I support a refuse/crucible intact ending. I believe that a victory with an intact crucible that results in a refusal to make a choice (or no choice at all) that does not shut down the crucible and allows it to weaken the reapers so that victory is possible is the way to go. The crucible is not intact so it is flawed in how it works with the kid-it changes him, but it's all messed up. If it's intact, perhaps there is no choice and the real solution presents itself. The solution that has already worked. Shepard found ways already to stop the conflict the kid says will always exist. So, a solution is no longer needed and the kid already says his will no longer work.
The incomplete crucible just messes things up and creates new solutions that are not needed. If it was complete perhaps the kid would be changed to the avatar he really should be-the voice of his creators within the reapers. He may even tell Shepard that s/he knows what s/he must do in order to save them or to help them all. But perhaps Harbinger is also in there as a separate intelligence that tries to deter Shepard. And Shepard can finally refuse the reapers as any kind of solution, because the problem is not valid. Shepard gives the refusal speech about people standing on their own and getting rid of reaper influence.
Now here I could play with this or just try to finish the game. To just finish it, say the intact crucible is not shut off at all and Shepard can decide to use this intact crucible and it weakens the reapers and then they can be destroyed. As I see this it could kind of meld destroy and refuse, but destroy is not related to a choice, it is the natural state of the crucible when intact. Refuse comes in with rejecting Harbinger's notion that the galaxy needs the reapers to maintain order. But once Harbinger is rejected, then the creators' voices come out and ask for Shepard's help to finish this all, to do what they can't do.
Modifié par 3DandBeyond, 19 septembre 2012 - 04:09 .