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How Can You Top The Reapers?


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266 réponses à ce sujet

#26
knightnblu

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ShepnTali wrote...

What possible menace or threat could possibly be as dreadful? Or does the next installment focus even more on characters, with any antagonistthreat feeling secondary. Characters are their strong suit afterall.

With the DLC released so far and the ability to control sentients like hand puppets I put my money on Leviathan.

#27
LilLino

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Seeing how simple and dumb Reaper plot is, there's countless things that top it for me.
Characters and Universe exploration are strongest points of Mass Effect. I'd combine it with politcal plot ala Deus Ex or Witcher 2 and it'd be a game of the year.

Honestly main plot(Reaper) was always the weakest thing in ME series for me.

ME1 was good as we didn't even know Reapers existed and it focused on exploration.

ME2 had weak plot but focused greatly on characters. Plus it had very good pay-off via Suicide Mission.

While ME3's Reaper Focused plot was quite weak but characters and epic thrilling moments like Mordin's sacrifice or Shepard's final choice with 'An End Once and for all' playing in the background make game so enjoyable.

Modifié par LilLino, 19 septembre 2012 - 06:15 .


#28
ShepnTali

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I mean, the concept of the reapers initially was terrifying, even though, yeah, it didn't play out so hot.


As you mention LilLino, the characters. As I say in OP, it could be they go back to their strength of strong characters and arcs, with the plot playing second fiddle. Which I am fine with.

#29
m2iCodeJockey

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ShepnTali wrote...

What possible menace or threat could possibly be as dreadful? Or does the next installment focus even more on characters, with any antagonistthreat feeling secondary. Characters are their strong suit afterall.


Well, that's easier than you think.

You see, they produced (and refused to remove) a character that 91% of their audience did not accept as worthy of being a part of the product so, there are options:

1) Use that character in a manner which allows the audience to vanquish it, with great difficulty, resulting in the resurrectability of Shepard using people and objects in locations causality dependent.

2) Do the OBVIOUS: Levi Superior Genes has come to EET UR BRNZ!!!
(The Levi got pantsed then, laid about for a BILLION YEARS without making a difference. DON'T DO IT.)

3 bigger) Reveal a cybernetic entity that would have caused the suppositions in Ghostie's dialog to be true in a way that Ghostie was influenced by it yet, did not immediately know it existed (Ghostie's 'indoctrinated' goal was to keep people from evolving.)
After, reveal another cybernetic race which influenced the Geth (Morning War) to not destroy the Quarians without the Geth's knowledge.

4 even bigger) Reveal the technology which produced the relays is to be extra-galactic in origin and combine with 1, 2 or 3 or all on top of being able to visit other recognizable galaxies.

5 quieter) Do an intermission character story with well laid clues to puzzles that lead to one or more of the above, mostly 4. When you do something big, it may be good to put a rest chapter between two peaks.

#30
crimzontearz

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Galactic Thorian Zombie Apocalypse

you are welcome

#31
grey_wind

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We don't need the new enemy to be a bigger threat than the Reapers. The Reapers were always generic.
It'd be much more interesting to have a smaller scale conflict but with more meat, say a Yahg uprising, or a Council Civil War, or a war between Council Space and the Terminus.

And because the Reaper threat ended with a lazy and contrived Deus ex Machina, any enemy greater than the Reapers will also require a stupid DeM to be beaten. I'd rather avoid more stupid writing.

#32
JBPBRC

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ShepnTali wrote...

What possible menace or threat could possibly be as dreadful? Or does the next installment focus even more on characters, with any antagonistthreat feeling secondary. Characters are their strong suit afterall.


What's worse? Being teleported to the Star Wars galaxy and forever trapped with the ghost of Jar Jar Binks.

#33
Guest_Arcian_*

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ShepnTali wrote...

What possible menace or threat could possibly be as dreadful?

The Forerunners.

#34
Terravas

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If I had to guess, either the Leviathans or maybe perhaps they'll finally bring the dark energy problem back. Especially if it's a sequel, maybe something like the after effects of the Crucible accelerating the dark energy problem for the galaxy?

Even the Leviathans said it's outcome was unknown, hell no one really knew what it was supposed to do, little alone what kind of effect it may have on the galaxy in the short/long term. It is a galactic energy cannon after all.

#35
Subject M

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How Can You Top The Reapers? (for ME4?)

- You do not.

Modifié par Subject M, 19 septembre 2012 - 08:16 .


#36
Baa Baa

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N7 Lisbeth wrote...

ShepnTali wrote...

What possible menace or threat could possibly be as dreadful? Or does the next installment focus even more on characters, with any antagonistthreat feeling secondary. Characters are their strong suit afterall.


It was set up in ME3. Leviathans.

Or it could be the Dark Energy plot. (We don't need scary monsters as our antagonist. Scary ideas are just as good.)

Facing an inevitable end through the universe expanding then ripping into oblivion?
Sounds like an actually cool idea for a game.

#37
T-Raks

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Maybe with the Leviathans? Or with the Reapers under control (catalyst Shep losing it)? I think they can if they want, but they don't have to: I wouldn't mind a game with a humanoid antagonist (which is possible in the Reaper control storyline too), who tries to change the power structure in the galaxy after the Reaper war. Maybe the Salarians are on to something?

I mean - in the end the Reapers were too big of a threat. That's why ME2 had nothing to do with the main storyline and why we had to focus on so many (in the big picture) irrelevant side stories in ME3 - because you can't fight a reaper with a gun. And I definitely want to keep the combat the way it is. So maybe tuning it down a bit would be a good idea...

