I see pros and cons of both.
YES:
Pros: Adds to the story, gives it emotional weight, a legitimate choice that stays static.
Cons: AUGH BUT THEY ARE BOTH SO AWESOME... I FLOVE YOU GUYS
NO:
Pros: Avoiding the hated feeling of powerlessness [1], allows for more choice in game setup, avoids contrived choices that feel purposeless simply to stall
Cons: Players feel there is a 'right' way to play if they can save everyone, and always take it
Note that I'm talking the CHOICE here, rather than just watching things fall under you. Because footnote (the [1] from earlier).
Also, there's still the risk that the choice isn't well balanced. For example, turn Isabela over or fight for her. Whether you love her or hate her, the answer seems obvious. Few people feel a tug - it's either "This Arishok is a total SOB, COME AT ME BRO" or "FINALLY a way to get rid of this b*** WHY did I ever pick here up?!".
Then there's making us choose between two evils - the mages vs templars. In theory, you're fighting for an ideal, but you look around and it just seems like a contrived choice that ultimately means nothing... you don't want to side with anyone because they're both moronic, yet they'll force you to choose an option before they even let you quit in disgust.
When I had to choice between Ash and Kaiden, I froze. I spend more time at that conversation wheel thinking "What happens? Who do I save?" then I did talking to Saren at end-game. THAT is a well-made choice. Granted, some people would have thought "Ashley, getting rid of your racist butt!" or "Kaiden, getting rid of your morality complex!" and gone through right there, but it was still well-crafted.
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[1] It is possible to lose in a game without feeling powerless, but I've seen few developers pull it off. Instead of making the odds impossible, they just turn you into a useless idiot until the oppurtunity window is gone. It is possible to have Character A escape without giving Character B a the brain and reflexes of a pudding for the duration of a cutscene.
Modifié par Karsciyin, 19 septembre 2012 - 03:20 .