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Will there be endings?


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#1
Loaderini

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Speculation thread.

Would you like an open ending for the game, like the original ending of Mass Effect 3?

Would you like each ending to be decided during the last act, or to be the result of the actions that took place during the whole game?

What else would you like to see in the game's endings?

#2
KingJason13

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Yes. My bets on Morrigan's "God Baby" appearing in the last 5 minutes to Deus Ex Machina.

#3
Obeded the 2nd

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No, I want an actual ending.

#4
xd3six

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I would want proper closure with my endings... more like Dragon Age Origins and less like ME3. I don't mind epilogue slides the way that DA did them, but cutscenes showing choices and what happens with your companions and love interest would be awesome.

#5
ChaosAgentLoki

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I'm open to the ending being definitive or open. However, I would like to see the decision that helps effect which ending the player gets come up somewhere in the middle to last quarter of the game. I don't want the ME3 star-child thing or Morrigan's offer to be repeated. I want it to be spurred on by something the player does not expect. Something like allying with a certain character over another for a quest that shifts the overall path of the game's finale or killing a certain character that seems to be unimportant at the time. That would be pretty cool.

#6
Svanhildr

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I'd like an ending where the PC doesn't dissappear somewhere unknown for once.

I want several endings, both good and bad.

#7
Iakus

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I'd like an ending where the protagonist has a shot at a life after the adventure. Bioware's last couple of games have had pretty downer endings.

#8
Loaderini

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I would also like the decisions that has major effect on the ending to come somewhere in the middle. Like the Mass Effect 2 Normandy upgrades. We didn't know that they were THAT important, but when we reached the game's ending we were like "WTF!!". It was a nice surprise!

#9
Bekkael

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Svanhildr wrote...

I'd like an ending where the PC doesn't dissappear somewhere unknown for once.

I want several endings, both good and bad.


+1. See my signature. :wizard:

I liked the way DA:O did endings, with several outcomes ranging from death to bittersweet victory (dark ritual) to facilitate lots of roleplay. A "win" option is very important to me though, as well as knowing what happened to my PC, even if it is just a text epilogue where the main character fades into the sunset with LI.

Both DA:O and DA2 had perfectly fine endings, even if I really wanted a bit more from DA2 for the sake of closure.

Modifié par Bekkael, 19 septembre 2012 - 06:24 .


#10
Vox Draco

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ME3 has me almsot to the point I consider spoil myself about all possible endings before I consider buying DA3, jsut so that I do not invest too many emotions into the main characters, nly to see them all go down the artistic grim dark ending route...

If anything good comes from shepard's pointless sacriifice or whatever the endings (original or EC, still awful as hell) meant to be it should be an uplifting ending for DA3...damn, I want to cheer and triumph at the end, not go all deep and artsy...for Dear Maker's sake...if we get something like this, with a true epilogue and outlook on our chars future, I even tolerate Muliplayer added...

#11
JamieCOTC

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I don't need a happy ending or even for the hero to survive, but I would respectfully request that the DA3 team give some closure to their ending. ME2 was the last BW game to give any sense of real closure and even it was a cliffhanger. Awakening, DA2 and ME3 all had dreadful endings. Also, since the DA team has a habit of just dropping plans for DLC and expansions, I would kindly request a definite and once and for all end to DA3. Thank you.

#12
Giltspur

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Loaderini wrote...
Would you like each ending to be decided during the last act, or to be the result of the actions that took place during the whole game?


Well, I don't mind if the ending is decided in the last act.  But in ME3 it feels like important elements of the ending started in the last act making the ending feel tacked on.  Like they just had this collaborative game with no real ending that nonetheless needed an ending.  In other words it felt like a rapid start and stop at the end rather than a culmination of something bigger.  If you look at Gaider-led games, the endings always make sense. In DAO, yes, there's a plot twist before the final choice.  But it's a plot twist that helps define your Warden as he figures out how to cope with it.  The plot twist at the end of ME3 doesn't define Shepard.  It yanks the game away from Shepard and tries to take the ME universe somewhere "deep" or thoughtful that didn't resonate with me at all.  DA2's ending also made sense.  Hawke starts out a refugee and ends up an exile.  Hawke have very sad life.  Probably have very sad death.  But at least there is symmetry.

Modifié par Giltspur, 19 septembre 2012 - 06:48 .


