Eric Fagnan wrote...
Hey everyone, just so you guys aren't left in the dark, here is what we're thinking of changing to the Carnifex and Piranha for next week's balance changes.
Piranha Shotgun
- Clip size decreased from 8 to 6
Carnifex Pistol
- Encumbrance increased from [1.0-0.5] to [1.2-0.7]
Seems fine, although I still prefer a 50% damage reduce to armor. The Piranha's performance still makes me wonder if including the AT-12 will make any difference since Piranha is basically a 6 shot AT-12, unless you buff the AT-12 damage massively but then if you do that you'll make Claymore pointless.........
M6 weight increase seems ok too since it'll be closer to the Paladin and that makes Paladin more attractive.
I believe that you should also include some buffs to other underpowered shotguns to balance out, like Katana & Scimitar. Also will be glad if could buff Wraith damage a bit to make up for its speed (its an UR, more damage doesn't hurt).
Also I feel like I have to voice out my opinion about the Argus here. I'll ignore the insane recoil, slow ROF and even more insane weight since those weaknesses make the weapon what it is: a heavy, slow but powerful burst fire mattock. But the latter is not true. It's very far away from "powerful". It needs a lot more damage to justify all those weaknesses above. You have to ask: "If I were to compare the original mattock and its burst fire brother, what makes me want to equip the heavier, slower, recoil crazy variant over the original?" The answer has to be damage. A lot of damage. It's the same weight as the Striker, PPR, and is heavier than Revenant. By logic, it has to be as good if not better.
Change its damage from [130-160] to [170-200]. Even with that change, its slow ROF means it's sustained DPS will still be lower than the Mattock which is lighter, however it'll have a higher burst DPS and better close range performance which will be the winning factor over the mattock.





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