Crafting in Dragon Age 3 Inquisition
#26
Posté 22 septembre 2012 - 11:32
Of course DA:A's stuff with Herren was in principle similar. But extremely annoying, because getting some necessary ingredients meant engaging in the horrible runecrafting system.
And giving bits of drake and dragon to Herren in DA:O was fine if you want to consider that crafting
#27
Posté 22 septembre 2012 - 11:42
It's just tedious inventory management. It was bad enough in DAO, but then Awakening took it Up to Eleven. I still jolt from my bed in a cold sweat from nightmares of the runecrafting system.
Modifié par thats1evildude, 22 septembre 2012 - 11:43 .
#28
Posté 23 septembre 2012 - 12:17
Managing tons of little things in your inventory is not cool. I like crafting ingredients having their own segregated space and not competing with other sorts of inventory items for bag space.
#29
Posté 23 septembre 2012 - 12:27
For those who don't enjoy crafting, let em have vendors, if the resources are available, I don't see why those who like the option should be disregarded.
EDIT: I just noticed this, although it's really not the right place for the question...
Vandicus wrote...
Question: Is the Dragon Age 3 Bisexuality signature poking fun at the idea of everyone in Thedas being bisexual, or is it a serious request for all companions to be bisexual?
I've been seeing it pop up and can't really tell which its supposed to be.
I am personally in favor of all "bisexual" romance options, and wanted to make a new sig that was a callback to my Gays in Space sig bar. The s/s romance threads seem to be dominating this forum these past few days, and I thought to myself that "Dragon Age Three: Bisexuality" would be a funny catchphrase. That's all there is to it.
Modifié par syllogi, 23 septembre 2012 - 12:58 .
#30
Posté 23 septembre 2012 - 01:18
SirGladiator wrote...
NWN2 was awesome, but its funny, I never could figure out the crafting system in that one. BG2 had an awesome crafting system, and I found DA2's system to be better than DAO's. NWN2's Castle system was awesome, even better than the one in DAO's Expansion, but it was great too of course. So I'd say model the Castle after NWN2, and the crafting on a combination of BG2 and DA2. Crafting is super fun when done right, and the more options the better.
I liked DA2's a lot more than DAOs as well. I think crafting is something we can greatly improve upon.
What was BG2's crafting again?
#31
Posté 23 septembre 2012 - 01:20
Allan Schumacher wrote...
I liked DA2's a lot more than DAOs as well. I think crafting is something we can greatly improve upon.
So crafting is back again for DA3 and will be expanded upon even more I'm guessing...
Which is good news to me. I actually used the crafting system from both DA:O and DA2.
#32
Posté 23 septembre 2012 - 01:45
Allan Schumacher wrote...
What was BG2's crafting again?
There was a dwarven blacksmith (and an imp in ToB) whom would create artifact unique weapons with special objects you found around the world. It was kind of obscure unless you had a guide to show you where to find the specific objects needed for each item, though. I would call that more of optional quests to find ingredients, rather than crafting, personally.
#33
Posté 23 septembre 2012 - 01:49
#34
Posté 23 septembre 2012 - 02:15
#35
Posté 23 septembre 2012 - 02:47
Wulfram wrote...
Crafting is bad in single player CRPGs, particularly story based ones
Star Ocean: Till the End of Time's crafting was, IMO, astounding.
#36
Posté 23 septembre 2012 - 04:13
One thing I'd really like to see is the ability to be more creative and experiment in crafting. Being able to combine ingredients more freely and discovering recipes by experimentation rather than having to buy/find them would make it a lot more fun.
Modifié par Aetheria, 23 septembre 2012 - 04:15 .
#37
Posté 02 décembre 2014 - 07:21
Crafting in DAI is much more involved and on you to persue. It legitimatly allows you to make powerfull items instead hunting down the "best" staff, so to speak. It allows your inquisitor to be YOUR inquisitor. There has been a massive call for information regarding masterwork crafting. I figured id share some of my observations.
For starters, everyone worring about the % chance masterwork crafting, don't bother. Many of the other static abilities will help you much more the a +10%. Examples would be +7.8% damage per enemy around you. That can quickly get fun. Also my favorite so far is 10% chance for walking bomb. This applies the chance to ANYTHING cast through your weapon. Chain lightning? Energy barage? Spirit blade? Blizzard? This may be a glitch, but it seems Anything that hits many times in one cast is awesome with this. I can't tell you how many times my screen has erupted in gore after chain lightning and a warrior power attack. I think the system has worked out rather well, and makes the myriads of componants you find worthwhile. I especially like that you can make the same gear with different materials and have such drastically different results while maintaining your inquisitors "look". (Hmm now who is meandering?) Anyhow, crafting is not essential to how you play the game. While I made weapons and armor I did absolutley nothing with any other aspect of crafting and had no problems. It does add a great deal of time to your playthrough, as you collect componants. However, the learning curve and ways of aquireing masterwork schematics could be greatly improved upon.
