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Piranha and Carnifex Balance Change Preview


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#251
Lord Rosario

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Elotana wrote...

Lord Rosario wrote...

Argus I do hope it gets a buff, but it's waaaaaay to early to be demanding a buff for it. Piranha.. this is probably the best nerf they could do to it that makes the most sense. Carnifex.. I just don't get it either.

Piranha was buffed in the first balance change after the Earth DLC, it's not too early at all. (Especially when you consider the Piranha was designed from scratch as opposed to the Argus, which has SP balance data.)

As to the subject, both of these nerfs are pretty insubstantial, so whatever. I'm a lot more interested in a preview for the Eagle.


Ehh, Piranha buff didn't go so well last I checked. Not the best comparison.

#252
kevosama

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This isn't as bad as I initially thought.
BUT...
Re: Carnifex - the only pistol that seems like it should outclass the Carnifex is the Paladin (N7 Ultra-rare) which doesn't because it's clip is the size of a peanut. Why not buff the Paladin instead?

#253
Kirrahe Airlines CEO

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Those I can actually live with. As long as it wasn't gonna be decreasing anything else that would make the weapon unusable.

#254
realgundam

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are you guys redoing Piranha's graphic to reflect the 6 ammo?

#255
JustinSonic

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If this nerf REALLY does happen (which I REALLY hope doesn't), they better made a system update that will not only fix glitches, but re-skin the Piranha.

The game will just be a joke if I'm walking around wielding a Piranha that has a visible 8-chamber, but holds 6.

Sure, "thermal clips" blah blah blah...and even if it's cosmetic, it'll still be utterly ridiculous.

The Piranha doesn't need to be nerfed. It already was. People just exploit the weapon on certain classes.

As for the Carnifex, it's just a bit ridiculous. Some classes rely on heavy pistols alone (this is why reducing the shots per round on the Paladin was a BAD idea). A good example being my Drell Vanguard. My guy relies on charging to keep the barrier up, and with a decent heavy pistol, it can work to take down bigger opponents.

If you keep nerfing pistols, it's making classes like that pointless to play with. Isn't the point of this game to experiment with all classes?

You're all being fooled. These nerfs shouldn't happen. But then again, this is just my opinion.

:ph34r:

Modifié par JustinSonic, 19 septembre 2012 - 09:40 .


#256
Dracian

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Eric Fagnan wrote...

Hey everyone, just so you guys aren't left in the dark, here is what we're thinking of changing to the Carnifex and Piranha for next week's balance changes.

Piranha Shotgun
- Clip size decreased from 8 to 6

Carnifex Pistol
- Encumbrance increased from [1.0-0.5] to [1.2-0.7]


Clearly, I don't understand the Piranha nerf. Correct me if I'm wrong, but you said the gun was overused. Technically, if the gun is overused, it's either because

- it's used by classes that shouldn't use it (ie : adepts and engineers), which is reality, in which case a weight increase (by 0.2 to 0.4) should solve the problem.

- no other gun in its category matches its effectiveness on higher difficulties (ie : other shotguns are meh), which is quite real : in Platinium, only the Reegar matches its potential on some kits (SI, QFI, QMI, GI and Destroyer). In this case, why not buffing the other weapons ? We have two Shotguns that should be more powerful that I've never seen used in Platinium : the Wraith (UR rarity) and the Crusader (Promotionnal N7). Those guns, because of their rarity, should be more powerful than the Piranha. The problem is that they aren't. Hell, even on gold people don't use them. So, instead of nerfing one of the few rare viable weapons on platinium, why don't you give us more choices by buffing other weapons ?

And about the Carnifex, seriously, BW, don't do drugs. It is damaging you brain.

#257
Lord Rosario

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kevosama wrote...

This isn't as bad as I initially thought.
BUT...
Re: Carnifex - the only pistol that seems like it should outclass the Carnifex is the Paladin (N7 Ultra-rare) which doesn't because it's clip is the size of a peanut. Why not buff the Paladin instead?


A Paladin I outclasses a Carnifex X in reload canceled DPS. A Paladin III ouclasses a Carnifex X in every single way in fewer shots. With the change, the Carnifex is going to be as heavy as a Paladin X. The Paladin doesn't need a buff, the Carnifex doesn't need a nerf. They are exactly as they should be as they are now.

#258
Rudest

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Perfect guys! <3

#259
Zancloufer

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That weight increase on the Canifex, may very well make it USELESS if you have a Paladin. At that weight you pretty much want ULM, so why would you take the Carnifex over the Paladin at that point? Heck if I have to slap ULM on my Pistol to keep close to 200% CD, I might as well use a SMG with it to. Paladin 3 + Hurricane 4 w/ULM gives you about 194% CD, why would the Carnifex be useful at that point?

