Crafting in Dragon Age 3 Inquisition
#1
Posté 19 septembre 2012 - 03:01
What are everyone's thoughts on a crafting system for DA3?
Should it be really in depth and essentially a minigame within the main game. Or should it be very basic and enough to just get by?
#2
Posté 19 septembre 2012 - 03:12
#3
Posté 20 septembre 2012 - 09:08
#4
Posté 20 septembre 2012 - 09:13
#5
Posté 20 septembre 2012 - 09:14
Modifié par DreGregoire, 20 septembre 2012 - 09:15 .
#6
Posté 20 septembre 2012 - 09:17
That being said, I don't think that crafting swords/armor necessarily makes any sense at all. That requires actual training and expertise. In order to craft that awesome sword of epicness in all the DA games it was necessary to get a real professional. Some things like herbalism and trap making are ok. I would be rather put off if the main character is a master at leatherworking in his office of High Inquisitor/Champion of Kirkwall/Warden Commander etc. (note High inquisitor there is a placeholder, not serious speculation on the role of the PC in DA3)
#7
Posté 20 septembre 2012 - 09:19
Because we're a person of importance, I think we should stick closer to Dragon Ages crafting, where we find the materials and now people always bring us a limitless supply, and then finding the recipe and crafting it from there. At the same time though, since we're building an army I think we should have to find and recruit the Craftsman into our army. So we find someone who makes Runes (Sandal!?), Poisons, Potions, and maybe even a Smith like Wade!?
#8
Posté 20 septembre 2012 - 09:21
DA2's slightly more complicated version of shopping was OK.
#9
Posté 20 septembre 2012 - 09:24
So, basically take that concept, and instead give them actual levels, skill points, recipes, and the whole crafting shebang.
- BioBrainX et Eloka aiment ceci
#10
Guest_PurebredCorn_*
Posté 20 septembre 2012 - 09:25
Guest_PurebredCorn_*
Cstaf wrote...
I like it to be like Neverwinter nights. You invest in skills of your protagonist and/or companions, such as armorcrafting, weaponcrafting, traps/poisens etc, and then you go around looking for recipes and ingredients.
I agree with this. I want to be able to make detailed choices as to what the end product looks like as well.
#11
Posté 20 septembre 2012 - 09:47
I'm still heavily disappointed with trap making in DA:O since the only time I could have really used it (Redcliffe being assaulted by the undead) all the traps disappear because day time Redcliffe and night time Redcliffe were different zones and traps didn't carry over from one to the other.
#12
Posté 20 septembre 2012 - 10:38
Though of course, certain rarer skills (lyriumcrafting maybe?) could be linked to certain companions.
#13
Posté 20 septembre 2012 - 11:21
#14
Posté 22 septembre 2012 - 09:10
#15
Posté 22 septembre 2012 - 09:13
Quicksilver26 wrote...
noooo nooo no minigames minigames are evil
Question: Is the Dragon Age 3 Bisexuality signature poking fun at the idea of everyone in Thedas being bisexual, or is it a serious request for all companions to be bisexual?
I've been seeing it pop up and can't really tell which its supposed to be.
#16
Posté 22 septembre 2012 - 09:19
I hated it. It didn't feel like your character was actually crafting anything and it was rather useless because it was so expensive. There was a finite amount of gold in the game that you needed in each Act in order to buy certain costly items, such as the knockback immunity ring and if you tried crafting a lot of potions, there was no way you could ever afford it. You were better off simply storing your potions in your house so that dead enemies continue to drop healing and magicka potions.Wulfram wrote...
DA2's slightly more complicated version of shopping was OK.
If done well, a crafting system enhances your roleplaying options and greatly improves the replay value of the game, by facilitating the RP for a particular kind of character and expanding the different kinds of character concepts and playing styles you can choose.
Perhaps I might first play a stealth character who spends a lot of talent points on archery, maybe the next time I might wish to try playing an assassin who devotes a lot of time to studying the deadliest poisons. Make either path fun and the end result will be much better replay value, and some good, tough choices at level up.
Modifié par naughty99, 22 septembre 2012 - 09:21 .
#17
Posté 22 septembre 2012 - 09:19
#18
Posté 22 septembre 2012 - 09:24
Zeralos wrote...
better drop it than loading the game with it.
You're not forced to use it. Besides it's a good way to get potions without spending gold.
Personally I preferred the crafting system in Origins as you needed the components and then you could craft anywhere you wanted. In Dragon Age 2 the ingredients aren't needed once you find them making things more convenient but you can only craft in Hawke's estate.
I think we need Origins crafting system back where you can craft anywhere you want so long as you have the resources.
Referring to armor and weapon crafting? Just have a blacksmith who can create such stuff for you like Master Wayne did in Origins and Awakening.
#19
Posté 22 septembre 2012 - 09:28
#20
Posté 22 septembre 2012 - 09:30
Wulfram wrote...
Crafting is bad in single player CRPGs, particularly story based ones. It's always boring, stupid or ludicrously overpowered, usually all three.
DA2's slightly more complicated version of shopping was OK.
I don't agree with this. Pretty much no matter the game if there's a crafting component, I tend to like it. Consolation prize if the game can only get me equipment modifications.
It was actually one of my favourite things in NWN2 (and I do like that game).
#21
Posté 22 septembre 2012 - 09:32
Allan Schumacher wrote...
Wulfram wrote...
Crafting is bad in single player CRPGs, particularly story based ones. It's always boring, stupid or ludicrously overpowered, usually all three.
DA2's slightly more complicated version of shopping was OK.
I don't agree with this. Pretty much no matter the game if there's a crafting component, I tend to like it. Consolation prize if the game can only get me equipment modifications.
It was actually one of my favourite things in NWN2 (and I do like that game).
Since you like NWN2 is there any chance we'll be seeing a player-owned fortress or castle in DA3?
#22
Posté 22 septembre 2012 - 10:29
Skelter192 wrote...
Bioware needs to look at Vagrant Story for some crafting inspiration. Crafting in MMO's has always been my favorite thing to do because sadly in single player games it's more of an after thought. I've played a couple of games that had some decent to great crafting system and Vagrant Story is one of them.
This! Vagrant Story is one of my all-time favourite games, and the crafting is part of why (along with the complex story and characters, the amazing localization, the combat that I could totally cheese because my sense of timing/rhythm is excellent, and the New Game+ mode . . . and the list goes on). Though I do think the idea of specialized "crafting NPCs" instead of the PC doing it all is a good one, because it doesn't make much sense to me that the PC can be a master at leatherworking AND armoursmithing AND weaponsmithing AND poisonmaking AND herbalism AND runemaking, AND- yeah. That's a lot for one person to know.
#23
Posté 22 septembre 2012 - 10:37
Crafting plain old normal potions is boring. Crafting systems should, with investment, allow you to exceed the capabilities of what you could normally buy/use. In addition, you really should bring back a Cromwell type character who can craft awesome and unique items.
#24
Posté 22 septembre 2012 - 11:25
#25
Posté 22 septembre 2012 - 11:28





Retour en haut







