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Piranha and Carnifex Balance Change Preview


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#226
Origin

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 Hi Eric, I am currently using these 2 weapons on my characters and I don't think that they need to be changed in any way that will reduce their effectiveness. They are rare weapons and are supposed to be more effective than the rest of the more common ones. Both are not that easy to get and already have their own shortcomings. However, I don't perceive them as being too powerful. Piranha and Carnifex are quite well balanced as they are now. If would be to change them, then would be to make them more effective, especially for higher difficulties because they could benefit from a kick for gold and platinum. Please keep in mind that I have paid real money for the Bioware points that I have used for the unlocking and upgrading these weapons and I have a serious issue if you will downgrade them (you can check the transactions in my account). I don't understand the reason why Bioware is considering making these changes. I would suggest refraining to do any changes that are reducing the effectives of the weapons, tech and biotic powers or equipment. Instead please focus your efforts in fixing the game bugs and the unacceptable connection problems to your servers (very long time for login and communication and unstable connection). You want to bring new and more effective weapons? Then do it, but there is no need to nerf the existing ones in order to make the people going for the new ones because the old weapons are suddenly changed and now are less effective or useless. I know that you have to find new ways for keeping the people interested in the game. And new weapons, equipment or new characters unlocking and the terrible store random generator is going to make the people playing more in order to get the credits or buying Bioware points hoping to get the great new weapons, equipments or characters they don't have. Stop doing this. It's very annoying. The game is OK. You did good. Now let the peoples have fun.

Modifié par Aekshin, 20 septembre 2012 - 07:52 .


#227
Kaithalas

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I really don't get it, why nerf guns that work, instead of buffing guns that are 'overshadowed' because they are so crappy, beating the enemy to death with them is more efficient than firing them.

The point of the game is to have fun, and putting these changes through would reduce my fun.
WHAT IS WRONG WITH HAVING A SHOTGUN THAT ACTUALLY WORKS LIKE ONE?

I do NOT want this change, I feel it's unwarranted and shortsighted.

Please work on other stuff like improving the many crap guns (cougharguscough) out there, instead of trying to nerf stuff that actually works, please.

Modifié par Kaithalas, 19 septembre 2012 - 08:49 .


#228
Lord Rosario

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Kaithalas wrote...

Howabout........NO.

And fix the Argus, and the rest of the 'overshadowed' junk guns out there? :)


Argus I do hope it gets a buff, but it's waaaaaay to early to be demanding a buff for it. Piranha.. this is probably the best nerf they could do to it that makes the most sense. Carnifex.. I just don't get it either.

#229
Dorje Sylas

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These changes do nothing to resolve the issue Bioware wants to try and fight. The only way to get the weapon selection deceived is to Buff the crap. Sorry, but BioWare needs to sit down and have a very long talk about what their rarity classifications mean.

Currently over the scope of most weapons Rare and Ultra Rare just means "does strange things" and is just not a default "best gun in class".

The weight increase on the Carnifex is pointless as on it's own it's still going to be a lone caster sidearm. With the way ULMs are buggy you can actually get away using a Carnifex ULMed and a heavier (Hurricane, Hornet) SMG combo and be quite flexible/gold viable.

Again I accuse BioWare of not understanding the state of their own Meta and having a conflicted designe goals for rarity levels.

I say no more nerfs until we see some buffs on just about every other weapon. I guesses one way to do that would be to roll back all those enemy health buffs and then to some light taps on the upper end while still giving the much needed increases other guns need.

#230
RiouHotaru

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Poison_Berrie wrote...

stefbomb wrote...

Have you ever considered that these two weapons are so popular because they are good, solid weapons and many of the rest are either:

* Complete crap
* Difficult to use (e.g. need rapid headshots to do any noticeable damage)
* Only situationally useful (e.g. only good on a couple of classes with specific specs)
* Don't work well off-host (e.g. GPS)

So how about instead of nerfing the good guns you buff the bad ones until they can compete?

Nah, both the Pistols and Shotguns have a lot of very good guns available to them. It's just that most people don't look beyond thier comfort zone or perception.


This.  The other pistols are perfectly viable, but everyone wants to use the Carni because right now it fills every role you want in an HP, there's currently NO reason to take any other HP at the moment, which is why Eric is making the change.

This is exactly the reasoning behind the Falcon and Krysae changes too.  They completely overshadowed everything, rendering it pointless to use anything else but the weapon in question.  Now there's an actual good REASON to consider using other weapons.

Also, rarity and the ability to reload cancel are NOT valid arguments.  Rarity shouldn't automatically make a weapon superior and all weapons below it obselete.  And reload canceling isn't a game feature.

#231
Elder_Jefferson

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Eric Fagnan wrote...

