficulties, just to empty 8 rounds into a target? The Piranha is SLOW without rate-of-fire upgrades, so emptying that clip does take some time which would easily kill you.
Compare that to a Reegar which has a better effective range in close quarters combat and I do not see why the Piranha is getting the hammer further. :/
#75
Posté 19 septembre 2012 - 05:22
but when they talk about fixing this this gun, it becomes " but its only good in cqc!!!"
which is it?
Modifié par darkpassenger2342, 19 septembre 2012 - 05:23 .





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