#13
SethyMorgan

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Does anyone remember Chrono Trigger for the SNES? That game had multiple endings, That would be to me a good idea. Multiple endings depending on what you do, how you do it, and what the consequences would be.

#14
satunnainen

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No. its written as a loop. When you get to the last new part of the plot, it will return to the beginning. That way you get as much play time as you wish and there wont be any complaints about the ending.

#15
sH0tgUn jUliA

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Hawke starts out DA2 as a refugee and ends up as an exile. It does not mean that Hawke has a sad life or a sad death. People do move on. But I know that is not the BW way. Much too complicated. I don't like to have to head canon endings. I like the writer of a story to end the story. In real life we all live on with the pain an misery we gathered along the journey. We get enough of that. Games and novels are an escape. I don't need that crap to spill over into entertainment. But there are other things that are really critical.

I want an ending that is cohesive with the rest of the story.

* Thou shalt not introduce a new character in the final 20 minutes of the story

* Thou shalt not have this character muse or explain the entire purpose of the plot or existance or reasoning for everything in the story.

* Thou shalt not try to be deep and philosophical -- it's guaranteed to fail.

* Thou shalt not make all outcomes dark and depressing. I know there are some people who want a dark and depressing ending. Let them have one path. Me? I'm sick of them.

* One or more of the out comes must lead the player to the "Hell Yeah!!!" feeling which leads to complaints that 45 hrs of game was too short.

* Thou shalt not steal a plot from another game, add a crappy ending and claim artistic integrity when your fans complain about it.

* Thou shalt not leave the ending to a trilogy ambiguous.

* Forced sacrifice of a protagonist at the end of a game is always a bad thing. In an RPG, I will always opt for a way out of a self-sacrifice. I want a way out of a self-sacrifice, and don't make it at the price of genocide. I will break the disk in half or demand a refund from the store.

* Keep Mac Walters as far away from this project as you can.

At this point Bioware is walking on a thread with a lot of people after ME3 and DA2. You're going to have to be real careful with this one. I'm not going to be pre-ordering, but rather waiting for reviews from the spoilers section.

#16
Robhuzz

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If they want choice to be an actual factor in DA3 then they should make endings like DAO. That was the proper way to end a game. It could be as happy or tragic as the player wanted. I doubt BioWare has fallen so low as to actually consider ME3s ending to be good so I doubt they'll be trying to recreate that... thing... anyway. And if so... well... better stay away from the internet for a good while.

#17
Beerfish

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I want a friggin happy ending. It has now become cliche to have an angst ridden you can't win for losing ending.

#18
Jerrybnsn

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What's an ending?

#19
Angelo2027

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Bekkael wrote...

Svanhildr wrote...

I'd like an ending where the PC doesn't dissappear somewhere unknown for once.

I want several endings, both good and bad.


+1. See my signature. :wizard:

I liked the way DA:O did endings, with several outcomes ranging from death to bittersweet victory (dark ritual) to facilitate lots of roleplay. A "win" option is very important to me though, as well as knowing what happened to my PC, even if it is just a text epilogue where the main character fades into the sunset with LI.

Both DA:O and DA2 had perfectly fine endings, even if I really wanted a bit more from DA2 for the sake of closure.


THIS!

#20
Fnork

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sH0tgUn jUliA wrote...

Hawke starts out DA2 as a refugee and ends up as an exile. It does not mean that Hawke has a sad life or a sad death. People do move on. But I know that is not the BW way. Much too complicated. I don't like to have to head canon endings. I like the writer of a story to end the story. In real life we all live on with the pain an misery we gathered along the journey. We get enough of that. Games and novels are an escape. I don't need that crap to spill over into entertainment. But there are other things that are really critical.

I want an ending that is cohesive with the rest of the story.

* Thou shalt not introduce a new character in the final 20 minutes of the story

* Thou shalt not have this character muse or explain the entire purpose of the plot or existance or reasoning for everything in the story.

* Thou shalt not try to be deep and philosophical -- it's guaranteed to fail.

* Thou shalt not make all outcomes dark and depressing. I know there are some people who want a dark and depressing ending. Let them have one path. Me? I'm sick of them.

* One or more of the out comes must lead the player to the "Hell Yeah!!!" feeling which leads to complaints that 45 hrs of game was too short.

