Will there be endings?
#1
Posté 19 septembre 2012 - 04:45
Would you like an open ending for the game, like the original ending of Mass Effect 3?
Would you like each ending to be decided during the last act, or to be the result of the actions that took place during the whole game?
What else would you like to see in the game's endings?
#2
Posté 19 septembre 2012 - 04:53
#3
Posté 19 septembre 2012 - 05:01
#4
Posté 19 septembre 2012 - 05:02
#5
Posté 19 septembre 2012 - 05:05
#6
Posté 19 septembre 2012 - 05:25
I want several endings, both good and bad.
#7
Posté 19 septembre 2012 - 05:27
#8
Posté 19 septembre 2012 - 05:42
#9
Posté 19 septembre 2012 - 06:23
Svanhildr wrote...
I'd like an ending where the PC doesn't dissappear somewhere unknown for once.
I want several endings, both good and bad.
+1. See my signature.
I liked the way DA:O did endings, with several outcomes ranging from death to bittersweet victory (dark ritual) to facilitate lots of roleplay. A "win" option is very important to me though, as well as knowing what happened to my PC, even if it is just a text epilogue where the main character fades into the sunset with LI.
Both DA:O and DA2 had perfectly fine endings, even if I really wanted a bit more from DA2 for the sake of closure.
Modifié par Bekkael, 19 septembre 2012 - 06:24 .
#10
Posté 19 septembre 2012 - 06:27
If anything good comes from shepard's pointless sacriifice or whatever the endings (original or EC, still awful as hell) meant to be it should be an uplifting ending for DA3...damn, I want to cheer and triumph at the end, not go all deep and artsy...for Dear Maker's sake...if we get something like this, with a true epilogue and outlook on our chars future, I even tolerate Muliplayer added...
#11
Posté 19 septembre 2012 - 06:42
#12
Posté 19 septembre 2012 - 06:44
Loaderini wrote...
Would you like each ending to be decided during the last act, or to be the result of the actions that took place during the whole game?
Well, I don't mind if the ending is decided in the last act. But in ME3 it feels like important elements of the ending started in the last act making the ending feel tacked on. Like they just had this collaborative game with no real ending that nonetheless needed an ending. In other words it felt like a rapid start and stop at the end rather than a culmination of something bigger. If you look at Gaider-led games, the endings always make sense. In DAO, yes, there's a plot twist before the final choice. But it's a plot twist that helps define your Warden as he figures out how to cope with it. The plot twist at the end of ME3 doesn't define Shepard. It yanks the game away from Shepard and tries to take the ME universe somewhere "deep" or thoughtful that didn't resonate with me at all. DA2's ending also made sense. Hawke starts out a refugee and ends up an exile. Hawke have very sad life. Probably have very sad death. But at least there is symmetry.
Modifié par Giltspur, 19 septembre 2012 - 06:48 .
#13
Posté 19 septembre 2012 - 07:09
#14
Posté 19 septembre 2012 - 07:14
#15
Posté 19 septembre 2012 - 07:15
I want an ending that is cohesive with the rest of the story.
* Thou shalt not introduce a new character in the final 20 minutes of the story
* Thou shalt not have this character muse or explain the entire purpose of the plot or existance or reasoning for everything in the story.
* Thou shalt not try to be deep and philosophical -- it's guaranteed to fail.
* Thou shalt not make all outcomes dark and depressing. I know there are some people who want a dark and depressing ending. Let them have one path. Me? I'm sick of them.
* One or more of the out comes must lead the player to the "Hell Yeah!!!" feeling which leads to complaints that 45 hrs of game was too short.
* Thou shalt not steal a plot from another game, add a crappy ending and claim artistic integrity when your fans complain about it.
* Thou shalt not leave the ending to a trilogy ambiguous.
* Forced sacrifice of a protagonist at the end of a game is always a bad thing. In an RPG, I will always opt for a way out of a self-sacrifice. I want a way out of a self-sacrifice, and don't make it at the price of genocide. I will break the disk in half or demand a refund from the store.
* Keep Mac Walters as far away from this project as you can.
At this point Bioware is walking on a thread with a lot of people after ME3 and DA2. You're going to have to be real careful with this one. I'm not going to be pre-ordering, but rather waiting for reviews from the spoilers section.
#16
Posté 19 septembre 2012 - 07:15
#17
Posté 19 septembre 2012 - 07:15
#18
Posté 19 septembre 2012 - 07:15
#19
Posté 19 septembre 2012 - 07:16
Bekkael wrote...
Svanhildr wrote...
I'd like an ending where the PC doesn't dissappear somewhere unknown for once.
I want several endings, both good and bad.
+1. See my signature.
I liked the way DA:O did endings, with several outcomes ranging from death to bittersweet victory (dark ritual) to facilitate lots of roleplay. A "win" option is very important to me though, as well as knowing what happened to my PC, even if it is just a text epilogue where the main character fades into the sunset with LI.
Both DA:O and DA2 had perfectly fine endings, even if I really wanted a bit more from DA2 for the sake of closure.
THIS!
#20
Posté 19 septembre 2012 - 07:45
sH0tgUn jUliA wrote...
