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Crafting in Dragon Age 3 Inquisition


41 réponses à ce sujet

#1
ChaosAgentLoki

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Okay, I don't think anyone's posted anything about this sort of thing yet, so I was wondering...

What are everyone's thoughts on a crafting system for DA3?

Should it be really in depth and essentially a minigame within the main game. Or should it be very basic and enough to just get by? 

#2
zyntifox

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I like it to be like Neverwinter nights. You invest in skills of your protagonist and/or companions, such as armorcrafting, weaponcrafting, traps/poisens etc, and then you go around looking for recipes and ingredients.

#3
Braellina

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I know DAO had crafting of some kinds. DA2 didn't touch on this much. Being able to make your own armour, weapons and potions would add a nice touch to the game.

#4
marshalleck

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Deep crafting system or none at all.

#5
DreGregoire

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I like the idea of the option, but I don't want to feel like it is forced on me, It would be nice to have the option of not doing it. So yes gain the skills and use them but for those who don't want to mess with it, the ability to purchase the complete product at a price that is higher than if you make it on your own.

Modifié par DreGregoire, 20 septembre 2012 - 09:15 .


#6
Vandicus

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Crafting in both DA:O and DA2 was less than impressive. Certainly very useful but the system itself was designed for convenience rather than entertainment.

That being said, I don't think that crafting swords/armor necessarily makes any sense at all. That requires actual training and expertise. In order to craft that awesome sword of epicness in all the DA games it was necessary to get a real professional. Some things like herbalism and trap making are ok. I would be rather put off if the main character is a master at leatherworking in his office of High Inquisitor/Champion of Kirkwall/Warden Commander etc. (note High inquisitor there is a placeholder, not serious speculation on the role of the PC in DA3)

#7
Eidolion

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I really liked the Crafting of Origins, where you found recipes, and resources and then made the product. I also liked it in Dragon Age 2, where you found the resources and now had a limitless supply.

Because we're a person of importance, I think we should stick closer to Dragon Ages crafting, where we find the materials and now people always bring us a limitless supply, and then finding the recipe and crafting it from there. At the same time though, since we're building an army I think we should have to find and recruit the Craftsman into our army. So we find someone who makes Runes (Sandal!?), Poisons, Potions, and maybe even a Smith like Wade!?

#8
Wulfram

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Crafting is bad in single player CRPGs, particularly story based ones. It's always boring, stupid or ludicrously overpowered, usually all three.

DA2's slightly more complicated version of shopping was OK.

#9
Maclimes

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I think instead of investing points from your own character (or companions) away from more meaningful stats into crafting, it would be better to have specialized "crafting companions". Think about Bodhan and Sandal from the first game. I would consider them companions, as they were part of your travelling caravan and an indispensable part of your support structure. They just had a different role. Instead of fighting, they supplied you with weapons, armor, potions, resources, and enchantments.

So, basically take that concept, and instead give them actual levels, skill points, recipes, and the whole crafting shebang.
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#10
Guest_PurebredCorn_*

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Cstaf wrote...

I like it to be like Neverwinter nights. You invest in skills of your protagonist and/or companions, such as armorcrafting, weaponcrafting, traps/poisens etc, and then you go around looking for recipes and ingredients.


I agree with this. I want to be able to make detailed choices as to what the end product looks like as well.

#11
lv12medic

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I lean more towards the DA2 system in terms of any kind of crafting system in DA games.

I'm still heavily disappointed with trap making in DA:O since the only time I could have really used it (Redcliffe being assaulted by the undead) all the traps disappear because day time Redcliffe and night time Redcliffe were different zones and traps didn't carry over from one to the other.

#12
Lithuasil

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I'd like to see a crafting system akin to what Ego Draconis did (i.e: in your homebase, you had specialists for crafting and people that you could assign to go look for certain ressources, and you could distribute resources etc among them). I really can't see the head of an inquisition sitting around brewing their own potions (or going for a herb-gathering stroll in the woods for that matter).
Though of course, certain rarer skills (lyriumcrafting maybe?) could be linked to certain companions.

#13
Mr Arg

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Idea: Race/class choices influence your character's quality in a certain type of crafting.

#14
Quicksilver26

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noooo nooo no minigames minigames are evil

#15
Vandicus

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Quicksilver26 wrote...

noooo nooo no minigames minigames are evil


Question: Is the Dragon Age 3 Bisexuality signature poking fun at the idea of everyone in Thedas being bisexual, or is it a serious request for all companions to be bisexual?

I've been seeing it pop up and can't really tell which its supposed to be.

#16
naughty99

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Wulfram wrote...
DA2's slightly more complicated version of shopping was OK.