* Thou shalt not steal a plot from another game, add a crappy ending and claim artistic integrity when your fans complain about it.

* Thou shalt not leave the ending to a trilogy ambiguous.

* Forced sacrifice of a protagonist at the end of a game is always a bad thing. In an RPG, I will always opt for a way out of a self-sacrifice. I want a way out of a self-sacrifice, and don't make it at the price of genocide. I will break the disk in half or demand a refund from the store.

* Keep Mac Walters as far away from this project as you can.

At this point Bioware is walking on a thread with a lot of people after ME3 and DA2. You're going to have to be real careful with this one. I'm not going to be pre-ordering, but rather waiting for reviews from the spoilers section.


This. Most defintely this.

I loved the hell out of DA2 but if I find out the darkspawn head honcho only has darkspawn kill people so they never develop cars and pollute the planet I will never buy a bioware game again. Ever. Even post EC ME3 is still the worst ending I've ever seen. If you want to draw lessons from ME3's ending then take it as what not to do.

#21
jackofalltrades456

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The ending to Dragon Age 3 will be a video of David Gaider and Mike Laidlaw laughing their asses off as they count our money.

#22
Vox Draco

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sH0tgUn jUliA wrote...
* Thou shalt not introduce a new character in the final 20 minutes of the story

* Thou shalt not have this character muse or explain the entire purpose of the plot or existance or reasoning for everything in the story.

* Thou shalt not try to be deep and philosophical -- it's guaranteed to fail.

* Thou shalt not make all outcomes dark and depressing. I know there are some people who want a dark and depressing ending. Let them have one path. Me? I'm sick of them.

* One or more of the out comes must lead the player to the "Hell Yeah!!!" feeling which leads to complaints that 45 hrs of game was too short.

* Thou shalt not steal a plot from another game, add a crappy ending and claim artistic integrity when your fans complain about it.

* Thou shalt not leave the ending to a trilogy ambiguous.

* Forced sacrifice of a protagonist at the end of a game is always a bad thing. In an RPG, I will always opt for a way out of a self-sacrifice. I want a way out of a self-sacrifice, and don't make it at the price of genocide. I will break the disk in half or demand a refund from the store.

* Keep Mac Walters as far away from this project as you can.
.


Amen and the Maker's Blessing to you for that! May the light shine on Bioware and bring them the truth written down here!

#23
Wotannanow

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I want my decisions to matter, every choice having an impact on the world and the ending.

#24
devSin

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I think David and the team have all this covered.

sH0tgUn jUliA wrote...

* Thou shalt not try to be deep and philosophical -- it's guaranteed to fail.

They won't try to be "deep and philosophical" for its own sake, but if the situation arises, they'll be "deep and philosophical" (there is no try—if they need to do it, they have that ability). Mike is better than loading things up with a bunch of phony symbolism and faux emotion.

sH0tgUn jUliA wrote...

* Thou shalt not make all outcomes dark and depressing. I know there are some people who want a dark and depressing ending. Let them have one path. Me? I'm sick of them.

You do know that David is lead writer, don't you? The best you can hope for is to not have universal darkness and depression.

I'm sure he will add some gray into all the black. ;-)

sH0tgUn jUliA wrote...

* Thou shalt not leave the ending to a trilogy ambiguous.

Dragon Age is not a trilogy.

sH0tgUn jUliA wrote...

* Keep Mac Walters as far away from this project as you can.

The DA writing team is: David, Luke, Mary, Sheryl, Jennifer, Tonia, and Sylvia.

sH0tgUn jUliA wrote...

At this point Bioware is walking on a thread with a lot of people after ME3 and DA2. You're going to have to be real careful with this one. I'm not going to be pre-ordering, but rather waiting for reviews from the spoilers section.

David is a master of the tightrope?

Honestly, DA2 suffered more from the lack of a strong central plot and the peremptory ending (that was to be concluded with the expansion, which was unfortunately canceled) than any writing deficiencies, and I don't think either will be an issue in DA3 (the subtitle alone suggests a strong narrative backbone, and I think they'll be especially sensitive with the ending these days).

Modifié par devSin, 19 septembre 2012 - 09:01 .


#25
Gabey5

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i want an ending, not another "and the protaganist dissapeared" Buy the next game to find out why