Hey everyone, just so you guys aren't left in the dark, here is what we're thinking of changing to the Carnifex and Piranha for next week's balance changes.

Piranha Shotgun
- Clip size decreased from 8 to 6

Carnifex Pistol
- Encumbrance increased from [1.0-0.5] to [1.2-0.7]


I will always and forever disagree with the weakening of any weapon. Makes zero sense in my book.

#232
Elotana

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Lord Rosario wrote...

Argus I do hope it gets a buff, but it's waaaaaay to early to be demanding a buff for it. Piranha.. this is probably the best nerf they could do to it that makes the most sense. Carnifex.. I just don't get it either.

Piranha was buffed in the first balance change after the Earth DLC, it's not too early at all. (Especially when you consider the Piranha was designed from scratch as opposed to the Argus, which has SP balance data.)

As to the subject, both of these nerfs are pretty insubstantial, so whatever. I'm a lot more interested in a preview for the Eagle.

#233
SlowMerc

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i think it's a good way to "nerf" the carnifex. It's still going to be a really accurate pistol with decent damage, just that now you'd get around 180% CDR instead of 200+. There are sniper rifles that are less accurate and have lower damage without being as light as the carnifex.

Paladin still only has a three round clip and much higher weight.

#234
Dorje Sylas

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Lord Rosario wrote...

Kaithalas wrote...

Howabout........NO.

And fix the Argus, and the rest of the 'overshadowed' junk guns out there? :)


Argus I do hope it gets a buff, but it's waaaaaay to early to be demanding a buff for it. Piranha.. this is probably the best nerf they could do to it that makes the most sense. Carnifex.. I just don't get it either.


No it's not. It's a "Rare" Vindicator burst AR. Both guns suffer the same issues but the Argus suffers them even more for little gain.

It weights to much or ots low damage, its accuracy spread is to wide, and the muzzle climb is just stupid. Compare to the Sliver Vindicator.

#235
Kaithalas

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Lord Rosario wrote...

Kaithalas wrote...

Howabout........NO.

And fix the Argus, and the rest of the 'overshadowed' junk guns out there? :)


Argus I do hope it gets a buff, but it's waaaaaay to early to be demanding a buff for it. Piranha.. this is probably the best nerf they could do to it that makes the most sense. Carnifex.. I just don't get it either.



How about having NO NERFS. Look at the polls run by RedJohn, 500 + (last time I checked the polls) do NOT want the nerfs.

The reason why I feel so strongly about this is that seriously the rest of the shotguns and pistols are pretty much pieces of crap that I would not use with the exception of the Phalanx.

#236
Kaithalas

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Elder_Jefferson wrote...

Eric Fagnan wrote...

Hey everyone, just so you guys aren't left in the dark, here is what we're thinking of changing to the Carnifex and Piranha for next week's balance changes.

Piranha Shotgun
- Clip size decreased from 8 to 6

Carnifex Pistol
- Encumbrance increased from [1.0-0.5] to [1.2-0.7]


I will always and forever disagree with the weakening of any weapon. Makes zero sense in my book.


Hear, hear! ZERO SENSE!!!!!

#237
Kaithalas

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LeandroBraz wrote...

Onpoint17 wrote...

I just want to go on record that I'm against any nerfing of weapons or powers. There is no reason to make the Carnifex heavier or the Pirannah fire less shots. Don't forget about the causual players that should outnumber the elite players who are always calling for nerfs.



nobody called for this nerfs, Bioware is doing it because they overshadow other weapons on their category. This have nothing to do with elite or casual players..


The other weapons in their category are PIECES OF CRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAP.

#238
coolmandool

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I'd like to disagree on the carrnifex nerf. Making it heavier is a big deal for casters on an already balanced gun.

The carnifex fits a good role in the gun pool right now. It is a strong, fairly light standard pistol. THIS is why it is being used more than other pistols. The arc pistol and the acolyte are gimmicky weapons. The talon and paladin are ultra rares and unforgiving. The eagle is an underpowered smg. When I look for a standard pistol i think carnifex or phalanx. Phalanx is ultra light which is great for casters, but also gives RSI.

Making the carnifex heavier means taking away access to a light standard pistol that doesn't shoot water for casters, forcing casters to use gimmicky weapons or get rsi.

Modifié par coolmandool, 19 septembre 2012 - 09:00 .


#239
Installation17

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It never made too much sense that the Carniflex wieghed about the same as the Phalanx.
It also never made much sense that the Carny and the Phal-NO! NOT GOING THERE-had swapped damage levels.

#240
InfoSysLib

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 This isn't the end of the world. That said, why do you guys inisist on making good weapons worse and leaving the crap as crap? The crap needs to be better, man! I know this is more work, but it is a worthwhile endeavor.

