I am RedJohn and I am against the Pirahna nerf. [POLL]
#101
Posté 19 septembre 2012 - 06:02
#102
Posté 19 septembre 2012 - 06:05
LeandroBraz wrote...
The piranha depends on what they will do. Carnifex is completely unecessary, she is not that good, she is just the favorite..
now this i can agree with
#103
Posté 19 septembre 2012 - 06:10
Please STOP NERFING PIRANHA AND CARNIFEX !!!!!
#104
Posté 19 septembre 2012 - 06:11
corporal doody wrote...
LeandroBraz wrote...
The piranha depends on what they will do. Carnifex is completely unecessary, she is not that good, she is just the favorite..
now this i can agree with
cutting the ammo for the piranha is the only thing they should do IMO
#105
Guest_N7-Link_*
Posté 19 septembre 2012 - 06:15
Guest_N7-Link_*
#106
Posté 19 septembre 2012 - 06:15
#107
Posté 19 septembre 2012 - 06:16
The piranha and the carnifex should never be nerfed, the piranha already got one and that's enough, we don't need another one.
#108
Posté 19 septembre 2012 - 06:16
rymajn3 wrote...
They usually only nerf popular stuff. They don't even have to be overpowered. If it's being used a lot, they think there is something wrong with it.
there is a reason it is popular. you see no correlation between popularity and power?
#109
Posté 19 septembre 2012 - 06:17
#110
Posté 19 septembre 2012 - 06:18
Of course the weapon is going to seem extremely powerful when you have Hunter Mode/Devastator Mode fully specced for damage/fire rate, Shotgun Amp 5, Shotgun Rail Amp 3, Armor Piercing Rounds 4, and STabilization 4 attached.... but that's called being smart about milking the weapon for as much use as possible. Take away all that stuff, then guess what? It's a mediocre weapon.
Please rethink this Bioware.
Modifié par SomeKindaEnigma, 19 septembre 2012 - 06:23 .
#111
Posté 19 septembre 2012 - 06:20
AbhijitSM wrote...
The problem with the way Bioware are going using this kind of logic behind balancing i am guessing what will be next ?? I hate to say this but......."The Harrier". Nooo....if they touch this weapon my interest in this game will be over totally.
i dont know bout that though...harrier is powerful when it comes to damage and rate of fire....but its weight and ammo payload/capacity kinda make it balanced....almost hurts it. The harrier is one of the more balanced weapon in my book. and it is a ultra rare. one of the few good ultra rares.
dont see it as much as some other weapons....
Modifié par corporal doody, 19 septembre 2012 - 06:22 .
#112
Posté 19 septembre 2012 - 06:23
MP-Ryan wrote...
The effectiveness of the Piranha in the hands of particular classes speaks more to imbalance in the classes themselves than the weapon. Compare a GI+Piranha to a Novaguard+Piranha.
The trouble is that by allowing all classes to access all weapons with a weight mechanic, you can either balance the game to weapon damage or power damage. Multiplayer is clearly skewed to weapon damage. With that in mind, class that synergize weapon and power damage (infiltrators) with low cooldown are always going to be overpowered compared to classes that don't (vanguards).
Instead of addressing the symptom - weapon statistical use - BioWare should be addressing the cause: Poorly balanced class design. As it stands, anytime they "balance" low-weight weapons it is going to disproportionately hurt vanguards and adepts without really addressing the fact that soldiers and infiltrators have massive damage boosts with weapons. Easy fix: provide innate weapons damage bonuses or increased power damage on adepts and vanguards to compensate for cooldown, allowing them to use low weight weapons in a way that soldiers/infiltrators could not.
+over 9000!
I concur.
#113
Posté 19 septembre 2012 - 06:26
corporal doody wrote...
AbhijitSM wrote...
The problem with the way Bioware are going using this kind of logic behind balancing i am guessing what will be next ?? I hate to say this but......."The Harrier". Nooo....if they touch this weapon my interest in this game will be over totally.
i dont know bout that though...harrier is powerful when it comes to damage and rate of fire....but its weight and ammo payload/capacity kinda make it balanced....almost hurts it. The harrier is one of the more balanced weapon in my book. and it is a ultra rare. one of the few good ultra rares.
dont see it as much as some other weapons....
I agree with what u say totally. But do our opinions matter here ? Apply BW logic to why the weapon is used a lot & u know where this is going
More than anything the other AR's need a buff but BW will not understand this. They even turned the Typhoon into a subpar Ultra rare.
Modifié par AbhijitSM, 19 septembre 2012 - 06:27 .
#114
Posté 19 septembre 2012 - 06:27
Bioware if nerf Piranha Multiplayer will die!!
www.youtube.com/watch?v=gr_OpFxCx-A
www.youtube.com/watch?v=cH-K3MU7-fA
www.youtube.com/watch?v=QkWS9PiXekE
#115
Posté 19 septembre 2012 - 06:30
corporal doody wrote...
...stuff removed to lower wall of text...
HAHAHAHA! sure buddy..sure.
HAHAHAHAHA!! roger that cool cat.
i like how you latched on to my N7 score. cuz you probably think...N7 DOESNT MEAN ANYTHING...unless it is HIGH...THEN YOU ARE BLAH BLAH BLAH!
yup.
OP weapon...the great equalizer!!
N7 rank only means you've taken the time to promote characters and build them back up to lvl 20, and then repeated the same over and over and over. Anyone that's played a bronze match can do the same. Most can do it solo. It means absolutely nothing with regards to a person's ability to play the game or the balance of any weapon.