Really the Eagle and Arc Pistol could use a buff more than the Carnifex needs a nerf. The Phalanx and URs have nice niches for pistols, the Eagle and Arc Pistol,  not so much. It's lower base weight makes it viable for (close to) 200% CD builds without having to use a mod slo to reduce it's weight.

Modifié par Zancloufer, 19 septembre 2012 - 09:50 .


#260
Morgax_Warrior

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Not a big deal, that shotgun is still a kick-ass class.
Encumberance should change aswell, for such light shotgun it devastates everything.
Damage nerf: i wouldn't cry about it.
Rof change on the other side would kill this fish.

Edit: what's carnifex?

Modifié par Morgax_Warrior, 19 septembre 2012 - 10:00 .


#261
Antaresss

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Eric Fagnan wrote...

Hey everyone, just so you guys aren't left in the dark, here is what we're thinking of changing to the Carnifex and Piranha for next week's balance changes.

Piranha Shotgun
- Clip size decreased from 8 to 6

Carnifex Pistol
- Encumbrance increased from [1.0-0.5] to [1.2-0.7]


Nice changes. Thumbs up!

#262
Daveros

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realgundam wrote...

are you guys redoing Piranha's graphic to reflect the 6 ammo?

They should do that the same time they adjust it to reflect the ten-to-twelve shots the Destroyer gets out of it...

... which should read, who the hell cares?

They need to fix those "shells" flying out of the Typhoon first, if they're going to bother with anything so pointless.

Modifié par Daveros, 19 septembre 2012 - 10:08 .


#263
SectiplaveB4

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Sounds fairly reasonable, the classes that make the gun shine can still put out some massive burst DPS just with more breaks inbetween and more reward on reload cancelling.

#264
Rebel_Raven

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Seems reasonable to me. Pirahna keeps it's ability to save my oft squishy butt. Might be worth shooting at a boss with.

Carnifex, I'm uinaffected by. the pistol doesn't gel with me.

#265
Invader Nemesis

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Ashen Earth wrote...

I could live with this, but I'm still not convinced the Carnifex should be touched.


Agreed.

#266
Learn To Love Yourself

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Seems fair to me. The Carnifex may have warranted this before better options were available, but I don't see why changing it now seems necessary.

#267
Momiji.mii

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The big problem with balance changes because of new mods are that they're made to combat the power creep that comes with better and more equipment, which is fair I suppose. But for players like me who can't play the game that often and don't have much luck with their Veteran/Spectre packs, it's a bit disheartening. For me personally, the Carnifex is the only decent gun I have unlocked, and the thought of it being made even less effective for my casters is a severe blow to my motivation to play. :(

I mean, I get why they change it, but with no Pistol Light Materials my Drell Adept will be crying himself to sleep tonight. (;_;)

#268
Valiantheart99

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DopedGoat84 wrote...

Actually seems fair...

But Chris can you please please take a look at the Typhoon again! Lots of people saying/wanting a 1.75 ramp up damage bonus instead of the current 1.5. This seems fair no?


This.  Please this.

#269
Habi33

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The carniflex doesn't need a nerf.

#270
Titus Thongger

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i am totally fine with that

#271
AleHanSolo

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*sigh* I can with with this, the eight shot clip was perfect for my kroguard tho (lines up with the cooldown) but thats ok i'm pretty sure my kroguard can live lol

still, for what its worth im against it! the weapons are not OP and the piranha is great, leave the weapons alone. Please bioware don't nerf these guns simply becuase certain classes exploit them, caster classes (such as the fury and paladin) work well with this weapon as it stands and are not OP

Modifié par AleHanSolo, 19 septembre 2012 - 11:05 .


#272
N7 Lisbeth

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If you reduce the clip size, how about reducing the recoil? The recoil is already supposed to be the balancing counter to the damage and clip size. While clip size does seem like a reasonable way to approach this subject, you essentially add another counter to something that is unbalanced without disposable weapon stabilisers. (Which is ideally what you're balancing against.)

You're trying to balance it with the best possible scenario it can be used (consumables), don't forget about its worst scenario (no consumables) or you throw its balance out of whack.

Modifié par N7 Lisbeth, 19 septembre 2012 - 11:04 .


#273
ProHarris

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The Carnifex nerf is completely unnecessary at this point in the game's life. Continuing to nerf player favorites while essentially ignoring the multitude of crap weapons only makes the game more frustrating, not more fun.

#274
JLoco11

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Predicting it now...the Paladin will get a weight increase as well.

Right now it blows the Carnifex out of the water (which it should being a UR weapon), and seems it that the Paladin X will be on par with weight.

#275
sandboxgod

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Still puzzled by the change to Carniflex. Piranha is actually getting hit a little hard with reduced clip size but no near as bad as I expected.