- Melca36 aime ceci
#38
Posté 02 décembre 2014 - 08:07
I crafted only one time in Inquistion to see how it works but never again. Everything i found had better or the same stats then the best schematics i found.
#39
Posté 02 décembre 2014 - 08:27
Crafting is extremely fun! I found some fantastic schematics and have made some completely badass weapons for my companions.
I find it not only creative but relaxing as well
#40
Posté 02 décembre 2014 - 08:32
I crafted only one time in Inquistion to see how it works but never again. Everything i found had better or the same stats then the best schematics i found.
That's weird I've never come close to replacing my custom 2 hd sword since it easily has had the better stats then anything I've found, my armour is custom and only my Inquisitor helmet (which i just found 56 hours in) isn't. In fact all my warriors (cass, IB and Blackwall) have custom dwarfen maces, Cass and Blackwall are wearing custom helmets, IB and Blackwall have custom shields and all of them are wearing custom armour. Of my mages, two are wearing custom armour and one is using a custom staff. Of my rogues two are wearing custom armour. Even those not using custom gear have been customised (adding arms, legs, runes, hilts and hafts etc) unless impossible to do so.....Sera is in unique GW scout armour and Solas is in unique GW mage armour.
Aside from dragon drops most of the stuff I find is sold off, since I can craft superior versions of the same armour and I've a shed load of schematics.
#41
Posté 02 décembre 2014 - 10:35
I greatly dislike crafting in RPGs, and the crafting in DA:I is no exception.
Having me run around collecting loads of raw materials and schematics in order that I can turn them into exactly the optimized items I want to ensure that my party always has perfect equipment, because the items crafted are heads and shoulders better than anything the player finds amongst items that have already been crafted, is a turn off for me. There is neither strategic nor tactical challenge in it, nor does it aid the story.
If it was this easy to creates such good equipment, why isn't it the norm given how common most materials are? Or if it is supposed to be difficult to follow such schematics such that not every shop would have them, why aren't these items sold in the shops selling quality items? Are the people you employ the only ones who know how to make good equipment following such schematics? (And if they are, how come such schematics are sold in shops and found at random in the wild - somebody must have been making/using them in the first place, yes?)
Dragon Age: Inquisition has taken this to extremes. You can buy weapons and armour in shops, but as they are all inferior to what you can easily craft yourself, you are better off buying weapon and armour schematics. You can buy modifications to weapons and armour in shops as well, but they are also inferior to the upgrades you can easily craft, so you are also better off buying weapon and armour modification schematics. Likewise the high quality items sold in shops with long texts telling of their storied history are inferior to your own crafting. And finally you can take an inquisition perk that gives merchants an extra high quality item to buy each, but as the weapons and armour there are also inferior to what you can craft using the schematics sold in the default stock, it is only good for buying even better schematics.
The result is that you go through the game finding a great number of items in your travel, all of which with only a handful of exceptions are exactly as useful as the "valuables" i.e. trash of DA:I, existing to clog up the inventory until sold en masse.
No.
Let the player find or buy cheap mass-produced mundane or magic items depending on the magic of the game setting, with high quality items being few and far between, something that is a treasure to find. Let crafting top quality items be something that skilled craftsmen do, and something that takes a lot of effort, not something that is available for mass production so long as you bend over every 10-20s while exploring to grab resources from the ground.
And if you do insist on having us carrying along dozens of different crafting ingredients anyway to craft things ourselves because the alternative is to use found/bought items that are greatly inferior, give us a decent crafting UI rather than navigating back and forth between lists to select items from different lists to combine.
Playing on PC using the mouse and keyboard that are the standard for PC gaming, I am playing with a crafting UI designed with the severe limitations of a gamepad in mind because of a desire to use the same UI across platforms. (Not that this is any different from the rest of the UI - ALL of the UI is designed for the huge text, large empty space, list approach, that is the norm for console titles played on a big screen rather than taking advantage of the space available as is the norm in PC games.) Doing so in a game that Bioware claimed throughout 2013 and 2014 had PC as the lead platform is adding insult to injury when I dislike crafting in the first place.
#42
Posté 02 décembre 2014 - 10:37
The last never had any problems with inventory management tbh... Would like some storage though.





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