Flaunting around any N7 score just supports the epeen argument. It's the same for a person saying they solo platinum with an N7 rank of 30. It means something only to the person waving the flag.
So, let's go back to a real argument you proposed, HE with Scimitar vs. HE with Pir.
This does nothing to prove the weapon is OP. It does prove that the weapon is justifiably a rare wepon vs. an uncommon in your example. I would completely expect a player with a Rare weapon to kill things faster than one with an obviously lesser weapon. Otherwise, why even have weapon tiers at all?
But, if you have access to a Pir. vs a Scimitar, the real question is why wouldn't you use the Pir. Especially on a class that's not at all tailored for weapon use to begin with.
Point being, especially on a caster who's primary role is not pulling a trigger, most players will pick a weapon that makes up for a weakness or provides good backup for the role.
Unless you're bored with that 'best choice' weapon, why would a player do anything different? Challenge, braggin rights, mixing up stale gameplay... All those things can be done on a personal level which means that a nerf does nothing for this player.
Why support the nerf, then? The nerf doesn't even effect an HE that uses a Scimitar (for whatever reason, good or bad). Which, IMO opinion means that it's right back to epeen/ego stroking. Which is supported by the waving around of a meaningless acomplishment like N7 rank.
Now, if the Pir. were a krysae able to take out all targets with 3 shots from anywhere to anywhere on the map... But, it's not. It's a specific weapon that requires a player be in a specific zone and therefore an equally dangerous setup for it to work.
You can't snipe across the map with it like you can other shotguns. It doesn't stagger or stunlock like the GPS. It doesn't render other shotguns obsolete in the rare class.
It does however fill a niche. It's a good weapon, perhaps the best, to take if you're a power caster or support class that needs something light to make up for the close encounters that power casting doesn't always deal with effectively. There's only one rare shotgun that does it better, the Reeger. But that has it's own issues.
So, yes, I agree an HE with a scimitar would never compete a point blank range with an HE equiped with a Pir. Nor should the two ever compete. Nor should or would a normal player choose that setup. Especially on Gold or Plat. Anyone that does is right back to the epeen contest and really has no concern about the coop aspect of the game.
Modifié par RGFrog, 19 septembre 2012 - 06:30 .
#116
Posté 19 septembre 2012 - 06:31
theres hundreds of threads about that, ya know.
he only said he was n7 over 3,000 to illustrate how long he'd been playing, not to be an elitist ****** rubbing his awesome n7 n your face.
Modifié par darkpassenger2342, 19 septembre 2012 - 06:33 .
#117
Posté 19 septembre 2012 - 06:53
#118
Posté 19 septembre 2012 - 06:54
#119
Posté 19 septembre 2012 - 07:22
darkpassenger2342 wrote...
you wrote all that because he said his n7??? jesus.
theres hundreds of threads about that, ya know.
he only said he was n7 over 3,000 to illustrate how long he'd been playing, not to be an elitist ****** rubbing his awesome n7 n your face.
Shhhh...dude is on a roll. let him have his moment.
but thank you. the guy has shown he has a knack for spin...so yeah....dont mean nuthin
Modifié par corporal doody, 19 septembre 2012 - 07:23 .
#120
Posté 19 septembre 2012 - 07:28
DieselL wrote...
@hantaksk
it is your opinion that it is boring to play with people using the piranha , you alone choses with whom you play
yeah.. that was the whole point of what i posted, thanks for pointing it out....
For me, playing with people using the piranha, specially when combined with weapon specialized characters is as fun as trying to snipe when some "smart" team mate decides to spam grenades or shockwave next to you, or when you manage to prime a biotic explosion just for someone to kill that specific target before you manage to set the biotic explosion.
The piranha with some basic cover knowledge makes gold feel like bronze, i mean, i understand people wanting to earn easy credits to get a full manifest of things they will hardly ever use because they are not as "good" as the ones they already use, but i cant help to wonder, ive done it and its just ridiculous how easy is to melt everything, pretty much use soft cover, point towards enemies, push button, reload, rinse and repeat.
I just dont like "spray and pray" kind of weapons, not hitting your targets with that shotgun is way too forgiving, and the way it works you dont even need to aim properly with it.
And on this MP given the way the matchmaking system works you get to "choose" with whom you play in a very limited way. And even when you set up a private lobby you cannot "force" anyone to play in a given way or using X character/loadout, nor that it would be good to have that option anyway.
#121
Posté 19 septembre 2012 - 07:31
born2beagator wrote...
kil_edward93 wrote...
Another Piranha thread?
We actually need more of these threads. nerfs are poison to this MP. There are no guns that need them at this point
#122
Posté 19 septembre 2012 - 07:35
Overwhelmingly this. There are, however, guns in DIRE need of a more than 8% buff.born2beagator wrote...
kil_edward93 wrote...
Another Piranha thread?
We actually need more of these threads. nerfs are poison to this MP. There are no guns that need them at this point
#123
Posté 19 septembre 2012 - 07:40
#124
Posté 19 septembre 2012 - 07:45
Jay_Hoxtatron wrote...
I'm against the Carnifex nerf, it doesn't make any sense. As for the Piranha, if it's a straight up damage and/or accuracy nerf, I'll be against that too.
how can you nerf the accuracy of a weapon that has a effective range so short? a accuracy nerf on the pirahna is meaning less!! you arent trying to hit a baddy at medium range... more often than not....you are close enuff to feel its breathe.
a damage nerf is just as meaningless imho. cuz once you are upclose...with the rate of fire...a few points mean nuthing.
weight increase and rate of fire decreased. tis what i realistically see.
#125
Posté 19 septembre 2012 - 07:48





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