I don't think this would be necessary for each death, but I would like there to be endings to the game that basically involved you utterly failing. If you make bad choices, like really bad choices, you should be rewarded by finishing the game yet utterly failing to accomplish your intended goals.
Would you like "what-if" game over screens?
Débuté par
filetemo
, sept. 19 2012 12:48
#26
Posté 21 septembre 2012 - 07:32
#27
Posté 21 septembre 2012 - 07:35
A thousand times yes.
We need some way to teach players that it's possible to finish a playthrough without "beating the game", whatever that's supposed to mean.
We need some way to teach players that it's possible to finish a playthrough without "beating the game", whatever that's supposed to mean.
#28
Posté 21 septembre 2012 - 09:46
berelinde wrote...
That sounds like a lot of zots for something most people will never see.
Game over screens are not 'a lot of zots.'
#29
Posté 21 septembre 2012 - 10:14
Most of those was pretty spoilerific it was the first time you played though.
#30
Posté 21 septembre 2012 - 11:00
Arppis wrote...
I like this idea. It's fresh and new. I like it a lot more than Call of Duty's: "LOL REMEMBER TO DODGE GRENADES BOI!". Feels like the game is talking down to you.
Yeah because most RPG fans dont have the reflexes to dodge something with a 5 second fuse
Lrn2play
Modifié par Gandalf-the-Fabulous, 21 septembre 2012 - 11:02 .
#31
Posté 21 septembre 2012 - 06:15
Actually I got the idea because a few days ago I found those old "choose your own adventure" books in an old box on my ceiling
Modifié par filetemo, 21 septembre 2012 - 06:15 .
#32
Posté 21 septembre 2012 - 06:41
I like this idea a lot! You have my support.
#33
Posté 21 septembre 2012 - 07:13
They could be pretty entertaining. Agree that they shouldn't be spoilery, but if you have a whole slew of random, mostly funny, consequences for you the "Hero" dying, it would be pretty funny. It might even be an incentive to let yourself actually die... I'll admit that I just reload sometimes if it looks like I've really frakked up my strategy before I bother getting to the fail at the end.
#34
Posté 21 septembre 2012 - 07:17
I'm going to vote against this unless it's strictly a text box or a single evocative image during the "you died" loading screen, because death animations of this kind would be a.) incredibly expensive to implement and b.) ANNOYING AS HECK.
#35
Posté 21 septembre 2012 - 11:34
PsychoBlonde wrote...
I'm going to vote against this unless it's strictly a text box or a single evocative image during the "you died" loading screen, because death animations of this kind would be a.) incredibly expensive to implement and b.) ANNOYING AS HECK.
death animations? no, absolutely nothing like that. I was just talking about a text box and an accompanying image, nothing more.





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