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So how will the Mage/Blood Mage class be handled for the story?


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#1
Darth_Trethon

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I just want to know how in bloody hell I can get away with being an Inquisitor as a mage......I mean the three character classes are most likely returning and I just don't see the mage class getting the axe. I hope they don't handle it like they did being a blood mage where any NPC can die for sneezing the wrong way but everyone ignores your blatant abuse of blood magic because you're the player character right bfore and after you get done lecturing them about the dangers of magic and the evil of blood magic....:whistle:

"Everyone look away now, the player character will do something we are not intended to see or comment on."

And speaking of blood magic....if the option is still around there should be some kind of story to it....I mean blood magic is only obtainable through a deal with a demon but this was never shown before....you just magically learned powers unobtainable through conventional means out of the blue with zero explanation. This was also made worse by the fact that Hawke was heavily advertised as a blood mage in trailers and promotional materials.

Aside from that I just don't feel right playing as anything other than a mage so given the player's role this demands an additional/alternate story that the warrior and rogue classes would not have or require.

#2
Anna0_o

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 Too early to tell, but given that it's been discussed quite a lot before, it might be addressed in the game...but not too much can be changed gameplay/story-wise if the character IS an apostate/blood-mage, otherwise the other classes might get jealous. :pinched:

It would definitely add an interesting element to the game, though...maybe if the storyline isn't mage-templar focussed, it could happen...

#3
Darth_Trethon

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Speaking of which....I view the story as just about guaranteed to be focused on the mage-templar conflict. The end of DA2 blew it wide open to something that looks like it'll escalate into something of a world war.....and the anime movie they did for Cassandra's story reinforced this I think.

I could be wrong but I just don't think they can properly resolve this without the full focus of at least one more full game.

#4
Nixter Shepard

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They really need to acknowledge (from a narrative perspective) whether your character practices blood magic or not. It seems wrong to shun blood magic and those who practice it, then take advantage of it's capabilities. It should also affect how your followers or other NPCs perceive you within the game. A Templar may not be too quick to trust you or a Mage may call you out as the reason for this wars existence.

#5
Eire Icon

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I would hope its acknowledged in game, and likewise if someone was a templar

I would prefer there to be consequences for being a blood mage

Take DA2 for example, if you were a blood mage you should not have been able to romance Fenris, or likewise if you were a Templar you should not be able to romance Anders - something like that

#6
Darth_Trethon

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Nixter Shepard wrote...

They really need to acknowledge (from a narrative perspective) whether your character practices blood magic or not. It seems wrong to shun blood magic and those who practice it, then take advantage of it's capabilities. It should also affect how your followers or other NPCs perceive you within the game. A Templar may not be too quick to trust you or a Mage may call you out as the reason for this wars existence.


I diagree....we've seen the enormous ammount of misstrust all mages face so the chance of a mage being rised to the rank of inquisitor is highly unlikely....especially since you're likely to conduct your inquisition on mages. So for a mage to become inquisitor I think there would have to be far more extraordinary circumstances than for a non-mage. Hawke for example would likely meet the criteria....Champion of Kirkwall, has a reputation for fighting and eradicating blood mages despites being a mage him/herself and helped contain a desperate situation.

Now I doubt Hawke will be the player character but it's the only known character that could seamlessly become a mage inquisitor without really requiring more than a sentence as an explanation.

ANd then there's the issue of blood magic which would require a whole lot of explanation no matter who the player character is.

#7
Wulfram

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They really should just not include the Blood Mage specialisation for the main character unless they're prepared to have it totally transform the game.

#8
jkflipflopDAO

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Poorly, if past performance is any indicator.

#9
mp911

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start as a regular mage and throught the story get the opportunity to choose blood magic with consequences
also make blood magic really dark, so far i only see it as a switching status mode : summon demon, raise your dead enemies for back up, mind control during conversation, rage mode......

#10
thebigbad1013

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There has been a lot of focus on and discussion about this so I highly doubt that it won't be addressed much better in this game than in previous games. How exactly remains to be seen but I'm confident that it will be addressed much better.

#11
Olmerto

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Wulfram wrote...

They really should just not include the Blood Mage specialisation for the main character unless they're prepared to have it totally transform the game.


Agreed.  Virtually every garden variety blood mage encountered in DAO and DA2 has had a red circle under them.  They are literally kill on sight.  Allowing the PC to be a blood mage without dire consequences -- companions immediately abandoning you/attacking you, negative friendship, etc. -- is absurd.  Without consequences, the PC simply shouldn't be given the choice to be a blood mage.  For that reason, I've never chosen blood magic as a specialization in any of my playthroughs.  It defies DA's own lore.

