The difficulty of Dragon Age 3
#1
Posté 19 septembre 2012 - 05:29
#2
Posté 19 septembre 2012 - 05:30
#3
Posté 19 septembre 2012 - 05:32
#4
Guest_FemaleMageFan_*
Posté 19 septembre 2012 - 05:34
Guest_FemaleMageFan_*
#5
Posté 19 septembre 2012 - 05:39
DA2 on the other hand, kept you on your toes through the entire game. I liked that. But it didn't go without its own flaws. DA2 felt too cheap at times. Assassins would one-shot my mages and they always seemed to target them first. Not only that, they disappeared every two seconds. And they were nearly impossible to knock out of stealth for some mysterious reason. Heck, I'd even blast all kinds of AOEs trying to expose them and it rarely seemed to happen. Sure wish my rogue could move like them in stealth. Blood mages would kill you before you even recognized who hit you. Even targeting both enemy types first(especially assassin), their HP was too high. I'd stun and CC them all I could and they'd still destroy me. =(
Anyways, outside mages/assassins being OP, the bosses were a problem too. Their HP is ridiculously high. The Legacy boss literally took me two-three hours to kill on nightmare. That's surviving through the entire encounter and not counting how many times I died...my party setup wasn't good for him. Bioware didn't do a good job balancing any boss fight on nightmare and they sure didn't take into account how hard it was to position party members on the Legacy boss. I didn't have enough healing/revive for him and it made my encounter a true nightmare.
Outside that, I'd say DA2's nightmare difficulty was almost perfect. Outside a few key things that I mentioned, I didn't have a problem with it. But those problems were pretty big when I encountered them. Nightmare should feel challenging not cheap. And yes, big difference between the two. I liked how I was forced to play smarter and use combo skills in DA2. Just balance the enemy abilities and bosses a little better and I'd be happy with DA2's nightmare.
Modifié par deuce985, 19 septembre 2012 - 05:46 .
#6
Posté 19 septembre 2012 - 05:55
I imagine better combat systems will lead to more forgiving gameplay, and hopefully there will be a better balance with how I naturally play the game (whereas current fights are either trivial or borderline impossible, with very little in between).
#7
Posté 19 septembre 2012 - 06:03
I'm not what you class as a hardcore gamer and so have only just been able to start playing DA2 on hard. I tried nightmare and got on ok but kept forgetting I could kill my companions so I put it back down to hard.
#8
Posté 19 septembre 2012 - 06:24
#9
Posté 19 septembre 2012 - 06:59
deuce985 wrote...
Well, quite honestly, I like a challenge. DAO didn't have any challenge whatsoever. You could use pots all day and by 1/3 the way through nightmare, the game was an absolute joke. If a game doesn't challenge me, I skip over mechanics. That means in DAO I'd often play the game less tactical and strategic because I could go to sleep mowing through enemies in that game.
DA2 on the other hand, kept you on your toes through the entire game.
<snip>
Eh, are you sure you haven't mixed those two up?
#10
Posté 19 septembre 2012 - 07:00
#11
Posté 19 septembre 2012 - 07:26
#12
Posté 19 septembre 2012 - 07:27
#13
Posté 19 septembre 2012 - 07:33
No I think friendly fire should be an option at all levels - after a few playthroughs I got tired of having to worry about positioning and just dropped to hard so I could actually have fun with the combatMorroian wrote...
DA2 on hard and nightmare was a good level. But they should add friendly fire in at all levels.
#14
Posté 19 septembre 2012 - 07:35
#15
Posté 19 septembre 2012 - 07:35
#16
Posté 19 septembre 2012 - 07:40
#17
Posté 19 septembre 2012 - 07:42
#18
Posté 19 septembre 2012 - 07:53
Since I suck at games easy for me.
Although I would love a story action thing they did with ME 3.
#19
Posté 19 septembre 2012 - 08:41
#20
Posté 19 septembre 2012 - 09:00
Generally speaking increasing hit points when you have easy access to potion, does not makes the game harder it just makes it longer.
so for me DA:2 nightmare was even easier that DA:0 nightmare. (but i used ultimate builds in dA:2 and not in DA:0)
I ideally i would like enemies to be more savvy tactically, (targeting low health bar and ganging up and not that easy to lure away) and using cross class combo to increase the damage they inflicts.
and friendly fire that works both ways
Phil
Modifié par philippe willaume, 19 septembre 2012 - 09:01 .
#21
Posté 19 septembre 2012 - 09:07
#22
Posté 19 septembre 2012 - 04:12
REALLY...I found DA2 to be the easier of the two games.Not very challenging at all really the battles were just long<_deuce985 wrote...
Well, quite honestly, I like a challenge. DAO didn't have any challenge whatsoever. You could use pots all day and by 1/3 the way through nightmare, the game was an absolute joke. If a game doesn't challenge me, I skip over mechanics. That means in DAO I'd often play the game less tactical and strategic because I could go to sleep mowing through enemies in that game.
DA2 on the other hand, kept you on your toes through the entire game. I liked that. But it didn't go without its own flaws. DA2 felt too cheap at times. Assassins would one-shot my mages and they always seemed to target them first. Not only that, they disappeared every two seconds. And they were nearly impossible to knock out of stealth for some mysterious reason. Heck, I'd even blast all kinds of AOEs trying to expose them and it rarely seemed to happen. Sure wish my rogue could move like them in stealth. Blood mages would kill you before you even recognized who hit you. Even targeting both enemy types first(especially assassin), their HP was too high. I'd stun and CC them all I could and they'd still destroy me. =(
Anyways, outside mages/assassins being OP, the bosses were a problem too. Their HP is ridiculously high. The Legacy boss literally took me two-three hours to kill on nightmare. That's surviving through the entire encounter and not counting how many times I died...my party setup wasn't good for him. Bioware didn't do a good job balancing any boss fight on nightmare and they sure didn't take into account how hard it was to position party members on the Legacy boss. I didn't have enough healing/revive for him and it made my encounter a true nightmare.
Outside that, I'd say DA2's nightmare difficulty was almost perfect. Outside a few key things that I mentioned, I didn't have a problem with it. But those problems were pretty big when I encountered them. Nightmare should feel challenging not cheap. And yes, big difference between the two. I liked how I was forced to play smarter and use combo skills in DA2. Just balance the enemy abilities and bosses a little better and I'd be happy with DA2's nightmare.
#23
Posté 19 septembre 2012 - 04:16
Blackrising wrote...
I play it for the story and always choose 'Easy', so...easy?
Me too.





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