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The difficulty of Dragon Age 3


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22 réponses à ce sujet

#1
Madcat 124

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 I feel like this hasn't really been talked about. How hard or hardcore do you want Dragon Age 3 to be? 

#2
thesnake777

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Bring on Nightmare.

#3
Blackrising

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I play it for the story and always choose 'Easy', so...easy?

#4
Guest_FemaleMageFan_*

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I am a very casual player so i have no opinion on this. As long as i can enjoy the story

#5
deuce985

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Well, quite honestly, I like a challenge. DAO didn't have any challenge whatsoever. You could use pots all day and by 1/3 the way through nightmare, the game was an absolute joke. If a game doesn't challenge me, I skip over mechanics. That means in DAO I'd often play the game less tactical and strategic because I could go to sleep mowing through enemies in that game.

DA2 on the other hand, kept you on your toes through the entire game. I liked that. But it didn't go without its own flaws. DA2 felt too cheap at times. Assassins would one-shot my mages and they always seemed to target them first. Not only that, they disappeared every two seconds. And they were nearly impossible to knock out of stealth for some mysterious reason. Heck, I'd even blast all kinds of AOEs trying to expose them and it rarely seemed to happen. Sure wish my rogue could move like them in stealth. Blood mages would kill you before you even recognized who hit you. Even targeting both enemy types first(especially assassin), their HP was too high. I'd stun and CC them all I could and they'd still destroy me. =(

Anyways, outside mages/assassins being OP, the bosses were a problem too. Their HP is ridiculously high. The Legacy boss literally took me two-three hours to kill on nightmare. That's surviving through the entire encounter and not counting how many times I died...my party setup wasn't good for him. Bioware didn't do a good job balancing any boss fight on nightmare and they sure didn't take into account how hard it was to position party members on the Legacy boss. I didn't have enough healing/revive for him and it made my encounter a true nightmare.

Outside that, I'd say DA2's nightmare difficulty was almost perfect. Outside a few key things that I mentioned, I didn't have a problem with it. But those problems were pretty big when I encountered them. Nightmare should feel challenging not cheap. And yes, big difference between the two. I liked how I was forced to play smarter and use combo skills in DA2. Just balance the enemy abilities and bosses a little better and I'd be happy with DA2's nightmare.

Modifié par deuce985, 19 septembre 2012 - 05:46 .


#6
devSin

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The previous games weren't excessively difficult, although as somebody who habitually won't use potions and has to reload if any character falls unconscious, a lot of the fights could be downright tedious (in both games).

I imagine better combat systems will lead to more forgiving gameplay, and hopefully there will be a better balance with how I naturally play the game (whereas current fights are either trivial or borderline impossible, with very little in between).

#7
eggs on leggs

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Trouble is what one person finds easy another finds hard.

I'm not what you class as a hardcore gamer and so have only just been able to start playing DA2 on hard. I tried nightmare and got on ok but kept forgetting I could kill my companions so I put it back down to hard.

#8
Nixter Shepard

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This all depends on the combat system and how much depth leveling up has.

#9
Grizzly46

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deuce985 wrote...

Well, quite honestly, I like a challenge. DAO didn't have any challenge whatsoever. You could use pots all day and by 1/3 the way through nightmare, the game was an absolute joke. If a game doesn't challenge me, I skip over mechanics. That means in DAO I'd often play the game less tactical and strategic because I could go to sleep mowing through enemies in that game.

DA2 on the other hand, kept you on your toes through the entire game.

<snip>


Eh, are you sure you haven't mixed those two up? Posted Image In DA2 you had the awesomebutton, and I most sat watching the abilities cool down "ok, three soconds to that... hit 'em with this, that has cooled down, hit them with that... Oh, they're all dead." DA2 was just button mashing until Hawke put his weapon away. DAO had a great combat system on the other hand.

#10
Little Princess Peach

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Nightmare+, I would like dragon age 3 to give me the creeps no matter what level im playing, like the first time I went on the collector base, I felt uneasy and almost afarid to continue onwards,

#11
publius1000

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much harder. DA2 was challenging the first time through on Nightmare, had to drop to hard to beat the act 1 boss, but then they nerfed everything with patches and that was that. I want the easiest battles on the lowest difficulty to be at the level of the Golems of Amgarrak bossfight. On nightmare.