#12
Medhia Nox

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They shouldn't have put the Blood Mage in Origins... in 2 it was just silly that there was no acknowledgement of it - please Bioware, leave the stupid Blood Mage out of Dragon Age 3.

Can't you come up with something more interesting than a kitchy emo magical style forquasi-villainous anti-hero bad boys to use?

Modifié par Medhia Nox, 19 septembre 2012 - 02:22 .


#13
kbn04

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Anna0_o wrote...

 Too early to tell, but given that it's been discussed quite a lot before, it might be addressed in the game...but not too much can be changed gameplay/story-wise if the character IS an apostate/blood-mage, otherwise the other classes might get jealous. :pinched:

It would definitely add an interesting element to the game, though...maybe if the storyline isn't mage-templar focussed, it could happen...

It'd be cool if they could add some sort of distinctive quest or story element for each class. Mages are obviously what everyone always talks about because of the whole mage/templar conflict in the games, so if they could have a separate little side storyline that addressed some of the concerns, that would be cool, and then rogues and warriors could also have their own, just to make it fair. Not a big storyline that changes the game at all, but just a side thing that addresses it.

#14
The Baconer

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I want to see the spec return, but they seriously need to rework its effect on the story, and the disposition of the people that use it.

#15
ReallyRue

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I don't see why being an Inquisitor and being a blood mage would somehow be irreconcilable. We know bugger all about how Inquisitors work in Thedas. We don't even know if they have anything to do with the Chantry (real life history doesn't always apply).

As for blood magic, I'd like it to be recognised within the game. Actually, for all specs to be recognised.

For instance, if your warrior has templar abilities in DAO, a templar in a alienage mentions whether you can sense the 'wrongness'. They could have the ability to resist mental domination or something (like the shade's trap in DAO) or DA2's 'star' icon that you could pick sometimes for a special class-based ability (like throwing daggers as a rogue). It would be good for your conversations with mage companions to have a little "doesn't make you nervous, does it?" comment about your abilities.

Or if you were a Ranger, it would be nice to change some quests/encounters with beasts if you have a knowledge or power over them. Such as the 'Elora's Halla' quest in DAO required the 'survival' skill to succeed, it could have played out differently as a Ranger, or been commented on in the Nature of the Beast questline. Hell, your dog could have been jealous of your summons.

There are lots of little things they could do to incorporate a spec. Your blood mage could recognise blood magic at work, or if they lecture others about blood magic, then get called out for it. Or say if blood Mage Hawke had supported Merrill, then her acknowledging that Hawke is more open-minded about magic. And there is at least one occasion where Merrill seems to have some special demon sense due to her blood magic. There could even be a random encounter where templars ambush you.

Modifié par ReallyRue, 19 septembre 2012 - 03:42 .


#16
berelinde

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mp911 wrote...

start as a regular mage and throught the story get the opportunity to choose blood magic with consequences
also make blood magic really dark, so far i only see it as a switching status mode : summon demon, raise your dead enemies for back up, mind control during conversation, rage mode......

That's one of the problems with the way the specializations are set up. You gain them later in the game, after your companions have established relationships with you. Also, you can "take" a specialization, but never put any points in it. I did this with my favorite Hawke. After playing Legacy, I wanted to have the family connection, and I wanted to have the angst of the character *knowing* that he was a blood mage but voluntarily abstaining from developing the talent. Since he tells only one of his companions and never uses the blood mage talents at all, how would his other companions know? It reminds me of the psychic NPC thing in BG2. Your character was kidnapped and brought to Athkatla in a sack, but somehow, everybody and his dog knew that he was a Bhaalspawn.

Maybe there needs to be some kind of "spell cast" mechanic where the only time people know your character is a blood mage is if he actually uses blood magic in public.

#17
Auintus

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Why all the blood mage hate?
I have a pseudo-canon where both the Warden and Hawke were blood mages and both were perfectly decent human beings.
Merril, for all her mistakes, is a good person. Specializing blood magic should be recognized, make it more difficult for certain people to trust you, but not in a "kill-on-sight" way. Unless you are dealing with anti-mage extremists.

Also, here. A short way in, someone asks about spec recognition. It sounds pretty good.

Modifié par Auintus, 19 septembre 2012 - 05:31 .


#18
berelinde

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Auintus wrote...

Why all the blood mage hate?

It's a chantry thing. The religion vilifies mages as it is, and blood magic is strictly forbidden. You'll have to read up on the Chant of Light, blood magic, etc. on the wiki if you really want to understand why most people in Thedas get excited about blood magic.

