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Piranha and Carnifex Balance Change Preview


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#351
GhostShadow115

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Just a decrease in ammo capacity for the Piranha...? I can live with that.

#352
ZoM_Head

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I rarely use both, if at all.

But the smallest of nerfs, why? even if it is so small.

#353
-Tentei-

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I'm cool as long as you don't mess with the damage.

#354
niripas

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Nerf Piranha and Carnifex? WTH? Because they are useful? Maybe instead of nerfing you guys can sit down and think "Why people are using Piranha and Claymore 90% of time when they need a shotgun?" The answer is - because other shotguns are useless, not because Pi and Clay are OP! And regarding Carnifex - same thing. Most players don't have their manifest at the top yet, and Carnifex is almost the only choice for Biotics. Now you want to take it from them? Fix the darn Paladin - it's supposed to have lower mag size and thus be much lighter than Carnifex...

#355
brazil

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Carnifex was the last hope of Thessia. On Tuesday, our home world will fall, because we do not have more than to protect our house. Geth crowd swept away our sisters. Asari Adept,I will always remember you, you were my favorite fighter since the release of the demo before Black Tuesday to bury you forever. Asari Adept RIP.

#356
GriM_AoD

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Minor changes, bet some people cry over them being 'ruined' though

#357
Mozts

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So... The gun with eight revolver like shells will have a 6 shot clip size?

#358
Malachaai

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Eric Fagnan wrote...

Hey everyone, just so you guys aren't left in the dark, here is what we're thinking of changing to the Carnifex and Piranha for next week's balance changes.

Piranha Shotgun
- Clip size decreased from 8 to 6

Carnifex Pistol
- Encumbrance increased from [1.0-0.5] to [1.2-0.7]


Seriously? That's it? Sorry, haven't read the reams of replies, but that's really not too bad.

.....

Now. About the regularity of Talon upgrades in SP / PSP packs? :whistle:Any chance increasing the drop frequency? Please? Then I'll stop spamming the hell out of my Piranha...

Modifié par Malachaai, 20 septembre 2012 - 02:20 .


#359
Heldarion

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Malachaai wrote...

Eric Fagnan wrote...

Hey everyone, just so you guys aren't left in the dark, here is what we're thinking of changing to the Carnifex and Piranha for next week's balance changes.

Piranha Shotgun
- Clip size decreased from 8 to 6

Carnifex Pistol
- Encumbrance increased from [1.0-0.5] to [1.2-0.7]


Seriously? That's it? Sorry, haven't read the reams of replies, but that's really not too bad.

.....

Now. About the regularity of Talon upgrades in SP / PSP packs? :whistle:Any chance increasing the drop frequency? Please? Then I'll stop spamming the hell out of my Piranha...


It's not too bad, it's also not necessary at all.

#360
rlro

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Why don't you buff the Wraith (increase RoF, lower recharge time, increase clip size) instead of nerfing the Piranha? I'd love to use the Wraith, but it is really bad compared to almost all other rare shotguns.

#361
Locutus_of_BORG

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Malachaai wrote...

Eric Fagnan wrote...

Hey everyone, just so you guys aren't left in the dark, here is what we're thinking of changing to the Carnifex and Piranha for next week's balance changes.

Piranha Shotgun
- Clip size decreased from 8 to 6

Carnifex Pistol
- Encumbrance increased from [1.0-0.5] to [1.2-0.7]


Seriously? That's it? Sorry, haven't read the reams of replies, but that's really not too bad.

.....

Now. About the regularity of Talon upgrades in SP / PSP packs? Image IPBAny chance increasing the drop frequency? Please? Then I'll stop spamming the hell out of my Piranha...

Yes, UR drops need to be improved - they should come more frequently after Rares are are fully unlocked.


rlro wrote...

Why don't you buff the Wraith (increase RoF, lower recharge time, increase clip size) instead of nerfing the Piranha? I'd love to use the Wraith, but it is really bad compared to almost all other rare shotguns.

The Wraith is actually pretty good at range. It's also pretty light. You use it like a Claymore w/o reload cancel.

#362
warler

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nerfing piranha to 6 rounds is LAME !!!!! the other shotguns suck maybe instead of nerfing this one you should improve the others !!!!

#363
rlro

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rlro wrote...

Why don't you buff the Wraith (increase RoF, lower recharge time, increase clip size) instead of nerfing the Piranha? I'd love to use the Wraith, but it is really bad compared to almost all other rare shotguns.

The Wraith is actually pretty good at range. It's also pretty light. You use it like a Claymore w/o reload cancel.


Wraith X has the same weight as Piranha X, so it is not pretty light, specially because just a few have Wraith at level X and many have Piranha.

Also, what is the point of using a Shotgun from a long distance? There are better weapons for that purpose.

#364
Miclotov

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Eric Fagnan wrote...

Hey everyone, just so you guys aren't left in the dark, here is what we're thinking of changing to the Carnifex and Piranha for next week's balance changes.

Piranha Shotgun
- Clip size decreased from 8 to 6

Carnifex Pistol
- Encumbrance increased from [1.0-0.5] to [1.2-0.7]


Ok, now you have told us what you want to do. The next logical thing would be to tell us why.

There is absolutely no need to touch the Carnifex in my opinion. Furthermore if you reduce the clip size of the piranha damage, please restore the damage of the weapon to the status of it's initial release. That would be something around 2.2 points more damage.

#365
CeeMurda7

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How come of all the game balances you ask us about this one? Its unusual.

#366
WARMACHINE9

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These debuffs aren't too bad though as has been stated everywhere the Carnifex part doesn't make any sense but It won't affect stats too much. I'm ok with these just have to be a little more careful with my Kroguard as I use both these weapons and the modifications will affect my damage output and recharge times thus affecting my survivability.