Hawke starts out DA2 as a refugee and ends up as an exile. It does not mean that Hawke has a sad life or a sad death. People do move on. But I know that is not the BW way. Much too complicated. I don't like to have to head canon endings. I like the writer of a story to end the story. In real life we all live on with the pain an misery we gathered along the journey. We get enough of that. Games and novels are an escape. I don't need that crap to spill over into entertainment. But there are other things that are really critical.
I want an ending that is cohesive with the rest of the story.
* Thou shalt not introduce a new character in the final 20 minutes of the story
* Thou shalt not have this character muse or explain the entire purpose of the plot or existance or reasoning for everything in the story.
* Thou shalt not try to be deep and philosophical -- it's guaranteed to fail.
* Thou shalt not make all outcomes dark and depressing. I know there are some people who want a dark and depressing ending. Let them have one path. Me? I'm sick of them.
* One or more of the out comes must lead the player to the "Hell Yeah!!!" feeling which leads to complaints that 45 hrs of game was too short.
* Thou shalt not steal a plot from another game, add a crappy ending and claim artistic integrity when your fans complain about it.
* Thou shalt not leave the ending to a trilogy ambiguous.
* Forced sacrifice of a protagonist at the end of a game is always a bad thing. In an RPG, I will always opt for a way out of a self-sacrifice. I want a way out of a self-sacrifice, and don't make it at the price of genocide. I will break the disk in half or demand a refund from the store.
* Keep Mac Walters as far away from this project as you can.
At this point Bioware is walking on a thread with a lot of people after ME3 and DA2. You're going to have to be real careful with this one. I'm not going to be pre-ordering, but rather waiting for reviews from the spoilers section.
This. Most defintely this.
I loved the hell out of DA2 but if I find out the darkspawn head honcho only has darkspawn kill people so they never develop cars and pollute the planet I will never buy a bioware game again. Ever. Even post EC ME3 is still the worst ending I've ever seen. If you want to draw lessons from ME3's ending then take it as what not to do.
#21
Posté 19 septembre 2012 - 07:59
#22
Posté 19 septembre 2012 - 08:19
sH0tgUn jUliA wrote...
* Thou shalt not introduce a new character in the final 20 minutes of the story
* Thou shalt not have this character muse or explain the entire purpose of the plot or existance or reasoning for everything in the story.
* Thou shalt not try to be deep and philosophical -- it's guaranteed to fail.
* Thou shalt not make all outcomes dark and depressing. I know there are some people who want a dark and depressing ending. Let them have one path. Me? I'm sick of them.
* One or more of the out comes must lead the player to the "Hell Yeah!!!" feeling which leads to complaints that 45 hrs of game was too short.
* Thou shalt not steal a plot from another game, add a crappy ending and claim artistic integrity when your fans complain about it.
* Thou shalt not leave the ending to a trilogy ambiguous.
* Forced sacrifice of a protagonist at the end of a game is always a bad thing. In an RPG, I will always opt for a way out of a self-sacrifice. I want a way out of a self-sacrifice, and don't make it at the price of genocide. I will break the disk in half or demand a refund from the store.
* Keep Mac Walters as far away from this project as you can.
.
Amen and the Maker's Blessing to you for that! May the light shine on Bioware and bring them the truth written down here!
#23
Posté 19 septembre 2012 - 08:21
#24
Posté 19 septembre 2012 - 08:55
They won't try to be "deep and philosophical" for its own sake, but if the situation arises, they'll be "deep and philosophical" (there is no try—if they need to do it, they have that ability). Mike is better than loading things up with a bunch of phony symbolism and faux emotion.sH0tgUn jUliA wrote...
* Thou shalt not try to be deep and philosophical -- it's guaranteed to fail.
You do know that David is lead writer, don't you? The best you can hope for is to not have universal darkness and depression.sH0tgUn jUliA wrote...
* Thou shalt not make all outcomes dark and depressing. I know there are some people who want a dark and depressing ending. Let them have one path. Me? I'm sick of them.
I'm sure he will add some gray into all the black. ;-)
Dragon Age is not a trilogy.sH0tgUn jUliA wrote...
* Thou shalt not leave the ending to a trilogy ambiguous.
The DA writing team is: David, Luke, Mary, Sheryl, Jennifer, Tonia, and Sylvia.sH0tgUn jUliA wrote...
* Keep Mac Walters as far away from this project as you can.
David is a master of the tightrope?sH0tgUn jUliA wrote...
At this point Bioware is walking on a thread with a lot of people after ME3 and DA2. You're going to have to be real careful with this one. I'm not going to be pre-ordering, but rather waiting for reviews from the spoilers section.
Honestly, DA2 suffered more from the lack of a strong central plot and the peremptory ending (that was to be concluded with the expansion, which was unfortunately canceled) than any writing deficiencies, and I don't think either will be an issue in DA3 (the subtitle alone suggests a strong narrative backbone, and I think they'll be especially sensitive with the ending these days).
Modifié par devSin, 19 septembre 2012 - 09:01 .
#25
Posté 19 septembre 2012 - 09:00





Retour en haut