Outside the religious aspect, it's an alternative energy source. Most mages rely on lyrium and the implicit connection to the Fade to power their spells, but blood mages rely on their own life force. And people get touchy about mental domination. Merrill isn't your typical blood mage. Her talents are kind of a cross between the Keeper specialization of DA:A and the blood mage specialization, but she doesn't really have access to the most powerful spells of either group.

#19
Wulfram

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The Dalish appear to be pretty down on it too, though perhaps a little less so since they merely exiled Merrill. And the Qunari certainly don't seem to approve.

Modifié par Wulfram, 19 septembre 2012 - 05:57 .


#20
RinpocheSchnozberry

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Being a Blood Mage has to factor into the story some how.

#21
berelinde

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Wulfram wrote...

The Dalish appear to be pretty down on it too, though perhaps a little less so since they merely exiled Merrill. And the Qunari certainly don't seem to approve.

Quite true. I think it's the whole mind control thing. Most people object to that. IIRC, Merrill doesn't have any spells that actually involve mind control, but a blood mage Hawke certainly does.

It is interesting that the Qunari would take issue to it, though. They're very... rigid thinkers, as a rule. Maybe the issue is that blood magic emphasizes the individual over the group? Something to think about, I guess.

#22
Auintus

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berelinde wrote...

Auintus wrote...

Why all the blood mage hate?

It's a chantry thing. The religion vilifies mages as it is, and blood magic is strictly forbidden. You'll have to read up on the Chant of Light, blood magic, etc. on the wiki if you really want to understand why most people in Thedas get excited about blood magic.

Outside the religious aspect, it's an alternative energy source. Most mages rely on lyrium and the implicit connection to the Fade to power their spells, but blood mages rely on their own life force. And people get touchy about mental domination. Merrill isn't your typical blood mage. Her talents are kind of a cross between the Keeper specialization of DA:A and the blood mage specialization, but she doesn't really have access to the most powerful spells of either group.


I meant among players. I know all about the chantry's preaching of magic's evil and I'm perfectly happy to throw it all in their faces. But from a player standpoint, it's a marvolous weapon. Yet some people think it shouldn't have been added in the first place, or that being a blood mage means you have no friends.

#23
labargegrrrl

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i would love to see dialogue occur about a mage protagonist who decides to use blood magic, even if there's no consequences or fallout from it. (though i'd love to see those too!)

that was significantly lacking in both of DAI's predecessors.

also, they have a lot of opportunity to clarify those tiny nagging questions about whether or not blood magic HAS to be learned from demons, or if that's just the most accessible route.

i liked that in the second game, we were at least forced to confront the issue in one of our companions, rather than malifecar in the party just being completely ignored. love to see that continued, or even explored in more depth in another blood-mage companion, even if the protagonist isn't a mage, or isn't a blood mage if s/he is.

also, as funny as all the resulting fancomix were, i think we should avoid the little incongruities of plot that occurred in DA2 when we played the mageHawke. or even when we didn't (who? her? no she's not a mage! and she cut herself by accident!) i am both anxious and exited to see what they decide to do with this, because i KNOW they have the potential to make it incredible.

#24
berelinde

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Auintus wrote...

berelinde wrote...

Auintus wrote...

Why all the blood mage hate?

It's a chantry thing. The religion vilifies mages as it is, and blood magic is strictly forbidden. You'll have to read up on the Chant of Light, blood magic, etc. on the wiki if you really want to understand why most people in Thedas get excited about blood magic.

Outside the religious aspect, it's an alternative energy source. Most mages rely on lyrium and the implicit connection to the Fade to power their spells, but blood mages rely on their own life force. And people get touchy about mental domination. Merrill isn't your typical blood mage. Her talents are kind of a cross between the Keeper specialization of DA:A and the blood mage specialization, but she doesn't really have access to the most powerful spells of either group.


I meant among players. I know all about the chantry's preaching of magic's evil and I'm perfectly happy to throw it all in their faces. But from a player standpoint, it's a marvolous weapon. Yet some people think it shouldn't have been added in the first place, or that being a blood mage means you have no friends.

Oh! I totally misunderstood you. Sorry.

It probably depends on the player. I don't often take the blood magic specialization because it doesn't seem to offer enough of a payoff relative to the other specializations to justify the enormous mana reserve. Yeah, I know, when you run out of mana, you use your health bar, but it got annoying constantly turning off the blood magic sustain so that my character could chug health potions/mana potions and not die. I may not be using it optimally, though.

#25
Wulfram

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Using blood magic and having no one acknowledge, having it as merely a weapon with no danger from either the reactions of others or the influence of demons is utterly destructive to the logic of the setting.