Modifié par T-Raks, 19 septembre 2012 - 08:23 .


#38
T-Raks

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grey_wind wrote...

We don't need the new enemy to be a bigger threat than the Reapers. The Reapers were always generic.
It'd be much more interesting to have a smaller scale conflict but with more meat, say a Yahg uprising, or a Council Civil War, or a war between Council Space and the Terminus.

And because the Reaper threat ended with a lazy and contrived Deus ex Machina, any enemy greater than the Reapers will also require a stupid DeM to be beaten. I'd rather avoid more stupid writing.


Yup, the deus ex machina is the direct result of a too big threat. Agreed!

#39
Someone With Mass

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Here's a free one: Don't base the villain on something as monumentally stupid as the Reapers' origin and don't pretend that he/she is too complex for us to comprehend.

That should cover the basics.

#40
AxStapleton

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N7 Lisbeth wrote...

ShepnTali wrote...

What possible menace or threat could possibly be as dreadful? Or does the next installment focus even more on characters, with any antagonistthreat feeling secondary. Characters are their strong suit afterall.


It was set up in ME3. Leviathans.

Or it could be the Dark Energy plot. (We don't need scary monsters as our antagonist. Scary ideas are just as good.)


As I have said in another thread a few weeks ago:

We'd be going from massive mind controlling robot cuttlefish with lasers to just big mind controlling cuttlefish. 

#41
N7Infernox

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The Crucible firing results in a Dark Energy crisis that only the Leviathans will survive.

NExt

#42
T-Raks

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Someone With Mass wrote...

Here's a free one: Don't base the villain on something as monumentally stupid as the Reapers' origin and don't pretend that he/she is too complex for us to comprehend.

That should cover the basics.


Agreed. A nice complot to gain power in the post-Reaper war era would do it, wouldn't it?

#43
drayfish

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My guess, given the naff plotlines left gaping at the end of Mass Effect 3, would be they will try to make the Leviathans the new galactic threat.

Giant dumb space cuttlefish that just want to be loved, are crap at software programming, and hid like cowards for countless millenia? .................................... sorry, passed out with boredom at my keyboard for a second there.

Yep. They, my friends, they shall be a worthy foe.

#44
grey_wind

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T-Raks wrote...

grey_wind wrote...

We don't need the new enemy to be a bigger threat than the Reapers. The Reapers were always generic.
It'd be much more interesting to have a smaller scale conflict but with more meat, say a Yahg uprising, or a Council Civil War, or a war between Council Space and the Terminus.

And because the Reaper threat ended with a lazy and contrived Deus ex Machina, any enemy greater than the Reapers will also require a stupid DeM to be beaten. I'd rather avoid more stupid writing.


Yup, the deus ex machina is the direct result of a too big threat. Agreed!


It's not that the Reapers were too big a threat. It's that the writers forced us to use a Deus ex Machina to stop the Reapers. As such, any threat that doesn't require space magic now to be beaten will automatically be seen as inferior to the Reapers.
Had we had a conventional victory against the Reapers, then it wouldn't be far fetched to be able to beat back a greater threat without relying on this idiocity: Image IPB

#45
DirtySHISN0

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 Universal threat defeated by Goku's spirit bo Uber crucible.

#46
T-Raks

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grey_wind wrote...

T-Raks wrote...

grey_wind wrote...

We don't need the new enemy to be a bigger threat than the Reapers. The Reapers were always generic.
It'd be much more interesting to have a smaller scale conflict but with more meat, say a Yahg uprising, or a Council Civil War, or a war between Council Space and the Terminus.

And because the Reaper threat ended with a lazy and contrived Deus ex Machina, any enemy greater than the Reapers will also require a stupid DeM to be beaten. I'd rather avoid more stupid writing.


Yup, the deus ex machina is the direct result of a too big threat. Agreed!


It's not that the Reapers were too big a threat. It's that the writers forced us to use a Deus ex Machina to stop the Reapers. As such, any threat that doesn't require space magic now to be beaten will automatically be seen as inferior to the Reapers.
Had we had a conventional victory against the Reapers, then it wouldn't be far fetched to be able to beat back a greater threat without relying on this idiocity: Image IPB


That's what you think (and it would've been more than OK with me), but the writers thought of them as too big to defeat without a crucible. And that's why every character in the game agreed with them and we had no other choice than to believe it too (other than whining about a conventional victory being possible of course). :police:

#47
Hanako Ikezawa

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Maybe a race from another galaxy. If they were able to master intergalactic flight, even the Reapers would've been wary of them.

#48
AlexPorto111

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The Reapers are one of my favorites villains ever.Bioware will have a hard time to top them.

#49
MegaSovereign

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Finn the Jakey wrote...

The Mega-Reapers.


Our numbers will darken the sky.

Modifié par MegaSovereign, 19 septembre 2012 - 09:27 .


#50
Zardoc

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grey_wind wrote...

We don't need the new enemy to be a bigger threat than the Reapers. The Reapers were always generic.
It'd be much more interesting to have a smaller scale conflict but with more meat, say a Yahg uprising, or a Council Civil War, or a war between Council Space and the Terminus.

And because the Reaper threat ended with a lazy and contrived Deus ex Machina, any enemy greater than the Reapers will also require a stupid DeM to be beaten. I'd rather avoid more stupid writing.


Yeah, a war between the biggest and strongest force in this galaxy and perhaps several dozen slaver and merc groups sure sounds interesting...not.