#12
Morroian

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DA2 on hard and nightmare was a good level. But they should add friendly fire in at all levels.

#13
publius1000

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Morroian wrote...

DA2 on hard and nightmare was a good level. But they should add friendly fire in at all levels.

No I think friendly fire should be an option at all levels - after a few playthroughs I got tired of having to worry about positioning and just dropped to hard so I could actually have fun with the combat

#14
Iron Star

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Easy easy mode, very hard on the higher difficulty levels. Make the gameplay tactical, don't just buff health and damage output by the enemies on the higher difficulties.

#15
PhillyB

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Dragon age 2 was primarily challenging because of the excessive amounts of waves they would throw at you. If they could make it challenging and completely remove wave style combat, I would feel happy.

#16
publius1000

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Shocking, I know, but I liked the wave mechanic in the sense that it forced you to adapt, it wasn't just "oh group of enemies standing there? AOE everything!" - you actually had to use positioning effectively and manage your resources throughout the fight.

#17
DarkKnightHolmes

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Hard mode should be..... hard?

#18
Obeded the 2nd

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Well, easy should be easy enough for anyone to play it, and nightmare should be a challenge to everyone right?

Since I suck at games easy for me.

Although I would love a story action thing they did with ME 3.

#19
PaulSX

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I think DA2's hard and nightmare modes are okay but they could make nightmare more punishing in terms of frequent debuffs the players would receive from the enemies. Also I do hope this time they design the combat with friendly damage in mind so that players need to think about tactics before action.

#20
philippe willaume

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Nightmare in DA:0 or DA:2 are not really that challenging.
Generally speaking increasing hit points when you have easy access to potion, does not makes the game harder it just makes it longer.
so for me DA:2 nightmare was even easier that DA:0 nightmare. (but i used ultimate builds in dA:2 and not in DA:0)

I ideally i would like enemies to be more savvy tactically, (targeting low health bar and ganging up and not that easy to lure away) and using cross class combo to increase the damage they inflicts.
and friendly fire that works both ways


Phil

Modifié par philippe willaume, 19 septembre 2012 - 09:01 .


#21
JR1911

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For me combat is just a necessary evil that you have to go through to advance the story, so I usually pick easy or casual. In subsequent playthroughs I might even use mods or the console to skip combat entirely.

#22
The Six Path of Pain

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deuce985 wrote...

Well, quite honestly, I like a challenge. DAO didn't have any challenge whatsoever. You could use pots all day and by 1/3 the way through nightmare, the game was an absolute joke. If a game doesn't challenge me, I skip over mechanics. That means in DAO I'd often play the game less tactical and strategic because I could go to sleep mowing through enemies in that game.

DA2 on the other hand, kept you on your toes through the entire game. I liked that. But it didn't go without its own flaws. DA2 felt too cheap at times. Assassins would one-shot my mages and they always seemed to target them first. Not only that, they disappeared every two seconds. And they were nearly impossible to knock out of stealth for some mysterious reason. Heck, I'd even blast all kinds of AOEs trying to expose them and it rarely seemed to happen. Sure wish my rogue could move like them in stealth. Blood mages would kill you before you even recognized who hit you. Even targeting both enemy types first(especially assassin), their HP was too high. I'd stun and CC them all I could and they'd still destroy me. =(

Anyways, outside mages/assassins being OP, the bosses were a problem too. Their HP is ridiculously high. The Legacy boss literally took me two-three hours to kill on nightmare. That's surviving through the entire encounter and not counting how many times I died...my party setup wasn't good for him. Bioware didn't do a good job balancing any boss fight on nightmare and they sure didn't take into account how hard it was to position party members on the Legacy boss. I didn't have enough healing/revive for him and it made my encounter a true nightmare.

Outside that, I'd say DA2's nightmare difficulty was almost perfect. Outside a few key things that I mentioned, I didn't have a problem with it. But those problems were pretty big when I encountered them. Nightmare should feel challenging not cheap. And yes, big difference between the two. I liked how I was forced to play smarter and use combo skills in DA2. Just balance the enemy abilities and bosses a little better and I'd be happy with DA2's nightmare.


REALLY...I found DA2 to be the easier of the two games.Not very challenging at all really the battles were just long<_

#23
AnniLau

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Blackrising wrote...

I play it for the story and always choose 'Easy', so...easy?


Me too.