I hated it. It didn't feel like your character was actually crafting anything and it was rather useless because it was so expensive. There was a finite amount of gold in the game that you needed in each Act in order to buy certain costly items, such as the knockback immunity ring and if you tried crafting a lot of potions, there was no way you could ever afford it. You were better off simply storing your potions in your house so that dead enemies continue to drop healing and magicka potions.

If done well, a crafting system enhances your roleplaying options and greatly improves the replay value of the game, by facilitating the RP for a particular kind of character and expanding the different kinds of character concepts and playing styles you can choose.

Perhaps I might first play a stealth character who spends a lot of talent points on archery, maybe the next time I might wish to try playing an assassin who devotes a lot of time to studying the deadliest poisons. Make either path fun and the end result will be much better replay value, and some good, tough choices at level up.

Modifié par naughty99, 22 septembre 2012 - 09:21 .


#17
Zeralos

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Crafting its boring, gaining materials is even more boring, better drop it than loading the game with it.

#18
Eternal Phoenix

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Zeralos wrote...
 better drop it than loading the game with it.


You're not forced to use it. Besides it's a good way to get potions without spending gold. 

Personally I preferred the crafting system in Origins as you needed the components and then you could craft anywhere you wanted. In Dragon Age 2 the ingredients aren't needed once you find them making things more convenient but you can only craft in Hawke's estate.

I think we need Origins crafting system back where you can craft anywhere you want so long as you have the resources.

Referring to armor and weapon crafting? Just have a blacksmith who can create such stuff for you like Master Wayne did in Origins and Awakening.

#19
Chromie

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Bioware needs to look at Vagrant Story for some crafting inspiration. Crafting in MMO's has always been my favorite thing to do because sadly in single player games it's more of an after thought. I've played a couple of games that had some decent to great crafting system and Vagrant Story is one of them.

#20
Allan Schumacher

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Wulfram wrote...

Crafting is bad in single player CRPGs, particularly story based ones. It's always boring, stupid or ludicrously overpowered, usually all three.

DA2's slightly more complicated version of shopping was OK.



I don't agree with this.  Pretty much no matter the game if there's a crafting component, I tend to like it.  Consolation prize if the game can only get me equipment modifications.

It was actually one of my favourite things in NWN2 (and I do like that game).

#21
Vandicus

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Allan Schumacher wrote...

Wulfram wrote...

Crafting is bad in single player CRPGs, particularly story based ones. It's always boring, stupid or ludicrously overpowered, usually all three.

DA2's slightly more complicated version of shopping was OK.



I don't agree with this.  Pretty much no matter the game if there's a crafting component, I tend to like it.  Consolation prize if the game can only get me equipment modifications.

It was actually one of my favourite things in NWN2 (and I do like that game).


Since you like NWN2 is there any chance we'll be seeing a player-owned fortress or castle in DA3? :lol:

#22
Harle Cerulean

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Skelter192 wrote...

Bioware needs to look at Vagrant Story for some crafting inspiration. Crafting in MMO's has always been my favorite thing to do because sadly in single player games it's more of an after thought. I've played a couple of games that had some decent to great crafting system and Vagrant Story is one of them.


This!  Vagrant Story is one of my all-time favourite games, and the crafting is part of why (along with the complex story and characters, the amazing localization, the combat that I could totally cheese because my sense of timing/rhythm is excellent, and the New Game+ mode . . . and the list goes on).  Though I do think the idea of specialized "crafting NPCs" instead of the PC doing it all is a good one, because it doesn't make much sense to me that the PC can be a master at leatherworking AND armoursmithing AND weaponsmithing AND poisonmaking AND herbalism AND runemaking, AND- yeah.  That's a lot for one person to know.

#23
Hejdun

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Crafting is something that has devolved in RPGs. Back in Baldur's Gate 2, you crafted unique and awesome stuff from things you found while adventuring. Then in DA you just make run of the mill potions you could've just bought from anywhere. Awakenings had the right idea in that they introduced Rune crafting, which let you eventually craft the best runes (which were extremely rare and hard to buy).

Crafting plain old normal potions is boring. Crafting systems should, with investment, allow you to exceed the capabilities of what you could normally buy/use. In addition, you really should bring back a Cromwell type character who can craft awesome and unique items.

#24
SirGladiator

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NWN2 was awesome, but its funny, I never could figure out the crafting system in that one. BG2 had an awesome crafting system, and I found DA2's system to be better than DAO's. NWN2's Castle system was awesome, even better than the one in DAO's Expansion, but it was great too of course. So I'd say model the Castle after NWN2, and the crafting on a combination of BG2 and DA2. Crafting is super fun when done right, and the more options the better.

#25
DarkKnightHolmes

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All I hope is that I can craft even if my teammates are the one with the ability, it was a pain in the ass in Awakening when Anders was the rune crafting guy and I had to leave the bloody building every time (and the loadings didn't help) then do it and, If I missed an ingredient, having to go back in and repeat the process.