Rhinoceros 3D
#1
Posté 19 septembre 2012 - 05:48
So for our module we wanted to make some 3D models of our own, and are partial to the program Rhinoceros 3D.
So is Rhinoceros 3D just as usable tool as 3DS max? Or will it cause troubles.
Does anyone else have experience with this, and can give any advice or instructions?
Thanks
(I posted this in the wrong section earlier, and they directed me here. Sorry if I'm making a mess.)
#2
Posté 19 septembre 2012 - 07:15
Download 3DSMax 2013 30 Day Trial
Download GMax 1.2 Free
Export tools for 3DSMax or GMax
NWMax .8 -- Works with both of the above programs, be sure to download the version that is right for you.
NWMax Plus and NWgMax Plus -- My own versions of the above tools. I won't say better, only more up to date. Again be sure to download the version that is right for you.
Download Blender Free
Export tools for Blender
NeverBlender
Download LightWave 30 Day Trial
Export tools for LightWave
Joviex's Import/Export Plugin -- 3rd download on that page.
Good Luck,
MDA
#3
Posté 19 septembre 2012 - 10:58
Added work, very little gain, and it is highly unlikely to find an import/export routine to handle the mdl format used by NWN since it is such an old game by today's standards.
Each extra step of importing/exporting/converting will add to the possible problems you might run into as well.
Good luck though, and be sure to let us know what you find!
#4
Posté 19 septembre 2012 - 08:52
Nah, it's not that big a deal really. I'll grant you that writing a new import/export routine is a fairly big deal, though. But playing Six Degrees of Kevin Bacon with two modeling programs to determine a good common import/export format isn't very time consuming. Working out the kinks, if any, takes a little more time. Smoothing groups might get lost, faces might be flipped, meshes could be imported with every triangle as an individual subobject element, faces can be doubled unintentionally etc. But once you have a good path worked out, you are good to go.Bannor Bloodfist wrote...
Added work, very little gain, and it is highly unlikely to find an import/export routine to handle the mdl format used by NWN since it is such an old game by today's standards.
In my experience that specific problem isn't something to worry about. I've converted from Collada, Google 3D Warehouse, FBX, OBJ, SMD and probably a lot more I can't remember off the top of my head. I think what you're seeing there is something going on under the hood in NWMax. If it weren't for the hidden rounding I came across in NWMax when trying to find out why I couldn't work on Estelindis's necklaces, I'd probably agree with you though. Up to that point I'd never had to edit NWMax to get someone's files to export correctly.Each extra step of importing/exporting/converting will add to the possible problems you might run into as well.
Modifié par OldTimeRadio, 19 septembre 2012 - 08:55 .
#5
Posté 20 septembre 2012 - 12:40
What that means is that even if you're able to convert those curves to polygon models for game use, they are likely to be well over the kind of level of detail NWN can handle unless you take special care.
Although I've not really gone into Rhino much so it could be I'm missing some tricks.
Modifié par _six, 20 septembre 2012 - 12:48 .
#6
Posté 20 septembre 2012 - 01:33
Modifié par henesua, 20 septembre 2012 - 01:35 .
#7
Posté 10 octobre 2012 - 08:14
#8
Posté 11 octobre 2012 - 01:22
all that said i don't use rhino. i've only worked with people (professionally) that use rhino. with anything art related i prefer to work in os x (for now anyway) because i like cheetah 3d very much and it is os x only. that in combination with a few other packages (including blender) that I downloaded free makes for a nice set up. And all for a measly $75. Although cheetah is now about $150. And no, I didn't have to buy the mac. rescued it from the garbage and got it working again. so all in all its practically like linux for me these days. a nice triple boot machine for all my needs including NWN.
hmm... all this talk has given me a hankering for doing some modelling, but i'll hold off until i've got arnheim ready for our game nights again. been a few months of just dev and no play.
Modifié par henesua, 11 octobre 2012 - 01:33 .
#9
Posté 11 octobre 2012 - 08:01
TR
#10
Posté 11 octobre 2012 - 08:34
Modifié par henesua, 11 octobre 2012 - 08:35 .
#11
Posté 11 octobre 2012 - 01:38
TR
#12
Posté 11 octobre 2012 - 01:49
#13
Posté 11 octobre 2012 - 02:31
I included the link to shame myself not to promote. Feel free to ridicule me if you take the time to look. Even my code in NWN is better these days than what I did in Unity. I think I'll need to go back over to that side soon.
#14
Posté 11 octobre 2012 - 04:48
Modifié par NWN_baba yaga, 11 octobre 2012 - 04:49 .
#15
Posté 11 octobre 2012 - 06:04





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