#367
Matthias King

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The Carnifex change is NOT reasonable to me.

It does not need to be 'balanced.' Of all the guns you could be adjusting, the Carnifex is one of the few that DIDN'T need attention.

The fact that the weight increase is only minor is entirely beside the point. It didn't need to be changed to begin with.

A lot of people using the Carnifex? Well, maybe that's because most of the other pistol options aren't very good.

Predator: very light, but takes all day to kill anything.
Phalanx: light, decent damage. Not a bad option.
Eagle: light, too much recoil, poor damage, N7 rarity so no one has it at a very high level
Paladin: heavy for a pistol, excellent damage, ultra-rare so not a lot of players have it at a high level
Talon: heavy for a pistol, excellent damage, ultra-rare so not a lot of players have it at a high level
Arc Pistol: good damage, but has to be charged to be most effective
Scorpion: good damage, but shoots prox mines. Takes some practice to use as a primary weapon
Acolyte: light, good at only one thing, has to be charged to shoot
And that brings us to the Carnifex: light at level X, solid damage, and 6 shots before reload, and it's more common for players to get to level X than the ultra-rares. The best all around pistol.

So I just wonder why a lot of people use it??? Could it be because it's SOOO RIDICULOUSLY OVERPOWERED??? OR, maybe because it's the only truly well-rounded pistol for all classes.

#368
Void Of Humanity

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Yeah they arent to bad, wish they would leave them alone tho & focus on more important things

#369
v FadetoBlack v

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Reasonable balances, but buffs are more fun...lol

#370
mcjihge2

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My question is - will i still have 200% cool down with +30% weight capacity bonus Asari adept (only to 4th thing) with the nerfed carnifex X? If not i propose a weight capacity buff for the asari adept.

Modifié par mcjihge2, 20 septembre 2012 - 04:36 .


#371
Vlandis

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Eric Fagnan wrote...

Hey everyone, just so you guys aren't left in the dark, here is what we're thinking of changing to the Carnifex and Piranha for next week's balance changes.

Piranha Shotgun
- Clip size decreased from 8 to 6

Carnifex Pistol
- Encumbrance increased from [1.0-0.5] to [1.2-0.7]


Can some one explain something to me?

1.0 * 1.2(20%) = 1.2, so a 20% increase

but

.5 * 1.4 = .7 so a 40% increase.

I thought the changes where always an even percentage throughout all the levels... Am I missing something here?

#372
K_Os2

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Vlandis wrote...

Eric Fagnan wrote...

Hey everyone, just so you guys aren't left in the dark, here is what we're thinking of changing to the Carnifex and Piranha for next week's balance changes.

Piranha Shotgun
- Clip size decreased from 8 to 6

Carnifex Pistol
- Encumbrance increased from [1.0-0.5] to [1.2-0.7]


Can some one explain something to me?

1.0 * 1.2(20%) = 1.2, so a 20% increase

but

.5 * 1.4 = .7 so a 40% increase.

I thought the changes where always an even percentage throughout all the levels... Am I missing something here?


It's a flat .2 increase, guns where weight decreases were never % based just a fixed rate.

Modifié par K_Os2, 20 septembre 2012 - 04:51 .


#373
Vlandis

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K_Os2 wrote...

Vlandis wrote...

Eric Fagnan wrote...

Hey everyone, just so you guys aren't left in the dark, here is what we're thinking of changing to the Carnifex and Piranha for next week's balance changes.

Piranha Shotgun
- Clip size decreased from 8 to 6

Carnifex Pistol
- Encumbrance increased from [1.0-0.5] to [1.2-0.7]


Can some one explain something to me?

1.0 * 1.2(20%) = 1.2, so a 20% increase

but

.5 * 1.4 = .7 so a 40% increase.

I thought the changes where always an even percentage throughout all the levels... Am I missing something here?


It's a flat .2 increase, not %


Yea I see that, but for some reason I thought that it was always a percentage buff/nerf. Maybe it's only with damages.

And here is an alien:alien: because no one ever uses him

#374
Gamemako

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Piranha: I still think that's the wrong way to go about it. The gun needs its ability to crush everything in the near-term clipped. I still think the only viable way to go about it is decreasing ROF from 150 to 120. Nevertheless, better than nothing.

Carnifex: The gun does not have fantastic DPS by any measure -- it's actually weaker than almost every other pistol from a DPS standpoint. The Carnifex is used because it's light and versatile. It works at all ranges and doesn't hurt your cooldowns. That makes it a weapon of superior convenience, not of superior ability. When carrying one, It's common for me to get 75 kills and not get 25 pistol kills. For example:

Image IPB

The gun may be carried a ton, but it's carried as a versatile backup, not as a primary weapon. That makes it of considerably less concern than the Piranha, which dominates the battlefield as a primary tool.

I have a bigger issue with this, though. You're nerfing cooldowns, not guns. This has been the way the game has been pushed since release: bigger guns, **** the power classes. This is another giant middle finger to the thing that made ME3's MP worth playing. Extending the weapon-class dominance by weakening the power classes even more is just downright inexplicable.

#375
smyss

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CeeMurda7 wrote...

How come of all the game balances you ask us about this one? Its unusual.



it's playing politics after the many comments made after this information was released. my money is on the fact that besides this clip decrease, the piranha will be krysae nerfed right before or right after the new MP DLC in order to intice people to buy and use the new weapons. Along with recent post by derek holland? asking why people use the piranha, it seems it's still in heavy use and that just wont work for the new DLC and it's potential profit margins