Modifié par InfoSysLib, 19 septembre 2012 - 09:06 .


#241
Grumpy Old Wizard

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Oh well, I've just come to accept that casters in ME 3 are intended to suck for some reason. They might as well be limited to weapons that suck. Casters are woefully underpowered compared to shooty classes and the gap is just growing and growing and growning.

Your changes won't make squishy casters like the acolyte pistol any more than they do because a squishy using an alcolyte means he'll soon be using a medigel.

Modifié par Grumpy Old Wizard, 19 septembre 2012 - 09:07 .


#242
InfoSysLib

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Grumpy has a point... This can be fixed by making warp and the like BETTER! Again, why not make the lessers better rather than make the goods poorer...

#243
KalilKareem

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Kaithalas wrote...

LeandroBraz wrote...

Onpoint17 wrote...

I just want to go on record that I'm against any nerfing of weapons or powers. There is no reason to make the Carnifex heavier or the Pirannah fire less shots. Don't forget about the causual players that should outnumber the elite players who are always calling for nerfs.



nobody called for this nerfs, Bioware is doing it because they overshadow other weapons on their category. This have nothing to do with elite or casual players..


The other weapons in their category are PIECES OF CRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAP.


Judging by what standard?

#244
Grunt_Platform

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I still do not get people who insist all the guns are waterguns. The only weapons I'd describe that way are the Avenger and Geth Pulse Rifle, and the GPR has been getting slowly better. And 70% isn't actually that heavy. Anybody who thinks it is.. man. Wow. On your average Asari Adept, you know that weight's going to be decreased to only 10% right? The difference between -200% and -190% encumbrance is nothing. People have been using the Paladin at that weight plenty already.

Plus the Arc Pistol's been a good gun for a long time now, and if you're on PC rapid clicking with it isn't that hard, and shouldn't give you an RSI unless your desk space has poor ergonomics. I have to assume it's harder on Xbox or something.

Modifié par EvanKester, 19 septembre 2012 - 09:12 .


#245
DullahansXMark

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... this isn't bad at all.

#246
Kaithalas

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KalilKareem wrote...

Kaithalas wrote...

LeandroBraz wrote...

Onpoint17 wrote...

I just want to go on record that I'm against any nerfing of weapons or powers. There is no reason to make the Carnifex heavier or the Pirannah fire less shots. Don't forget about the causual players that should outnumber the elite players who are always calling for nerfs.



nobody called for this nerfs, Bioware is doing it because they overshadow other weapons on their category. This have nothing to do with elite or casual players..


The other weapons in their category are PIECES OF CRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAP.


Judging by what standard?




Judging by the 'I've used them all standard'.
Actually the Geth Pulse Shotgun is pretty acceptable if you're the host.
Arc Pistol makes this cute pew pew pew pew noise and a WREEEEOOOOBOOOOGLOOOK PEW charge up noise that doesn't kill stuff as good as a single shot from a Carnifex.
Must I go through the entire list?

#247
blackwidow314

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Eric Fagnan wrote...

Hey everyone, just so you guys aren't left in the dark, here is what we're thinking of changing to the Carnifex and Piranha for next week's balance changes.

Piranha Shotgun
- Clip size decreased from 8 to 6

Carnifex Pistol
- Encumbrance increased from [1.0-0.5] to [1.2-0.7]

Pretty much what i was expecting there. Least they didn't adjust the ROF of the pirahna as i guessed they may do.

Carnifex Pistol
- Encumbrance increased from [1.0-0.5] to [1.1-0.6] would be a bit better otherwise it would weigh the same as the paladin.

Modifié par blackwidow314, 19 septembre 2012 - 09:56 .


#248
coolmandool

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The weight change puts carnifex at the same weight as a paladin of the same class. The proposed weight gives a 140-ish cool compared to the current weight which gives a 180-ish cool down on most caster classes. As a caster cool downs below 180-170 are significant.

The phalanx gives me a straight 200 cool down regardless. But All of a sudden as a caster i no longer have the choice of a strong relatively light gun. Instead if I want to use powers, my only real option for a standard pistol is the phalanx!

#249
Tr0uble96

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Sokar93 wrote...

 I was expecting bigger nerfs, but these seem rather fair.Thank you for the update. 


This.

Was scared about not being able to use my Carny anymore:crying:

#250
aeryk117

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Thank you for the preview, but I still strongly disagree with both of these proposed balance changes. Neither is warranted, and the Carnifex change in particular is troubling.

Moreover, I do not think either change will have the result seemingly indicated on the boards (to increase the use of other in class weapons).

A better plan would be to buff underpowered & underutilized weapons (& recognize that any weapon with funky mechanics will be used less often) than make popular weapons victims of their own popularity.