We've had plenty of Dragons in the series so far, more than enough! Far more than what's logical for a world that had until historically recently thought they had gone extinct. We're all set for Dragons. But what about Age? For 2 games, 1 mini internet promotional game thing, 1 lousy animated feature, and 1 surprisingly good live-action internet series, we've been promised Dragons and Age, and Bioware has only delivered on half of that promise! Oh, sure, there's Wynne, and Flemeth, but those uniform character models destroy the illusion. Let's face it, you pop a paper bag over the top, and suddenly those firm, busty bodies could be ANYONE. In fact, I'm pretty sure there's a mod or two that work along this concept. And I guess there was Hawke's mom and all, but I don't really count NPCs whose only purpose is from the get-go obviously going to be to die tragically.
I want the REAL DEAL, Bioware. Don't mess this up AGAIN. You already dropped the ball on this years back with Knights of the OLD Republic, and this time no one's gonna swoop in later to cover your butts with Kreia. And with the intent of helping, I have provided a few ideas below to aid you in this matter. Feel free to use any as you see fit.
Enemies:
Hurlock Gum-Grippers: This new, elderly Darkspawn troop is an especially deadly threat to those who fear the Darkspawn Taint. Taking a bite from a vicious Darkspawn is already dangerous enough, but when the Gum-Gripper sinks his Taint-inducing fangs into an enemy soldier, that's where they'll stay--this Darkspawn's fangs are revealed to be dentures, staying with their victim long after the Hurlock has lost his grip on them and pulled away, giving them all the more time to inject the Darkspawn Taint into the hapless foe.
Skills and Talents:
The dreaded Hearing Aid Speak: Like the yelling skills that bowl surrounding enemies over? This one blows'em all away! Now, when the situation looks grim and your party's surrounded by dozens of thugs, just turn Grampy's Hearing Aid all the way down and say something to him, and watch him unleash an unending roar of confused stream of statements like "WHAT? I CAN'T HEAR YOU!" for the entire battle, blasting your foes away with a confused sonic stream.
Senior discounts just aren't enough with the Senile Sales Skill: Watch the line at the checkout desk just grow and grow when Granddad haggles with the exasperated clerk over the price of a single Health Poultice as he tries to use a coupon for a different shop that expired during King Maric's reign. If your Patience stat is higher than the salesperson's, you'll be able to wait the scenario out long enough for the manager's arrival and, with the promise that your party will never come back (don't worry, you don't keep it), you'll get the extra discount on your item!
And the Long Past Socially Acceptable Speech: Is the battle going poorly, and your party badly needs a moment to heal and regroup? Just have Nanna show she comes from a different time with a little rant about the moral proclivities of City Elves, the problems with immigrating Orzammar exiles, and how the Maker condemns all those Love Interests that swing both ways. In a desperate attempt not to be seen with Nanna, the rest of the party will flee the awkward scene, scurrying away from combat for as long as the speech lasts, giving them all a chance to regenerate their health and mana a bit as they shake their heads in embarrassment.
Character classes:
The graceful, deadly Past the Prime Professional: None know death so well as the man who's a moment from its door. This elegant assassin goes unnoticed so well you'd think he'd been sent to a retirement home. Weaving his way through frenzied combat like an acrobat thanks to his invulnerable titanium hip, the Past the Prime Professional is the true master of the backstab critical, setting each one up by momentarily stunning his opponents with the blinding glare of the sun off his bare head.
The mighty Granguard: Slow but steady wins the race to the front of the battlefield as the courageous Granguard leads her companions into the fray, riding her walker like a thundering chariot into the nearest group of enemies. Once there, the Granguard utilizes her walker as a shield, defending against attacks with its powerful reinforced steel and using it to knock around and incapacitate all who stand before her.
And for those of you hoping to see DA3 characters riding horses and halla and such into battle, the Revokee: Oh Jesus Grandpa found the car keys get out of the road honey get out of the road
Also, now there's a poll, because you guys like those, right? social.bioware.com/75138/polls/39567/
Modifié par The RPGenius, 19 septembre 2012 - 04:42 .





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